Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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I would settle for 720p and 30fps for most games if I could get absolutely phenomenal textures and some great shadowing in games...I hate that pixelated shit so many games try to get away with...wtf is up with the shadows in Skyrim when you are near a candle...seriously.
Shadows are a solved problem, they just require an incredible amount of resources to perfect and the Wii U isn't going to change that fact.
 
Agreed. I don't recall where (maybe the AV Forums website?), but there is an outstanding chart depicting how close to the TV set one would have to be in order to tell the difference between 720p & 1080p - and the distance is incredibly small. I'd much rather see that processing power put to other use..

Going from 480p to 720p you gain 583,680 pixels. Going from 720p to 1080p you gain 1,152,000 pixels. That's just shy of double the amount of pixels. If you can tell the difference between 480p and 720p you should definitely be able to tell the difference between 720p and 1080p.

Just to give you numbers 480p in non-square format gives you 337,920 pixels. 720p gives you 921,600 pixels. 1080p gives you 2,073,600 pixels.
 
Agreed. I don't recall where (maybe the AV Forums website?), but there is an outstanding chart depicting how close to the TV set one would have to be in order to tell the difference between 720p & 1080p - and the distance is incredibly small. I'd much rather see that processing power put to other use..
That chart doesn't apply to rendered 3D content (i.e. games).
 
It's not about competing with Apple really, it's more about getting a tablet like controller out there when that type of device is hot and relevant.

If that's really the driving force, they need to stop now and fire Iwata, since he's do thie exact opposite of what made Wii and DS successful. Jumping on fads is not how Nintendo should operate. If they're going to do this, they might as well move to mobile platforms.

The truth is that third-parties wanted a traditional controller, while Nintendo wanted a gimmick of some sort. Someone said "why don't we bring the DS to the living room?" One of the designers had a tablet, and they decided that the tablet form-factor works best. BAM! Wii U. This will not be advertised as a tablet. The word "tablet" will never be used by Nintendo without the word "not" in the sentence.
 
If that's really the driving force, they need to stop now and fire Iwata, since he's do thie exact opposite of what made Wii and DS successful. Jumping on fads is not how Nintendo should operate. If they're going to do this, they might as well move to mobile platforms.

The truth is that third-parties wanted a traditional controller, while Nintendo wanted a gimmick of some sort. Someone said "why don't we bring the DS to the living room?" One of the designers had a tablet, and they decided that the tablet form-factor works best. BAM! Wii U. This will not be advertised as a tablet. The word "tablet" will never be used by Nintendo without the word "not" in the sentence.
Hey man, I'm really glad you were in the Board of Directors roundtable meetings during the concept creation for this console. Let us know of any other pertinent information you gathered throughout your time in there.
 
Agreed. I don't recall where (maybe the AV Forums website?), but there is an outstanding chart depicting how close to the TV set one would have to be in order to tell the difference between 720p & 1080p - and the distance is incredibly small. I'd much rather see that processing power put to other use..

That chart shows how close you'd have to be to see every bit of detail, not how close you'd have to be to see a difference. It also assumes 20/20 vision. Mine is quite a bit better than that.
 
Hey man, I'm really glad you were in the Board of Directors roundtable meetings during the concept creation for this console. Let us know of any other pertinent information you gathered throughout your time in there.

Okay, maybe I went too far there. Sorry. It's just that Apple getting credit for EVERYTHING pisses me off so much.
 
Then it will be via console, no way are Nintendo going to lock MK DLC(for example) because the wrong Mii is player one, they only reason I'm not sure about 3rd parties is because I suspect EA & Ubisoft will try and push Uplay/Origin to be a visible presence on the Wii U.

Man did I type that post bad. Anyway, I think it will end up not being tied to hardware. But I'm not understanding your example.

So we could install the game to the EHDD and stream/load from it? If so then the so-called casualz can play from the disc and the so-called hardcorz can install onto their EHDD and play from that [with the disc in the console presumably] and everyone is happy. That is assuming the rumour about a small amount of internal flash and optional USB EHDD support is correct.

Do we know what the costs would be for Nintendo to include USB 3.0 and/or eSATA as distinct from USB 2.0? I imagine that the former would be more expensive for them than the latter since it is newer?

eSATA has been around for awhile. USB 3.0 is relatively new. Another poster said a SATA controller was already in Wii U so Wii U is about halfway there for an eSATA port. But yeah that would be about it, but they could include improvements for the installed version like how BF3 on 360 included a texture pack that made the game look better. And while I don't have one of those consoles to know for sure, I know I don't need the disc for the PC game(s) I play once installed. And I don't know what the cost differences would be.
 
It was certainly influenced by the tablet explosion, but likely also the success of the DS and the proliferation of smartphones throughout the world.

The idea of the "personal screen" is really the fundamental thing here.

I agree that it's influenced by the tablet market and the success of the DS, but not necessarily smartphones. I think the third major factor in creating a tablet controller was largely due to Japanese gamers increasingly drifting away from consoles. It's obviously not a portable device, but it should have some amount of appeal to portable-centric gamers, I think.
Another factor was probably developers whining about not having traditional controls, as someone else said.

Competing with the iPad isn't a terribly difficult thing to do in this case, though. I suppose "competing" isn't even the right word. Basically, it just needs to do all of it's non-gaming related things, like surfing the web, ABOUT as well as almost any other tablet on the market (hence the need for multitouch). I suspect a lot of media outlets and even laypeople will give it a pass for what it doesn't do... but for the things it and the iPad/other tablets do? It needs to hold it's own against them if Nintendo wants to avoid negative word of mouth.
 
If Nintendo implements an actual account system and makes the Mario Kart Community feature de-facto for their online multiplayer it will be awesome. Seriously. The Mario Kart community feature is simply fantastic.
 
If Nintendo implements an actual account system and makes the Mario Kart Community feature de-facto for their online multiplayer it will be awesome. Seriously. The Mario Kart community feature is simply fantastic.

I would love to see this community feature as a system wide update for the 3DS as well. Hell, they could, no scratch that should do that asap. Coupled with an integrated messaging and invite system, it would be almost perfect.
 
eSATA has been around for awhile. USB 3.0 is relatively new. Another poster said a SATA controller was already in Wii U so Wii U is about halfway there for an eSATA port. But yeah that would be about it, but they could include improvements for the installed version like how BF3 on 360 included a texture pack that made the game look better. And while I don't have one of those consoles to know for sure, I know I don't need the disc for the PC game(s) I play once installed. And I don't know what the cost differences would be.

The other poster assumes that a SATA controller will be in the system. I think that it's probably likely that they'll use SATA for the DVD/Bluray/Whatever drive, but it's not a given. They could tie into the drive and drive it more directly too.
 
The other poster assumes that a SATA controller will be in the system. I think that it's probably likely that they'll use SATA for the DVD/Bluray/Whatever drive, but it's not a given. They could tie into the drive and drive it more directly too.

True. Summarizing my view, if this console is really for appealing to a certain group and there won't be an internal HDD, then they should not leave any hindrances to that group. I don't mind the extra cost being passed on to me.
 
eSATA has been around for awhile. USB 3.0 is relatively new. Another poster said a SATA controller was already in Wii U so Wii U is about halfway there for an eSATA port. But yeah that would be about it, but they could include improvements for the installed version like how BF3 on 360 included a texture pack that made the game look better. And while I don't have one of those consoles to know for sure, I know I don't need the disc for the PC game(s) I play once installed. And I don't know what the cost differences would be.

Thanks :). I assumed that the disc would need to be in the tray in this scenario for piracy prevention.

I actually fantasise about a system where I can install all my games which then ties the disc/cart/holo disc/whatever to that system [so it can't be sold unless it is un-tied and deleted from the system] so I can then play any of my games without having to get out of my old man armchair to swap discs. I love how I can go from game to game on my 3DS but when I realise I have to physically change my card if I want to play a different retail game it just feels antiquated :(.
I don't even have a smartphone so this feeling would be exacerbated if I did, I would imagine.

Oh and I'll just leave this here :P

Iwata

But when we were first talking about this, tablet devices weren't very common. It's very similar with the Nintendo 3DS system, we release something after much internal debate and development, and that release timing happens to be when something like that is extremely popular. I feel like that has been our trend lately.

Miyamoto

Yeah, it certainly has. If you hold it like this (vertically) it looks like a tablet. Hold it like this, (horizontally) and with the TV as the second screen you can use it like a Nintendo DS! (laughs) But that's not why we thought of wanting to add DS connectibility, we didn't think about making it more like a tablet at all.

Iwata

Right, of course, it can do those things too, but that's not where development started. It's more about the value of having a screen in your hands for a video game, and we were focusing on how you are able to do quite a few things without turning the TV on.

Miyamoto

Right, that's what it was about.

http://iwataasks.nintendo.com/interviews/#/e32011/newhw/0/0
 
That chart shows how close you'd have to be to see every bit of detail, not how close you'd have to be to see a difference. It also assumes 20/20 vision. Mine is quite a bit better than that.
It also assumes that the content is 1:1 mapped to the display device at all resolutions and has prefect antialiasing. It's not a chart based on reality and has no application to a video game console.

Its a flawed premise, while it's not technically incorrect, it has no real practical application.
 
Miyamoto

Yeah, it certainly has. If you hold it like this (vertically) it looks like a tablet. Hold it like this, (horizontally) and with the TV as the second screen you can use it like a Nintendo DS! (laughs) But that's not why we thought of wanting to add DS connectibility, we didn't think about making it more like a tablet at all.

Yet again, I find Miyamoto's thoughts on hardware design slightly disturbing even though I know he's not being entirely serious above (or is he?). Like the 3 pronged N64 controller that many found difficult to get to grips with. Or the confusing layout of the GCN controller (despite being vastly superior to hold) that benefited from just a few games but to the exclusion of others.

For one thing, the DS's two screens are just next to one another. I'm thinking about something like Kirby Power Paintbrush / Canvas Curse on a hypothetical Wii U version. Are you meant to draw on the touch screen and look up to the area / level map on the TV whilst you do so? Do you hold it up in front of you with arms outstretched so you look at both the controller screen and the TV? Or do you place it on your lap and look up at the TV screen intermittently? What about the previous, much vaunted design aspect of creating a familiar controller layout, like the GCN controller buttons, that you don't keep looking down to see what you're pressing?

Or what indeed about the ergonomics of the controller? You're holding a large rectangular shape from the edges. The face buttons that are most frequently used are directly beneath the right analog controller rather than at an angle like in traditional controllers. How comfortable will this controller be to use for an extended period of time now that it eschews the moulded "handles" that you see on an 360, PS3 or even the Wiimote and nunchuk?
 
So I've been taking some time to read about out-of-core algorithms that wsippel mentioned Retro hired a specialist for.

I thought this was pretty interesting although it deals with a CG movie and specifically Global Illumination.

http://www.tabellion.org/et/paper11/OutOfCorePBGI.pdf

city_smaller.jpg


Figure 1: A cityscape from the DreamWorks Animation movie “Kung Fu Panda 2”. The out-of-core method described in our paper shaded the global illumination for the whole frame in 6 minutes 23 seconds. It used 128 million points, and it took an additional 4 minutes 18 seconds to build the out-of-core octree, resulting in 27 million octree nodes. The total amount of out-of-core data was 6.8 GB while the in-core point and node caches’ memory usage did not exceed 2 GB. The cache hit rate was 99%. In Section 7, we demonstrate usage of up to 1.7 billion points (88 GB of data) within a 2 GB memory cap.

Obviously it goes much deeper than that and my understanding is barely basic right now, but I'm beginning to see why this would interest Nintendo since games won't be pushing that level CG movie level... unless they are on the next Xbox. :P

But I at least wanted to share an example of it.
 
It occurred to me recently that Wii U is going to be launched, worldwide, with finished games, in less than one year. Actually less than 11 months (assuming Nov launch), maybe less if earlier launch in any territory. Maybe ten months, maybe less.

In other words we've got to be learning more about it and it's games soon....
 
AFAIK out of core isn't a particular algorithm or new discovery. It's just a method for having more data in your game than can fit into memory. Games have technically been out of core for years and years.

Now, having a specialist in this sort of thing is good of course but in and of itself, out of core isn't a panacea. The biggest thing I get from Retro hiring an out of core expert means to me they are working on a large open world/high data type game and that's intruiging.

It occurred to me recently that Wii U is going to be launched, worldwide, with finished games, in less than one year. Actually less than 11 months (assuming Nov launch), maybe less if earlier launch in any territory. Maybe ten months, maybe less.

In other words we've got to be learning more about it and it's games soon....
I'd imagine game info would come first and the mega blowout at E3 with hardware, online etc when hype is at its maximum. Blowing their load too early would be a mistake because the media would lose interest if too ich info was given too early.
 
It occurred to me recently that Wii U is going to be launched, worldwide, with finished games, in less than one year. Actually less than 11 months (assuming Nov launch), maybe less if earlier launch in any territory. Maybe ten months, maybe less.

In other words we've got to be learning more about it and it's games soon....

Ive been thinking the same thing, yet... what can they actually show new before E3 to build hype? They probably wont announce a price till they know if Microsoft plans to launch in 2012. Which means they wont let 3rd parties to reveal their games.

However, I still maintain that Nintendo does not want to associate the WiiU with the 360PS3. This means they wont show-off any cross platform titles on the WiiU unless it looks significantly better. They may not want to do that till... GDC. If they do it during E3 to might have to contend with MS and Sony tech demos.
 
Ninja Gaiden 3 comes out March 2012
this game is multiplatform PS3/360 and on WiiU as well.

So you have a game coming out on March 20th 2012 - its kinda sad that WiiU gets it at launch in NOVEMBER
LLShC.gif
 
I was really hoping for MS to have an Xbox 720 shocker at CES to force Nintendo to release more WiiU info earlier

but if MS has hardware to announce they seem to need an MTV/Vegas circus to present it

Somehow Nintendo got Ubisoft and Vigil to shut up about the WiiU for months now
 
Arkham City for the Wii U could well come out a full year after its XBox360/PS3 counterparts. If they add a feature where you hold the Wii U pad up for a sort of AR detective mode, it could get a bit of interest, but I'm guessing the Wii U launch will see a lot of ports of not-very-recent PS360 games with a map tacked onto the screen.

Nintendo's best hope from third parties around launch is if they manage to get significantly better looking versions of GTA V and whatever Call of Duty is out next year. I'm fairly cynical when it comes to big third party games doing the hardware justice, but maybe Nintendo will splash a bit of money around and convince them to put a bit of extra effort into the Wii U versions.
 
Arkham City for the Wii U could well come out a full year after its XBox360/PS3 counterparts. If they add a feature where you hold the Wii U pad up for a sort of AR detective mode, it could get a bit of interest, but I'm guessing the Wii U launch will see a lot of ports of not-very-recent PS360 games with a map tacked onto the screen.

Nintendo's best hope from third parties around launch is if they manage to get significantly better looking versions of GTA V and whatever Call of Duty is out next year. I'm fairly cynical when it comes to big third party games doing the hardware justice, but maybe Nintendo will splash a bit of money around and convince them to put a bit of extra effort into the Wii U versions.

That'll hardly bring in the 360/PS3 crowd, unless a game like GTA V is exclusive
 
Arkham City for the Wii U could well come out a full year after its XBox360/PS3 counterparts. If they add a feature where you hold the Wii U pad up for a sort of AR detective mode, it could get a bit of interest, but I'm guessing the Wii U launch will see a lot of ports of not-very-recent PS360 games with a map tacked onto the screen.

Nintendo's best hope from third parties around launch is if they manage to get significantly better looking versions of GTA V and whatever Call of Duty is out next year. I'm fairly cynical when it comes to big third party games doing the hardware justice, but maybe Nintendo will splash a bit of money around and convince them to put a bit of extra effort into the Wii U versions.

I didn't buy the Xbox/PS3/PC version of Arkham City because I'm waiting to buy it on the Wii U with all the extras included. Being able to use the WiiPad or the Remote is much more interesting to me. I'll even buy Mass Effect again if they add in IR. Hopefully some Bioware guys are reading this now....
 
Arkham City for the Wii U could well come out a full year after its XBox360/PS3 counterparts. If they add a feature where you hold the Wii U pad up for a sort of AR detective mode, it could get a bit of interest, but I'm guessing the Wii U launch will see a lot of ports of not-very-recent PS360 games with a map tacked onto the screen.

Nintendo's best hope from third parties around launch is if they manage to get significantly better looking versions of GTA V and whatever Call of Duty is out next year. I'm fairly cynical when it comes to big third party games doing the hardware justice, but maybe Nintendo will splash a bit of money around and convince them to put a bit of extra effort into the Wii U versions.


WiiU launch will be grossly full of mess I do not need to play

Yeah I'm afraid of that tacked on stuff for older ports. I wonder if the WiiU will get a version of Saints Row The Third? I would not mind that one so much. Maybe an unbroken Skyrim. Anno 2070. I was so ready to get a 360 but I wanted to wait and see if MS had a date for the next box

So I am stuck with a lot of games I wanted to play on HD consoles this year that will have to wait until the end of 2012

GTA V would be nice but I am just not putting my hopes up on that.
 
After playing F-zero GX the past few days, I really think this would be a good technical showcase for the Wii-U. 30+ cars on screen, 60fps, atleast Wipeout HD level graphics and 1080p native. It would look amazing.
 
AFAIK out of core isn't a particular algorithm or new discovery. It's just a method for having more data in your game than can fit into memory. Games have technically been out of core for years and years.
It's about having more data in a single scene or asset than can fit into memory, not just the whole game. A simple example would be an ultra high resolution image that doesn't fit into memory at once. An out-of-core algorithm would basically scan the whole file and only read an interpolated subset of pixels into memory - just as many as required to display a certain section of the image at a certain zoom level and output resolution.
 
Ports for Wii U aren't a bad thing in my mind. You can ignore the crap, and if there's some good stuff like Skyrim GOTY 1080p Upad edition or other worthwile ports like Darksiders II, then everybody's happy. Launch will have some good exclusives anyway, probably.
 
I'd imagine game info would come first and the mega blowout at E3 with hardware, online etc when hype is at its maximum. Blowing their load too early would be a mistake because the media would lose interest if too ich info was given too early.

I'd say the media has already lost interest. Hype over the Wii U is at an all-time low. I rarely see the Wii U brought up outside of a few threads on GAF these days. :(

Despite how much they probably want that disastrous E3 2011 debut to go away, it's not. The Wii U has already made its first impression. The load has already been blown. Nintendo needs to be doing serious damage control right now and being very hands-on with info on the console. And now there's a chance that their thunder might be completely stolen by MS.

Unless they have ready games that are going to seriously blow the doors off of The Los Angeles Convention Center this E3 (and I'm not talking about HD versions of the same tired franchises that only Nintendo fans care about), I don't see how being this tight lipped about the Wii U for this long is doing them any favors. Only the hardest of the hardcore Nintendo fans will care.

They can't wait until E3.
 
After playing F-zero GX the past few days, I really think this would be a good technical showcase for the Wii-U. 30+ cars on screen, 60fps, atleast Wipeout HD level graphics and 1080p native. It would look amazing.

This is true. A high def Star Fox game could really show off the system's abilities as well.
 
Ninja Gaiden 3 comes out March 2012
this game is multiplatform PS3/360 and on WiiU as well.

So you have a game coming out on March 20th 2012 - its kinda sad that WiiU gets it at launch in NOVEMBER
LLShC.gif

My original prediction was a few weeks after E3 and I'm sticking by that.
 
true 3rd Party WiiU exclusives is what will be most interesting a year or so after the WiiU's launch. I don't trust launch exclusives to be amazing normally launch games fall short anyway.
 
Shadows are a solved problem, they just require an incredible amount of resources to perfect and the Wii U isn't going to change that fact.

Shadow resolution and resources aside, no. shadowing algorithms actually have a long way to go. There are different types suited to different situations depending on caster to receiver distance and just the very nature of the game world (big and open vs small and short range). You can still throw a 2k x 2k shadow map for a single light source with all sorts of configurations for cascades to hide transition and make better use of the available shadow buffer but still have shadow acne issues. You might check out the 2009 Siggraph presentation from Bungie about graphics research. They have a nice long discussion on how to achieve good shadows and a number of caveats and issues that come up.

Even distance-based attenuation of the penumbra still hasn't made it to many games (less than a handful support it on PC) and although processing power is related, that still doesn't make it solved.

Andrew Lauritzen has a couple presentations on advanced shadow mapping techniques as well, but again there are some situational caveats.
 
I'd say the media has already lost interest. Hype over the Wii U is at an all-time low. I rarely see the Wii U brought up outside of a few threads on GAF these days. :(

Despite how much they probably want that disastrous E3 2011 debut to go away, it's not. The Wii U has already made its first impression. The load has already been blown. Nintendo needs to be doing serious damage control right now and being very hands-on with info on the console. And now there's a chance that their thunder might be completely stolen by MS.

Unless they have ready games that are going to seriously blow the doors off of The Los Angeles Convention Center this E3 (and I'm not talking about HD versions of the same tired franchises that only Nintendo fans care about), I don't see how being this tight lipped about the Wii U for this long is doing them any favors. Only the hardest of the hardcore Nintendo fans will care.

They can't wait until E3.

I don't know, man. What's there to talk about? We've had virtually no new information since E3. No new games, no screenshots, no idea who's making games, no new tech info, nothing. The system may as well not have been announced in the first place. I don't understand why they announced the system, then blocked any new information. They don't even really talk about it themselves, either. Reggie will pay it some kind of lip service, but basically, it's a non-system at this point.

It's not our fault that Nintendo wants us to forget about it.

As for ports...

I don't care. There are a lot of ports I would pick up if they released them on the Wii U. Anything with IR support will automatically get my attention. Dead Space with IR support, or Mass Effect, or Skyrim, etc. would be automatic buys for me. Sure lots of people already own those games, but playing them again in new ways would be awesome. As long as the release has a good mix of ports and new stuff, they'll be fine.
 
That'll hardly bring in the 360/PS3 crowd, unless a game like GTA V is exclusive

Like MonHun exclusivity in the East, GTA V exclusivity in the West would certainly do it.

Though I think even Nintendo would balk at how much it would cost to do this.
 
I'd say the media has already lost interest. Hype over the Wii U is at an all-time low. I rarely see the Wii U brought up outside of a few threads on GAF these days. :(

Despite how much they probably want that disastrous E3 2011 debut to go away, it's not. The Wii U has already made its first impression. The load has already been blown. Nintendo needs to be doing serious damage control right now and being very hands-on with info on the console. And now there's a chance that their thunder might be completely stolen by MS.

Unless they have ready games that are going to seriously blow the doors off of The Los Angeles Convention Center this E3 (and I'm not talking about HD versions of the same tired franchises that only Nintendo fans care about), I don't see how being this tight lipped about the Wii U for this long is doing them any favors. Only the hardest of the hardcore Nintendo fans will care.

They can't wait until E3.
Nonsense. The media doesn't bring up the Wii U at the moment because it doesn't need to, and that's absolutely fine. A blowout is planned for E3, and, frankly, it matters very little what people think now. Consoles are not bought and sold off of hype from a year and a half in advance; see 3DS for ample proof of that.

Being forced to show off the console before they were ready is what led to that E3 showing in the first place. Far better that they keep their cards close to their chest at this point and lay them out at E3, where people are watching.

First impressions don't matter a crap in console releases. Wii was revealed by being held up at the end of a conference with no further information of any kind being revealed for another 6 months, and that ended up turning out alright.

If Iwata comes out at E3 and shows off the likes of Mario and Smash Bros. in HD, that'll bring the hype easily. Your narrative of only Nintendo fans caring about those franchises is not backed up by any actual facts of any kind; one simply needs to look at the 3DS upswing that Mario 3D Land and Mario Kart brought to see that.

Really, assuming that Wii U launches in November, in what way is 6 months not enough time to hype the games and get the message across? Again, it worked for the Wii.
 
*Sigh*

Not a single solid news about the Wii U since the E3 reveal and the year is over. Almost complete silence. They weren't so mysterious with the 3DS.

God damn it, at least tease something at GDC. :(

E3 2012 better blow my goddamn mind.
 
I hear a lot of IR talk but are any of these devs any good at IR support?
It took devs a bit of time to get IR working smoothly on Wii

I don't know, but IR or no IR will determine wheither or not I buy their game. I'm one guy out of many, but considering how many Wii games I own (more than I can count), IR is a big thing for me. I think players and journalist alike should bash companies who don't include it in their FPS or TPS games. The option should be there even if people can still use dual analog. If people make it known they want it, then devs will be more willing to add it in.
 
Nonsense. The media doesn't bring up the Wii U at the moment because it doesn't need to, and that's absolutely fine. A blowout is planned for E3, and, frankly, it matters very little what people think now. Consoles are not bought and sold off of hype from a year and a half in advance; see 3DS for ample proof of that.

Being forced to show off the console before they were ready is what led to that E3 showing in the first place. Far better that they keep their cards close to their chest at this point and lay them out at E3, where people are watching.

Why do people think they were FORCED?

They really did not have to show a thing, Project Cafe leaks could have just stayed Project Cafe and no one would know the truth until E3 2012

It would have confused the hell out of MS and Sony not that Spies do not exist
 
That'll hardly bring in the 360/PS3 crowd, unless a game like GTA V is exclusive

Nintendo obviously need big exclusives, but they'll have to handle those themselves. They will get ports of all the big games like GTA and CoD for the simple reason that publishers can't afford for those games not to be on any platform, and porting from the XBox360 should be fairly easy for lazy devs. Hell, they even made an entire version of CoD3 just for the Wii, and I'm sure they'd already realised how badly those kind of games have sold on the console. Ports alone won't convince XBox360 and PS3 owners to buy a Wii U, but by showing off noticeably better graphics, and interesting Wii U pad functionality that can't be replicated on other consoles, they might get people to start thinking "I could be playing a better version of this".

Trying to money-hat Activision into making CoDBlops 2 (or whatever it's called) a Wii U exclusive is obviously out of the question, but throwing a bit of resources their way to make sure the Wii U version has significantly better graphics and to get them to give players the ability to issue commands to squad members via the map on the Wii U pad is something that Nintendo should look at doing. And if they do this early enough, they can create an expectation among players that the Wii U pad should be used for more than just a map or inventory screen, which should put a bit more pressure on devs to come up with their own uses for it.

Ports for Wii U aren't a bad thing in my mind. You can ignore the crap, and if there's some good stuff like Skyrim GOTY 1080p Upad edition or other worthwile ports like Darksiders II, then everybody's happy. Launch will have some good exclusives anyway, probably.

Basically. Ports will at least bring Nintendo level in terms of the big third party games. First party exclusives and careful money-hatting will have to do the rest.
 
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