bgassassin
Member
LeleSocho said:I'm expecting nothing less than a 6750m, if it can fit in a Macbook Pro it can fit even in the WiiU
Just piling on. Those processors tend to have "gimped" bandwidth, fillrates, and processing power.
LeleSocho said:I'm expecting nothing less than a 6750m, if it can fit in a Macbook Pro it can fit even in the WiiU
BurntPork said:....
OMFG
BurntPork said:OMFG
bgassassin said:Yeah. After seeing it for the 360 and considering Wii and GC had embedded memory, I went and looked what was said for Flipper and Hollywood.
Here is the press release for Hollywood.
http://www2.renesas.com/news/en/archive/0606/1901.html
And here is where I got Flipper's info from.
http://www.segatech.com/gamecube/overview/
The latter is a pretty good tech breakdown on the Gamecube. I remembered Nintendo changed the clocks before release, but that site has the previous clocks before the change (CPU upclocked, GPU downclocked) .
guek said:![]()
still doesn't really say anything concrete though on the performance of the gpu, does it?
guek said:![]()
still doesn't really say anything concrete though on the performance of the gpu, does it?
NEC Electronics selected MoSys® as the DRAM macro design partner for the Wii devices because MoSys is experienced in implementing 1T-SRAM® macros on NEC Electronics' eDRAM process. MoSys designed the circuits and layout of high-speed 1T-SRAM macros on NEC Electronics' 90 nm CMOS-compatible eDRAM technology.
It means that the GPU using 28nm might be a possibility.Eteric Rice said:What?
BurntPork said:It means that the GPU using 28nm might be a possibility.
Well, we can't say for sure unless we confirm that NEC was the fab for Flipper and Hollywood, but it's promising.
Then this could really mean something. All bets are off now. I need to keep a closer eye on AMD's 7000 series to get a better idea of the limits.bgassassin said:That's easy actually. NEC was the fab for both.
Flipper (too big to post)
http://upload.wikimedia.org/wikiped...--D8926F2011--(Flipper_A)--(Gamecube-GPU).jpg
Hollywood
![]()
I can't even see anything that well, is there an HD direct feed of it somewhere out there? I've only seen off screen crap.Ubermatik said:Also, some of the textures in the bird demo were a bit... iffy.
ClovingSteam said:Can someone explain the significance of the last few posts in layman's terms.
ClovingSteam said:Can someone explain the significance of the last few posts in layman's terms.
What do you mean by "analogs"?-Pyromaniac- said:Seriously though, if there are no analogs and triggers in the final version, I just might take AceBandage hostage. Then what?
I can't even see anything that well, is there an HD direct feed of it somewhere out there? I've only seen off screen crap.
nmvBurntPork said:What do you mean by "analogs"?
real analogs not bullshit stupid sliders. The kind that have better grips, and the kinds that also can be used as buttons by clicking them. You know like you do on PS3/360 to run in Call of Duty and Battlefield. Has other uses but that's the most popular example.BurntPork said:What do you mean by "analogs"?
TunaLover said:But some early reports from IBM (IIRC) say that the system will use "tons" of eDRAM, how fit the new 1T-SRAM report?
He probably means full Analogue sticks rather than the 3DS-esque Circle Pads that were on the Wii-U touchscreen controllers at E3.BurntPork said:What do you mean by "analogs"?
There was a hint that the embedded eDRAM not being for cache or framebuffer but an additional memory pool developers could use however they want. The 1T-SRAM in that situation would be the cache etc I would imagineTunaLover said:But some early reports from IBM (IIRC) say that the system will use "tons" of eDRAM, how fit the new 1T-SRAM report?
the issue cannot be beaten down enough. I hope companies are yelling at nintendo to stop skimping on obvious things. Who cares if it makes your weird ass tablet controller look weirder, it's necessary.Dreamwriter said:He probably means full Analogue sticks rather than the 3DS-esque Circle Pads that were on the Wii-U touchscreen controllers at E3.
Edit: Severe beatdown
Dev kits could've been using "tons" of eDRAM to simulate theoretical targeted 1T-SRAM spec.TunaLover said:But some early reports from IBM (IIRC) say that the system will use "tons" of eDRAM, how fit the new 1T-SRAM report?
So eDRAM as the regular pool, 1T-SRAM for cache?antonz said:There was a hint that the embedded eDRAM not being for cache or framebuffer but an additional memory pool developers could use however they want. The 1T-SRAM in that situation would be the cache etc I would imagine
I imagine it's mostly because they're afraid knocking the controller down or leaving it upside down would damage the sticks-Pyromaniac- said:the issue cannot be beaten down enough. I hope companies are yelling at nintendo to stop skimping on obvious things. Who cares if it makes your weird ass tablet controller look weirder, it's necessary.
but can they be pressed?ShockingAlberto said:The circle pads on the Wii U controller were supposedly pretty different from the 3DS ones
They apparently have grip to them, are larger, and have less of a deadzone
-Pyromaniac- said:the issue cannot be beaten down enough. I hope companies are yelling at nintendo to stop skimping on obvious things. Who cares if it makes your weird ass tablet controller look weirder, it's necessary.
AceBandage said:28nm means they can fit more power in a smaller space.
AzureJericho said:NEC is rumored to have some part of Wii U (could be just the memory nodes or could be the entire GPU part) being fabricated on a 28nm module.
TunaLover said:But some early reports from IBM (IIRC) say that the system will use "tons" of eDRAM, how fit the new 1T-SRAM report?
AzureJericho said:Maybe NEC is supplying the T-SRAM as a superior (?) option to the originally rumored eDRAM? bgassassin mentioned on the last page that 1T is pretty much better than eDRAM at being eDRAM.
Not that I know of-Pyromaniac- said:but can they be pressed?
TunaLover said:But some early reports from IBM (IIRC) say that the system will use "tons" of eDRAM, how fit the new 1T-SRAM report?
BurntPork said:Then this could really mean something. All bets are off now. I need to keep a closer eye on AMD's 7000 series to get a better idea of the limits.
nope, they could keep the sliders if they are better to grip than the 3DS, also if they are clickable then all is well. But they aren'tAzureJericho said:Not to play devil's advocate for something unproven but if what ShockingAlberto says is true and the pads are clickable, would it still be an issue?
I'm the opposite, I love pressing them down. I do it for fun all the time while things are loading as well, it's addicting.ShockingAlberto said:I'm a shift-to-run kind of guy so clicking in sticks for running seems weird to me. I always felt like I'm breaking my controller that way.
bgassassin said:CPU - 45nm process, IBM's eDRAM for cache
GPU - 28nm process, 1T-SRAM for eDRAM
Or that's what they want us to believe.![]()
-Pyromaniac- said:the issue cannot be beaten down enough. I hope companies are yelling at nintendo to stop skimping on obvious things. Who cares if it makes your weird ass tablet controller look weirder, it's necessary.
AzureJericho said:Ah, thanks for clearing that up bg. I'm still a newbie with most of the deeper elements of console design and taking this as an opportunity to learn more about how they work.
because if one wanted to use the wii-u as their main console, it would be a shame that such a simple and obvious thing to implement, that makes some of the most popular videogames on the planet comfortably playable wasn't implemented simply cause nintendo didn't feel like it or something.guek said:you really wanna make a big deal out of the sticks. It's almost certainly not going to happen.
frankly, I don't understand what the big deal is. clicking sticks sucks as an input.
-Pyromaniac- said:because if one wanted to use the wii-u as their main console, it would be a shame that such a simple and obvious thing to implement, that makes some of the most popular videogames on the planet comfortably playable wasn't implemented simply cause nintendo didn't feel like it or something.
That extra input works better for certain things over mapping them to other buttons. It's just a small example of my overall beef with Nintendo. They skimp. They don't do obvious things while everyone else has no trouble doing them. Will adding real triggers and clickable analogs/sliders hurt the wii-u in any way? No. Will they benefit the wii-u? Yes, for a lot of games, and like I said, including the most popular ones.
And when nintendo is trying to make the wii-u competitive in terms of 3rd party support and sales, one would think such an oversight wouldn't be made. Like I said, what bothers me most is they are SUCH EASY inclusions. Just typical nintendo weirdness that stops it from being there.
exactlyJin34 said:Yup its something simple, easy to implement and it's the standard even if it is a bit clumsy for things like sprinting in an fps, but when you are Nintendo and are already at a disadvantage in mind share when it comes to third parties/gamers, you don't get cute with something like this.
to be fair, what I'm referring to is already a standard everywhere but nintendo-land. Pointer controls really aren't. But I'm with you, there should be the options out there for everyone, especially if they are easy as hell to implement.Shin Johnpv said:Now you understand my pain when PS3 F/TPS don't implement Move aiming, or the fear I feel that we're not going to see Wiimote support for F/TPS on the Wii-U.
I really hate the what ever group you want to call it for not embracing pointer controls.
Shin Johnpv said:Now you understand my pain when PS3 F/TPS don't implement Move aiming, or the fear I feel that we're not going to see Wiimote support for F/TPS on the Wii-U.
I really hate the what ever group you want to call it for not embracing pointer controls.
ShockingAlberto said:Not that I know of
But button rearrangement could happen easily enough by putting "unnecessary in the heat of battle" things on the touchscreen
I'm a shift-to-run kind of guy so clicking in sticks for running seems weird to me. I always felt like I'm breaking my controller that way.
antonz said:Well it depends really. 28nm is really just getting into gear so intially yields will be low but if they still planned the mid year launch I dont see why there would be a delay. Ive heard more issues of the economy causing manufacturers to limit production at the new process than any issue with the process tech itself
Yeah exactly. I can see Nintendo footing the extra cost for 28nm specifically cause it makes reaching their case goals etc far more possible.bgassassin said:Especially if they aren't using TSMC.
Based on the 3DS add-on, it's most likely getting triggers. As for the sticks, real sticks would be uncomfortable unless they move away from the tablet form-factor or make them extremely short. And the reason they're not clickable is Nintendo being cheap. Basically, they don't want to have to replace the controller when the stick buttons break. Between motion controls and the touchscreen, they're only important if you can't adapt.-Pyromaniac- said:because if one wanted to use the wii-u as their main console, it would be a shame that such a simple and obvious thing to implement, that makes some of the most popular videogames on the planet comfortably playable wasn't implemented simply cause nintendo didn't feel like it or something.
That extra input works better for certain things over mapping them to other buttons. It's just a small example of my overall beef with Nintendo. They skimp. They don't do obvious things while everyone else has no trouble doing them. Will adding real triggers and clickable analogs/sliders hurt the wii-u in any way? No. Will they benefit the wii-u? Yes, for a lot of games, and like I said, including the most popular ones.
And when nintendo is trying to make the wii-u competitive in terms of 3rd party support and sales, one would think such an oversight wouldn't be made. Like I said, what bothers me most is they are SUCH EASY inclusions. Just typical nintendo weirdness that stops it from being there.
I believe this is direct footage could be wrong though.-Pyromaniac- said:Seriously though, if there are no analogs and triggers in the final version, I just might take AceBandage hostage. Then what?
I can't even see anything that well, is there an HD direct feed of it somewhere out there? I've only seen off screen crap.
EloquentM said:
Yes from what has been gathered the on stage video was apparently made with an older build of the demo while the show floor got access to the latest version of the Engine demo.StreetsAhead said:I believe that's direct feed from the e3 conference, yes.
(Note that the footage there and the on-floor demo were noticeably different in some places too.)
has anyone made a comparison video or taken comparison shots?antonz said:Yes from what has been gathered the on stage video was apparently made with an older build of the demo while the show floor got access to the latest version of the Engine demo.
The floor version was much nicer in general