Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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Masahiro Sakurai, the man responsible for Smash Bros. and the upcoming Kid Icarus, has spoken about the upcoming Wii U Smash Bros. title and said that it will be a huge improvement over its predecessors.

Masahiro Sakurai spoke recently about the upcoming Smash Bros. games for Wii U and 3DS and promised that they will be better than anything we have seen before.

There are apparently many aspects of Brawl that could be improved upon and once we see the high quality of Kid Icarus on 3DS, we will realize just how great the new Smash Bros games could possibly be.

"There are many things that can be improved upon even in Brawl. Also, I think you can base your expectations of the new Smash Bros. once you see how well-made Kid Icarus is. The director of each game is the same, but because I regularly change my team around after projects, we will be able to see how good the team is then."
When asked about new characters, Sakurai couldn't go into specifics because they hadn't discussed this yet but it could be assumed that they will mostly be similar to Brawl as Nintendo "has not created many new characters lately.


What are you hoping to see from the new Smash Bros.? And what new characters would you like to see in the game? Master Hand compels you to comment.

********

Hope it plays more like Melee rather than brawl. AND tight online this time please.
 
I own /owned an Atari 2600, NES, Genesis, Saturn, N64, Gamecube, Ps2, Wii, 360, and Ps3, but the only ones that broke are the Atari (caught on fire), Ps2 (laser died), Wii (overheated GPU), Ps3 (overheating and freezing during cutscenes). I hope to god that the WiiU is more reliable.
 
From my research a picture of Wii U technically is beginning to emerge...

-It has (G?)DDR3 as the main pool of RAM. More than 512 MB. (my guess is 768 or 1GB)
-It has 3 CPU cores
-Those cores are likely descended from the Wii CPU cores
-It has EDRAM for rendering, likely 4 or 5 MB.

The main ram being DDR3 is going to be pretty slow, so the EDRAM will help out. But transparencies and other alpha effects cause the system problems as noted in Wii U software that was playable at E3, where those effects would cause frame dips.

The GPU is less clear, but it's a certainty imo it's either a RV730 (320 SP's) or RV740 (640 SP's). My own belief is a RV730. But I have heard it is a 500 mhz RV740 as well.
 
specialguy said:
From my research a picture of Wii U technically is beginning to emerge...

-It has (G?)DDR3 as the main pool of RAM. More than 512 MB. (my guess is 768 or 1GB)
-It has 3 CPU cores
-Those cores are likely descended from the Wii CPU cores
-It has EDRAM for rendering, likely 4 or 5 MB.

The main ram being DDR3 is going to be pretty slow, so the EDRAM will help out. But transparencies and other alpha effects cause the system problems as noted in Wii U software that was playable at E3, where those effects would cause frame dips.

The GPU is less clear, but it's a certainty imo it's either a RV730 (320 SP's) or RV740 (640 SP's). My own belief is a RV730. But I have heard it is a 500 mhz RV740 as well.


IBMs press release for the Wii U has already stated its going to have a ton of built in EDRAM. Its using what was until recently a restricted memory IBM was hoarding for itself. Each chip can hold triple the normal amount of EDRAM in the same amount of space as prior tech.
 
bgassassin said:
Almost forgot the mention that a poster on Beyond3D threw lherre's name out about information. I bet you know something lherre. Just post it here and I promise not to tell anyone. ;)

It's fun to see all the speculative work here :P
 
Thunder Monkey said:
You're too reasonable!

A real Nintendo fan would have offered to buy a new system for shaming them.

It's funny because it's true.

When my friends PS3/360 breaks, my "Nintendo" friends rant on about how they should get their money back for such a shoddy piece of hardware, but when their DS or Wii or something screws up, it's 100% ok and they'll just buy a newer version because it's better.

smh.

lherre said:
It's fun to see all the speculative work here :P

Tell+Me+Your+Secrets%252C+Grass.jpg
 
Forsaken82 said:
If that were true (not saying it is or will be) how is that a bad thing for ANY future system? Uncharted 2 was a great looking game... that ran at 30 fps and 720p. You make it sound like a 2x framerate jump and 1080p is slouching. I think the better question is do we need ANY next gen system that run games at 1080p and 60fps to look better than that. Do you expect games like Samaritan to run at 1080p and 60fps on next gen systems or something?

You misunderstood, I don't think that's a bad thing at all. As far as the Samaritan, it's possible the next Xbox or PS4 could run games that look close to that, we don't know where the tech hardware and costs will be in 2013-2014.
 
phosphor112 said:
It's funny because it's true.

When my friends PS3/360 breaks, my "Nintendo" friends rant on about how they should get their money back for such a shoddy piece of hardware, but when their DS or Wii or something screws up, it's 100% ok and they'll just buy a newer version because it's better.

smh.



Tell+Me+Your+Secrets%252C+Grass.jpg

They know 8 times of 10 Nintendo will repair it free, right?
 
lherre said:
It's fun to see all the speculative work here :P


Yeah, but it's also boring. I mean, imagine if we were in the 80's or the early 90's, our imagination would have run so wilder:

TK85.jpg

Will it work with a tape ?

original_nes_gun.jpg

I heard it will have a gun bundled! I know, right? Dope!

modem.jpg

Wow...is it a modem or what?

segavr.jpg

Boy, this is so the future. '96 cannot come soon enough!
 
phosphor112 said:
It's funny because it's true.

When my friends PS3/360 breaks, my "Nintendo" friends rant on about how they should get their money back for such a shoddy piece of hardware, but when their DS or Wii or something screws up, it's 100% ok and they'll just buy a newer version because it's better.

smh.

lol what
 
File this under the WTF category

Is Nintendo Reconsidering The Wii U?

Kurt Bakke in Business on August 03

We are wondering: Is Nintendo is still certain about the appeal of its Wii U console? The company has just pulled the device from the display of Europe’s most significant video game trade show later this month.

Nintendo confirmed that it has decided not to show the Wii U at GamesCom 2011 in Cologne, Germany (August 17 – 21). The company also canceled all press events surrounding the Wii U and simply said that “security concerns” are the reason why it can’t show and discuss the Wii U.

Security concerns? Seriously?

The Wii U was met with enthusiastic first look reports when Nintendo showed a rather half-baked device on June 7 at E3 in Los Angeles. The console was far from being ready for prime time, but was pitched as Nintendo’s next idea how the company aims to transform the traditional video game console at home. Analysts, however, were generally less excited and we have to admit that we also have concerns about the relatively bulky touch screen game controllers that may not only be expensive, but may also alienate Nintendo’s current customer base of Wii lovers.

The user model as well as the product positioning appears to be directed much more at hardcore gamers, while it goes against the controller model of the Wii today and breaks the path of a natural upgrade. We believe that the Xbox 360/Kinect is the obvious upgrade choice for those who like the Wii, but want a more capable game console. Could it be that Nintendo is reconsidering the Wii U and the real reason for not showing the device is in fact the overall console design?

We don’t know whether this is the case, but we do know that Nintendo’s previous confidence in its ability to transform the video game market has cracks. The 3DS has completely missed its mark – it was priced wrong and Nintendo could have invested in a technology – 3D- that may not be worth as much as it thought and a dramatic price cut is now put in place to save Nintendo from a catastrophic blunder. Since the release of the Wii in 2006, the video game market has changed and has become incredibly competitive. Nintendo may be strong enough to survive the 3DS, but it may not be able to survive a failure of the Wii successor.

The console following the Wii will have to address the market the Wii so successfully created and expand on it by fixing the errors Nintendo has made with the Wii: The Wii U will need many more third-party games and have more hardcore gamer appeal. In the end, all those casual gamers that are in love with Wii Bowling are unlikely to buy many games – hardcore gamers is the lucrative customer base Nintendo really wants. However, giving up the casual gamer may be a dangerous game and Microsoft is just waiting to attack Nintendo and steal casual gaming customers who are willing to move up, and who are willing to spend more money on hardware, content and services. Nintendo has more than 60 million Wii customers and it should try to keep as many of them as possible.

The Wii U is, in this view, a very controversial console. It will be tough for Nintendo to explain the value of a tablet controller, if it could have integrated the existing DS with the Wii and if we think about the fact that a 2 player system Wii U is unlikely to cost less than $400 – $500. There was nothing wrong with the Wii controller and a simple evolution could have been a recipe for success: A tablet is more complicated and clumsy to use, it will limit the number of people who are able to use such a tablet (young kids, for example, are not likely to enjoy a bulky tablet as a controller) and is, in our view, the wrong way to go for Nintendo.

Pitching a Wii U that changes the Wii’s model of success may be an overly risky move for Nintendo at this time. We have heard before that Nintendo may be reconsidering the tablet-style controller and possibly make it optional. Nintendo’s unexpected decision to pull the Wii U from GamesCom 2011 will fuel more speculation that the console could be changing.

Security concerns? We don’t buy it.

http://www.conceivablytech.com/8684/business/is-nintendo-reconsidering-the-wii-u
 
Problems with current hw ...

- My wii is dying (I have some strange "points" in the screen with some games, so most likely a gpu problem).
- A x360 devkit died (hugs my white slim kit)
- Now my ps3 are fine, but ... who knows, I had a japanese 60 gb launch unit
 
DaSorcerer7 said:
Yeah, saw that, was there ever a doubt that nintendo would not be showing the Wii U at gamescom?
Well after E3 they went ahead and showed the 3DS to the European press too. In any case it's not unthinkable that Nintendo will come up with a new name and some cosmetic changes but they won't overhaul the entire system like this guy suggests. There's simply no time if they want to make a fall 2012 launch. But yeah security concerns is the most weak ass excuse ever.
 
herzogzwei1989 said:

Very interesting article. I think at this point it's impossible to know/speculate on where the Wii U can/will change. But it's not out of the question for Nintendo to release a more powerful console, with a traditional gamepad, and a upgraded Wii remote, and make the Wii U tablet a optional peripheral that's supported for lots of games. E3 2012 will be very interesting for the Nintendo conference.
 
AceBandage said:
There's no way it's system on chip.
The CPU and GPU are definitely separate parts.
A former AMD engineer who worked on the chip says it is. And considering the chip's supposedly not done yet, current devkits are probably mere approximations and the leaks might not be reflective of the final system at all.
 
wsippel said:
A former AMD engineer who worked on the chip says it is. And considering the chip's supposedly not done yet, current devkits are probably mere approximations and the leaks might not be reflective of the final system at all.
Source?
 
Some people thought that Nintendo would show more WiiU stuff at GamesCon, 'cause GamesCon is like European E3.

Nintendo must go all out with 3DS this autumn and winter in Europe, due to PS Vita delay. So they will focus on 3DS and we will have to wait some more time for new WiiU infos.
 
DaSorcerer7 said:
Yeah, saw that, was there ever a doubt that nintendo would not be showing the Wii U at gamescom?
Well, last year they also didn't show the 3DS officially. I think it was last year xD
 
When asked about new characters, Sakurai couldn't go into specifics because they hadn't discussed this yet but it could be assumed that they will mostly be similar to Brawl as Nintendo "has not created many new characters lately".

I can think of one.
 
Why did Nintendo have to show Wii U so early? Now it's looking more and more like we won't see anything more until E3 2012 and that it'll be a November launch. :/ I blame Ubishit for their leaks.
 
Mr_Brit said:
Said engineer. I won't provide a link because that would disclose his name as well and might get him in trouble. There's nothing else there, anyway. It's an SoC and development started more than two years ago. That's all.
 
BurntPork said:
Why did Nintendo have to show Wii U so early? Now it's looking more and more like we won't see anything more until E3 2012 and that it'll be a November launch. :/ I blame Ubishit for their leaks.
Ubisoft entering into the console market confirmed.
 
^ I don't know about those other changes, but everything we've heard always indicated they are still making changes to the hardware. Now if that ended up affecting the final size of the console, I could see that subsequently happening.

With all the earlier talk about consoles I never had one die on me until I got my original NES back (my mother had a bad habit of giving my stuff away to my cousins). Once I got it back, it was murdered a few weeks later by a power surge. ;_;

It lived for about 17 years and still died too soon.

antonz said:
IBMs press release for the Wii U has already stated its going to have a ton of built in EDRAM. Its using what was until recently a restricted memory IBM was hoarding for itself. Each chip can hold triple the normal amount of EDRAM in the same amount of space as prior tech.

To add to this from what I found it seems the process allows up to 125MB of eDRAM to be added.

lherre said:
It's fun to see all the speculative work here :P

LOL. Well considering everything we keep hearing from other devs I would assume what you know is more tangible than what we know, yet not a complete picture either.

BurntPork said:
Why did Nintendo have to show Wii U so early? Now it's looking more and more like we won't see anything more until E3 2012 and that it'll be a November launch. :/ I blame Ubishit for their leaks.

I doubt that had anything to do with it. I don't see a leak making them go, "Oh crap! We need to show this thing ASAP!" The process is too similar with the first Wii for me to believe that. Nintendo just screwed up the delivery at E3 this time.
 
bgassassin said:
I doubt that had anything to do with it. I don't see a leak making them go, "Oh crap! We need to show this thing ASAP!" The process is too similar with the first Wii for me to believe that. Nintendo just screwed up the delivery at E3 this time.
Even so, waiting a whole 12 months for info is ridiculous! They need to throw us bone this year, even if it's only a small one, especially since practically nothing is in the way for Wii. I've already seen quite a few Wii owners say that they're not interested in Wii U due to Nintendo's poor handling of Wii this year. I think it's foolish for anyone to assume that 3DS is the only Nintendo platform facing issues.
 
lherre said:
Problems with current hw ...

- My wii is dying (I have some strange "points" in the screen with some games, so most likely a gpu problem).
- A x360 devkit died (hugs my white slim kit)
- Now my ps3 are fine, but ... who knows, I had a japanese 60 gb launch unit
It's kind of funny honestly.

I stayed away from the PS3 because of it's high price and my negative history with Sony consoles. (My PS2 died about a month or so before Silent Hill 3 came out. Still sore about that) And it seems overall Sony has a better track record this generation.

My Wii has been messed up badly once, and two 360's have kicked it.
 
BurntPork said:
Even so, waiting a whole 12 months for info is ridiculous! They need to throw us bone this year, even if it's only a small one, especially since practically nothing is in the way for Wii. I've already seen quite a few Wii owners say that they're not interested in Wii U due to Nintendo's poor handling of Wii this year. I think it's foolish for anyone to assume that 3DS is the only Nintendo platform facing issues.

I agree that a wait that long would be rough, but I wouldn't be shocked by it. I said a little while back I believe to another poster that if they don't say anything about the console at their conference that we more than likely wouldn't hear anything till next year. Now we already have confirmation that we won't know price and release date till then, but I always felt that would be mentioned at the next E3 anyway.

I don't think there is anything available to say Wii U is facing problems like the 3DS. Nintendo's presentation at E3 was the only problem and that to me does not directly reflect any issues with Wii U.

I prefer to look at the positives with Wii U after what Nintendo has gone through with the 3DS. It will be priced reasonably right from the start to avoid having people think there will be an immediate price drop (some will still believe it will though). And I expect it to be powerful enough to give us eye candy with the 1st party titles, yet be capable to handle 3rd party down ports from the other consoles once they mature. I feel that those are solid, reasonable expectations to have and something I wouldn't be disappointed with.
 
I got this feeling that soon we'll know more about the next Xbox than we do about the Wii U. Microsoft is known to take advantage of situations like these and the 'next-gen' TimeSplitters 4 rumors are already adding more fuel to the fire. There also aren't many third party games announced for 2012.

I could see MS take Halo 4 put it on the next Xbox along with Forza Worlds(open world Forza in development in the UK directed by ex-codemasters people) and hit that next-gen switch.
 
I do wonder what they will do with the Wii U to keep it's price down. After what happen with the 3DS I dont' see how they can launch this system about $300. I know some were hoping that the screen on the controller would be changed to a capacitive from from a resistive but I don't see that happening now at all. That's just an added cost. It's not just what consumers will personally accept price wise but also what they can simply afford due to how the world economy is. That has to be taken into consideration. What people might have paid for at another time, several years ago, simply isn't the case now. I think that is what calculation Nintendo didn't make when it came to the 3DS when they looked back at the money they lost out on with the Wii and DS.

Different time and the prices have to reflect that. They need to come out of the gate running though with a first party game that will appeal to the masses and the hardcore. Something that is easy to get into but hard to master and is rewarding when done so. Pikmin I think will be the IP they decided to use but can it do the job? Having never played one before I don't really know. Anyone who has played it care to share thoughts on it?

Strange as it sounds I feel better about the Wii U after the 3DS price drop and the Ambassador program announcement. Nintendo on the defensive I feel is a good thing. It shows and means to me that they are taking thing seriously. That their problems are known to them and simply are addressing them (compared to just talking about them and not showing any action).
 
If nintendo can get the wii U working with 4 screen controllers it will be one of my most anticipated consoles ever. If it sticks with just the one screen then, well that kinda deflates the whole thing.
 
bgassassin said:
LOL. Well considering everything we keep hearing from other devs I would assume what you know is more tangible than what we know, yet not a complete picture either.

Yes, i have official info about it but nintendo has given a base picture of the system, no clock speeds or specific models (only codenames). This is why is funny to read this thread. But they said you have a cpu or gpu with this features (amount of cores, cache size, type, edram, resolutions supported, etc). With this you can at least have a general idea of the things you can do or not.
 
lherre said:
Yes, i have official info about it but nintendo has given a base picture of the system, no clock speeds or specific models (only codenames). This is why is funny to read this thread. But they said you have a cpu or gpu with this features (amount of cores, cache size, type, edram, resolutions supported, etc). With this you can at least have a general idea of the things you can do or not.
If this is true someone needs to upend some teatables at Nintendo's HQ because not handing out the full specs to third parties seems quite stupid.
 
[Nintex] said:
I got this feeling that soon we'll know more about the next Xbox than we do about the Wii U. Microsoft is known to take advantage of situations like these and the 'next-gen' TimeSplitters 4 rumors are already adding more fuel to the fire. There also aren't many third party games announced for 2012.

I could see MS take Halo 4 put it on the next Xbox along with Forza Worlds(open world Forza in development in the UK directed by ex-codemasters people) and hit that next-gen switch.
That's the other thing I'm worried about. Nintendo NEEDS to give some type of info before GDC next year, or else they'll be completely overshadowed. Nintendo needs to learn to spread out giving info. This year and early next year, we should be getting details about power, online, features, and a few games. Then, at E3, we should get the launch line-up, date, and price. Now, it's looking like we won't get any more info until after the new XBox or PlayStation get huge blow-outs. if this launches in November and the next XBox launches at the same time or, worse, sooner, Nintendo can't even remotely hope for this thing to get off its feet. I really hope that the situation with 3DS isn't sending them into panic mode with Wii U and doesn't cause them to get over-cautious.

*sigh* But it's looking that way. Perhaps this thread should be locked. A year of speculation is no fun.
 
[Nintex] said:
If this is true someone needs to upend some teatables at Nintendo's HQ because not handing out the full specs to third parties seems quite stupid.

Isn't it common place for specs for dev kits to change before the launch of a new system?
 
[Nintex] said:
If this is true someone needs to upend some teatables at Nintendo's HQ because not handing out the full specs to third parties seems quite stupid.
They send a frame of the actual hardware, final developments kits are out not yet, I think the first party studios are working under the same circunstances, it's possible that Nintendo is considering PS4/720 in the equation now, so final specs are bond to change.
 
TunaLover said:
They send a frame of the actual hardware, final developments kits are out not yet, I think the first party studios are working under the same circunstances, it's possible that Nintendo is considering PS4/720 in the equation now.

They would do well to do so.
 
[Nintex] said:
I got this feeling that soon we'll know more about the next Xbox than we do about the Wii U. Microsoft is known to take advantage of situations like these and the 'next-gen' TimeSplitters 4 rumors are already adding more fuel to the fire. There also aren't many third party games announced for 2012.

I could see MS take Halo 4 put it on the next Xbox along with Forza Worlds(open world Forza in development in the UK directed by ex-codemasters people) and hit that next-gen switch.

I can definitely see MS doing something like that, but are they in a position to attempt it is the question I have.

Effect said:
I do wonder what they will do with the Wii U to keep it's price down. After what happen with the 3DS I dont' see how they can launch this system about $300. I know some were hoping that the screen on the controller would be changed to a capacitive from from a resistive but I don't see that happening now at all. That's just an added cost. It's not just what consumers will personally accept price wise but also what they can simply afford due to how the world economy is. That has to be taken into consideration. What people might have paid for at another time, several years ago, simply isn't the case now. I think that is what calculation Nintendo didn't make when it came to the 3DS when they looked back at the money they lost out on with the Wii and DS.

Different time and the prices have to reflect that. They need to come out of the gate running though with a first party game that will appeal to the masses and the hardcore. Something that is easy to get into but hard to master and is rewarding when done so. Pikmin I think will be the IP they decided to use but can it do the job? Having never played one before I don't really know. Anyone who has played it care to share thoughts on it?

Strange as it sounds I feel better about the Wii U after the 3DS price drop and the Ambassador program announcement. Nintendo on the defensive I feel is a good thing. It shows and means to me that they are taking thing seriously. That their problems are known to them and simply are addressing them (compared to just talking about them and not showing any action).

To me $299 will be the target price now that they've dropped the 3DS price. That has become an acceptable price point to the consumer. And I see them minimizing, if not eliminating the profit margin on the hardware to achieve that.

I agree about the better feeling for Wii U after what the 3DS unfortunately went through. I see them doing everything they can not to repeat that situation and should include stronger 1st party support out of the gate. That could make something like Pikmin 3 a launch title.

AdventureRacing said:
If nintendo can get the wii U working with 4 screen controllers it will be one of my most anticipated consoles ever. If it sticks with just the one screen then, well that kinda deflates the whole thing.

I'd be happy with two and then let EA demonstrate that at the next E3 with Madden to drive the point home. But we have confirmation that four can work, but that it's a cost concern to them to sell the controller separately. For a situation like this I say let the consumer determine that the cost is inappropriate.

lherre said:
Yes, i have official info about it but nintendo has given a base picture of the system, no clock speeds or specific models (only codenames). This is why is funny to read this thread. But they said you have a cpu or gpu with this features (amount of cores, cache size, type, edram, resolutions supported, etc). With this you can at least have a general idea of the things you can do or not.

Figured as much. I hope you can answer this since I'm looking for your opinion instead of concrete fact, but did what they give you give enough information for some devs to conclude that the final design is comparable to an RV770 GPU or is that a guesstimate based on early dev kits? And what is the likelyhood to you of more revisions/improvements to the target specs considering the holes in the information you have now and other recent events?

DaSorcerer7 said:
Isn't it common place for specs for dev kits to change before the launch of a new system?

What TunaLover said. Once we got wind of how certain people at Nintendo weren't even familiar with the situation, it's not surprising to see the same for 3rd parties.
 
Thunder Monkey said:
It's kind of funny honestly.

I stayed away from the PS3 because of it's high price and my negative history with Sony consoles. (My PS2 died about a month or so before Silent Hill 3 came out. Still sore about that) And it seems overall Sony has a better track record this generation.

My Wii has been messed up badly once, and two 360's have kicked it.

They did have the YLOD issue (solder points melting, which you could fix by reheating and fixing the points), and my blu-ray laser died in my 40GB phat model as well. I think they've probably avoided mass problems simply by virtue of changing up the hardware and components so often... some systems have different drives and cooling, the slim systems are obviously set out very differently etc.

I fried my launch Wii GPU on a 14 hour marathon of Resident Evil 4 too, got the green specs. Other than that its been good to me though. The 360 in our house is still trucking - thats a launch model. Its noisy, but apart from that, its a-ok.
 
unless we are getting this thing May 2012, I don't really want to see anything from it until late December, January blah gamecom

Nintendo need to focus on the 3DS resurrection

TunaLover said:
So it's possible that Wii U size, controller, name, logo is about to change?
And the console tech is not set in stone yet?

fixed
 
bgassassin said:
Figured as much. I hope you can answer this since I'm looking for your opinion instead of concrete fact, but did what they give you give enough information for some devs to conclude that the final design is comparable to an RV770 GPU or is that a guesstimate based on early dev kits? And what is the likelyhood to you of more revisions/improvements to the target specs considering the holes in the information you have now and other recent events?

Difficult to say now to be honest because until they don't fix the problems-bugs, no one can measure with accuracy the performance of the system (well you can, until it hangs). But I think the kits won't change too much internally between revisions (at least the components there). But is too soon to say one thing or another or to be sure about it.

So we will see in the next revisions if the info changes or not. Now is the same in all the devkits launched.
 
lherre said:
Difficult to say now to be honest because until they don't fix the problems-bugs, no one can measure with accuracy the performance of the system (well you can, until it hangs). But I think the kits won't change too much internally between revisions (at least the components there). But is too soon to say one thing or another or to be sure about it.

So we will see in the next revisions if the info changes or not. Now is the same in all the devkits launched.

From what I recall, they're crashing a lot due to heat issues, right? As I said in an earlier post, I highly doubt a customized 4770-level GPU part would cause any cooking. More than likely it would be the CPU unless it is an SoC.
 
StevieP said:
From what I recall, they're crashing a lot due to heat issues, right? As I said in an earlier post, I highly doubt a customized 4770-level GPU part would cause any cooking. More than likely it would be the CPU unless it is an SoC.
In that case? Anything higher than a 4770 would melt the plastic.
 
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