Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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ALL OVER MY FACE.

ALL OVER ALL OUR FACES!

So, I have this image in my head of Link in a mirror filled room using the mirror shield to solve a puzzle but it's using the style/lighting of the e3 demo and it's glorious.

Also, an image Waluigi as an oil-tycoon in a Wild-West style city-building sim, for some reason. ALL OVER MY FACE
 
ALL OVER ALL OUR FACES!

So, I have this image in my head of Link in a mirror filled room using the mirror shield to solve a puzzle but it's using the style/lighting of the e3 demo and it's glorious.

Also, an image Waluigi as an oil-tycoon in a Wild-West style city-building sim, for some reason. ALL OVER MY FACE

All over my face, BUKKAKE STYLE!!!!!!!ONEONE
 
ALL OVER MY FACE.

ALL OVER ALL OUR FACES!

All over my face, BUKKAKE STYLE!!!!!!!ONEONE

Imdone.gif
 
God how I would kill for a Skyrim with ultra-rich textures. Just money hat that shit Nintendo. Not even the PC textures are anything to write home about (yes I'm aware of modding it doesn't count!).
 
http://wiiugo.com/vigil-want-augmented-reality-in-darksiders-2/

One thing I saw at the [E3] press conference that I thought would be cool is using the controller as a kind of AR thing.
Because we’ve got a mechanism in the game where you throw stuff. In the first Darksiders game, you’d have to pick something up and throw it at a target.
It’s always a little difficult to use a joystick to aim precisely and you could have it so as you picked up the [Wii U] controller it would sense when it was held up in front of you and it would turn into a display showing you what was on the screen, and you’d move the target with the controller.


I think that the potential for simulated AR on the Wii U is something that has got me excited for the system recently. Something like Eternal Darkness with tricks played on the the player using the second screen ... Luigi's Mansion 3 with ghosts who only appear there ... etc etc could be a lot of fun.
 
Give me some news, Wii U thread. Just a tiny tidbit will suffice. Anything to help me escape from the drab mediocrity of life.
 
But the next box and the PS4 will poop all over it :(

:(

There's the possibility that if its powerful enough, a well designed exclusive may be very hard to distinguish from a more powerful system early on. Like if Retro went balls out, a new say, Metroid could hold up easily to first gen PS4 and Loop titles.
 
Do you guys think that most of the internal Nintendo studios are collaborating on a monster of an engine that will be used across the board in all 1st party titles for Wii U? Does it even make sense for Nintendo and does it suit their dev philosophy?
 
Do you guys think that most of the internal Nintendo studios are collaborating on a monster of an engine that will be used across the board in all 1st party titles for Wii U? Does it even make sense for Nintendo and does it suit their dev philosophy?

I wish. Let's start that rumor. Retro is working on a monster of an engine fully taking advantage of modern shaders.
 
Do you guys think that most of the internal Nintendo studios are collaborating on a monster of an engine that will be used across the board in all 1st party titles for Wii U? Does it even make sense for Nintendo and does it suit their dev philosophy?

My understanding is that, at least the EAD groups, have shared a (obviously heavily modified and customized over time) version of the Super Mario 64 engine. So I guess that it's possible that they're (EAD/whoever) are developing an 'HD' engine to be shared among (the EAD?) teams that they can modify as needed to suit the needs of each game.
 
Do you guys think that most of the internal Nintendo studios are collaborating on a monster of an engine that will be used across the board in all 1st party titles for Wii U? Does it even make sense for Nintendo and does it suit their dev philosophy?

I've always been under the impression that nintendo doesn't really have a single engine akin to UE3 that they use for multiple games. Many of their games technically built on the original Mario 64 engine, but with enough changes to make each engine for each game more or less unique.

They're probably working on development tools that they can use to aid each of their teams, but I don't think creating a "monster engine" would be their MO.

edit: damnit, beaten :-(

On an unrelated note, does anyone know who owns the Killer Instinct IP? That fan made video from earlier got me all excited, but I think rare actually owns the property, meaning we'll probably never see another KI. Well...maybe Killer Instinct: Kinect Pets Adventure or something.
 
I've always been under the impression that nintendo doesn't really have a single engine akin to UE3 that they use for multiple games. Many of their games technically built on the original Mario 64 engine, but with enough changes to make each engine for each game more or less unique.

They're probably working on development tools that they can use to aid each of their teams, but I don't think creating a "monster engine" would be their MO.

edit: damnit, beaten :-(

On an unrelated note, does anyone know who owns the Killer Instinct IP? That fan made video from earlier got me all excited, but I think rare actually owns the property, meaning we'll probably never see another KI. Well...maybe Killer Instinct: Kinect Pets Adventure or something.
MS owns it. They got all their IPs when they bought Rare.
 
Do you guys think that most of the internal Nintendo studios are collaborating on a monster of an engine that will be used across the board in all 1st party titles for Wii U? Does it even make sense for Nintendo and does it suit their dev philosophy?

I actually wouldn't be surprised to see Nintendo just use heavily modified versions of what they already have (SMG/SS/Smash/etc) at least at launch and maybe even a couple years in. I can almost guarantee Pikmin 3 will just be a heavily modified version of the GC engine, knowing Nintendo and where Pikmin 3 started.

But yeah I have no doubt their already working on a shared internal engine, but it'll almost certainly stem from already existing code. I don't see Nintendo investing heavily into a uber-modern bleeding edge engine (ala Cryengine3/Idtech5/etc), at least not for a while. I could also see Nintendo co-opting engine dev with someone else perhaps, but obviously won't be licensing.

Retro on the other hand might do something like this, but the investment and return won't be something super aggressive I don't think.
 
Nintendo generally has an engine they make for each console and then reiterate on that engine through that console's run

SMB1 -> Zelda 2

Mario World -> LttP -> Mario Kart -> Yoshi's Island

Those two generations were probably not really a singular engine since they were all reworked in assembly, but they shared a ton of code. Then we get into the consoles were it's more like engines as we know them today:

Super Mario 64 -> MarioKart 64 -> Ocarina of Time -> Majora's Mask


Super Mario Sunshine -> Wind Waker -> Double Dash -> Twilight Princess which is closely related to the engine for

Super Mario Galaxy -> MarioKart Wii -> Galaxy 2 -> Skyward Sword


Skyward Sword is probably the last major release on Galaxy engine.
 
Nintendo generally has an engine they make for each console and then reiterate on that engine through that console's run

SMB1 -> Zelda 2 -> SMB 3

Mario World -> LttP -> Mario Kart -> Yoshi's Island

Super Mario 64 -> MarioKart 64 -> Ocarina of Time -> Majora's Mask

Super Mario Sunshine -> Wind Waker -> Double Dash -> Twilight Princess

Super Mario Galaxy -> MarioKart Wii -> Galaxy 2 -> Skyward Sword

It went something like...

SM64->OoT->MM->SMS->WW->TP->SS

DKJB->SMG->SMG2->SM3DL

and not the way you described it for the 3D engines. Course DKJB probably split off from the SMS engine, so really it's all different versions of the Mario 64 engine like others have said. EAD Tokyo has their own set of tools, but I'm sure there's some cross team sharing of code.
 
I actually wouldn't be surprised to see Nintendo just use heavily modified versions of what they already have (SMG/SS/Smash/etc) at least at launch and maybe even a couple years in. I can almost guarantee Pikmin 3 will just be a heavily modified version of the GC engine, knowing Nintendo and where Pikmin 3 started.

But yeah I have no doubt their already working on a shared internal engine, but it'll almost certainly stem from already existing code. I don't see Nintendo investing heavily into a uber-modern bleeding edge engine (ala Cryengine3/Idtech5/etc), at least not for a while. I could also see Nintendo co-opting engine dev with someone else perhaps, but obviously won't be licensing.

Retro on the other hand might do something like this, but the investment and return won't be something super aggressive I don't think.


The thing is, an internal engine is allways the smarter way to go for a company like Nintendo. You have designers, engineers, testers, tech support etc all using their tools for years, becoming more proficient at it and frees up time for them to work on games instead of figuring out how to use a new engine.

Even if they still use an engine that was born in the GC days, at this point in time, the only thing that resembles that original engine is more or less the name and maybe some lines of code.

Also given that with the Wii U they're going to swap their whole shader system, I highly doubt that anything from the Wii and GC era tech will be left in or untouched.
Unlike 3rd parties, Nintendo has first hand knowledge and on site engineers who can work on engines and modifications, which makes 3rd party licensing completely irrelevant to them. They are in the lucky position that they can continuosly work on both games and tools without having to do a drastic change in either departement.
 
Do you guys think that most of the internal Nintendo studios are collaborating on a monster of an engine that will be used across the board in all 1st party titles for Wii U? Does it even make sense for Nintendo and does it suit their dev philosophy?

Nintendo was the first japanese dev to have a common framework for game dev, way before Capcom MT or Square Crystal Tools. You can bet, they will invest in a state of art engine that will list for wii U and the the successor of 3DS. Nintendo does all it needs when the output justifies it, and the development of a state of art framework justifies all expenses if oyu can use it for years.
 
MEMORY STRATEGIES INTERNATIONAL
http://www.memorystrategies.com/report/embeddedram.html#Description

has a trend research document called
Trends in Embedded DRAM, August 2011

in which they discuss Embedded DRAM Applications
highlighting:

2.2.1 Nintendo Wee U in 45 nm SOI

One can order this document, and possibly glean more about WiiU, in particular, how much eDRAM is actually in it.

The only thing is:

Send us the information requested below by e-mail, fax, or post along with your check, bank transfer, or purchase order for $975. ($850 if a Technical Market Analysis has been ordered from Memory Strategies in the past year.)

I dont have that kind of money. So, does anyone here on GAF, that can miss a grand, want to take one for the team? Or maybe convince their boss at work this report is needed for their research. LOL.
 
MEMORY STRATEGIES INTERNATIONAL
http://www.memorystrategies.com/report/embeddedram.html#Description

has a trend research document called
Trends in Embedded DRAM, August 2011

in which they discuss Embedded DRAM Applications
highlighting:

2.2.1 Nintendo Wee U in 45 nm SOI

One can order this document, and possibly glean more about WiiU, in particular, how much eDRAM is actually in it.

The only thing is:

Send us the information requested below by e-mail, fax, or post along with your check, bank transfer, or purchase order for $975. ($850 if a Technical Market Analysis has been ordered from Memory Strategies in the past year.)

I dont have that kind of money. So, does anyone here on GAF, that can miss a grand, want to take one for the team? Or maybe convince their boss at work this report is needed for their research. LOL.

I'm on it! ...yeah
 
Ok so let's pretend there's 96 MB on a daughter die between the CPU and GPU, I assume most of that will be frame-buffer. This should leave at least 1 GB open for whatever. If we have 1.5 GB in total, I wouldn't be surprised to see games utilize over a gigabyte for textures.

Games and how I would like to see them:

Zelda - Gritty but very much cartoonish style. Not clean like Skyward Sword, but more like Darkstalkers 2 (love the style shown in trailers). The second screen can be your inventory for instant, painless changing of items, looking at maps etc. Also, I would like the game to feature time travel, and you can look into your tablet to see a certain area as it was in the past, or future, and travel to that time to enact change. Massive over world, lots of side-quests. Shoot, I want traveling, adventuring, questing and sidequests to be the meat of the game. Killing Ganon is not as important.

Mario - I would love a Mario GTA Sandbox sort of game for a change. Instead of tiny worlds with strict paths to follow, you have a larger world you can freely explore. Each mini-area has its own challenges. Bring back riddles again hinting at the location of riddles. Like a Mario RPG you play solo.

F-Zero - Gritty, realistic style in terms of the technical engine, but with the same art design.

Pikmin - Claymation, hyper real looking clay look to everything. Kinda like Gnomeo and Juliet.

Star Fox - See F-Zero. Characters should look like the puppets on SNES box art, cuz that shit was awesome.

None of these games look like a natural license to show off a machine which is superior to the HD twins, and most ports will probably be lazy. Nintendo needs a new IP with some serious coin spent on teh graphics. Let Retro revive the Ravenblade license.
 
In Carrefour (biggest french mall), they are prereserving WiiU at 450€.

I don't know if it's thread worthy, so I'll add it here if a Mod want to split it.

http://online.carrefour.fr/electromenager-multimedia/nintendo/console-nintendo-wii-u_a10827484_frfr.html
Interesting, some Dutch sites had it listed before as well (no prices though) but recently added big 'pre order now' buttons to their sites.

Not to mention that Zavvi listed a ton of Wii U articles and they listed the system for £399 which is roughly 450 euros. They have a whole bunch of stuff listed for july 20th 2012.

But 450 euro seems suicide.
 
MEMORY STRATEGIES INTERNATIONAL
http://www.memorystrategies.com/report/embeddedram.html#Description

has a trend research document called
Trends in Embedded DRAM, August 2011

in which they discuss Embedded DRAM Applications
highlighting:

2.2.1 Nintendo Wee U in 45 nm SOI

One can order this document, and possibly glean more about WiiU, in particular, how much eDRAM is actually in it.

The only thing is:

Send us the information requested below by e-mail, fax, or post along with your check, bank transfer, or purchase order for $975. ($850 if a Technical Market Analysis has been ordered from Memory Strategies in the past year.)

I dont have that kind of money. So, does anyone here on GAF, that can miss a grand, want to take one for the team? Or maybe convince their boss at work this report is needed for their research. LOL.
I guess we could each give a dollar xD
 
In Carrefour (biggest french mall), they are prereserving WiiU at 450€.

I've speculated myself that if Nintendo is planning to support the Wii for at least two years after the WiiU launch, they might risk the high price entry due to the controller. Im betting 349, but maybe they might go for 399 if there is enough hype.

See people have said that Nintendo botched the E3 reveal. I dont think so. They just didnt understand what Nintendo was doing. Here is what they were doing:

http://www.youtube.com/watch?v=0epiwZVhpc8&list=PLD5FE49043E576022&index=1&feature=plpp_video

This was a $99 device. And to have this you needed to buy a Wii which would run around $249. Thats about $348 people were shelling out for the whole package.

Nintendo wants the same thing to happen with the tablet Controller. They want people to want the controller, which means they will have to buy a console with it, this time bundled. So if that hype is there for the tablet controller, 349 to 399 is not out of the question.

Where Nintendo did fail was regarding the WiiU killer app, which I believe has not sparked the same enthusiasm as Wiifit or Wiisports.
 
See people have said that Nintendo botched the E3 reveal. I dont think so. They just didnt understand what Nintendo was doing.
Nintendo's announcement left people confused and misinformed. Even to the extent that I'm still quite sure Nintendo people themselves were confused and misinformed. They definitely botched it.

I think the decision to show the Wii U was incredibly last minute. Nintendo had to scramble together information, and it had very little to show at all. All games they had were made using hashed together Wii assets, and developers were not at a point at which they could show anything at all. If Nintendo would've had anything else to show during E3, I'd say they would have waited until TGS.
 
Nintendo's announcement left people confused and misinformed. Even to the extent that I'm still quite sure Nintendo people themselves were confused and misinformed. They definitely botched it.

I think the decision to show the Wii U was incredibly last minute. Nintendo had to scramble together information, and it had very little to show at all. All games they had were made using hashed together Wii assets, and developers were not at a point at which they could show anything at all. If Nintendo would've had anything else to show during E3, I'd say they would have waited until TGS.

It was pretty shitty. A good presentation needs to entice. Not a single finished game shown off is not acceptable.
 
Nintendo's announcement left people confused and misinformed. Even to the extent that I'm still quite sure Nintendo people themselves were confused and misinformed. They definitely botched it.

I think the decision to show the Wii U was incredibly last minute. Nintendo had to scramble together information, and it had very little to show at all. All games they had were made using hashed together Wii assets, and developers were not at a point at which they could show anything at all. If Nintendo would've had anything else to show during E3, I'd say they would have waited until TGS.

Bullshit, THQ had Darksiders 2 ready and playable. Nintendo themselves chose not to use it for the presentation.
 
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