Smiles and Cries
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Nikkei was sitting at the Nintendo Direct filming on the 19th and that is all they leaked
bite me Nikkei

I got a yes or no question for you. You confirmed Nintendo gave a range on memory. Did they also give a range on the ALU count?
Final boss battle will be paid DLC.
Nikkei was sitting at the Nintendo Direct filming on the 19th and that is all they leakedbite me Nikkei
The Cell has a lot of crazy functions that aren't really necessary. It can't really be compared to a traditional CPU. It's entirely possible that Cell will beat the Wii U's CPU in some ways, including raw GFLOPs. (In fact, since Wii U probably only has a tri-core, it'll almost certainly lose in that area.) (Also, I only mentioned GFLOPs because people like numbers.)
this is Shelk
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Paid DLC on the Wii U has to mean some sort of account system.
Publishers will want multiple accounts in a household having to buy DLC separately.
Double precision units are the first thing to go out when designing a gaming CPU. Double precision doesn't have use cases in games. IBM's VMS units are way too enterprisey for gaming.The Cell will almost certainly beat all the next-gen CPUs (unless Sony uses another CELL) on single-precision (ie 32 bit) GFLOPS, although if the Wii's CPU is even slightly similar to Power7, it could well smoke the Cell's double-precision (64 bit) GFLOPS.
These numbers are largely theoretical, though, and in the real world I'd expect the Wii U's CPU to be noticeably more powerful in most general cases, and somewhat less powerful in some specific cases which benefit from the Cell's architecture. I'd also expect it to be far easier to optimise code for, which should satisfy developers' main interest.
An account system is likely, they're even moving towards it on the 3DS.
But I dunno about having to buy it separately for each account on a single system...
I agree with SA. I see them doing exactly that.
Double precision units are the first thing to go out when designing a gaming CPU. Double precision doesn't have use cases in games. IBM's VMS units are way too enterprisey for gaming.
That said, if IBM doubles the capacity of their VMX units for the Wii U CPU, which isn't impossible given the shrink from the 360's 90nm to the Wii U's 45nm, they'll already top the PS3's benchmarked performance. Could be nice if GFLOPS matters at all.
I don't see Nintendo splitting it up like that. It would expect it all be tied to a console, or all tied to an account.
I'm not a game programmer either (major in computer science though). Double precision is needed for accurate results in many applications when (a series of) tiny rounding errors can have profound effects, e.g. in medicine or engineering. In computer graphics you just want your scene to look decent enough as quickly as possible. Although not as accurate as DP, SP should still produce great physics. Although there may be errors in calculations, they are on the order of many decimals behind the decimal dot, which is impossible to notice on screen.I'll admit I'm not a game programmer, but I would imagine there would be certain aspects of physics simulation at least that would benefit from double-precision (for example fluid simulation)?
I wonder what Nintendo's internal focus is on in terms of graphics. Is it current gen games at 60 fps? Super fine IQ? What is this system designed to be strong with?
And the art style can deal with the rest.Same as always.
Quick load times and smooth framerates.
Same as always.
Quick load times and smooth framerates.
I'm not a game programmer either (major in computer science though). Double precision is needed for accurate results in many applications when (a series of) tiny rounding errors can have profound effects, e.g. in medicine or engineering. In computer graphics you just want your scene to look decent enough as quickly as possible. Although not as accurate as DP, SP should still produce great physics. Although there may be errors in calculations, they are on the order of many decimals behind the decimal dot, which is impossible to notice on screen.
So SP physjcs is what gets the job done and is much faster at that as well. That makes DP obsolete for gaming.
I don't know much about fluid simulation, but I guess such complex models of fluid systems are out of the question anyway. Even if they still mess up, then the design choice would probably be too change the model to make it look right. In video games, it doesn't have to be a simulation if you can make it look like one.My reason for mentioning fluid simulation in particular it is that some of the techniques I've used for similar simulations can exhibit instability as a result of precision errors. That is, it's possible for the simulation not just to be slightly less accurate under lower precision, but to actually "blow up", for example with the fluid starting to vibrate at a higher and higher frequency with no external force acting upon it. As I say, though, I'm not a game programmer, so I don't know exactly which techniques are used for fluid simulation in games or how differently they may react in single-precision compared to double-precision.
I wonder what Nintendo's internal focus is on in terms of graphics. Is it current gen games at 60 fps? Super fine IQ? What is this system designed to be strong with?
The only point accurate fluid simulation has in game programming is if a game is entirely designed around fluid physics, and even there chances are it wouldn't be based around anything realistic enough to require high precision. It's extremely rare that a gameplay aspect is based on reality, most game development is based on finding the easiest way to make something fun, and reality just doesn't give a good bang for your buck.My reason for mentioning fluid simulation in particular it is that some of the techniques I've used for similar simulations can exhibit instability as a result of precision errors. That is, it's possible for the simulation not just to be slightly less accurate under lower precision, but to actually "blow up", for example with the fluid starting to vibrate at a higher and higher frequency with no external force acting upon it. As I say, though, I'm not a game programmer, so I don't know exactly which techniques are used for fluid simulation in games or how differently they may react in single-precision compared to double-precision.
A good measuring point is to look at the 3DS. The 3DS is capable of high quality graphics using shaders, but Nintendo's first-party games tend to look like Wii games. So I'm betting Nintendo's internal focus for their own games will be high definition Wii-style graphics without any compromises (meaning, high framerates).I wonder what Nintendo's internal focus is on in terms of graphics. Is it current gen games at 60 fps? Super fine IQ? What is this system designed to be strong with?
It's bgassassin's funny and roundabout way of saying wiiU will have esata. For sure.
USB 2.0 theoretical bandwidth is very small compared to USB 3.0 (and eSATA). Since Nintendo is allowing the usage of external HDDs, the idea is to avoid bottle-necking the HDD as little as possible.
I would settle for 720p and 30fps for most games if I could get absolutely phenomenal textures and some great shadowing in games...I hate that pixelated shit so many games try to get away with...wtf is up with the shadows in Skyrim when you are near a candle...seriously.
I would settle for 720p and 30fps for most games if I could get absolutely phenomenal textures and some great shadowing in games...I hate that pixelated shit so many games try to get away with...wtf is up with the shadows in Skyrim when you are near a candle...seriously.
30 fps is ass. I'd take a hit on graphics if it meant 60 fps.
I don't know much about fluid simulation, but I guess such complex models of fluid systems are out of the question anyway. Even if they still mess up, then the design choice would probably be too change the model to make it look right. In video games, it doesn't have to be a simulation if you can make it look like one.
I think it's kind of silly to say that, given the popularity of the iPad and... well, not so much other tablets, but tablets in general.I agree. With the wiimote the appeal it would have on gamers and casual audiences was obvious. Not so much with the tablet. Dual screen technology is nothing new, casual audiences have seen it before, and it hasn't proven to be anything super revolutionary. At least not in the way the wiimote was with motion controls. It works with some ideas, and is a total distraction with others. Heck, the fact that Sony - who is known to blatantly ripoff Nintendo's good ideas - is sticking with one large high-res touch screen instead of going with the dual screen method is proof that the DS line's dual screen isn't a game changer. I don't think the Wii U's dual screen concept will be much of one, either.
That's why I'm hoping that Nintendo is treating the controller as secondary to making a truly compelling console. Hardware first, controller second.
if those rumors about Apple bringing out a TV are true, then the games are inevitably going to follow, and not just shit like Angry Birds. Nintendo has more to fear from Apple at this point than MS or Sony.
But Sony already has TVs.
How does Apple coming out with TVs hurt Nintendo?
[Nintex];33764684 said:I think we'll see Nintendo farming out some of their titles/franchises to western third party developers to cater to the US market mostly. Iwata already kinda hinted at this in the recent investors Q&A's and he also said Nintendo was willing to invest. They need to get some serious core development going if they're really going to compete with Sony and Microsoft head-on.
I think it's kind of silly to say that, given the popularity of the iPad and... well, not so much other tablets, but tablets in general.
WiiU has always been, in my mind at least, a partial response to Apple and the iPad. I do agree that, based on what we know so far and based on Nintendo's past history, the WiiU probably won't be terribly well received. It needs to compete reasonably well against the iPad, because there is simply no way that it isn't going to be compared to that. Bare minimum, that means a multitouch screen with a better resolution.
If I were Nintendo, my strategy would be to basically trying to beat Apple to the punch when they inevitably bring iOS to the living room in a big way (as opposed to the "hobbyist" AppleTV right now). if those rumors about Apple bringing out a TV are true, then the games are inevitably going to follow, and not just shit like Angry Birds. Nintendo has more to fear from Apple at this point than MS or Sony.
I think it's kind of silly to say that, given the popularity of the iPad and... well, not so much other tablets, but tablets in general.
WiiU has always been, in my mind at least, a partial response to Apple and the iPad. I do agree that, based on what we know so far and based on Nintendo's past history, the WiiU probably won't be terribly well received. It needs to compete reasonably well against the iPad, because there is simply no way that it isn't going to be compared to that. Bare minimum, that means a multitouch screen with a better resolution.
If I were Nintendo, my strategy would be to basically trying to beat Apple to the punch when they inevitably bring iOS to the living room in a big way (as opposed to the "hobbyist" AppleTV right now). if those rumors about Apple bringing out a TV are true, then the games are inevitably going to follow, and not just shit like Angry Birds. Nintendo has more to fear from Apple at this point than MS or Sony.
I would agree that it is a partial response. I don't see how you can rationalize that it wasn't a decision that was affected by the new Tablet market.Your mind sucks.
I would agree that it is a partial response. I don't see how you can rationalize that it wasn't a decision that was affected by the new Tablet market.
The design is in response to tablets.
The idea itself is not new to Nintendo at all.
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BurntPorkYour mind sucks.
I would agree that it is a partial response. I don't see how you can rationalize that it wasn't a decision that was affected by the new Tablet market.
I disagree, I can tell the difference between 720p and 1080p from 5 feet away from my 40" TV, it's very obvious. And as a next-gen system, I think it needs to do 1080p very well.
It's not about competing with Apple really, it's more about getting a tablet like controller out there when that type of device is hot and relevant.If Nintendo's dumb enough to think that they can compete directly with Apple, they deserve to fail.And even if they were successful in doing so, Apple would just sue them and get Wii U banned in a shitton of countries.
I don't see them loading tons of textures into memory...that should help load times.