Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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MadOdorMachine said:
1080p and 60 fps is a very curious topic. There's only a handful of games on PS3 that support it and even the new MGS, GoW, Ico/SotC, SC remakes don't support it. Those are ports of PS2 and PSP games. I'm beginning to wonder how realistic a possibility this is because for one reason or another, developers are avoiding this.

Devs, as far as I am aware, sacrifice fps and IQ in order to get more graphical umph out of the system, as far as I can recall. Or they're lazy.
Whether Wii U will really run these games at those resolutions natively is a mystery, but the thought that they might be makes online talk more bearable.
 
StreetsAhead said:
Devs, as far as I am aware, sacrifice fps and IQ in order to get more graphical umph out of the system, as far as I can recall. Or they're lazy.
Whether Wii U will really run these games at those resolutions natively is a mystery, but the thought that they might be makes online talk more bearable.
In most cases I would say your first statement is correct, but like I said, these are ports of PS2 - PSP games. I don't want to say they're being lazy, but there has to be other factors involved here. If they can't get these remakes to support it, I kind of puts a damper in my hopes of Wii U being able to do it as well. Not saying that it isn't possible or that gamers shouldn't be demanding it though.
 
MadOdorMachine said:
1080p and 60 fps is a very curious topic. There's only a handful of games on PS3 that support it and even the new MGS, GoW, Ico/SotC, SC remakes don't support it. Those are ports of PS2 and PSP games. I'm beginning to wonder how realistic a possibility this is because for one reason or another, developers are avoiding this.
Peace Walker supports 60fps, I believe.

For a lot of the HD up-ports, part of the problem is that games not built for 60FPS look kind of weird with their animation. For SotC in particular, they said not going for 60FPS was a choice.
 
MadOdorMachine said:
In most cases I would say your first statement is correct, but like I said, these are ports of PS2 - PSP games. I don't want to say they're being lazy, but there has to be other factors involved here. If they can't get these remakes to support it, I kind of puts a damper in my hopes of Wii U being able to do it as well. Not saying that it isn't possible or that gamers shouldn't be demanding it though.

It could be that since they're direct ports, having the games run at 1080p natively might expose some of the short-cuts/shortcomings that would otherwise not be as apparent? (Go look at some of the Gamecube games as played on Dolphin, some really show their age).
I will admit that I don't know, though.

Regardless, I don't see how ports made for systems multiple times weaker than the Wii U not being ported to render in 1080p reflects on games made specifically for the system not being able to support it.
 
ShockingAlberto said:
Peace Walker supports 60fps, I believe.

For a lot of the HD up-ports, part of the problem is that games not built for 60FPS look kind of weird with their animation. For SotC in particular, they said not going for 60FPS was a choice.
I'm pretty sure the MGS are 720p and 60fps
 
Luigiv said:
What do you mean by TC? Texture Cache? Because there's no way the system will have 128MB EDRAM just for the GPU. That's completely overkill.

TC = Texture Cache, yes.

If Nintendo was planning on putting 2 gigs of total ram in the WiiU.
How would you distribute it amongst the CPU, GPU, Main, etc.?
 
Buckethead said:
In regards to a new Zelda; I'd rather the scope be larger than the graphics be better.

And less stupid character design.
I agree.

...Only with colorful, exaggerated, fun characters.
 
Buckethead said:
In regards to a new Zelda; I'd rather the scope be larger than the graphics be better.

And less stupid character design.

I don't think the scope of a game is all that limited by the power of the hardware, really. That just seems like a truism that gets repeated every time a new generation of consoles is near.
 
Buckethead said:
In regards to a new Zelda; I'd rather the scope be larger than the graphics be better.

And less stupid character design.
Nintendo could have the most powerful computer and graphics processors evar, they would still make their characters like those stupid designs but with slightly higher polygonal counts
 
Buckethead said:
And less stupid character design.

blasphemy


MDX said:
If Nintendo was planning on putting 2 gigs of total ram in the WiiU.
How would you distribute it amongst the CPU, GPU, Main, etc.?

No idea. I have confidence though that if they were looking at 2gigs as their target, they'd do a good job of avoiding bottlenecks. 2gigs would make me so ecstatic
 
OrangeGrayBlue said:
I don't think the scope of a game is all that limited by the power of the hardware, really.
???

Maybe in Imaginationland. Here on earth we have processing power and RAM caches to worry about.
Your can either have a village with a lot of slighlty less detailed people or you can have a village with a decent amount of highly detailed people.

There's a trade off with system resources. Let's not get silly here.
 
Buckethead said:
In regards to a new Zelda; I'd rather the scope be larger than the graphics be better.

And less stupid character design.
All I want is for them to make the game look like the SS concept art.

Thats all I need, the fullest realization of that art style they can pull off on HW that's better than the HW that gave us that eye-candy PoP game.
 
Why isn't there more discussion of Retro's next project?

This game (whatever it is) is likely planned by Nintendo to be Wii U's ace in the hole at launch, since as others have said a 3D Mario, Zelda, Mario Kart, or Smash Bros won't be arriving until at least a year or two after Wii U launches.

Whatever Retro's project is, they must be pretty far along on it since they got dev kits as soon as they were available (summer 2010 iirc). And they could easily have started design/asset creation work even before that.

So, what is Retro working on? I doubt it's DKCR2, as that wouldn't inspire much excitement in anyone, nor would it really show off the power of the Wii U. I'm hoping for a StarFox reboot.
 
TekkenMaster said:
Why isn't there more discussion of Retro's next project?

This game (whatever it is) is likely planned by Nintendo to be Wii U's ace in the hole at launch, since as others have said a 3D Mario, Zelda, Mario Kart, or Smash Bros won't be arriving until at least a year or two after Wii U launches.

Whatever Retro's project is, they must be pretty far along on it since they got dev kits as soon as they were available (summer 2010 iirc). And they could easily have started design/asset creation work even before that.

So, what is Retro working on? I doubt it's DKCR2, as that wouldn't inspire much excitement in anyone, nor would it really show off the power of the Wii U. I'm hoping for a StarFox reboot.


I'd bet my foot that it's a FPS.

Also, Retro is big enough to handle 2 games now, I believe and DKCR did sell quite well, I believe.
 
Always-honest said:
so when is real info and footage expected? I can use some HD footage of first party Nintendo games :)

never. welcome to hell, where nintendo teases HD games for all eternity but never shows a single screenshot or actual gameplay clip.
 
TekkenMaster said:
Why isn't there more discussion of Retro's next project?

This game (whatever it is) is likely planned by Nintendo to be Wii U's ace in the hole at launch, since as others have said a 3D Mario, Zelda, Mario Kart, or Smash Bros won't be arriving until at least a year or two after Wii U launches.

Whatever Retro's project is, they must be pretty far along on it since they got dev kits as soon as they were available (summer 2010 iirc). And they could easily have started design/asset creation work even before that.

So, what is Retro working on? I doubt it's DKCR2, as that wouldn't inspire much excitement in anyone, nor would it really show off the power of the Wii U. I'm hoping for a StarFox reboot.
We still have them saying how it's "something people have wanted them to do for a long time" statement, right? Or was that debunked?

My bet is either some kind of LoZ spin-off or an original IP.
A 3rd person adventure series I say! Something they can really get into that's not like what they have been doing up til now.

Maybe if Nintendo doesn't trust them to do a new IP they can be given an old forgotten one to bring into the new world. Not a big fan of that ... because I think of KI. Sakurai pretty much did a completely different game then what you would expect and I'm not sure I like it from what I see from it.

So yeah, LoZ spin-off/ New 3rd person adventure IP (Raven Blade maybe?)/ Rebirth of an oldy.
 
Black-Wind said:
We still have them saying how it's "something people have wanted them to do for a long time" statement, right? Or was that debunked?

I remember that quote too, but it would be nice to see it sourced.

Also, is it verified that Retro now has 2 teams?
 
I just hope now that the system is HD they don't feel compelled to make ultra realistic art styles for their franchises. Keep them wild and colorful and stylish.
 
MDX said:
TC = Texture Cache, yes.

If Nintendo was planning on putting 2 gigs of total ram in the WiiU.
How would you distribute it amongst the CPU, GPU, Main, etc.?
Not all RAM is created equal so you can't really think of it as trying to achieve a round total like that. General RAM and EDRAM achieve a very different purpose. So 128MB of EDRAM, divided half and half between FB and TC is just insane and possibly counter productive (the bigger the RAM pool is the slower it's access speed, EDRAM is suppose to fast). To put things in perspective, the Wii and GCN only have 3MB of EDRAM and the X360 only has 10MB. 128 is the same around of VRAM that the PSVita has which is of the non-embedded, general purpose variety and is used for all GPU functions not just FB and TC. The Wii U will probably have a unified ram setup, so that much EDRAM simply isn't necessary (especially not as a dedictaed FB and TC). It would cost a fortune and the system simply isn't going to be fast enough to fill all that TC and FB.

Personally I think that an ideal setup would be.

16MB CPU EDRAM
512MB 128MB unified 1T-SRAM
1-1.5GB unified GDRR3/5
32MB GPU EDRAM
 
I'm willing to bet good money that we'll see something new from Retro for the Wii U.

I'm also betting we'll see a DKCR2 or something using that engine on the 3DS.
 
People are thinking that 1 or 2 GB og memory is a good thing?

I mean, its more than great to compete with Ps360, but how its become when the next generation start?

The gain in RAIN from a generation to another is something like 16x (2MB in Ps1, to 32 in Ps2, to 512 in Ps3 to, probably, 8GB in Ps4)

If Nintendo don't want to lose support because a outdated hardware again, then the configuration needs to be better than that.

Maybe something like 4 or 6GB can do the trick to hold this hardware in market for 4 or 5 years. 1 or 2 and it will became the new Wii again, with a high risk to failure and everthing.
 
ShockingAlberto said:
I don't think I defended the idea, just that it's possible.

Nintendo was probably considering it before this past April. Now they're so overly cautious that there's no way they will do an account system.

I would love to be proven wrong.
I hope you're wrong. If they go Wild West, they have to go the Wii route in terms of pricing and audience, since there's no chance it'll do any better than or even as good with core gamers than the GameCube did.
 
my hope is that they quietly let this stuff simmer until next year then show up at e3 with plenty of wii u stuff and blow the roof off the place. talk about it when it's really ready to be talked about, and not before.
 
beelzebozo said:
my hope is that they quietly let this stuff simmer until next year then show up at e3 with plenty of wii u stuff and blow the roof off the place. talk about it when it's really ready to be talked about, and not before.

Exactly - I want the Wii U blow out to be as intense and 'kicking as and taking names" as e3 2010 3DS reveal or even something like the pre-TGS conference.

Reggie walks on stage, grins and goes 'We've got something we'd like to show you.'
Lights go down.
Cue sizzle reel to light rock that announces Pikmin 3, Wii U Sports, New Super Mario Bros. Mii, Sega-developed F-Zero, Wave Race, Mario Golf, Wii Fit, new Star Fox, new Miyamoto IP, Retro Game, Pokemon Battle Sim U, Monoliftsoft title, Yoshi game and closing off with a Smash Bros. teaser. All in glorious HD graffix.
'And that's just what Nintendo have coming...'

Grown men would weep.
 
ShockingAlberto said:
I doubt it's much of anything yet.

I think it's more that Nintendo put the fear of God in to them. Supposedly they weren't happy about DKCR leaking hours (!) before the reveal.

Wasn't it IGN who leaked it? IGN toured Retro months earlier and saw all kinds of DKCR stuff but stayed quiet until just before E3.

Those IGN assholes...
 
BDGAME said:
People are thinking that 1 or 2 GB og memory is a good thing?

I mean, its more than great to compete with Ps360, but how its become when the next generation start?

The gain in RAIN from a generation to another is something like 16x (2MB in Ps1, to 32 in Ps2, to 512 in Ps3 to, probably, 8GB in Ps4)

If Nintendo don't want to lose support because a outdated hardware again, then the configuration needs to be better than that.

Maybe something like 4 or 6GB can do the trick to hold this hardware in market for 4 or 5 years. 1 or 2 and it will became the new Wii again, with a high risk to failure and everthing.
You are probably going to be very disappointed when the next generation rolls around. 4GB is probably the most we would see in any console.

Wildstar75 said:
Anything under 6gb is a bad decision for a next gen console. 8 is preferrable.
And you are going to cry.

in b4 "RAM IZ CHEEP CUZ NEWEGG HAZ EET 4 60 BUKZ 4 8GB!"
 
ShockingAlberto said:
I doubt it's much of anything yet.

I think it's more that Nintendo put the fear of God in to them. Supposedly they weren't happy about DKCR leaking hours (!) before the reveal.
Wasn't it more like a week or two?
 
If Retro has DKCR2 on WiiU launch, that seals the deal for me for getting the WiiU day one.

EDIT: DKCR leaked the day before E3, I believe.
 
Fernando Rocker said:
Yeah... a lot of the PS3 and 360 game with advanced graphics are sub-HD, like 600p of resolution and then upscaled to 1080p.
For the sake of being fair and if we are using those Beyond3D threads as a basis for this claim, Call of Duty is the exception not the rule.

Most PS3/360 games on those lists are HD (1280x720p) or slightly sub-HD (with varying levels of filtering), much like last gen with 640x480.

Also it's usually the ones with advanced graphics the ones that run the best and have the best IQ.
 
Which reminds me, Back to the Future for PS3 is atrocious. Super blurry, and runs at a terrible framerate, mixed with poor graphics. Yet it runs perfectly on a computer much slower than the PS3.
 
Luigiv said:
Personally I think that an ideal setup would be.

16MB CPU EDRAM
512MB unified 1T-SRAM
1-1.5GB unified GDRR3/5
32MB GPU EDRAM
I'd say that depends on how many jobs you have : )
 
BDGAME said:
People are thinking that 1 or 2 GB og memory is a good thing?

I mean, its more than great to compete with Ps360, but how its become when the next generation start?

The gain in RAIN from a generation to another is something like 16x (2MB in Ps1, to 32 in Ps2, to 512 in Ps3 to, probably, 8GB in Ps4)

If Nintendo don't want to lose support because a outdated hardware again, then the configuration needs to be better than that.

Maybe something like 4 or 6GB can do the trick to hold this hardware in market for 4 or 5 years. 1 or 2 and it will became the new Wii again, with a high risk to failure and everthing.

You will be VERY VERY VERY lucky to get even 4GB in any next gen console. And that's if the console manufacturers decide to bleed again, or have a poorly designed motherboard as a result.

For the sake of being fair and if we are using those Beyond3D threads as a basis for this claim, Call of Duty is the exception not the rule.

Most PS3/360 games on those lists are HD (1280x720p) or slightly sub-HD (with varying levels of filtering), much like last gen with 640x480.

Also it's usually the ones with advanced graphics the ones that run the best and have the best IQ.

"Slightly" subHD is still subHD. Most of this generation's top games run at subHD. Remember the hooplah about Microsoft "mandating" 720p? Yeah, I don't think any of *their* launch games hit that target.

(i.e. Perfect Dark Zero: 1152x640 w/no AA, Same with Halo 3, etc)
 
blu said:
I'd say that depends on how many jobs you have : )
I did a double take on that 1T-SRAM.

That RAM is supposed to be insanely fast. No way we get more than 256 mb of that RAM with 1.5GB of GDDR5(hell, probably not even with 1.5GB of GDDR3).
 
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