I think RMC forgot how to link to a single post.So, somehow this page made it to GNintendo under the title "RUMOR: Project Ogre could land on Wii-U"
I've read it and the previous page a couple times and I can't see where RMC would get that.
man that tokyo street demo is cool.
so next legend of zelda should be two-player. first player controls the game with the skyward sword control setup. second player uses the screen to scan the environments and alert the first player to hazards, enemies, and help them out, taking control of the 'helper' character.
sounds like it would do worse than the legend of zelda skyward flop.man that tokyo street demo is cool.
so next legend of zelda should be two-player. first player controls the game with the skyward sword control setup. second player uses the screen to scan the environments and alert the first player to hazards, enemies, and help them out, taking control of the 'helper' character.
man that tokyo street demo is cool.
so next legend of zelda should be two-player. first player controls the game with the skyward sword control setup. second player uses the screen to scan the environments and alert the first player to hazards, enemies, and help them out, taking control of the 'helper' character.
I bet GDC will have the small tidbits, maybe about the OS itself and what will be on it or something, and then E3 will be 1-1.5 hours of laying out everything everyone needs to know.
Was there ever any confirmation or basis to the rumor about Project Offset coming to the Wii-U, i know the game was cancelled but if i remember correctly last year there was a rumor that it had been picked up by Nintendo or something like that.
Not even gonna get my hopes up.
man that tokyo street demo is cool.
so next legend of zelda should be two-player. first player controls the game with the skyward sword control setup. second player uses the screen to scan the environments and alert the first player to hazards, enemies, and help them out, taking control of the 'helper' character.
Well, all people really need to know is what games and how much?
man that tokyo street demo is cool.
so next legend of zelda should be two-player. first player controls the game with the skyward sword control setup. second player uses the screen to scan the environments and alert the first player to hazards, enemies, and help them out, taking control of the 'helper' character.
Online details are a must, too. It will be relatively easy to determine - or at least conjecture about - the system's level of support from 3rd parties based simply upon Nintendo's online system. If it looks antiquated and inconvenient to use, it's basically dead in the water; if it looks well designed and offers some neat little quirks (as Nintendo is known for), then it will probably get some early support.
We need: online, games (first AND third party), graphical capabilities, and if the new controller justifies its stay. I'm not getting my hopes up.
meh I personally don't think they should make the wiimote the focal point of anything. Keep it as an optional accessory that is compatible for those who want it.So what do you guys think the chances are of New Super Mario Bros Mii arriving at launch? I think it's pretty likely, but am preparing myself to not be too blown away. I'll be honest, when I was a wee lad and got the SNES one glorious Christmas morning, I didn't think Super Mario World looked all that much better than SMB3. I expect the same to be true here. 1080p and 60fps but w/ a simple aesthetic.
But considering all the levels from last E3 were from the Wii game and the concept seemed like something which was quickly conceived (let you play as your Mii and call it a day) and not far along in development, I wonder if it will make launch. I suppose they have enough time if all they're really doing is focusing on levels and not making any drastic changes to the formula. This is why I'm preparing to not be blown away. Nintendo know 2D Mario is a gravy train and they've been careful not to milk it too much.
I hope at least the overworld map has lots of little details and animations. I keep saying this, but I'd be thrilled if they designed it as a unified landscape ala SMW. With the power of WiiU, being able to zoom all the way in and out of a detailed world map would be a real treat.
I'm also concerned about what NSMBM will do for WiiU as a multiplayer system. If it arrives at launch, it will come as a herald of bad news to many - "See that old Wii remote lying over there? Yeah, that's your controller. Sorry, what was that? This shiny new Upad is so distracting..."
I know we've been through it many times before, but this is going to be a real bubble popper for many consumers. I think Nintendo NEED to sell an upgraded Wii remote alongside the Wii U at launch. This will probably be designed with that ridiculous touch pad attachment in mind. When has Nintendo EVER sold a console without any official peripherals? If anything, they've been upping the ante on that front lately!
The other way they can do damage control w/ the whole not selling the tablet separately rule (if they decide to stick to it, which I think they will for the first year or so, being stubborn as they are), is to really buckle down and get serious w/ online. With the WiiU apparently capable of video chat, playing NSMBM online will be a more fulfilling experience, and more acceptable to the likes of Miyamoto. Perhaps they will really get serious about online and start supporting it in all of their major multiplayer releases.
The whole online situation is something I think Nintendo might actually share earlier alongside details of the OS and the eShop/VC details (assuring as we can transfer our games, etc). I think it will be largely good news, but not without some controversy (i.e. it won't be exactly like Xbox Live) Then, in theory, at E3 we get a full blowout of games and the price, so as to not have these most important factors overshadowed.
Well, all people really need to know is what games and how much?
meh I personally don't think they should make the wiimote the focal point of anything. Keep it as an optional accessory that is compatible for those who want it.
And then try to create an interesting game, or at least an interesting environment. Doubtful that the current Zelda will achieve this.
meh I personally don't think they should make the wiimote the focal point of anything. Keep it as an optional accessory that is compatible for those who want it.
Every NPC should be playable if you own the appropriate controller/attachment thing.[Nintex];34246493 said:Why stop there, a third player could stand on two balance boards with his hands and feet and be the horse while the fourth player uses the Wii Zapper to shoot at things. Boom, multiplayer Zelda re-invented, covering the Fitness, WRPG, FPS and brain training crowd. We should patent this.
Wii U supports... 1 UPad
Shit, I'm surprised Nintendo don't make a proprietary detachable HDD and sell that for profit ala MS. They never had a problem selling memory cards in the past and nobody complained. Unless, everything is going to be stored "in the cloud" and/or there is much more storage on the actual controller than I am expecting there to be (a gig or so tops).
Eh... I don't know. I think sharing things that are bad and/or very odd early is a good thing, as it gives people time to sort of get the screams out of their system. [Like how the Wii name was provided early so that we could all mention piss and whatever else came to mind prior to E3.]
If Nintendo actually has a competent online component, it should probably be shared at E3 in order to make sure as many people hear about it as possible and also to have a series of very, very positive things to say about the system.
If they announce early, some part of me is going to doubt whether their online system is really that great or not.
I totally expect it.
And I'd buy the hell out of it. HD downloadable classics at launch would be a great incentive.
So what do you guys think the chances are of New Super Mario Bros Mii arriving at launch? I think it's pretty likely, but am preparing myself to not be too blown away. I'll be honest, when I was a wee lad and got the SNES one glorious Christmas morning, I didn't think Super Mario World looked all that much better than SMB3. I expect the same to be true here. 1080p and 60fps but w/ a simple aesthetic.
But considering all the levels from last E3 were from the Wii game and the concept seemed like something which was quickly conceived (let you play as your Mii and call it a day) and not far along in development, I wonder if it will make launch. I suppose they have enough time if all they're really doing is focusing on levels and not making any drastic changes to the formula. This is why I'm preparing to not be blown away. Nintendo know 2D Mario is a gravy train and they've been careful not to milk it too much.
I hope at least the overworld map has lots of little details and animations. I keep saying this, but I'd be thrilled if they designed it as a unified landscape ala SMW. With the power of WiiU, being able to zoom all the way in and out of a detailed world map would be a real treat.
I'm also concerned about what NSMBM will do for WiiU as a multiplayer system. If it arrives at launch, it will come as a herald of bad news to many - "See that old Wii remote lying over there? Yeah, that's your controller. Sorry, what was that? This shiny new Upad is so distracting..."
I know we've been through it many times before, but this is going to be a real bubble popper for many consumers. I think Nintendo NEED to sell an upgraded Wii remote alongside the Wii U at launch. This will probably be designed with that ridiculous touch pad attachment in mind. When has Nintendo EVER sold a console without any official peripherals? If anything, they've been upping the ante on that front lately!
The other way they can do damage control w/ the whole not selling the tablet separately rule (if they decide to stick to it, which I think they will for the first year or so, being stubborn as they are), is to really buckle down and get serious w/ online. With the WiiU apparently capable of video chat, playing NSMBM online will be a more fulfilling experience, and more acceptable to the likes of Miyamoto. Perhaps they will really get serious about online and start supporting it in all of their major multiplayer releases.
Shit, I'm surprised Nintendo don't make a proprietary detachable HDD and sell that for profit ala MS. They never had a problem selling memory cards in the past and nobody complained. Unless, everything is going to be stored "in the cloud" and/or there is much more storage on the actual controller than I am expecting there to be (a gig or so tops).
NSMB Mii doesn't do that for the Wii U, at least not in the form it was in at E3. If they come up with an interesting use for the touch screen, like having one player control the enemies with it while the other players try to get through the level, then maybe, but to be honest I don't see it as a flagship launch title. Perhaps a few months after launch, when people's impressions of the system are less malleable.
I can't see them changing the shape of the Wiimote. There are too many accessories out there requiring the current shape.
doesn't really matter imo. Like I said, I'm not saying to forget they exist. I'm just saying to not make them a focal point. Go ahead and show people in commercials using them as long as the uPad users are the focal point. There should never be a game coming out that is a wiimote game first and a uPad game second. The uPad IS next generation for Nintendo. It wouldn't make sense. I'm sure they'll shove in wiimote controls wherever possible to sell more accessories, and that's cool. Just don't make it a big focus.Hmm... Nintendo's biggest sellers...
Mario Kart: 4 Players
NSMBW : 4 Players
Smash Bros : 4 Players
Wii Sports : 4 Players
Wii U supports... 1 UPad
Even the games they showed, NSMB Mii, Chase Mii, Battle Mii, all supported wiimotes.
And everyone probably has at least 2 wiimotes by now.
Long story short, no need to downplay the wiimote, uness Nintendo wants to buck it's local mulitplayer focus and focus more on their proven great online offerings.
^^ I agree with Thraktor's post, except I do think Nintendo will include an updated wiimote. Granted, it won't be packing any new technology, and it won't be any more or less capable than the old wiimote, but it'll be slimmed down to make it as cheap to produce as possible. At the most, it'll be reshaped a bit to be more comfortable to hold sideways.
Nintendo needs to establish a Wii U-specific method to support multiplayer for 3rd parties. Just counting on people to have old wiimotes lying around would be a dangerous risk to take, I think. Especially since, even if most people do, wiimotes make for really crappy traditional controls, and I think having only that as an option will really turn 3rd parties off as far Wii U multiplayer goes.
I'm really curious as to how Nintendo's going to address this.
Even offering a wireless but powered classic controller pro would be a good step in that direction.
Even offering a wireless but powered classic controller pro would be a good step in that direction.
Nintendo needs to buy rare back.
Nintendo needs to buy rare back.
Nintendo needs to buy rare back.
Nintendo needs to buy rare back.
man that tokyo street demo is cool.
so next legend of zelda should be two-player. first player controls the game with the skyward sword control setup. second player uses the screen to scan the environments and alert the first player to hazards, enemies, and help them out, taking control of the 'helper' character.
Nintendo needs to buy rare back.
What's there to buy back at this stage?
In fact, instead of buying Rare back, Nintendo should just buy their franchises back. It's not like Microsoft is interested in doing anything with them.
Nintendo needs to buy rare back.
Why?Nintendo needs to buy rare back.