Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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man that tokyo street demo is cool.

so next legend of zelda should be two-player. first player controls the game with the skyward sword control setup. second player uses the screen to scan the environments and alert the first player to hazards, enemies, and help them out, taking control of the 'helper' character.
 
man that tokyo street demo is cool.

so next legend of zelda should be two-player. first player controls the game with the skyward sword control setup. second player uses the screen to scan the environments and alert the first player to hazards, enemies, and help them out, taking control of the 'helper' character.

Dunno how good of an idea it is to force local coop on ppl.

(I for one would be completely out of luck)
 
man that tokyo street demo is cool.

so next legend of zelda should be two-player. first player controls the game with the skyward sword control setup. second player uses the screen to scan the environments and alert the first player to hazards, enemies, and help them out, taking control of the 'helper' character.
sounds like it would do worse than the legend of zelda skyward flop.
 
Project Ogre? Pfft, I doubt Kojima even knows Nintendo makes consoles.

Has anybody ever noticed that Kojima has never made a game for a Nintendo console (not portable)?

Metal Gear, Snake's Revenge and Twin Snakes were all done by other teams. Even during the NES/SNES era, he preferred to make games for the other less successful/popular consoles.
 
man that tokyo street demo is cool.

so next legend of zelda should be two-player. first player controls the game with the skyward sword control setup. second player uses the screen to scan the environments and alert the first player to hazards, enemies, and help them out, taking control of the 'helper' character.

I actually like this, at least as an optional control method.
 
So what do you guys think the chances are of New Super Mario Bros Mii arriving at launch? I think it's pretty likely, but am preparing myself to not be too blown away. I'll be honest, when I was a wee lad and got the SNES one glorious Christmas morning, I didn't think Super Mario World looked all that much better than SMB3. I expect the same to be true here. 1080p and 60fps but w/ a simple aesthetic.

But considering all the levels from last E3 were from the Wii game and the concept seemed like something which was quickly conceived (let you play as your Mii and call it a day) and not far along in development, I wonder if it will make launch. I suppose they have enough time if all they're really doing is focusing on levels and not making any drastic changes to the formula. This is why I'm preparing to not be blown away. Nintendo know 2D Mario is a gravy train and they've been careful not to milk it too much.

I hope at least the overworld map has lots of little details and animations. I keep saying this, but I'd be thrilled if they designed it as a unified landscape ala SMW. With the power of WiiU, being able to zoom all the way in and out of a detailed world map would be a real treat.

I'm also concerned about what NSMBM will do for WiiU as a multiplayer system. If it arrives at launch, it will come as a herald of bad news to many - "See that old Wii remote lying over there? Yeah, that's your controller. Sorry, what was that? This shiny new Upad is so distracting..."

I know we've been through it many times before, but this is going to be a real bubble popper for many consumers. I think Nintendo NEED to sell an upgraded Wii remote alongside the Wii U at launch. This will probably be designed with that ridiculous touch pad attachment in mind. When has Nintendo EVER sold a console without any official peripherals? If anything, they've been upping the ante on that front lately!

The other way they can do damage control w/ the whole not selling the tablet separately rule (if they decide to stick to it, which I think they will for the first year or so, being stubborn as they are), is to really buckle down and get serious w/ online. With the WiiU apparently capable of video chat, playing NSMBM online will be a more fulfilling experience, and more acceptable to the likes of Miyamoto. Perhaps they will really get serious about online and start supporting it in all of their major multiplayer releases.
 
Was there ever any confirmation or basis to the rumor about Project Offset coming to the Wii-U, i know the game was cancelled but if i remember correctly last year there was a rumor that it had been picked up by Nintendo or something like that.

Project offset is no more. I think most the guys went their seperate ways after intel shut the whole thing down. I think one of the main concept guys is working on Hawken. I'm pretty sure the founder and head programmer is staying somthing else afaik.
 
man that tokyo street demo is cool.

so next legend of zelda should be two-player. first player controls the game with the skyward sword control setup. second player uses the screen to scan the environments and alert the first player to hazards, enemies, and help them out, taking control of the 'helper' character.

And then try to create an interesting game, or at least an interesting environment. Doubtful that the current Zelda will achieve this.
 
Well, all people really need to know is what games and how much?

Online details are a must, too. It will be relatively easy to determine - or at least conjecture about - the system's level of support from 3rd parties based simply upon Nintendo's online system. If it looks antiquated and inconvenient to use, it's basically dead in the water; if it looks well designed and offers some neat little quirks (as Nintendo is known for), then it will probably get some early support.
 
Well, the biggest concern with the controller is the slide pads. So long as there are plenty of demos from a wide assortment of game types at the show, we should hear many critiques and opinions as to how they work. Sure, we'll still get the "I would prefer analog sticks over those shitty slide pads" posts even if everyone who tries them says they're equal to analog sticks in every functional way, but it would go a long way towards selling the concept of the controller to those on the fence.
 
man that tokyo street demo is cool.

so next legend of zelda should be two-player. first player controls the game with the skyward sword control setup. second player uses the screen to scan the environments and alert the first player to hazards, enemies, and help them out, taking control of the 'helper' character.

Why stop there, a third player could stand on two balance boards with his hands and feet and be the horse while the fourth player uses the Wii Zapper to shoot at things. Boom, multiplayer Zelda re-invented, covering the Fitness, WRPG, FPS and brain training crowd. We should patent this.
 
Online details are a must, too. It will be relatively easy to determine - or at least conjecture about - the system's level of support from 3rd parties based simply upon Nintendo's online system. If it looks antiquated and inconvenient to use, it's basically dead in the water; if it looks well designed and offers some neat little quirks (as Nintendo is known for), then it will probably get some early support.

We need: online, games (first AND third party), graphical capabilities, and if the new controller justifies its stay. I'm not getting my hopes up.

The whole online situation is something I think Nintendo might actually share earlier alongside details of the OS and the eShop/VC details (assuring us we can transfer our games, etc). I think it will be largely good news, but not without some controversy (i.e. it won't be exactly like Xbox Live) Then, in theory, at E3 we get a full blowout of games and the price, so as to not have these most important factors overshadowed.
 
So what do you guys think the chances are of New Super Mario Bros Mii arriving at launch? I think it's pretty likely, but am preparing myself to not be too blown away. I'll be honest, when I was a wee lad and got the SNES one glorious Christmas morning, I didn't think Super Mario World looked all that much better than SMB3. I expect the same to be true here. 1080p and 60fps but w/ a simple aesthetic.

But considering all the levels from last E3 were from the Wii game and the concept seemed like something which was quickly conceived (let you play as your Mii and call it a day) and not far along in development, I wonder if it will make launch. I suppose they have enough time if all they're really doing is focusing on levels and not making any drastic changes to the formula. This is why I'm preparing to not be blown away. Nintendo know 2D Mario is a gravy train and they've been careful not to milk it too much.

I hope at least the overworld map has lots of little details and animations. I keep saying this, but I'd be thrilled if they designed it as a unified landscape ala SMW. With the power of WiiU, being able to zoom all the way in and out of a detailed world map would be a real treat.

I'm also concerned about what NSMBM will do for WiiU as a multiplayer system. If it arrives at launch, it will come as a herald of bad news to many - "See that old Wii remote lying over there? Yeah, that's your controller. Sorry, what was that? This shiny new Upad is so distracting..."

I know we've been through it many times before, but this is going to be a real bubble popper for many consumers. I think Nintendo NEED to sell an upgraded Wii remote alongside the Wii U at launch. This will probably be designed with that ridiculous touch pad attachment in mind. When has Nintendo EVER sold a console without any official peripherals? If anything, they've been upping the ante on that front lately!

The other way they can do damage control w/ the whole not selling the tablet separately rule (if they decide to stick to it, which I think they will for the first year or so, being stubborn as they are), is to really buckle down and get serious w/ online. With the WiiU apparently capable of video chat, playing NSMBM online will be a more fulfilling experience, and more acceptable to the likes of Miyamoto. Perhaps they will really get serious about online and start supporting it in all of their major multiplayer releases.
meh I personally don't think they should make the wiimote the focal point of anything. Keep it as an optional accessory that is compatible for those who want it.
 
The whole online situation is something I think Nintendo might actually share earlier alongside details of the OS and the eShop/VC details (assuring as we can transfer our games, etc). I think it will be largely good news, but not without some controversy (i.e. it won't be exactly like Xbox Live) Then, in theory, at E3 we get a full blowout of games and the price, so as to not have these most important factors overshadowed.

Eh... I don't know. I think sharing things that are bad and/or very odd early is a good thing, as it gives people time to sort of get the screams out of their system. [Like how the Wii name was provided early so that we could all mention piss and whatever else came to mind prior to E3.]

If Nintendo actually has a competent online component, it should probably be shared at E3 in order to make sure as many people hear about it as possible and also to have a series of very, very positive things to say about the system.

If they announce early, some part of me is going to doubt whether their online system is really that great or not.
 
Well, all people really need to know is what games and how much?

We'll know games for sure.

Price and release date... well, it seems like this thing is going to launch before November, so it looks like we might actually get that information at E3. Usually Nintendo has their little September press conference to announce those details.


As for New Super Mario Bros Mii, I think it will be there at launch.
alongside Diablo 3
 
meh I personally don't think they should make the wiimote the focal point of anything. Keep it as an optional accessory that is compatible for those who want it.

Hmm... Nintendo's biggest sellers...
Mario Kart: 4 Players
NSMBW : 4 Players
Smash Bros : 4 Players
Wii Sports : 4 Players

Wii U supports... 1 UPad
Even the games they showed, NSMB Mii, Chase Mii, Battle Mii, all supported wiimotes.
And everyone probably has at least 2 wiimotes by now.

Long story short, no need to downplay the wiimote, uness Nintendo wants to buck it's local mulitplayer focus and focus more on their proven great online offerings.
 
I'm pretty confident that we'll know everything we need to know about the Wii U by the end of E3...for the simple fact that Nintendo will be pretty much out of time to be secretive when June rolls around.

They've gone out of their way to confirm that the Wii U is definitely launching in 2012, so being mum on the price, games, and core features past E3 would be suicide.
 
And then try to create an interesting game, or at least an interesting environment. Doubtful that the current Zelda will achieve this.

well it would only work best if it was optional. the main game could be you just dropped into some environment and made to fight and stuff using just the motion controller, with maybe a more standard hint system without a second player.
 
meh I personally don't think they should make the wiimote the focal point of anything. Keep it as an optional accessory that is compatible for those who want it.

That's the opinion I'm starting to adopt now, as I realize a)Many consumers won't want to play a new system with an old controller and b)playing through SS makes me realize there is yet room for improvement (at least internally, I still think the button layout is ingenious). Thinking about it, I wouldn't be surprised if Nintendo treats the Wii Remote as they did the Gamecube controller on the Wii. It will be compatible, but like w/ the CC, they'll sell this new Wii U Remote at launch and gradually phase out the "WR+". They'll use the compatibility to "check that box," but don't fool yourself into thinking Nintendo don't want to sell us a bunch of new shit to go along w/ the system.

They'll need to sell extra controllers and peripherals to keep that money rolling in. People expect to buy that shit when they purchase a new console. As long as they keep the price reasonable (under $350), nobody will think twice, especially w/ the shit Sony is pulling w/ Vita. Shit, I'm surprised Nintendo don't make a proprietary detachable HDD and sell that for profit ala MS. They never had a problem selling memory cards in the past and nobody complained. Unless, everything is going to be stored "in the cloud" and/or there is much more storage on the actual controller than I am expecting there to be (a gig or so tops).
 
[Nintex];34246493 said:
Why stop there, a third player could stand on two balance boards with his hands and feet and be the horse while the fourth player uses the Wii Zapper to shoot at things. Boom, multiplayer Zelda re-invented, covering the Fitness, WRPG, FPS and brain training crowd. We should patent this.
Every NPC should be playable if you own the appropriate controller/attachment thing.
 
Shit, I'm surprised Nintendo don't make a proprietary detachable HDD and sell that for profit ala MS. They never had a problem selling memory cards in the past and nobody complained. Unless, everything is going to be stored "in the cloud" and/or there is much more storage on the actual controller than I am expecting there to be (a gig or so tops).

I totally expect it.

And I'd buy the hell out of it. HD downloadable classics at launch would be a great incentive.
 
Eh... I don't know. I think sharing things that are bad and/or very odd early is a good thing, as it gives people time to sort of get the screams out of their system. [Like how the Wii name was provided early so that we could all mention piss and whatever else came to mind prior to E3.]

If Nintendo actually has a competent online component, it should probably be shared at E3 in order to make sure as many people hear about it as possible and also to have a series of very, very positive things to say about the system.

If they announce early, some part of me is going to doubt whether their online system is really that great or not.

I think announcing the concept of the online before e3 and then letting people try it out for themselves at the show is the way to go. I think it will be a pleasant surprise in terms of UI and features (w/ MK7 perhaps indicating that Nintendo are finally starting to "get" online and implement it in a unique "Nintendo" fashion), but that will not stop people from highlighting the "unchecked boxes," such as lack of cross-game chat. Nintendo are not going to have a mandatory system which requires a huge overhead as far as system resources go. In sum, I'm expecting to be satisfied (shit, don't tell anyone but I was pretty satisfied w/ Mario Kart Wii outside a lack of voice chat), but I fully expect a fair percentage of GAF will scoff at Wii U's online experience.


I totally expect it.

And I'd buy the hell out of it. HD downloadable classics at launch would be a great incentive.

I'm not expecting it only because it will cut into Nintendo's profits to add another port onto the system for something they don't think many people will use.

Unless they go and release their own external USB HDD. I'm not looking forward to having one of those in my already crowded entertainment center, but if we study Nintendo's philosophy as of late it seems to be, "Keep the base system sexy and elegant, but when it comes to the add-ons, anything goes!"
 
So what do you guys think the chances are of New Super Mario Bros Mii arriving at launch? I think it's pretty likely, but am preparing myself to not be too blown away. I'll be honest, when I was a wee lad and got the SNES one glorious Christmas morning, I didn't think Super Mario World looked all that much better than SMB3. I expect the same to be true here. 1080p and 60fps but w/ a simple aesthetic.

But considering all the levels from last E3 were from the Wii game and the concept seemed like something which was quickly conceived (let you play as your Mii and call it a day) and not far along in development, I wonder if it will make launch. I suppose they have enough time if all they're really doing is focusing on levels and not making any drastic changes to the formula. This is why I'm preparing to not be blown away. Nintendo know 2D Mario is a gravy train and they've been careful not to milk it too much.

I hope at least the overworld map has lots of little details and animations. I keep saying this, but I'd be thrilled if they designed it as a unified landscape ala SMW. With the power of WiiU, being able to zoom all the way in and out of a detailed world map would be a real treat.

I'm also concerned about what NSMBM will do for WiiU as a multiplayer system. If it arrives at launch, it will come as a herald of bad news to many - "See that old Wii remote lying over there? Yeah, that's your controller. Sorry, what was that? This shiny new Upad is so distracting..."

I know we've been through it many times before, but this is going to be a real bubble popper for many consumers. I think Nintendo NEED to sell an upgraded Wii remote alongside the Wii U at launch. This will probably be designed with that ridiculous touch pad attachment in mind. When has Nintendo EVER sold a console without any official peripherals? If anything, they've been upping the ante on that front lately!

The other way they can do damage control w/ the whole not selling the tablet separately rule (if they decide to stick to it, which I think they will for the first year or so, being stubborn as they are), is to really buckle down and get serious w/ online. With the WiiU apparently capable of video chat, playing NSMBM online will be a more fulfilling experience, and more acceptable to the likes of Miyamoto. Perhaps they will really get serious about online and start supporting it in all of their major multiplayer releases.

What Nintendo really needs are games available at launch that show off the capabilities of the Wii U pad in an intuitive way. The immediate runaway success of the Wii is almost entirely down to the fact that Wii Sports did just that with the Wii remote. They created what was basically the perfect, easy to pick up party game and bundled it in with the console. The multiplayer-oriented gameplay was a large part of this; by encouraging people to play the console with their friends, they were effectively getting people to advertise it to them at the same time.

NSMB Mii doesn't do that for the Wii U, at least not in the form it was in at E3. If they come up with an interesting use for the touch screen, like having one player control the enemies with it while the other players try to get through the level, then maybe, but to be honest I don't see it as a flagship launch title. Perhaps a few months after launch, when people's impressions of the system are less malleable.

What they should probably do is bundle a mini-game collection with the console, with a focus on asymmetric multiplayer games. The Chase Mii demo Nintendo showed at E3 genuinely looks like it could be the sort of intuitive fun that shows off the controller, although it's obviously not a system seller in itself. Bundle it with some more easy to pick up games in the same vein, though, and you've got a pack-in that could sell people on the new controller.

Of course, they'll obviously need a flagship "mature" title to showcase the graphical capabilities of the system and sell the system to that kind of crowd as well, which might be what Retro are working on. Careful money-hatting of third parties to get versions of the big games that both show off the graphics of the system as well as different ways to use the touchscreen would be very helpful to establish the console with that market, too.

There's absolutely zero chance that Nintendo will release a new version of the Wiimote with the Wii U. The entire point of using Wiimotes for asymmetrical multiplayer is to leverage the fact that there are already a couple hundred million of them out there. Not to mention that having 3 different versions of the controller would confuse the hell out of people.

On the Wii U pad, I'd say there's about a 50/50 chance that the console will support two of them. It's not about Nintendo being stubborn, it's technology and economics. Doubling the bandwidth of their streaming tech (which they'd need to to support two controllers) isn't trivial, and the cost of controllers sold separately will be huge. Either the console will be capable of streaming to two controllers at a time or not, there's no adding it in down the line. We should know which way they're going with this by E3 at the very latest, anyway.

Shit, I'm surprised Nintendo don't make a proprietary detachable HDD and sell that for profit ala MS. They never had a problem selling memory cards in the past and nobody complained. Unless, everything is going to be stored "in the cloud" and/or there is much more storage on the actual controller than I am expecting there to be (a gig or so tops).

They've already confirmed that the console will be compatible with USB hard-drives, so we won't be seeing a proprietary one, but a Nintendo branded USB drive is pretty much a given.
 
NSMB Mii doesn't do that for the Wii U, at least not in the form it was in at E3. If they come up with an interesting use for the touch screen, like having one player control the enemies with it while the other players try to get through the level, then maybe, but to be honest I don't see it as a flagship launch title. Perhaps a few months after launch, when people's impressions of the system are less malleable.

That plus adding a level editor would be awesome with the stylist on the Upad.
 
^^ I agree with Thraktor's post, except I do think Nintendo will include an updated wiimote. Granted, it won't be packing any new technology, and it won't be any more or less capable than the old wiimote, but it'll be slimmed down to make it as cheap to produce as possible. At the most, it'll be reshaped a bit to be more comfortable to hold sideways.

Nintendo needs to establish a Wii U-specific method to support multiplayer for 3rd parties. Just counting on people to have old wiimotes lying around would be a dangerous risk to take, I think. Especially since, even if most people do, wiimotes make for really crappy traditional controls, and I think having only that as an option will really turn 3rd parties off as far Wii U multiplayer goes.

I'm really curious as to how Nintendo's going to address this.
 
Hmm... Nintendo's biggest sellers...
Mario Kart: 4 Players
NSMBW : 4 Players
Smash Bros : 4 Players
Wii Sports : 4 Players

Wii U supports... 1 UPad
Even the games they showed, NSMB Mii, Chase Mii, Battle Mii, all supported wiimotes.
And everyone probably has at least 2 wiimotes by now.

Long story short, no need to downplay the wiimote, uness Nintendo wants to buck it's local mulitplayer focus and focus more on their proven great online offerings.
doesn't really matter imo. Like I said, I'm not saying to forget they exist. I'm just saying to not make them a focal point. Go ahead and show people in commercials using them as long as the uPad users are the focal point. There should never be a game coming out that is a wiimote game first and a uPad game second. The uPad IS next generation for Nintendo. It wouldn't make sense. I'm sure they'll shove in wiimote controls wherever possible to sell more accessories, and that's cool. Just don't make it a big focus.
 
^^ I agree with Thraktor's post, except I do think Nintendo will include an updated wiimote. Granted, it won't be packing any new technology, and it won't be any more or less capable than the old wiimote, but it'll be slimmed down to make it as cheap to produce as possible. At the most, it'll be reshaped a bit to be more comfortable to hold sideways.

Nintendo needs to establish a Wii U-specific method to support multiplayer for 3rd parties. Just counting on people to have old wiimotes lying around would be a dangerous risk to take, I think. Especially since, even if most people do, wiimotes make for really crappy traditional controls, and I think having only that as an option will really turn 3rd parties off as far Wii U multiplayer goes.

I'm really curious as to how Nintendo's going to address this.

Even offering a wireless but powered classic controller pro would be a good step in that direction.
 
man that tokyo street demo is cool.

so next legend of zelda should be two-player. first player controls the game with the skyward sword control setup. second player uses the screen to scan the environments and alert the first player to hazards, enemies, and help them out, taking control of the 'helper' character.

Lol...they second player should take the touch screen and become an enemy, and strike Link down!
 
i don't even think rare's IPs are worth anything anymore. i'm the biggest fan of banjo kazooie but i'm not going to pretend that a modern version would really be worth making.
 
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