BurntPork said:I just double checked.
Original 360: 403.3 sq. in.
Wii U: 128.5 sq. in.
So, yeah. It's actually slightly less than a third. That's why I feel that it can't possibly have more than 480SPs at 40nm, and 28nm isn't an option unless they delay it into early-mid 2013. (Granted, it already looks like they've internally delayed it to holiday 2012.) It's also why the CPU can't possibly exceed Xenon by a significant amount.
Anyone hoping for 800SPs under any circumstance will be disappointed, and yes, this does mean that PS4/XB3 games would be maxed-out compared to Wii U on minimum settings at a lower resolution and possibly an unstable frame rate on many games. If Nintendo doesn't make some major changes, it'll have to sell gangbusters to get AAA games during the later half of the generation not because they can't be ported, but rather because the graphical difference will be so huge that gamers will not feel like they're getting the full experience on Wii U.
I understand arguments based on volume but wouldn't it be more relevant to consider surface for thermal phenomena ? WiiU may have a more favorable surface/surface comparision than the volume/volume which is equal 0.31 ?
Maybe this would allow us to consider components than could be roughly 20% to 25% more powerful than what is envisioned in the current discussion in the thread ?