Plinko said:I cannot imagine how they could possibly release this system with less or equal RAM than 360/PS3.
bgassassin said:With the early dev kits essentially having 1.5GB, it's hard to see it having less or even near the PS360 amount.
bgassassin said:With the early dev kits essentially having 1.5GB, it's hard to see it having less or even near the PS360 amount.
AzureJericho said:Woah whoa whoa, seriously? This is the first bit of passive news that has put a smile on my face in a long time.![]()
bgassassin said:^ I don't know. Nintendo loves their memory as evidenced by the CPU expected use of lots of EDRAM.
Honestly, October 2012 will be to late. It has to be released Spring/Summer of 2012. There is basically nothing holding the Wii up for another year.NM0dz said:.
His control of the English language is horrid, agreed.
Also are we calling when the WiiU will release based off of gut-feeling? : P
October 14th 2012 - JP
US - ummmmm
Eur/Au - November 3rd 2012
got these from wherein the sun shines.
OH BOY OH BOY! Can't wait to hear more about these dev kits. 1.5GB is great, nono, fantastic.bgassassin said:With the early dev kits essentially having 1.5GB, it's hard to see it having less or even near the PS360 amount.
StreetsAhead said:Sarcasm detector broken?
Or was I not obvious enough?
If a devkit have 1.5GB i think we can safely assume that the final ram will be 1GB... maybe 512MB system and 512MB VRAMbgassassin said:With the early dev kits essentially having 1.5GB, it's hard to see it having less or even near the PS360 amount.
No not really. Nintendo outside of the N64 never gimped itself on ram. In fact in situations like the 3DS they ended up adding more at the end of the process.LeleSocho said:If a devkit have 1.5GB i think we can safely assume that the final ram will be 1GB... maybe 512MB system and 512MB VRAM
bgassassin said:I had a feeling you were, but when you see serious responses worse than that it's takes something much more outlandish to drive the point home, haha.
LeleSocho said:If a devkit have 1.5GB i think we can safely assume that the final ram will be 1GB... maybe 512MB system and 512MB VRAM
Why? Devkits usually have more ram, having more ram means that you don't need to leave some headroom for debugging tools to run so you can use the full ram of the end user unit for the games.Zoramon089 said:Yeah this makes no sense
Billychu said:Can't wait for everyone to realized dev systems have more RAM than final systems.
antonz said:3DS didnt![]()
IceDoesntHelp said:Honestly, October 2012 will be to late. It has to be released Spring/Summer of 2012. There is basically nothing holding the Wii up for another year.
AzureJericho said:The closer Wii U gets to 2GB, the better if I may be honest.
Jin34 said:I'm more interested in the configuration of the memory systems as a whole. How much EDRAM on the gpu? UMA or split pool? GDDR3, 5 or XDR2?
LeleSocho said:Why? Devkits usually have more ram, having more rammeans that you don't need to leave some headroom for debugging tools to run so you can use the full ram of the end user unit for the games.
Watch Da Birdie said:Dunno if this has been mentioned, but one thing I'm excited about when it comes to the Wii U pad is what it can do for games like New Super Mario Brothers, Donkey Kong Country Returns, Kirby Returns to Dreamland, and all other future games of that ilk...no more having to worry about both players needing to stay on screen, as one player can use the Wii U pad as a screen so he can go off on his own if he chooses.
Would really improve the games since you wouldn't feel as squished in.
Even if we play the "Wii is how Nintendo takes every system from here on out, hurr hurr hurr" path, the Wii still had a decent amount more RAM than last gen systems. The only current example we have is the 3DS and it has 2-4 times as much RAM as the PSP and twice as much as the Xbox.herzogzwei1989 said:I sincerely hope you're right.
I think final 3DS dev kits did - it's always standard practice for the dev kits to have more memory than the actual device. It is true that certain specifications can change before a system's release, but that's in no way guaranteed, nor is it guaranteed to get better (original XBox is a prime example of a system that lost half of its RAM and some speed very close to release, thus screwing over launch titles).antonz said:3DS didnt![]()
Bending_Unit_22 said:Even if we play the "Wii is how Nintendo takes every system from here on out, hurr hurr hurr" path, the Wii still had a decent amount more RAM than last gen systems. The only current example we have is the 3DS and it has 2-4 times as much RAM as the PSP and twice as much as the 360.
I'm not expecting anything mindblowing (to anyone with more sanity than Crytek), 1.5-3 GB. I'm more interested in the type and division of the RAM than the amount.
NM0dz said:awesome! but what happens if they're more than two players?
radioheadrule83 said:I'm wondering what the demands on RAM would be like in the process of streaming images to the controller. It probably needs a lot to achieve what its doing.
NM0dz said:awesome! but what happens if they're more than two players?
LeleSocho said:If a devkit have 1.5GB i think we can safely assume that the final ram will be 1GB... maybe 512MB system and 512MB VRAM
bgassassin said:A poster that goes by the name Tottentanz made a very good observation IMO about the Wii U controller and the one used during Ubisoft's presentation at E3. Even though the "technical problem" is moot at this point since we have confimation that it isn't an issue any longer, I still thought it was worth sharing. I took a pic from the link Dennis provided that shows the controller up close on the E3 floor and one from the Ubisoft presentation. I think it gives us an idea of what the devs were using up to that point.
Penguin said:I thought the cable was there so that they could stream what was happening on the controller to people in the audience?
Penguin said:I thought the cable was there so that they could stream what was happening on the controller to people in the audience?
Methinks you are correct.AzureJericho said:Methinks you mean Xbox.![]()
Crytek will not be pleasedduk said:dev kits usually have a bit more ram than the production models
if 1.5gb then i would safely wager 1gb to 1.256gb
If we go off of Wii and compare it to XBox, it'll be 768MB. Not enough.Bending_Unit_22 said:Even if we play the "Wii is how Nintendo takes every system from here on out, hurr hurr hurr" path, the Wii still had a decent amount more RAM than last gen systems. The only current example we have is the 3DS and it has 2-4 times as much RAM as the PSP and twice as much as the Xbox.
I'm not expecting anything mindblowing (to anyone with more sanity than Crytek), 1.5-3 GB. I'm more interested in the type and division of the RAM than the amount.
BurntPork said:If we go off of Wii and compare it to XBox, it'll be 768MB. Not enough.
If we go off of 3DS vs PSP, it'll be 1GB. Not enough.
So I hope we don't have to go off of anything. Less than 2GB is a disappointment, imo. 1.5GB will be a HUGE bottleneck if Sony and MS go with 3GB or more.
bgassassin said:A poster that goes by the name Tottentanz made a very good observation IMO about the Wii U controller and the one used during Ubisoft's presentation at E3. Even though the "technical problem" is moot at this point since we have confimation that it isn't an issue any longer, I still thought it was worth sharing. I took a pic from the link Dennis provided that shows the controller up close on the E3 floor and one from the Ubisoft presentation. I think it gives us an idea of what the devs were using up to that point.
radioheadrule83 said:I love the curve on L1 + R1, it reminds me of the SNES controller
Wii has ~1.5x as much RAM as the XBox, and 3DS has twice as much RAM as the (current) PSP.Zoramon089 said:Where are you even getting these numbers from?!
wabo said:Its just the TV Out add-on; wireless signal is occupied by the input video and the output controls, it cannot crunch video "in", video out and output controls. Also, there's no direct port in the console to output the video that goes to the WiiU controller.
About the eDRAM thing, WiiU can handle 720p MSAA without tiling (unlike 360), but (I think) cannot 1080p.
The Nintenjas probably silenced him already.Jin34 said:Hmm how do you know this?
wabo said:Its just the TV Out add-on; wireless signal is occupied by the input video and the output controls, it cannot crunch video "in", video out and output controls. Also, there's no direct port in the console to output the video that goes to the WiiU controller.
About the eDRAM thing, WiiU can handle 720p MSAA without tiling (unlike 360), but (I think) cannot 1080p.
BurntPork said:Wii has ~1.5x as much RAM as the XBox, and 3DS has twice as much RAM as the (current) PSP.
Because Wii wasn't a generational leap over GCN, so there's nothing to compare it to.Zoramon089 said:Was there some point to this or...? Why compare it to the competition? Why not to Nintendo's previous systems? Because it makes too much sense?
Wii has 3.5x the RAM of the GC
3DS has 8x the RAM of the DS
Maybe not a generational leap like 360 and PS3, but it still was. Show me a Gamecube game that looks as good as Super Mario Galaxy...oh wait you can't.BurntPork said:Because Wii wasn't a generational leap over GCN, so there's nothing to compare it to.
And 3.5x? Isn't it closer to 2x?
So, the original XBox was a generation ahead of the GCN, which was a generation above the PS2, which was a generation above the Dreamcast? And Uncharted 3 makes the PS3 a generational leap over the 360? Because that's what you're implying.IceDoesntHelp said:Maybe not a generational leap like 360 and PS3, but it still was. Show me a Gamecube game that looks as good as Super Mario Galaxy...oh wait you can't.