Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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You might want to plan on a higher console price if you don't want to come up short. $349 would be better and if it did end up $299, then that's money that could go towards another game.

That might be better just in case. I hope it doesn't cost that much in the end but better safe then sorry. I still hope it isn't $299.
 
I am literally sure that he literally said, and I quote literally: "Move lacks any kind of pointer functionality at all". Literally.

What I think he meant to say was "direct" pointer. Such as the infrared on Wii or the mouse on a PC.

Move's pointer is approximated via its gyroscopes, just as it is in Zelda: Skyward Sword with M+ (why they went that way still makes me shake my head... a gyro pointer is clearly inferior to both a mouse and direct infrared triangulation).

While there are very good implementations of a gyro pointer out there, it is still not as fast or accurate.
 
Of-course.

But bear in mind that the world economy will probably be in greater dire straits than it is now, the collapse of the Euro rests on a knife-edge and we also face the prospect of a credit crunch 2.0.

If we can accept that $200 is the mass market price point, Nintendo should be thinking of an initial price point that will let them achieve that figure in as quick a time as possible or for when further competition arrives (PS4, 720 etc).

Nintendo just cannot afford another 3DS type price point fiasco. Personally, I think Nintendo will be doing everything in their power to launch at the $250 price point with an introductory Wii Sports type game included. This will probably mean that, like Gamecube, they'll be taking a small inital loss for perhaps the first six months or so as production and economies of scale ramp up.

That controller makes $249 impossible unless it really is basically a repackaged 360.
 
You might want to plan on a higher console price if you don't want to come up short. $349 would be better and if it did end up $299, then that's money that could go towards another game.

It is 299.99 + tax or bust for me. I have never paid more than 299.99 for any console, i certainly am not going to start with a Nintendo console :P
 
Hasn't it already been worked out the controller won't actually cost that much to make

The received wisdom currently is that, yes, it's just a "dumb" terminal with pads and switches and some kind of transmission unit or chip.

It's classic Nintendo really. Use an existing low cost solution in new and interesting ways (I really enjoyed DS touch screen gaming and I'm starting to warm to the controller with a screen idea even if I'm not totally convinced that the screen needs to be that large).
 
Whu? Surely you mean HDD? Nintendo already use SSD storage in their consoles!

No, I mean SSD as we've come to know it. As in, a solid state replacement for a hard drive as opposed to flash chips which AFAIK are what's in the Wii. SSD's are notoriously unreliable. Most people I know who have them, replace them after about a year once they die.
 
I do wonder how their plans will pan out. It probably wouldn't cost them more than 30-40 per controller if mass-produced, but they'll likely still be significantly more costly than the standard buttons-and-analog-nubs controllers that we have today. Selling a ton of these for 40 bucks is no doubt a major source of income, and the Wii's control scheme has the potential to alienate customers from buying many of these moneymakers. I don't see their hardware becoming 360 level, but no doubt sacrifices will be made to a certain extent, and even if people can't see the difference w/o squinting at screenshots they'll cry a river over it.

A touchpad controller has the potential to make console games as complex as PC games, whilst not requiring axillary keyboard/mouse setups. You would think 'serious' gamers would see that as a HUGE step forward for console gaming, yet all you ever hear about is kids bitching about graphics this, graphics that, memory this, memory that. It feels like Nintendo is hoping the 'core' want more out of their games, and I'm not sure the self-proclaimed 'core' can see through the fluff.
 
No, I mean SSD as we've come to know it. As in, a solid state replacement for a hard drive as opposed to flash chips which AFAIK are what's in the Wii. SSD's are notoriously unreliable. Most people I know who have them, replace them after about a year once they die.

The type of chips going into a SSD drive are the same type of chips found in the Wii and most likely Wii-U.
 
The type of chips going into a SSD drive are the same type of chips found in the Wii and most likely Wii-U.
Not being an expert I can't say for certain but I imagine the chips in the wii and Wii U will be much cheaper and more basic than an SSD that has to perform in someone's desktop or laptop.

Anyway, if they were the same then I would be worried because I imagine the Wii U would use them considerably more than a Wii would for things like partial game installs. In this case the time to failure would be shorter.
 
768mb of EDRAM???

Can someone explain that weird ass number?

This also flies in the face of what lherre says, right? Not specifically the ram since he was talking about devkit ram which doesn't confirm exactly how much ram will be in the actual console, but he did confirm a tri-core. Hmm...


Not unbelievable, anyhow. It does say this was a few months before E3, when someone was throwing around that "50% more powerful" remark. The story does seem a little strange though. If this inside dev is currently porting a PS3 game, why do they only have access to March specs? And if the specs haven't changed, why would they be credited to March devkits? Wouldn't those be "current" devkit specs?

edit: I wonder if the source is someone who has a developer contact, not the developer directly. It would explain why the "leaked" specs are so old, since they were leaked months ago to a source who then leaked them only recently.
 
Yeeeeah, if the entirety of the ram is "embedded", what does that mean?
kMn5t.jpg
 
Can the techies help get me up to speed on the RAM thing? What does this mean?

Because it seems like 768mb is a lot lower than 1 - 1.5Gb even the pessimistic people were guessing at...but is dram faster or something? is it better that it's embedded?
 
Also, this source claims it's a 40nm ATI-based r700...but the only card that's 40nm is the HD4770.

This...sounds exactly like the rumor that turned up back around E3 when that japanese sight said it had a 4770 equivalent, right? And this contradicts the rv770LE claims in the original devkit. What is goin ooooooooooooooon

where is lherre when we need him
 
If anything here is true, I'm guessing something was lost in translation (ie the word embedded) .


But 768MB of ram wouldn't surprise me.
 
Supposedly from a Japanese dev:

Source says specs are from March of this year and that Nintendo is testing two versions of the console; one with 1GB ram.

http://wiiudaily.com/2011/12/wii-u-has-quad-core-3ghz-cpu-768-mb-of-ram/

The source also mentions that Nintendo has been testing two versions of the console, one with 768 MB of RAM, and one with 1 GB. The RAM is also made by IBM and is embedded with the processor on the same die/silicon, which results in more bandwidth zero silicon yields.
fixed
 
Some of you are missing the "2 sku" part...

As far as I can tell, they're only testing two versions to decide which is better, not actually releasing two versions.
Releasing a version with extra RAM wouldn't be a good idea, as it would render games that use more RAM unplayable on certain consoles (unless they plan to use it solely for the OS).
 
Quad Core Power7 at 3.0 ghz
1024GB of Edram with 256 gb/s bandwidth
6770 derivative. (40nm)
16gb embedded flash drive (4gb reserved for scratch space / virtual ram)

Nintendo going all in next generation.
 
lherre says that the specs haven't changed since at least E3.

I meant in the sense that we have verified info from sources that is more recent, that doesn't really jive with this rumor. That's even assuming you take the eDRAM bit seriously, which in itself is weird.
 
Quad Core Power7 at 3.0 ghz
1024GB of Edram with 256 gb/s bandwidth
6770 derivative. (40nm)
16gb embedded flash drive (4gb reserved for scratch space / virtual ram)

Nintendo going all in next generation.

Do want.

Also, I find it very hard to believe that the dev kits haven't changed since E3.
 
What the actual fuck is going on in here? 768MB is disappointing if that were the overall RAM pool, but suggesting that this is just the eDRAM amount? WHAAAAAAAAAAT? Isn't that shit like stupid expensive?
 
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