Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

Status
Not open for further replies.
ShockingAlberto said:
On something with no price where the parts aren't finalized?
It's a losing battle man.

Some frothing at the mouth over a Nintendo loss, some fighting tooth and nail to prove there is no trouble on Nintendo island, and more than a few Chicken Little's.
 
MDX said:
Will Huawei Technologies be putting the eDRAM in the WiiU's CPU?

August 25, 2010:

And does this mean the WiiU will have 32MB for its CPU?

So if I understand this correctly, if the WiiU only has a CPU with 3 cores then it will only get 12MB of eDRAM, if it has 4 cores it should be 16MB.

http://www.electronics-eetimes.com/...t-memory-chip.html?cmp_id=7&news_id=222903369
The eDRAM doesn't have to be L3 cache. Not to mention Huawei does network hardware - the system this article is about is probably something Cu-32 related. Cu-32 is an ARM based SoC for carrier grade network hardware, developed by ARM and IBM. eDRAM is a keystone technology in this design.
 
So I've been looking at Tekken "Wii Successor", and as someone who's not familiar with the series, does anyone recognize any stages and such from previous games and whatnot?

http://www.youtube.com/watch?v=qm2YdUK1aNA

Destructoid seems to think that it's based on Tekken 6 (I'd call it speculation), but I was watching reviews and seeing screens before and didn't see anything like that desert level.

So I'm wondering if maybe it's either ground-up, or maybe it's also based on another game, I don't know, hence why I'm asking.

It'd be great if it was brand-new, the more ground-up efforts rather than straight ports the better. Hope AssCreed Wii U follows suit.
 
Hero of Legend said:
So I've been looking at Tekken "Wii Successor", and as someone who's not familiar with the series, does anyone recognize any stages and such from previous games and whatnot?

http://www.youtube.com/watch?v=qm2YdUK1aNA

Destructoid seems to think that it's based on Tekken 6 (I'd call it speculation), but I was watching reviews and seeing screens before and didn't see anything like that desert level.

So I'm wondering if maybe it's either ground-up, or maybe it's also based on another game, I don't know, hence why I'm asking.

It'd be great if it was brand-new, the more ground-up efforts rather than straight ports the better. Hope AssCreed Wii U follows suit.
I believe Harada did straight up say it was based on 6 but not a port of 6.
 
Another question I have separately, is that I know some PS3 and 360 support 3D, but can this 3D be used on the smaller polarized 3DTVs that use the cheapo theater glasses like this one.

That'd be great if so, so that Wii U games can maybe have this too. I believe Iwata said that Nintendo has no issue with devs adding 3D support, it's just not a focus IIRC.
 
Hero of Legend said:
Another question I have separately, is that I know some PS3 and 360 support 3D, but can this 3D be used on the smaller polarized 3DTVs that use the cheapo theater glasses like this one.

That'd be great if so, so that Wii U games can maybe have this too. I believe Iwata said that Nintendo has no issue with devs adding 3D support, it's just not a focus IIRC.
Yeah. He confirmed that Wii U is 100% capable of this.

Also, I know it's very early, but man, Tekken's graphics graphics are total shit. It looks like an early 360 game at best. It better look completely different by the time it releases.
 
MDX said:
Will Huawei Technologies be putting the eDRAM in the WiiU's CPU?

August 25, 2010:





And does this mean the WiiU will have 32MB for its CPU?



So if I understand this correctly, if the WiiU only has a CPU with 3 cores then it will only get 12MB of eDRAM, if it has 4 cores it should be 16MB.





http://www.electronics-eetimes.com/...t-memory-chip.html?cmp_id=7&news_id=222903369

If they wanted they could put more than that, but I would assume it's not cost effective. The process allows a decent max limit.

wsippel said:
The eDRAM doesn't have to be L3 cache. Not to mention Huawei does network hardware - the system this article is about is probably something Cu-32 related. Cu-32 is an ARM based SoC for carrier grade network hardware, developed by ARM and IBM. eDRAM is a keystone technology in this design.

But IBM has only referred to it as L3 cache. That's a part of the premise behind the process.
 
THQ @ Gamescom (10.Aug.11):

Darksiders II (Xbox 360, PlayStation 3, Wii U)
Metro: Last Light (Xbox 360, PlayStation 3, Wii U)

Will we actually see WiiU footage of the games?
 
MDX said:
THQ @ Gamescom (10.Aug.11):

Darksiders II (Xbox 360, PlayStation 3, Wii U)
Metro: Last Light (Xbox 360, PlayStation 3, Wii U)

Will we actually see WiiU footage of the games?
Probably not. Nintendo and their NDAs...
 
MDX said:
THQ @ Gamescom (10.Aug.11):

Darksiders II (Xbox 360, PlayStation 3, Wii U)
Metro: Last Light (Xbox 360, PlayStation 3, Wii U)

Will we actually see WiiU footage of the games?

This is news. Maybe deserves its own thread?
 
MDX said:
THQ @ Gamescom (10.Aug.11):

Darksiders II (Xbox 360, PlayStation 3, Wii U)
Metro: Last Light (Xbox 360, PlayStation 3, Wii U)

Will we actually see WiiU footage of the games?
You know, the name Wii U looks okay when it's sitting next to Xbox 360 and Playstation 3.
 
BurntPork said:
Yeah. He confirmed that Wii U is 100% capable of this.

Also, I know it's very early, but man, Tekken's graphics graphics are total shit. It looks like an early 360 game at best. It better look completely different by the time it releases.

I doubt that's actually Wii U footage.
 
60 W for 8 cores, if this was what was implied, means that 4 cores would consume 2 times less ? Or does the power consumption not scale linearly ?

*wink* at MDX :)
 
bgassassin said:
But IBM has only referred to it as L3 cache. That's a part of the premise behind the process.
Except they never actually did that. No official quote makes any mention of L3 cache, and only two IBM designs employing eDRAM actually use it as L3 cache (POWER7 and Z196). The eDRAM is L2 cache in A2 and PowerEN processors and something entirely different in Cu-32 designs. Also, when IBM introduced the technology in 2007, they didn't specifically mention cache, either. They did, however, mention that it can be used to increase graphics performance in game consoles.
 
herzogzwei1989 said:
what's the most eDRAM we could expect on the Wii U's IBM CPU?
43 Megs or so. Emulate a gamecube in that.

32 would be a very good number. I think you could stuff a gamecube emulator and emulate the 24 megs of 1T-SRAM in that.
 
I doubt we'll see actual Wii U footage of Darksiders 2 and Metro Last Light at Gamescom. That's just an attendance listing that shows their multiplatform games. Nintendo probably would prefer to have these games shown if their looking just as good or better than the 360 and PS3 versions even if it weren't in playable form. Third parties still need more time especially when Nintendo revealed it's next-gen home console earlier than usual.
 
Zoramon089 said:
I think he means it's mixed with 360/PS3 footage and mock ups
Maybe. Seems a bit odd, though.

I still stand by it being ugly, though. Maybe it's just due to the compression of the video, but it looked absolutely hideous.
 
BurntPork said:
Maybe. Seems a bit odd, though.

I still stand by it being ugly, though. Maybe it's just due to the compression of the video, but it looked absolutely hideous.

Is there really any other reasonable explanation? We KNOW the Wii U is stronger than current gen consoles, so it wouldn't make sense for them to go through the effort of porting over a game and making it look worse. It just doesn't make any sense...unless they used footage from the PSP Tekken...but, well, that's just silly
 
Zoramon089 said:
Is there really any other reasonable explanation? We KNOW the Wii U is stronger than current gen consoles, so it wouldn't make sense for them to go through the effort of porting over a game and making it look worse. It just doesn't make any sense...unless they used footage from the PSP Tekken...but, well, that's just silly
Well, if it were Wii U footage, it'd be very early. Both Ghost Recon Online and Killer Freaks looked like ass as well, so it's not really a stretch.
 
wsippel said:
Except they never actually did that. No official quote makes any mention of L3 cache, and only two IBM designs employing eDRAM actually use it as L3 cache (POWER7 and Z196). The eDRAM is L2 cache in A2 and PowerEN processors and something entirely different in Cu-32 designs. Also, when IBM introduced the technology in 2007, they didn't specifically mention cache, either. They did, however, mention that it can be used to increase graphics performance in game consoles.

Whether with A2/EN or the 7/Z196 I've always seen it referred to as cache. You just posted that yourself. Everything I've seen from IBM refers to the eDRAM as cache whether L2 for A2/EN or L3 for 7/Z196. I'm personally looking at it from the POWER7 perspective of L3 because of the clues we got from the Engadget interview. Watson wasn't powered with a chip that had large amounts of L2 cache. Now in the end it could very well be lots of L2 cache on the final processor (that 16MB we heard before), but I have yet to see anything from IBM that does not refer to it as cache.

Grampa Simpson said:
43 Megs or so. Emulate a gamecube in that.

32 would be a very good number. I think you could stuff a gamecube emulator and emulate the 24 megs of 1T-SRAM in that.

That sounds like what would be needed for the GPU though.
 
Hero of Legend said:
Another question I have separately, is that I know some PS3 and 360 support 3D, but can this 3D be used on the smaller polarized 3DTVs that use the cheapo theater glasses like this one.

That'd be great if so, so that Wii U games can maybe have this too. I believe Iwata said that Nintendo has no issue with devs adding 3D support, it's just not a focus IIRC.

I know PS3 3D works on polarized 3D tv's, so I'm sure what little 360 games that are 3D can do it as well. One thing that REEAAAAAAAAAAAAAAAAAAAAAALLY sucks with polarized? Even though it's extremely easy on the eyes, like autostereoscopic 3D, you have to have your eyes perfectly level with the ground, otherwise you completely lose the picture.
 
[Nintex] said:

Semi-annual earnings briefing is an investor event, not a press event. Sorry, but just because press are there doesn't make it a press event.

The 2007, 2008, and 2010 events were all press conferences specifically for press, that were held specifically to announce and showcase new hardware/software products. Not earnings briefings, which often incorporate a few announcements along those lines but at which the primary focus is always ultimately charts and graphs.
 
phosphor112 said:
I know PS3 3D works on polarized 3D tv's, so I'm sure what little 360 games that are 3D can do it as well.
Really the output method for 3D shouldn't matter--it'd just be whether a set accepts the appropriate input. I don't know what PS360 games do, so I don't know how to compare it to the linked-to TV.
One thing that REEAAAAAAAAAAAAAAAAAAAAAALLY sucks with polarized? Even though it's extremely easy on the eyes, like autostereoscopic 3D, you have to have your eyes perfectly level with the ground, otherwise you completely lose the picture.
Worth noting that there are both "linear polarized" and "circular polarized". Circular is better about that.
 
More Wii U tablet controller innards revealed in patent

While we know a bit about Nintendo’s new Wii U console and its accompanying tablet controller, there’s still quite a bit that we don’t know. But a little more has been revealed thanks to a newly filed patent document.


When Nintendo revealed the WiiU tablet controller at the 2011 E3 convention, it mentioned the 6.2 inch touch-screen, two analog sticks, d-pad, two triggers, microphone, speakers, camera, gyroscope and accelerometer. This patent, discovered by a NeoGAF member, that the console maker has filed for the Wii U also shows a magnetometer, an IR port, built-in flash memory and a rechargeable Lithium-ion battery instead of a pair of AAs like the Wii remotes have.

The magnetometer may seem like a strange addition, but the patent describes it as being used in conjunction with the gyroscope and accelerometer to help detect the azimuthal direction and attitude of the Wii U. The Playstation Move controller also has a magnetometer and uses it to calibrate against the Earth’s magnetic field to help correct against errors that will throw off sensor orientation.

The flash memory is a natural addition to the tablet controller as Nintendo previously hinted at the ability to take the controller to a friend’s house with game data stored on it. “The Wii U is not a portable handheld device you’re going to take with you in transit or into a proximity away from the Wii U console,” Nintendo of Canada’s Matt Ryan told Examiner. “But you can take content from your console, put it on your Wii U controller, take it with you somewhere else, and be able to upload it. That technology is possible.” Some of the on-board flash memory is used as VRAM for the built-in LCD screen.


This would be where the IR port would likely come into play as Wii U owners would use it to synch up the console and tablet controller and to transfer data.

Confirmation of a rechargeable battery pack is a nice addition as well. While AA batteries are relatively cheap, it is an added cost to the consumer to have to constantly replace. The rechargeable battery pack shows that Nintendo is taking a little more care with the Wii U console and not just trying to make as cheap a console as possible.

Other possibilities for the Wii U mentioned but not necessarily confirmed include support for 802.11N wireless network standard, support for the H.264 video compression standard, and SD memory card support (no specific format given), the ability to connect a keyboard in the same port used for accessories such as the gun attachment.

Nintendo has gone a bit dark on revealing additional details about the Wii U since the E3 reveal and will not be presenting its new console at the Gamescom convention that is running from August 17 – 21 in Cologne, Germany. We’ll likely have to wait until the Tokyo Game Show in September at the earliest or the various game developer conferences that will kick off in 2012 for additional official details.




wii-u-controller-patent-image-02.jpg


wii-u-controller-patent-image-03.jpg


http://videogamewriters.com/more-wii-u-tablet-controller-innards-revealed-in-patent-20027
 
sfried said:
The interesting thing that recently popped up was the HDMI port on the controller itself.

Play Xbox 360 on Wii U controller. Watch universe implode.



So many hoaxes coming from this setup if true. I expect the first "Halo for Wii" photo to appear twelve minutes after launch.
 
Jorok Goldblade said:
Play Xbox 360 on Wii U controller. Watch universe implode.



So many hoaxes coming from this setup if true. I expect the first "Halo for Wii" photo to appear twelve minutes after launch.
I don't know if it's HDMI output or input. Probably the former. I could see the controller being tethered to another screen, and since the controller itself is a sensor bar...
 
StevieP said:
Wait, HDMI port?
The same HDMI port i was telling people was on there at E3 and everybody mocked me.

It allowed people with the controller to be connected to a secondary screen so other people could see what was on the screen of the controller.

So in effect the WiiU was displaying on the Main TV on the tablet and on a secondary TV, so three screens in all.
 
Then that's probably not a final retail feature. It's most likely going to be for dev kits and journalists to capture footage, but the consumer would have no use for it.
 
Jorok Goldblade said:
Then that's probably not a final retail feature. It's most likely going to be for dev kits and journalists to capture footage, but the consumer would have no use for it.

Still on there and more work for the WiiU i guess?
 
sfried said:
I don't know if it's HDMI output or input. Probably the former. I could see the controller being tethered to another screen, and since the controller itself is a sensor bar...


You know, if there's that HDMI port then THIS is the reason that sensor bar is there. I was trying to work out why the hell they'd put a sensor bar on that thing in the first place.

The only 2 things I could think of was:

1) If it was for the main console sensor bar and in this case just use the actual sensor bar.
2) If it was for when you want to play Wii Remote games on your controller; and who in their right mind would want to do that standing 3m away from the thing?

So with an HDMI port you could have one console, take the controller to your room and plug in to your TV and stream Netflix to it or play some Wii games.
 
AzaK said:
You know, if there's that HDMI port then THIS is the reason that sensor bar is there. I was trying to work out why the hell they'd put a sensor bar on that thing in the first place.


wiiu_golf.png


e3-2011-nintendo-wiiu-golf.jpg
 
MDX said:
Its not a 3DS
I'm with Father_Brain. Part of what limits the 3ds' AR, meaning the distance limit, the bad recognition, the frame rate issues, is the processing power of the 3ds hardware itself. If the wii u controller had an outer camera for AR games the implementation could be massively superior to the 3ds' AR because the wii u console itself would be doing all the heavy lifting. Also having AR as a feature of the wii u would go right along with Nintendo's idea of taking gaming away from the tv.
 
On the one hand, the cameras they use for their portables are cheap enough they could probably stick 10 on the Wii U controller. On the other, the images would look even more like ass on an HD or even SDTV.
 
JoshuaJSlone said:
On the one hand, the cameras they use for their portables are cheap enough they could probably stick 10 on the Wii U controller. On the other, the images would look even more like ass on an HD or even SDTV.

I'm wondering how many megapixels these new cameras have. A new camera provider was one of the first tidbits we got back in the Cafe days and the simulated images from E3 made it seem like they were of decent quality.
 
bgassassin said:
I'm wondering how many megapixels these new cameras have. A new camera provider was one of the first tidbits we got back in the Cafe days and the simulated images from E3 made it seem like they were of decent quality.
I would think they have to be going for at least a 1MP camera now since they are talking about video calling etc with the tablet. The new provider without a doubt shows they arent sticking with the .3 as im sure they already have a hell of a deal on those with the other company.

Jumping over to the company that provides Apple with all its cameras for Iphones etc probably means we could see a similar camera resolution
 
Status
Not open for further replies.
Top Bottom