elrechazado
Banned
That controller has to cost a ton of money by itself right?
The controller wont cost Nintendo more than 40 bucks to make.duk said:I would think 1/3 of the console's cost will be in the controller already, that doesn't leave much budget for powerful cpu or gpu if Ninty wants to launch under 350 and still be close to profitbable off the bat (which is normal for ninty).
What do you base this on?antonz said:The controller wont cost Nintendo more than 40 bucks to make.
Most guess around $60.elrechazao said:That controller has to cost a ton of money by itself right?
Breakdowns of devices using similar components. You can buy GPS devices that have the same touch screen for like 79 buckselrechazao said:What do you base this on?
Fine, 80 Gamecubes then...BurntPork said:If you're saying that because of the 3DS, that was just to save battery. Nintendo won't lower the clocks for any reason other than insufficient cooling.
In which case, they end up using an RV740.wsippel said:Fine, 80 Gamecubes then...
No, I'm not saying this because of the 3DS, I say it because Nintendo likes small cases. Which is where the cooling - or lack thereof - comes into play. I already stated in another thread that, judging by the prototype cases, I expect maybe three times the cooling capacity of the Wii, so the system might draw up to 65W. That's still not exactly all that much, so some tradeoffs will have to be made.
antonz said:The controller wont cost Nintendo more than 40 bucks to make.
All depends on if they are going to look at the system as a whole and take a wash on making any "profit" on the controller or look to get better profit on all the components.elrechazao said:Ok, so 40-60 to produce the controller - still seems significantly higher than other controllers, and must be factored in.
I'm guessing because they are using full hardware backwards compatibility. Nintendo prefers this over emulation as seen in all their handhelds and the Wii. Which means Wii U has Flipper somewhere in the design.Naked Snake said:Why won't the Wii U run Wii games at 1080p? The backward compatibility is in hardware, right? Is there a legitiate technical reason why Wii U won't can't be the "Wii HD" everyone has been asking for? Or is it more of a dick business move by Nintendo to re-sell us "HD Collections"?
Instro said:...Dolphin renders games at a higher resolution, it doesnt upscale.
Actually I think that the Wii U could have really decent cooling.wsippel said:Fine, 80 Gamecubes then...
No, I'm not saying this because of the 3DS, I say it because Nintendo likes small cases. Which is where the cooling - or lack thereof - comes into play. I already stated in another thread that, judging by the prototype cases, I expect maybe three times the cooling capacity of the Wii, so the system might draw up to 65W. That's still not exactly all that much, so some tradeoffs will have to be made.
Maximilian E. said:Gaffers,
Which price point has been speculated? over 300 dollars?
For my part, I really dont see this as a wise move to have a machine more expensive thatn 299 for nintendo, most preferrably under 299 to match the others and still sell with profit.
If NIntendo sells WiiU for 350 or more, then it will be like 3DS is selling now and once again Nintendo will have a machine that sells good numbers but mostly to the people who likes marios and zeldas (which is many).
If Nintendo wants to enjoy healthier 3rd party sales of the AAA games it now also can host due to the more powerful console, then it needs to be closer to PS360 price point in order to build a userbase quickly.
So therefore, im thinking less then 300 dollars for the machine..if above..then difficult times for nintendo..
Naked Snake said:And that's exactly what I'm asking: Why can't the Wii U render Wii games at higher resolutions. I'm not asking about upscaling, which is useless since most new HDTVs do that well.
duk said:By the time this thing comes out the bottom end 360 will be at least $150 and PS3 $250. Launching at anything more than $350 will be suicide.
duk said:and how do u know this?
Gamer @ Heart said:Controllers have like a 300% markup. When they order parts in millions, i doubt it will cost them as much as we think.
the wiiu sure as shit isnt going over 299Gamer @ Heart said:I would fucking love if Nintendo pulled a vita and went $250 or 299
Nothing going into the controller is new technologyduk said:uhhh okay sure, u must have the inside scoop. new h/w does not mean they will be cheap to manufacture.
I just had an interesting thought. I've been assuming some sort of digital connection for the wireless video...., but what if it's just some NTSC-esque local broadcast to the controller. I don't know if there is any reason not to go retro on it.antonz said:Nothing going into the controller is new technology
antonz said:The controller wont cost Nintendo more than 40 bucks to make.
Does anyone have a wholesale price list for LCD Panels?AzaK said:You could be right. I'm far from in the know on these sorts of things, but Michael Pachter was waxing on on The Bonus Round a few weeks ago and mentioned that he thought the controller would cost Nintendo maybe US$25. It was just going on assumptions about the screen being pretty basic and costing around US$12 for that component alone + all the rest. It might be higher but I imagine it's a lot less than we think.
The Wii Remotes, according various people (Pachter being one again) cost about US$6-10 to make apparently.
Yep Wiimote right now costs $6 to manufacture.AzaK said:You could be right. I'm far from in the know on these sorts of things, but Michael Pachter was waxing on on The Bonus Round a few weeks ago and mentioned that he thought the controller would cost Nintendo maybe US$25. It was just going on assumptions about the screen being pretty basic and costing around US$12 for that component alone + all the rest. It might be higher but I imagine it's a lot less than we think.
The Wii Remotes, according various people (Pachter being one again) cost about US$6-10 to make apparently.
Where do you get $4-$7 from?antonz said:Yep Wiimote right now costs $6 to manufacture.
I wont say 25 as I do think thats a little low. Id expect $10 going towards the battery alone. As Nintendo has gone with a new provider for camera I think its safe to say they are not sticking to .3MP as they have a .3 provider. Camera probably be 4-7 dollars.
Is that the cost of the standard remote or the Plus?antonz said:Yep Wiimote right now costs $6 to manufacture.
I wont say 25 as I do think thats a little low. Id expect $10 going towards the battery alone. As Nintendo has gone with a new provider for camera I think its safe to say they are not sticking to .3MP as they have a .3 provider. Camera probably be 4-7 dollars.
antonz said:Yep Wiimote right now costs $6 to manufacture.
I wont say 25 as I do think thats a little low. Id expect $10 going towards the battery alone. As Nintendo has gone with a new provider for camera I think its safe to say they are not sticking to .3MP as they have a .3 provider. Camera probably be 4-7 dollars.
Nintendo is now using the same company that supplies Apple their camera. Im guessing Nintendo is not going to use a 5.0mp camera which has a manufacturing cost of $9.75.opticalmace said:Where do you get $4-$7 from?
Ipad battery has a $25 manufacturing cost.=HERO= said:Okay, I admit I forgot about a pretty big thing with the rechargeable battery, which would probably be quite large. Anyone else have any idea on the component cost of such batteries? I couldn't find a price for an iPad battery other than the after market retail of $100+, which doesn't sound right.
antonz said:Nintendo is now using the same company that supplies Apple their camera. Im guessing Nintendo is not going to use a 5.0mp camera which has a manufacturing cost of $9.75.
Ipad battery has a $25 manufacturing cost.
Nintendo is likely going to stick a much smaller battery in. we can get a general idea based on the size of the cover on the back of the controller
Yeah overall battery needs are far less though the back plate thats removable is still pretty hefty size=HERO= said:It would need a much smaller battery, wouldn't it? Considering it has practically no processor to deal with. The screen will still be a power drain, but definitely less power drain necessary.
=HERO= said:About the cost to make the controller/retail price:
Despite what people may think, the controller may not be that expensive, albeit probably more than a standard controller.
For all intents and purposes, the WiiU controller is exactly the same tech and components as the Wii Remote Plus, which retails for 40 dollars, plus:
The screen
Whatever radio is used for the video signal
The sticks
Camera & IR lights (for "sensor bar")
Extra speaker for stereo, mic, headphone jack, etc.
lowrider007 said:That's what I thought, I keep getting confused when people say it's up-scaling, I also thought that most if not all Wii games can run natively at higher res the same way in which PC games can because the games are created at a much higher resolution, that being the case it should be pretty easy to run Wii games @ 720p on the Wii-U no?, I'm guessing the problem is each game would have to be patched with a new profile and tested which I guess isn't something which Nintendo wants to do.
wsippel said:TurboCore is feature that allows users to turn off half the cores and overclock the remaining cores, which is nice for workloads with fewer threads. It's flexible, but obviously not very efficient from a performance/ transistor count standpoint, and not really needed for games that tend to be heavily multithreaded these days.
Decimal floating point units, as the name implies, are designed to handle decimal (0 - 9) operations. They are mostly needed in commercial applications, for banking and accounting, as currencies are decimal. Which is therefore an area in which Power6 and Power7 are commonly used. As far as I'm aware, those are also the only two CPUs on the market with such units. Game developers rarely/ never need very precise decimal floating point operations, so why waste transistors on that feature?
Gahiggidy said:I was going to post this in the Garden Demo thread, but this might be a good post t get this thread moving:
Something I noticed when looking at youtube video from E3.
Watch this clip starting at 22sec and you get a good glimpse of the hawk perched on the rock in the rain. Perhaps this is standard fair for graphic effects but you can see up lighting on the hawk that looks to be reflecting/refracting sunlight off the rock and water. Kinda neat and nothing I've seen in a video game before.
BurntPork said:By the way, who do you think made that demo? I'm thinking either Epic or Futruremark.
Actually, Mark Rein heavily hinted that the demo was Unreal Engine based.ThoseDeafMutes said:Why would you think Futuremark or Epic? It's not like Nintendo's programmers are incompetent, it was internal Sony and Microsoft teams that made the tech demos for their respective platforms back in the day, and Nintendo has had plenty of time to familiarize themselves with modern architecture. Nintendo making it seems like a straightforward assumption to make unless we have had some comment from someone with actual knowledge on the subject to the effect that this is not the case.
Why?max-pain said:Stop this Power7 bullshit.
Reggie wouldn't say who made it when asked, despite the fact that he said that the Zelda demo was made internally just seconds before. They want to keep it secret, so it might be an outside team.ThoseDeafMutes said:Why would you think Futuremark or Epic? It's not like Nintendo's programmers are incompetent, it was internal Sony and Microsoft teams that made the tech demos for their respective platforms back in the day, and Nintendo has had plenty of time to familiarize themselves with modern architecture. Nintendo making it seems like a straightforward assumption to make unless we have had some comment from someone with actual knowledge on the subject to the effect that this is not the case.
max-pain said:Stop this Power7 bullshit.
Grampa Simpson said:Actually, Mark Rein heavily hinted that the demo was Unreal Engine based.