Zoramon089 said:Junior members...
This new batch of them especially. =/
Zoramon089 said:Junior members...
Truth101 said:This new batch of them especially. =/
Zoramon089 said:Junior members...
It seems like a bunch popped up during or just after E3, got sucked into and contributed to the E3 Gaf madness and now think Gaf is always that way. They seem to be particulary active in the Nintendo threads I suppose because of the wii u and all.Truth101 said:This new batch of them especially. =/
First of all, Gabe Newell is someone I'd call a PR guy, and besides that he was probably comparing it to the Wii. (And don't get on me with that "seems to be" crap. That could simply mean that he doesn't have a dev kit and is guessing.)guek said:ugh
Really, you need to stop with the negative nancy bullshit, because there are plenty of positive reactions. Yes, there are not so positive or more tepid reactions as well, but consider this:
Peter fucking Moore didn't know very well how powerful the thing was at E3. Coupled with the fact that hardware is not yet finalized and how much actual information some devs are privy to when making comments, positive statements are a lot more telling than negative ones because if anything, the hardware is not going to get worse as new dev kits are shipped out.
BurntPork said:First of all, Gabe Newell is someone I'd call a PR guy, and besides that he was probably comparing it to the Wii. (And don't get on me with that "seems to be" crap. That could simply mean that he doesn't have a dev kit and is guessing.)
Second, the only thing I can say from those quotes is that it's more powerful, which isn't what I'm curious about. I really want to know how much more powerful. It's nice to see that Peter Moore quote, though.
................................................Smiles and Cries said:Answer: Just powerful enough to be considered for a few downgraded ports and to be left behind by the PS4 and NextBox in 2014. Happy?
And I agree with the controller, it looks amazing, but I dont see you playing BF3 on it (switching like they did in the rpg they showed) but maybe have the minimap up with chat support etc, that would be awesome!
walking fiend said:tech demos (Zelda and Japanese Garden) looked way better than best games on current gen. Do we need vague feedbacks after seeing those?
The amount of ligh sources, reflective surfaces and shadow quality is far better than anything I have seen on current gen consoles AND PC.
![]()
Take this Gustav guy, didn't he said that everything beautiful Nintendo showed were "RENDERED". It seems that he doesn't know what Zelda actually is anyway, or I missed Nintendo showing an RPG:
DaSorcerer7 said:At this point we've heard plenty from various publishers and developers about Wii U. Whether at Nintendo's own press conference or in the days and weeks after E3 2011 ended, we've heard almost-universal praise and support from everyone from Irrational Games' Ken Levine to EA's John Riccitiello to Valve's Gabe Newell. Today we're hearing from a Capcom producer and designer.
Masachika Kawata is working on not one, not two but three Resident Evil titles for Capcom, overseeing the development of Mercenaries 3D and Revelations for the Nintendo 3DS as well as Raccoon City for the PS3, Xbox 360 and PC.
"... For me personally, I'd love to [develop a Resident Evil title for Wii U]. It's a very, very interesting piece of hardware," Kawata told CVG in an interview. "Whenever I see new game machines and their new possibilities get into my head, the ideas just start flowing. I'd absolutely love to make a Resident Evil on it. I really love the idea of being able to play the game even if my wife or my kids come and steal the TV. That's great, brilliant."
In the same interview, Raccoon City designer Kenji Matsuura echoed Kawata-san's comments. "As a game designer, when I see Wii U, my first thoughts are: 'Oh wow, I could do this or that, or what would happen if I try to make a game like X,Y or Z.' My motivation instantly goes through the roof and I want to try a lot of interesting new things. Nothing's been decided specifically for Resident Evil but it certainly would be interesting."
Support in the development community continues to grow. Will that translate into actual titles? Quality titles? Titles made by AAA teams? We likely won't know that for quite some time.
http://uk.wii.ign.com/articles/117/1179237p1.html
even if we try to avoid arguing over how beatiful the tech demos were, which will get quite subjective, as I said, from a quantitative point of view which is objective, I haven't seen a single game with that amount of lighting complexity, in ANY game. Correct me if I am wrong. And the screen shot I took, couldn't show particle effects (or whatever they are called technically)Was it really? I mean seriously.
PortTwo said:It was very nice artistically but there was nothing about that video that made me think it was a massive leap over what we have.
PortTwo said:You can't infer much from the lighting in the spider scene, as it's a one room environment, and a bespoke demo at that. You dont really know what's pre-baked, etc.
It was very nice artistically but there was nothing about that video that made me think it was a massive leap over what we have.
it wasn't a "room" really (more like a church), but again, I haven't seen this kind of lighting in ANY game ANY kind of scene, as I said.You can't infer much from the lighting in the spider scene, as it's a one room environment, and a bespoke demo at that. You dont really know what's pre-baked, etc.
artwalknoon said:Ya know in this thread and the many prior 100+ page wii u threads people have been tripping over themselves trying to define "massive", "significant", "dramatically" and how these terms apply to the wii u's graphical leap over the ps3 and 360. Here's what is all but confirmed, according to dev statements and blind sources, the wii u will be the most powerful console on the market when it is released, more powerful than the ps3 and 360 though we don't know by how much. Some say "BY FAR", some say "its different", others say they can't be sure because "the hardware isn't finalized". Getting picky over adjectives isn't gonna further anyone's case of better understanding the graphical power of the wii u anymore than pooring over blurry screenshots and off screen vids of tech demos will.
I meant "room" as in interior environment, vs world environment with a moving sun, clouds etc.walking fiend said:it wasn't a "room" really (more like a church), but again, I haven't seen this kind of lighting in ANY game ANY kind of scene, as I said.
guek said:That's kind of how I feel about the samaritan demo as well. I mean, it's very pretty and I'm sure on a technical level it's quite impressive, but it doesn't wow me anywhere near as much as the jump from SD to HD did back in the day.
walking fiend said:tech demos (Zelda and Japanese Garden) looked way better than best games on current gen. Do we need vague feedbacks after seeing those?
The amount of ligh sources, reflective surfaces and shadow quality is far better than anything I have seen on current gen consoles AND PC.
you know the differences between tech demo and ingame yeah?walking fiend said:tech demos (Zelda and Japanese Garden) looked way better than best games on current gen. Do we need vague feedbacks after seeing those?
The amount of ligh sources, reflective surfaces and shadow quality is far better than anything I have seen on current gen consoles AND PC.
![]()
Take this Gustav guy, didn't he said that everything beautiful Nintendo showed were "RENDERED". It seems that he doesn't know what Zelda actually is anyway, or I missed Nintendo showing an RPG:
Not sure what to tell you, my reaction was "oh good, it looks like they'll catch up." I'm not going to quibble with your opinion, but I really can't see what's so special. Don't worry, if it's so powerful then surely in a year's time I will be opening my wallet.
As i said, I haven't seen any game with that much lighting going on, I don't want to argue, cause I have NOT SEEN one. If I see one, of course I will change my mind. Either an screenshot or video will do it.No, what has been shown so far doesn't look better than "everything on current consoles AND PC". Not even close.
did you bother comparing two zelda screenshots I posted?you know the differences between tech demo and ingame yeah?
The geometry/texture resolution and aliasing alone placed them multiple generations behind modern PC titles from a power perspective
anyway, another shot, look at the water and light reflection on the stone (btw, water effect is quite impressive in motion too)
PortTwo said:walking fiend, have a look at the beginning of Castlevania: LoS
http://www.youtube.com/watch?v=Xt_gubqJkdc
(720p for best)
I'd say that's comparable. If you think the bird demo blows that away, then I can leave it at a difference of opinion.
Risk Breaker said:You're seriously comparing the Epic demo with the Japanese Garden one? Okay.
lol seriously?walking fiend said:did you bother comparing two zelda screenshots I posted?
Risk Breaker said:You're seriously comparing the Epic demo with the Japanese Garden one? Okay.
Honestly, at first I was going to agree with him, but:Yeah, perfect example. I was looking for a picture version of that.
walking fiend said:Honestly, at first I was going to agree with him, but:
![]()
(it's the only bright enough scene I could find)
And reflection in Tech Garden ston I mentioned is a combination of reflection from the actual surface of the water and the stone together, here is a different shot showing how some parts of the stone contributed to the over all reflection, it is mostly obvious in the video or in a gif (which I don't know how to make)
Well, it's recent and using some engineering magic, but the Frostbyte 2 engine from DICE is pretty wicked in its ability to light (Around the 0:50 mark, the city scene specifically) and not just reflect, but create radiocity (tech demo).walking fiend said:As i said, I haven't seen any game with that much lighting going on, I don't want to argue, cause I have NOT SEEN one. If I see one, of course I will change my mind. Either an screenshot or video will do it.
Risk Breaker said:http://i23.photobucket.com/albums/b363/jazzking2001/10o4j9hck6.jpg[img]
[img]http://deco-01.slide.com/r/1/14/dl/nEPQ0j_6xj_Kz_6_Fo9BiJpb4yF56Y-l/[img]
Light reflecting on wet stone, OMG!
[img]http://burnallzombies.com/wp-content/uploads/2009/07/heavy-rain-video-game-01.jpg?w=150[img]
Light reflecting on drops on face, OMG! (not sure if this one is from the actual game though but I believe it is from playing the demo)
And yes, I've seen the effect in motion. Nothing out of this generation.
PS: Even this from PDZ, lol.
[img]http://img525.imageshack.us/img525/7213/pdz042qk8.jpg[img][/QUOTE]
I think you misunderstand what he was talking about. It's not that there's a glossy texture effect on a surface (that effect's been around since normal mapping), but that there's an actual dynamic light being cast from that wet stone. Now it could just be a simple projection map which isn't particularly impressive at all, but if it's a light being generated from a reflection of a different light, then that's impressive.
edit:damn, dp. Thought the thread was moving faster :P
My point is that we don't know enough about the hardware to make any judgements about how "powerful" it is at this point. The tech demos aren't enough to go off of, and comparing those to games currently on the market is a fairly useless exercise. The fact is developers working with the dev kits don't even know how "powerful" the wii u is. I check in every once in a while in this thread and I always seem to find people debating back and forth over about the wii u's graphical capabilities using very shoddy evidence.PortTwo said:....ok? I'm not quite sure what your point is. You seem annoyed that people aren't suitably impressed?
- the problem is not just with lighting, I couldn't point out geometry and texture in other scenes, since they were too dark to point out anything.You took a shot while the lightning was going off, that's why it looks that way. Plus, I mean it's a user-submitted YouTube. It's compressed to hell. But it's what I could find quickly.
yes, but is has no reflective surface, no water, no particle effect going on, only 4 light sources, and is actually a roomWell, it's recent and using some engineering magic, but the Frostbyte 2 engine from DICE is pretty wicked in its ability to light (Around the 0:50 mark, the city scene specifically)
I don't know what radiocity isand not just reflect, but create radiocity (tech demo).
did you watch that whole video? Did you see the smoke effects? Actually, a big bulletpoint of the Frostbyte 2 engine according to DICE is the ability for them to put in virtually unlimited light sources at no cost and still have alot of particle physics, destruction, etc.walking fiend said:yes, but is has no reflective surface, no water, no particle effect going on, only 4 light sources, and is actually a room(much much more smaller than the church). and there arent zelda fighting a DMC spider with bats watching
I don't know what radiocity isI don't know what tesselation is either
(
but it looks really good![]()
Seems that way to me. Hopefully wanting to take full advantage of the controller and extra hardware features is the reason. I'm kinda worried that this means that it won't get AC3 if it comes out next year, though.Hero of Legend said:Posted yet? (This seems to be the general Wii U thread, I wasn't sure if this deserves its own thread):
http://nintendoeverything.com/68397/
Apparently Ubi Quebec is doing AssCreed Wii U, Montreal is the one that does the series normally, so could this be evidence towards it being a brand-new, exclusive AC game for Wii U?
BurntPork said:Seems that way to me. Hopefully wanting to take full advantage of the controller and extra hardware features is the reason. I'm kinda worried that this means that it won't get AC3 if it comes out next year, though.
To me when projects in a main line series are handed off from the main dev team to a different dev team it usually means the side team is going to work on a port with new features or a remake of some sort. A full fledged, brand new triple A entry would probably be handled by the main team. I read this as troubling more than encouraging.Hero of Legend said:Posted yet? (This seems to be the general Wii U thread, I wasn't sure if this deserves its own thread):
http://nintendoeverything.com/68397/
Apparently Ubi Quebec is doing AssCreed Wii U, Montreal is the one that does the series normally, so could this be evidence towards it being a brand-new, exclusive AC game for Wii U?
BurntPork said:Seems that way to me. Hopefully wanting to take full advantage of the controller and extra hardware features is the reason. I'm kinda worried that this means that it won't get AC3 if it comes out next year, though.
not a port/remake but surely it isn't a main game but just a spinoffartwalknoon said:To me when projects in a main line series are handed off from the main dev team to a different dev team it usually means the side team is going to work on a port with new features or a remake of some sort. A full fledged, brand new triple A entry would probably be handled by the main team. I read this as troubling more than encouraging.
A multiplat AC game comes out every year, though, so I'm worried that Wii U will end up with a spinoff of lower quality than the "real" one come from Montreal next year.Hero of Legend said:Shouldn't be a problem; PS360 get Revelations, Wii U gets its own game, no competition I'd think.
Shut up. Please, just don't respond to my posts.DaSorcerer7 said:[/B]
There u go again ...being negative!![]()
OR, they're working on a port. Actually, I would be very much for an AC 2 trilogy collection on the WiiU. Either way I'm good with it. I WOULD like to see a different setting than renaissance Italy though. Victorian England or France would be pretty cool...Hero of Legend said:Posted yet? (This seems to be the general Wii U thread, I wasn't sure if this deserves its own thread):
http://nintendoeverything.com/68397/
Apparently Ubi Quebec is doing AssCreed Wii U, Montreal is the one that does the series normally, so could this be evidence towards it being a brand-new, exclusive AC game for Wii U?