Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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Why doesn't Nintendo add a optical audio output? I don't want to buy a new receiver with HDMI in/out. Nintendo always is pretty restrictive with Audio and Video options =/
 
thats what ive been thinking BP :P

I think it will end up with an APU type setup to minimize latency and allow for effective sharing of of the edram.
 
TunaLover said:
Why Nintendo doesn't add a optical audio output? I don't want to buy a new receiver with HDMI in/out. Nintendo always is pretty restrictive with Audio and Video options =/
Whatever it takes to save a few cents. I was actually surprised that they even added HDMI.
 
TunaLover said:
Why Nintendo doesn't add a optical audio output? I don't want to buy a new receiver with HDMI in/out. Nintendo always is pretty restrictive with Audio and Video options =/
I'm pretty sure that it has something to do with licensing fees for optical output although it's not like I would be reaching to assume that since practically every decision Nintendo makes about its hardware is directly tied to saving costs wherever they can.

Since HDMI is capable of streaming uncompressed audio Nintendo will tout that as HD audio output and leave it on everyone else to come up with the extra money to upgrade their receivers. Now while I don't condone them making that move I did get a new Marantz receiver last year that supports HDMI in/out and I can't say enough about how clean it looks having all of my sources running into the TV on one HDMI cable - sounds great too.
 
Saint Gregory said:
I'm pretty sure that it has something to do with licensing fees for optical output although it's not like I would be reaching to assume that since practically every decision Nintendo makes about its hardware is directly tied to saving costs wherever they can.

Since HDMI is capable of streaming uncompressed audio Nintendo will tout that as HD audio output and leave it on everyone else to come up with the extra money to upgrade their receivers. Now while I don't condone them making that move I did get a new Marantz receiver last year that supports HDMI in/out and I can't say enough about how clean it looks having all of my sources running into the TV on one HDMI cable - sounds great too.

more cheap options? Like a HDMI in splitter with HDMI and Optical output?
 
TunaLover said:
more cheap options? Like a HDMI in splitter with HDMI and Optical output?
In all seriousness a really good option depending on the type of TV you have it to run everyything into the set over HDMI and then run a single optical out from the TV back into your receiver. That's what I was doing before I bought the Marantz although you need a TV with opticial output that can carry 5.1.
 
Saint Gregory said:
In all seriousness a really good option depending on the type of TV you have it to run everyything into the set over HDMI and then run a single optical out from the TV back into your receiver. That's what I was doing before I bought the Marantz although you need a TV with opticial output that can carry 5.1.

The problem is my TV doesn't carry DPLII signal, it convert to stereo sound only, at least that happens when I connect analog audio cables to my TV and transfer the sound via optical to my HTS. I think the same could happen with Dolby Digital...
 
TunaLover said:
The problem is my TV doesn't carry DPLII signal, it convert to stereo sound only, at least that happens when I connect analog audio cables to my TV and transfer the sound via optical to my HTS. I think the same could happen with Dolby Digital...
I never understood why but until recently very few TVs supported anything higher than 2.1 for audio passthrough.

One thing Nintendo could do is pretty much what they did with the lack of a wired LAN connector on the Wii - they could release an optical adapter that goes between the HDMI connector and the cable that way they're passing the cost of support for it on to those who need it. Still sucks though. . .
 
The problem is my TV doesn't carry DPLII signal, it convert to stereo sound only, at least that happens when I connect analog audio cables to my TV and transfer the sound via optical to my HTS. I think the same could happen with Dolby Digital...

Aren't there cheap HDMI -> component/optical adapters on ebay or something? lol

bgassassin said:
^ Exactly Ace. So sometime next year we'll have a legitimate thread about the hardware. :P



Only other plausible idea I can think of at this point is that the GPU is based on a Juniper like some have posed before.

Even if it was based on evergreen, or hell northern islands, I don't see why they should be having overheating problems in a giant devkit box.
 
I guess a Nintendo console is finally getting some sort of digital audio cable through HDMI... I remember wanting that back on Cube....
 
StevieP said:
Even if it was based on evergreen, or hell northern islands, I don't see why they should be having overheating problems in a giant devkit box.
From what we know, the dev kit is the size of a 360.
 
BocoDragon said:
I guess a Nintendo console is finally getting some sort of digital audio cable through HDMI... I remember wanting that back on Cube....
Cube did have a digital out via Component Cables, but no dedicated digital audio out. Factor 5 and their German superscience made 5.1 possible on the Cube despite that though.
 
sfried said:
Cube did have a digital out via Component Cables, but no dedicated digital audio out. Factor 5 and their German superscience made 5.1 possible on the Cube despite that though.

That was Pro Logic II. And it does 7.1 just fine, too, on my amp using the very same Tie Fighter Demo on IIx.

From what we know, the dev kit is the size of a 360.

Or a Super Nintendo. Or an NDev Wii kit. What do we know? lol
 
BurntPork said:
What I mean is that it's so heavily customized that it's very different from any existing R700 chips. It's probably some type of Frankenstein monster of a chip, taking various elements of R700 and Evergreen; perhaps even something from Northern Islands. Something is making it hard for devs to determine its power, and the only thing I can think of is that it's a chip that can't be compared to anything else on the market without testing.

I figured that I probably bolded too much of that and should have focused on the R700 part since it could have been (and was) confusing. But I agree about the "Frankenstein" analogy and it causing an inability to draw a decent comparison to anything off the shelf. I mentioned the Juniper as a basis because in benchmarks the 5770 is equivalent to a 4850/4870. It uses OpenGL 4.1 and OpenCL 1.1 (both missing from the R700 and the latter mentioned before by wsippel). It also has better tessellation. However, and this is where some of the modifications come into play, everything I've seen indicates that if the memory is clocked at a certain level, GDDR3 will outperform GDDR5 due to it's lower latency. That latency issue would also cause problems for the CPU. I can see Nintendo going with lower clocked memory possibly for stability.

All this as of now has caused me to eliminate the idea of GDDR5 being used. When you consider factors like cost and power amongst other things, DDR3 with "lots" of eDRAM for the CPU and GPU seems like a pretty logical direction for Nintendo to take. And I would safely assume that right now current dev kits don't have the eDRAM levels to mimic what Nintendo is going for. That could have been a key influence for the comparison to a 4850 that we saw early on due to not using GDDR5. Then of course there is the clocking issues that seem to be causing more than just heat problems since the 5770 runs higher than a 4850.

StevieP said:
Even if it was based on evergreen, or hell northern islands, I don't see why they should be having overheating problems in a giant devkit box.

All I can say is that the man with the info has told us that's where the problem is at.
 
Scoops said:
Probably old but Amazon is taking pre-orders for some of the announced games for $49.99.


Oh, that would be awesome if Nintendo was telling devs to launch games at $50.
It would really put them in a good position.
 
AceBandage said:
Oh, that would be awesome if Nintendo was telling devs to launch games at $50.
It would really put them in a good position.
The only way that could happen is if Nintendo drastically cut their third party license fees. That would actually make me believe for the first time ever that they are really serious about wanting to make inroads with third parties.
 
Scoops said:
Probably old but Amazon is taking pre-orders for some of the announced games for $49.99.
Um, are we seriously going to believe that Nintendo and third-parties told Amazon the prices of games that are like 12-16 months away from release? They probably haven't even decided that yet.
 
bgassassin said:
Cool. Even though you obviously can't give us specifics, I feel that I'm at least getting a better idea of the situation being presented to you.

Are you still on the first version of the dev kit that was talked about before or are you on the second version we've heard about recently like from Vigil? I ask this because you mention you will see in the next revision if the info changes, meaning that you would possibly be getting a third version sooner or later. Also again in your opinion could it be argued that it's not an RV770 (or R700 for that matter) as much as it can be argued that it is one due to the lack of complete information you have? I hope how that sounded in my brain translated properly to this post for you to understand that question. With the problems of the GPU that you mention, I'd kind of gather that you wouldn't be able to firmly say that it is a variant of an R700 and that the ones who said it before were speculating almost as much as some of us are.

First I want to know why the people think about R7XX family all the time. I'm not sure if it was press people or where this rumor comes from but I think any dev said nothing about a R7XX model or any particular model. I can't said too much about it (specific details) but in the docs exists a detail that people can interpret that is a R7XX card, but it can be anything at all. But nothing in the documentation (as I said before) speaks about any specific models, clocks speeds, etc. So at this moment is a bit premature to say one thing or another.
I'm sure my info comes from the second version of the devkits at least (third if we count internal-alpha hardware in nintendo quarters that didn't go to licensees). I'll try to gather new info (i'm curious too XD).

Sorry to be so vague.
 
AceBandage said:
The RV700 came from 01net. The French site that originally leaked the Wii U (Project Cafe).
Someone told me that an early devkit supposedly used an off-the-shelf RV770LE. But that chip would certainly not be used in the final hardware either way.
 
lherre said:
First I want to know why the people think about R7XX family all the time. I'm not sure if it was press people or where this rumor comes from but I think any dev said nothing about a R7XX model or any particular model. I can't said too much about it (specific details) but in the docs exists a detail that people can interpret that is a R7XX card, but it can be anything at all. But nothing in the documentation (as I said before) speaks about any specific models, clocks speeds, etc. So at this moment is a bit premature to say one thing or another.
I'm sure my info comes from the second version of the devkits at least (third if we count internal-alpha hardware in nintendo quarters that didn't go to licensees). I'll try to gather new info (i'm curious too XD).

Sorry to be so vague.
Say what! I thought devs were meant to know the exact specs of the hardware they're developing for even though it's non final. Doesn't not knowing the specs make it extremely hard to develop for the console?
 
Mr_Brit said:
Say what! I thought devs were meant to know the exact specs of the hardware they're developing for even though it's non final. Doesn't not knowing the specs make it extremely hard to develop for the console?

Nintendo magic
 
This is definitely turning out as I calculated. The R700 spoken of was more of a placeholder for the early devkit than anything. In addition, devs simply don't know enough to tell us where it stands powerwise. This means that all prior speculation, including the speculation from DigitalFoundry and Beyond3D, is pretty much null, and we're back to square one.

@Mr. Brit: Everything we've heard points to it being pretty easy to develop for. I guess we just don't know much about development, huh?
 
BurntPork said:
What I posted wasn't a Power7, though, and I think most of us are past that.
Given that the previous console CPU design by IBM was POWER6-based, I think it's a bit premature for 'most of us' to be past the notion this round IBM went with a POWER7-based design.
 
Mr_Brit said:
Say what! I thought devs were meant to know the exact specs of the hardware they're developing for even though it's non final. Doesn't not knowing the specs make it extremely hard to develop for the console?
They don't need exact specs this early on in development. Sure, I guess it would be nice, but it's not something that would be a factor until much later. As long as they have the controllers and something approximating the Wii U environment, they can get started. Besides, I doubt final specs even exist yet.
 
Didn't see this posted:

As a middleware provider and as a game developer it sure would be nice if all the different platforms were really similar for us – it would make it easier to work between them with maybe just a few differentiating features we could take advantage of. I'd hate to say that the Wii U is late; in fact, you could almost argue that it's early,

[Nintendo is] aiming for a point beyond the current generation – they're just not leapfrogging it. One can certainly envision a future a couple years down the road where we have some significantly leapfrogged generation and then the Wii U again becomes a system that's not easily portable between the other platforms. But honestly, I think the bigger challenge for us is mobile.
Mike Capps, president, Epic Games
 
lednerg said:
They don't need exact specs this early on in development. Sure, I guess it would be nice, but it's not something that would be a factor until much later. As long as they have the controllers and something approximating the Wii U environment, they can get started. Besides, I doubt final specs even exist yet.
I'm not talking about final specs but about the specs in the dev kits. Without knowing things like frequencies, number of ROPs, bandwidth, number of TMUs, latency, amount of RAM, bus width etc. it makes it very hard to develop for the console. In a sense it makes it similar to developing on PC where you have no idea about the hardware being used so have a non definite performance target which means that the games will end up looking awful/ running badly.
 
lherre said:
This is the way I think now too.
Well, for a certain definition of 'portable' the ps360 duo was a portability nightmare. But unless a miracle happens, WiiU will never be in the position of its predecessor portability-wise.
 
A couple of years isn't long in the course of a generation, and Epic's vision is how I see it.

The main concern is if Nintendo can iron out the hardware issues, such as the overheating problem. If they cant, they'll be declocking that GPU.
 
wsippel said:

Epic sound reasonably comfortable with the idea of it being leapfrogged in two years time, he doesn't intimate in any way that they would just up and cease development. They still sound quite interested frankly.

If Wii-U can be out a couple of years before losing its technological advantage I don't see that as a bad thing at all.

Momentum could easily be built in the first two years, and the Wii got plenty of great games - and still has a few to look forward to - despite being behind (technologically) from the very start.

What they'll really want - is to make it a machine with a good buzz about it, and where third parties can carve out a piece of their market and do good business. They want it to be win-win for everyone. Third parties won't abandon it in two years time if it still does well for them. I think its quite important they get the machine out on time and have a good, intelligent push behind it if this is all to happen according to plan. They have to have their heads clearer on the marketing than they did at E3.
 
If Nintendo has an edge for 2 years thats pretty huge to me, losing it will suck but to think Nintendo would be top tech for 2 years is almost hard to believe
 
lherre said:
For me this is more important



This is the way I think now too.

I think this depends on how scalable the various middleware engines are. Something like Capcom's MT Framework is flexible and they have several versions of it. Then you have Crytek's Cry Engine. Epic's word isn't the end all. There are other players out there that I feel wouldn't limit themselves to what platform they can put their engines and games on as long as it meets a certain standard. Nintendo just has to meet that and future proof it a little. If they can do that then they should be fine even when the next PlayStation and Xbox come out. Diminishing returns is something else we have to take into account.
 
lherre said:
For me this is more important



This is the way I think now too.
Well, that basically confirms that that it's closer to 2-3x the current gen. So the max is definitely 640SPs. That said, it also means that is can't be a 500MHz RV740 like Mr. Brit thinks. It has to be something more.

Mr_Brit said:
I'm not talking about final specs but about the specs in the dev kits. Without knowing things like frequencies, number of ROPs, bandwidth, number of TMUs, latency, amount of RAM, bus width etc. it makes it very hard to develop for the console. In a sense it makes it similar to developing on PC where you have no idea about the hardware being used so have a non definite performance target which means that the games will end up looking awful/ running badly.
Well, since that's not what's happening, you're obviously wrong.

EatChildren said:
A couple of years isn't long in the course of a generation, and Epic's vision is how I see it.

The main concern is if Nintendo can iron out the hardware issues, such as the overheating problem. If they cant, they'll be declocking that GPU.
Or they'll make the case a bit bigger. Though, wasn't that solved with the new dev kit?
 
Mr_Brit said:
Say what! I thought devs were meant to know the exact specs of the hardware they're developing for even though it's non final. Doesn't not knowing the specs make it extremely hard to develop for the console?
Not at all. They work based on "minimun specs" so they can upgrade, lot easier than downgrading. It's like G5 Xbox devkits, that proved to be much slower than final specs, but something good to have an idea an adapt easily what was already done.
 
I mean that:

- first 2 years: x360-ps3 ports (easy money because porting is cheap)
- ps4-Xbox next arrive: some ports but each time less frequent, 3rd party support goes to the new machines because the gap in power with Wii u is too big so port will be expensive too much compromises to downport games (Wii situation)

Is my personal bet. I can be mistaken of course.
 
Effect said:
I think this depends on how scalable the various middleware engines are.
I think that's basically what Capps meant when he said mobile is a bigger challenge. Porting might not be easy, but not really a big deal, either.
 
lherre said:
I mean that:

- first 2 years: x360-ps3 ports (easy money because porting is cheap)
- ps4-Xbox next arrive: some ports but each time less frequent, 3rd party support goes to the new machines because the gap in power with Wii u is too big so port will be expensive too much compromises to downport games (Wii situation)

Is my personal bet. I can be mistaken of course.

In the first 2 years, there will be new games for the system.
 
EatChildren said:
A couple of years isn't long in the course of a generation, and Epic's vision is how I see it.

The main concern is if Nintendo can iron out the hardware issues, such as the overheating problem. If they cant, they'll be declocking that GPU.

Well, of course Epic is happy about it. They can keep licensing UE3 to WiiU developers for the life of the system. With PS4 and Xbox3, Epic has to develop a whole new base of technology.
 
Smiles and Cries said:
If Nintendo has an edge for 2 years thats pretty huge to me, losing it will suck but to think Nintendo would be top tech for 2 years is almost hard to believe
That and a good online system is all it really needs. If they can put out some hardware that is a noticeable step up from what we've got now they've got me. If I can't tell the difference between WiiU games and 360 games at all then it's right back to uncertainty for me.
 
Assuming that Sony and Microsoft's next systems end up significantly more powerful than the Wii-U (and I'm not convinced this will be the case), then whether or not the Wii-U continues to receive ports will be based mainly on how core games sell on the system up to that point. If they sell well, I can't imagine a rational publisher deciding to abandon development. If they don't, well, who knows?
 
theBishop said:
Well, of course Epic is happy about it. They can keep licensing UE3 to WiiU developers for the life of the system. With PS4 and Xbox3, Epic has to develop a whole new base of technology.
UE3 will continue to be Epic's engine on all next gen systems. PS4 and Xbox3 won't be that radically different, just more of the same - no reason to develop a whole new engine.
 
SolarPowered said:
That and a good online system is all it really needs. If they can put out some hardware that is a noticeable step up from what we've got now they've got me. If I can't tell the difference between WiiU games and 360 games at all then it's right back to uncertainty for me.

I'm guessing games built from the ground up should look noticeably different.
 
dcdobson said:
Assuming that Sony and Microsoft's next systems end up significantly more powerful than the Wii-U (and I'm not convinced this will be the case), then whether or not the Wii-U continues to receive ports will be based mainly on how core games sell on the system up to that point. If they sell well, I can't imagine a rational publisher deciding to abandon development. If they don't, well, who knows?

I'll bet on the first statement (big difference again)

The problem i ser now is to attract to the system people that has x360 or ps3 if they don't show a noticeable difference with them (controller and Nintendo franchises aside)
 
wsippel said:
UE3 will continue to be Epic's engine on all next gen systems. PS4 and Xbox3 won't be that radically different, just more of the same - no reason to develop a whole new engine.

Just like Gamecube wasn't that different from N64 which wasn't that different from SNES which wasn't that different from NES.

I really don't understand this "End of History" mentality with certain people on GAF. As if technological progress has just stopped because the hive collectively decided that we have today is "Good Enough". It's never been true in the past, and there's no reason to think it's true now.

In 5 years, PS3 and 360 games will look like a jaggy mess just like PS2 games do now.
 
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