Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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I saw for the first time today an extended demonstration of Killer Freaks. I have to say, using the gyroscope to look around and aim seemed extremely natural and a fun alternate control scheme.

It made me wonder about the gyro in the Wii U controller. Is it basically Motion+ inside or is it something more advanced? More advanced than Move? If it's that good, then perhaps the seemingly odd omission of an IR pointer makes more sense...

wait, what? are you just talking about the E3 demonstration?
 
It's better than Motion+, but not leaps and bounds (simply because... it can't be).
It's suppose to be better than the motion sensing in the 3DS, which already works really well.
I dunno about fully replacing IR for aiming, though.

Good to know! Motion+ is already pretty impressive. I've never gotten a real breakdown on the gyro in motion+ vs the one in Move, but they seem roughly equal. I think the Wii has the better pointer solution, however.

wait, what? are you just talking about the E3 demonstration?

Sorry, don't get too excited lol. Yeah, it was from that long ass Ubisoft Wii U event during E3 week. It's on youtube.
 
I mean, on the 3DS, games like Face Raiders and even the little binoculars in SM3DL work nearly perfectly with the Gyroscope.
Almost too well, though. It's a bit more shaky than the pointer (which auto corrects), and so far, the games don't have a bounding box.
Both of these are, of course, fixable issues, but it is something that needs to be considered for both the 3DS and the Wii U when it comes to aiming using that method.
Honestly, I think if I can't use IR, I'll just use the twin sticks.
 
Yeah this is an old post, sorry, but I was thinking about AC lately so might as well...

I don't understand the appeal of the DS version over the GameCube version. Online wasn't a big deal to me, whereas the exclusion of NES games, real holidays, and GBA support were very big deals to lose. The furniture was almost all the same, unfortunately. Maybe people really like the scrolling world?

Hopefully AC Wii U/3DS will be a real Animal Crossing 2. Able to play bought VC games through the AC interface, mostly new stuff to get, connectivity coming back, maybe add adventure elements ala later Harvest Moon/Rune Factory games.

Mainly the portable aspect. I personally didn't like any of the NES games (still don't) but they weren't the game to me. Doing whatever the heck I wanted was the game. The one thing I want back from the GCN version is the ability to ask the animals for errands again. Oh, and the police station. Fuck the gate.

If adventure elements remain completely optional then I'll gladly take that as well. And while we're at it, growing crops (not just fruit trees) that you'd have to tend to each day would be awesome too. Give me more ways to design my wardrobe, maybe sell some of my own paintings to the museum. Why can't I cook food and enter baking contests in the park? I for one would love to see Nintendo go all out with a Wii U Animal Crossing, with ginormous neighboring cities you can reach by taking a short (Real time) hike down the road. What's keeping Nintendo from adding all of this potential to my Animal Crossing? Is it space issues? If it something 3DS and or Wii U can solve? Or perhaps it's simply laziness and lack of enthusiasm for an IP.
 
Yeah this is an old post, sorry, but I was thinking about AC lately so might as well...



Mainly the portable aspect. I personally didn't like any of the NES games (still don't) but they weren't the game to me. Doing whatever the heck I wanted was the game. The one thing I want back from the GCN version is the ability to ask the animals for errands again. Oh, and the police station. Fuck the gate.

If adventure elements remain completely optional then I'll gladly take that as well. And while we're at it, growing crops (not just fruit trees) that you'd have to tend to each day would be awesome too. Give me more ways to design my wardrobe, maybe sell some of my own paintings to the museum. Why can't I cook food and enter baking contests in the park? I for one would love to see Nintendo go all out with a Wii U Animal Crossing, with ginormous neighboring cities you can reach by taking a short (Real time) hike down the road. What's keeping Nintendo from adding all of this potential to my Animal Crossing? Is it space issues? If it something 3DS and or Wii U can solve? Or perhaps it's simply laziness and lack of enthusiasm for an IP.

There seems to be some pushes in a direction with the 3DS version
swimming, you can be the mayor, place buildings/town planning, designing pants, hanging stuff on walls
and that's just the stuff we know about from the minimal info that's available. If it's anything like 3D Land or Skyward Sword there'll be a ton of stuff that'll be shared closer to launch. Hopefully they go all out on the Wii U version.
 
Yeah.... Is there a source?

As TM said lherre has been telling us what he can without compromising himself. From what he has said, poster brain_stew recently, and other tidbits cobbled together we have a pretty decent idea of what the final might look like. While we all have small differences in our views, overall we're all seeing it the same. Here was my most recent take on the final specs.

I saw for the first time today an extended demonstration of Killer Freaks. I have to say, using the gyroscope to look around and aim seemed extremely natural and a fun alternate control scheme.

It made me wonder about the gyro in the Wii U controller. Is it basically Motion+ inside or is it something more advanced? More advanced than Move? If it's that good, then perhaps the seemingly odd omission of an IR pointer makes more sense...

The motion in the Upad consists of a gyro, an accelerometer (which I think they mention in that video), and a magnetometer. And as Ace said, it's better but nothing showing a dramatic difference.
 
Wait, so we're talking about Animal Crossing in this thread now? Great, AC3ds is looking pretty good based on the two trailers on my 3ds. I like the graphical overhaul and the new features. But it seems to me that Nintendo feels simplicity is key to AC so the gameplay will never be as deep as many free sim games on facebook or other popular sim titles like harvest moon, etc.

Personally for AC3ds I'm hoping for new music, more variety in npcs and their dialogue, and a better online system. Whether it happens in AC3ds or ACWiiU, animal crossing is a great IP for Nintendo to expand online play options with. Towns and cities should always be connected and other stuff like that.
 
My only real point is, there's almost no chance it will be the graphics king next gen, but it should be a nice step up from what console gaming has now. And I'm sorry if I wasn't being helpful thekad... but I'm honestly not the smartest guy we got on this subject, and definitely not one to remember things like where something was posted or what page.

It's a flaw in my programming, but it makes me adorably absentminded.
 
Mainly the portable aspect.

That definitely was nice. The subtractions just really hurt it for me, though. For the GameCube version, you had portability with playing Animal Island on the GBA after disconnecting from the GameCube. Wasn't the full game, but was a nice side game to play to get items when you got back to the GameCube. :)

If adventure elements remain completely optional then I'll gladly take that as well.

Was mainly just trying to think of something else to add to give it purpose. If the rest of the game is as compelling as the GameCube version was, that won't be a big deal. Always like exploring, though.

And while we're at it, growing crops (not just fruit trees) that you'd have to tend to each day would be awesome too.

Not a fan of Harvest Moon personally. The trees were a means to get bells to pay off the loan/buy stuff for me. Wouldn't want to have to put much time into really tending them. Just getting them in a good space to grow is fine with me.

maybe sell some of my own paintings to the museum.

There are obvious reasons why they don't do that, but at least give us high quality versions of the painting they do provide. Also really liked Dinosaur bones, but they need to find something else, too. :/

I for one would love to see Nintendo go all out with a Wii U Animal Crossing, with ginormous neighboring cities you can reach by taking a short (Real time) hike down the road. What's keeping Nintendo from adding all of this potential to my Animal Crossing? Is it space issues? If it something 3DS and or Wii U can solve? Or perhaps it's simply laziness and lack of enthusiasm for an IP.

They've shown high degrees of laziness with the series, so that may be it. A real Animal Crossing 2 would be very welcome, though.
 
Was just watching a few Chase Mii demos on youtube (I mostly avoided looking at it at E3) and it seems like a really fun concept. The idea finally clicked or "resonated" in my mind and now i'm starting to see a bit of what Nintendo sees behind the Wii U controller.
 
As TM said lherre has been telling us what he can without compromising himself. From what he has said, poster brain_stew recently, and other tidbits cobbled together we have a pretty decent idea of what the final might look like. While we all have small differences in our views, overall we're all seeing it the same. Here was my most recent take on the final specs.

Any particular reason for thinking there will be a USB 3.0?

I would be (happily) shocked if Nintendo actually included one.
 
Was just watching a few Chase Mii demos on youtube (I mostly avoided looking at it at E3) and it seems like a really fun concept. The idea finally clicked or "resonated" in my mind and now i'm starting to see a bit of what Nintendo sees behind the Wii U controller.
Ah yes, this word, "resonate," it seems like a good way to describe the process of making video games.

Yoshi-san, what do you find the most difficult part of making games "resonate?"

*laughs*
 
Any particular reason for thinking there will be a USB 3.0?

I would be (happily) shocked if Nintendo actually included one.

I think I need to make an edit on that. Someone else asked me and I said it was more of a plausible hope since we'll be using external HDDs.
 
USB 2.0 was already confirmed in their fact sheet at E3 no? Changing to 3.0 seems a bit unnecessary, they don't really need it, so I can't imagine Nintendo would bother with that.
 
Has the question been asked "Is Nintendo making BC 480p simply because they already have plans to cash in on the HD Remake craze?"

I wouldn't be surprise if Nintendo's launch line up look something like this:
Wii U sports (pack in)
New Super Mario Bros. Mii
Pikmin 3
New IP
HD collection of Zelda TP & SS

Maybe to kind of mimic the Wii and GC launch. Man wouldn't it be sweet if they did an update to wave race!
 
USB 2.0 was already confirmed in their fact sheet at E3 no? Changing to 3.0 seems a bit unnecessary, they don't really need it, so I can't imagine Nintendo would bother with that.

2.0 confirmed? Yes. 3.0 unnecessary? Well these are the theoretical maxes.

USB 2.0 = 480Mbps

USB 3.0 = 5Gbps

I can't remember what I calculated awhile back, but I think some current Blu-Ray drives are at or near the same level as 2.0 now. All I want to see is one, but that's a change that most likely won't happen. Unless... lherre tell Nintendo they need to change that.
 
I'd lap up a TP + SS HD collection day 1 like a loyal zelda fanboy, but it's pretty unlikely. SS might be easier to port, but they'd probably have to redo a lot of the uglier textures on TP. I don't see it happening, at least not for awhile,
 
Good to know! Motion+ is already pretty impressive. I've never gotten a real breakdown on the gyro in motion+ vs the one in Move, but they seem roughly equal. I think the Wii has the better pointer solution, however.

You mean Wii has the ONLY pointer solution, since Move lacks any kind of pointer functionality at all.

At least we know Wii U will still support the Wii Remote, which means it will probably still be the FPS standard on the console. I'd be very unhappy if the opposite happened and we were settled with something like the laggy, inaccurate guesswork of the Move controller.
 
Ignorance must be bliss.

I'm pretty sure he was just saying that the Move experience is inferior. Not that the Move *literally* lacks pointer functionality.

Endgamer: Images and video of the rear casing show only USB, HDMI, Wii A/V, Sensor bar and power jacks. Nothing for a direct ethernet. However, the system hasn't been "re-revealed," yet, so those sorts of things remain up in the air.
 
As long as the WiFi in the system isn't complete crap like the Wii, it'll be fine.
But they should still add an ethernet input.
No reason to not have one.
 
Whu? Surely you mean HDD? Nintendo already use SSD storage in their consoles!

That's what I thought too! Wonder how much it would cost Nintendo to "up" the speed on their solid state storage solution.

the wii didn't have ethernet so I doubt wii U will. Will probably still have to buy a usb-ethernet thing

Exactly, as everything is b/c, I suspect the the existing usb-ethernet adaptor should work on Wii U too.
 
This is Nintendo, if they can save $0.15 on each machine by omitting it they will..
Mass production. Saving $0.15 may seem ridiculous, but multiply that by the millions of devices they plan to sell (say 50 million). That's 7.5 million dollars saved.
Not justifying the practice, of course, just pointing out the reason behind such choices (like removing rarely used ports, or minor features, in hardware revisions).
 
As long as the WiFi in the system isn't complete crap like the Wii, it'll be fine.
But they should still add an ethernet input.
No reason to not have one.

You think the Wii's WiFi is crap you should check out the chip in the 40GB (aka extreme cost cutting edition) PS3. Makes my Wii look like a champ by comparison.
 
Mass production. Saving $0.15 may seem ridiculous, but multiply that by the millions of devices they plan to sell (say 50 million). That's 7.5 million dollars saved.
Not justifying the practice, of course, just pointing out the reason behind such choices (like removing rarely used ports, or minor features, in hardware revisions).

Of course, the practise is understandable but extremely frustrating for the consumer to say the least.
 
Going by history, I didn't bet Wii going a penny over 199.99.

Of-course.

But bear in mind that the world economy will probably be in greater dire straits than it is now, the collapse of the Euro rests on a knife-edge and we also face the prospect of a credit crunch 2.0.

If we can accept that $200 is the mass market price point, Nintendo should be thinking of an initial price point that will let them achieve that figure in as quick a time as possible or for when further competition arrives (PS4, 720 etc).

Nintendo just cannot afford another 3DS type price point fiasco. Personally, I think Nintendo will be doing everything in their power to launch at the $250 price point with an introductory Wii Sports type game included. This will probably mean that, like Gamecube, they'll be taking a small inital loss for perhaps the first six months or so as production and economies of scale ramp up.
 
Has the question been asked "Is Nintendo making BC 480p simply because they already have plans to cash in on the HD Remake craze?"

I wouldn't be surprise if Nintendo's launch line up look something like this:
Wii U sports (pack in)
New Super Mario Bros. Mii
Pikmin 3
New IP
HD collection of Zelda TP & SS

Maybe to kind of mimic the Wii and GC launch. Man wouldn't it be sweet if they did an update to wave race!

If that turns out to be Nintendo's launch lineup I will be made up.

Skyward Sword in HD would be mindblowing, the art direction is fantastic and while my eyes adjust to the jaggies after a few minutes, it would be nice to have vastly improved IQ.

I'm with you on Wave Race. I loved the N64 iteration - I think I must have played it at least once a week between its launch and that of the GC sequel, which to my mind was a disappointment. I still fire it up pretty regularly on VC. I fully get all the F-Zero love and would welcome a Wii-U version with open arms, but if I had to choose I'd take Wave Race as a launch title out of the two. Probably heretical, but there you go.

Pikmin 3 and New Super Mario Bros Mii don't really require comment. Every Ninty fan will buy the former, while just about everyone will buy the latter (7 billion in sales confirmed).

As to Animal Crossing, Edge speculated a good year prior to the release of City Folk that the Wii version would be an MMO. It was most unEdge like, as they don't generally engage in speculation. I wonder if that was the planned direction, but it was abandoned and that it will maybe resurface for Wii U.
 
Not knowing the price at the moment is a bit annoying. However I'm going to be planning on a $299 price and games (might get two depending if something is bundled or not and the quality of games) priced at $60 just to be on the safe side so I don't come up short. That way I'll have saved up enough to cover any game I might get if the price (I hope) is lower.

I really do think I'll be focusing more on GameFly and other rental services for short games. I'm already in the mode now so I just see it continuing. Money is going to be tight going forward as I save for other things. This is mainly for 3rd party titles though as I'm more likely to be disappointed or not play their games a second time compared to Nintendo IPs which I have no problem replaying if only years later.
 
Not knowing the price at the moment is a bit annoying. However I'm going to be planning on a $299 price and games (might get two depending if something is bundled or not and the quality of games) priced at $60 just to be on the safe side so I don't come up short. That way I'll have saved up enough to cover any game I might get if the price (I hope) is lower.

I really do think I'll be focusing more on GameFly and other rental services for short games. I'm already in the mode now so I just see it continuing. Money is going to be tight going forward as I save for other things. This is mainly for 3rd party titles though as I'm more likely to be disappointed or not play their games a second time compared to Nintendo IPs which I have no problem replaying if only years later.

You might want to plan on a higher console price if you don't want to come up short. $349 would be better and if it did end up $299, then that's money that could go towards another game.
 
I'm going to predict this: WiiU games will also be compatible with StreetPass by sending data from your WiiU to your 3DS, then using the 3DS to run into other people with the WiiU game data on their 3DS and StreetPassing as usual. You then return home and transfer the received data from the 3DS to the WiiU.
 
Mass production. Saving $0.15 may seem ridiculous, but multiply that by the millions of devices they plan to sell (say 50 million). That's 7.5 million dollars saved.
Not justifying the practice, of course, just pointing out the reason behind such choices (like removing rarely used ports, or minor features, in hardware revisions).

It's too bad they're expected to price at $10 increments. I'd gladly pay $251.00 (obviously it costs them more than 15 cents for the part, when you factor in shipping, slightly more time spent designing the build to fit it in, slightly more time spent in production, etc.).
 
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