Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

I'd much rather have games running at 720p with better framerates and more complex detail than I would at 1080p with worse framerates and less detail. Cannot wait to see what EAD Tokyo can do with this machine that's at least twice as powerful (overall, in various ways) as the XBOX 360.
 
M°°nblade;36163540 said:
So basically, the Wii U is an X360 and a Wii duct taped together?
Fuck no.

I'm ok with Ideaman news, it's in line with what clever people are expecting. It means the Wii U will be noticeable more powerful if we take in account context: devkit (not final), work in progress, new hardware for dev', 2 screen to handle with real use of the pad screen, already visually better than PS360 for the same game on the main screen (without optimizations & all the sfx) + the same visual level on the second screen...

Wii U will really be next-gen, people predicting a Wii situation need to use their brain or they are going to be disapointed.
 
lol don't worry. I've just catched on the recent posts and commented on the state of this thread.

Gay rights and atheism vs religion? You do that in school nowadays?

We could choose our own topic, and our teacher is really nice and open-minded, so I bounced some ideas and she liked them and I had to start planning.
 
We could choose our own topic, and our teacher is really nice and open-minded, so I bounced some ideas and she liked them and I had to start planning.

nah, just surprised you do this in schools nowadays. You go to an australian public school?

My teacher's were so strict :/
 
nah, just surprised you do this in schools nowadays. You go to an australian public school?

My teacher's were so strict :/

Yes. Aussie public school. Complete with skanks and guys with ego's the size of my hands. :l

Also, 720p/better framerate/well done textures > 1080p. Any. Goddamn. Day.
 
Fuck no.

I'm ok with Ideaman news, it's in line with what clever people are expecting. It means the Wii U will be noticeable more powerful if we take in account context: devkit (not final), work in progress, new hardware for dev', 2 screen to handle with real use of the pad screen, already visually better than PS360 for the same game on the main screen (without optimizations & all the sfx) + the same visual level on the second screen...

Wii U will really be next-gen, people predicting a Wii situation need to use their brain or they are going to be disapointed.
Noticeably more powerful doesn't mean much when the extra power is reserved for native 720p and a second 480p screen. It's kinda like the 3DS delivering PS2 graphics most of the time because of the 3D effect.

We're getting PS360 games of which 80% already runs at 720p on PS360 hardware.

Saying the Wii U is going the way of the Wii is another discussion and depends on what MS and Sony have to offer and whether developers will adapt to engines that are incompatible with Wii U's hardware. This may force them to use seperate teams for Wii U versions once PS4 and X720 roll out.
 
I think a lot of people confuse the general excitement and anticipation in this thread for high end hardware expectations. From what I can see, most understand that Wii U is not going to be a huge leap. I think most just want it to be definitively "better than current gen."

All I want is "good enough to run some form of UE4."

Yeah I'm not expecting a monster console, but I would hope for a console that can get ports of all relevant next gen. engines.

And thats what I'm currently afraid of and voiced ky dissapointment. But oh no, thats a meltdown, selective reading and my own agenda... yeah right.

The simple fact is: If the WiiU isn't strong enough to get most if not all 3rd party games next gen, You can bet that I and many others will do our 3rd party purchases on the other systems relegating the WiiU to be the Nintendo Games machine again.

This is a very real concern, and I don't think you guys should dismiss it that easily.
 
I dunno, whose bright idea was it to use Power Mac G5s for a Microsoft dev kit?

Uh... there was nothing remotely closer they could have used in that time frame. That's about as close as it got to multicore PPCs in the desktop space.

There were newer GPUs than the 4xxx series in 2011.
 
If the next Xbox has a screen on the controller, it'll have the same problem. Thing is, games that want 1080p with super awesome graphics can simply throw a 2D background on the screen and call it a week. So if some developer wants to have 1080p super graphics they can have that. It's up to the developers to make that call.
 
M°°nblade;36163844 said:
Noticeably more powerful doesn't mean much when the extra power is reserved for native 720p and a second 480p screen. It's kinda like the 3DS delivering PS2 graphics most of the time because of the 3D effect.

We're getting PS360 games of which 80% already runs at 720p on PS360 hardware.

Saying the Wii U is going the way of the Wii is another discussion and depends on what MS and Sony have to offer and whether developers will adapt to engines that are incompatible with Wii U's hardware. This may force them to use seperate teams for Wii U versions once PS4 and X720 roll out.

You said "So basically, the Wii U is an X360 and a Wii duct taped together?". And fuck no, you're just fiting your own agenda here.

What we can deduce from Ideaman feedback is: "basically" the Wii U is more powerful than a X360 (tv screen) and is duct taped with another X360 (screen pad). As someone said in this thread we even't don't know how an X360 is running this same game (and without having to deal with a second screen).

Edit: is your user name related to a certain lovely turkish PC game ?
 
Yes. Aussie public school. Complete with skanks and guys with ego's the size of my hands. :l

Also, 720p/better framerate/well done textures > 1080p. Any. Goddamn. Day.

oh joy. i know those kind of guys all too well...

and I'd be fine with good looking 720p with more effects. 1080p would be icing on top.
 
oh joy. i know those kind of guys all too well...

and I'd be fine with good looking 720p with more effects. 1080p would be icing on top.

"'ey fag! You gay?"
"Why? And no."
"You hang out with girls." Deliciously funny thing is, this guy went back to a group of girls.

And yes, 1080p would be the icing, but if it's not there, I'm fine.
 
You said "So basically, the Wii U is an X360 and a Wii duct taped together?". And fuck no, you're just fiting your own agenda here.

What we can deduce from Ideaman feedback is: "basically" the Wii U is more powerful than a X360 (tv screen) and is duct taped with another X360 (screen pad). As someone said in this thread we even't don't know how an X360 is running this same game (and without having to deal with a second screen).

Edit: is your user name related to a certain lovely turkish PC game ?
Does it matter?

What agenda?

I'm not talking about power but visual fidelity. The pad screen is 480p, like the Wii, so no two X360's duct taped together.

Ideaman said 'The titles are ports that will be available on actual HD platforms' and 'at the minimum a bit prettier than on Xbox 360'.
 
Speaking hypothetically, if there is truth to the rumor of making sure the GPU is capable of running UE4, I could see the reason for that being the GPU is a "Flipper 2.0" (for those wondering I wouldn't consider Hollywood the 2.0 version). It would seem that the needs for UE4 are basically DX11(-equivalent) and a certain level of tessellation capabilities. A Flipper 2.0 may not have originally been able to achieve this and would need "tweaks" to make it compatible with UE4.
But woudn't a Flipper 2.0 mean it still uses TEV? Or do you mean a non-fixed function version of TEV "shaders" (in that they do not penalize rendering passes in much the same way the original did)?

Considering most of Wii's effects can be emulated within the hardware, I was just expecting the the rest to be modified ATI card or custom built one.

In fact, I'm still thinking about the chances AMD/Nintendo might have been working on Open GL 4.0 shaders that have TEV-like properties.
 
I had a thought, will the Wii U be the best 8th gen console for DLC? I mean, Nintendo has said that they won't let companies nickle-and-dime (so hopefully no Capcom on-disc) meaning it may be used helpfully and not "PAY 20 TO UNLOCK THE LAST LEVELS AND TO MAKE JILL'S BOOBS JIGGLE MORE"




i'd pay for the boobs not gunna lie
 
I can see myself taking that controller, put in my headphones and just play Nintendo exclusive console games on my bed.

And then I will sleep with it.
 
I wonder how good those speakers will be.. if it's on 3DS level than I'm happy.

That's how I roll! I said it once and I will say it again: I will buy Wii U because Reggie is a strong man and I only buy consoles from strong men.

tOsdS.jpg
 
...

- Both games have an intensive use of the padlet. More concretely, 3D scenes, different angle of what is on the TV (bird eye view for example). The system is therefore capable of displaying a main screen of AT LEAST comparable quality than current gen versions in 720p (with I guess, a certain amount of AA, etc.) AND another 480p content on the tablet.
...

very good post Ideaman, thanks!

The only thing I wonder now is the 3D scenes on the Upad...

I've heard that Nintendo considered a 3D-Upad (even with patent) but then went back to normal view Upads...
Has that changed again now?
Are the Upads able to display 3D scenes like the 3DS?

That would be amazing!!
 
Stop hating on me, yo

Mega Man creator on Wii U, Japanese development, and indie games

The first thing worth noting is that Inafune stated that he would like to make a game for the Wii U. The gaming industry icon said he looked forward to seeing what the console had to offer and expressed his faith in Nintendo. "If I get a chance, I always want to try out creating for a new platform. So I'm looking forward to that chance," said Inafune.

The interview ended with some very interesting words from Inafune. When asked how he felt about Capcom's treatment of the Mega Man series, the franchise creator said, "I probably feel the same way as all the Mega Man fans. All I can say is I hope to see the new Mega Man because I've left a lot of people with my DNA [at Capcom]. But if they can't, I'm always open if Capcom asks us to be the developer. We'd take it."

Whatcha say? Didn't see this before
 
M°°nblade;36164179 said:
Does it matter?

What agenda?

I'm not talking about power but visual fidelity. The pad screen is 480p, like the Wii, so no two X360's duct taped together.

Ideaman said 'The titles are ports that will be available on actual HD platforms' and 'at the minimum a bit prettier than on Xbox 360'.
So, as you quoted "at the minimum a bit prettier than on X360".

Plus, we still don't know how this xxxxx game will visually render on X360 and last, I don't know how you can so easily translate visual feeling in power reference (because that's what you're doing) "à la" duc taped. I was reacting to your "duc taped" shortcoming.
 
very good post Ideaman, thanks!

The only thing I wonder now is the 3D scenes on the Upad...

I've heard that Nintendo considered a 3D-Upad (even with patent) but then went back to normal view Upads...
Has that changed again now?
Are the Upads able to display 3D scenes like the 3DS?

That would be amazing!!

He means 3D like this:
3kFJo.jpg

Not this:
YH70r.jpg
 
But woudn't a Flipper 2.0 mean it still uses TEV? Or do you mean a non-fixed function version of TEV "shaders" (in that they do not penalize rendering passes in much the same way the original did)?

Considering most of Wii's effects can be emulated within the hardware, I was just expecting the the rest to be modified ATI card or custom built one.

In fact, I'm still thinking about the chances AMD/Nintendo might have been working on Open GL 4.0 shaders that have TEV-like properties.
Enhanced fixed function "TEV 2" units, basically. The TEV units would be used in place of the current TMUs I guess.
 
Just caucht up, was contemplating not visiting again until E3 for obvious reasons.

What Ideaman has said again brought little new or unexpected to the table. Every reasonable person was expecting -pardon me for the expression, but lacking a better alternative- a 2x 360 performance. Being able to run a current gen game at the same resolution on TV, but adding the controller screen that already renders at a higher res than the Wii did, but from a different angle (meaning rendering twice, doubling the effects, the polycount etc but at a smaller resolution) kind of strokes with that for me. Maybe some added effects most people won't see, somewhat higher res textures, and that's what we can expect.

I am still wondering though, how much could be squeezed out of the system if the uPad (tm) wasn't used for graphic intensive scenes, what the results would be on the TV screen. How noticeable a bump could we expect? Better draw distance, higher IQ, better lighting?

I am for one really contemplating buying an accessory for the console should they ever release it: a battery pack. For gaming on the uPad in the car, on the train, pretty much anywhere. Being able to play "HD games" (you know what i mean) on the controller without needing a TV is still the biggest draw for me.
 
Maybe yes, maybe not...

Are you sure?
You know the way Ideaman is posting, he leaves some hints inbetween the lines.
Sometimes you dont notice them with your first read.

why should he spcific mention 3D scenes??

Hmmmm

You won't have a filmic 3D effect on your controller.

Heavy 3D scenes = look at his post: for example a differenct camera angle like birds view and so on.
 
Maybe yes, maybe not...

Are you sure?
You know the way Ideaman is posting, he leaves some hints inbetween the lines.
Sometimes you dont notice them with your first read.

why should he spcific mention 3D scenes??

Hmmmm

Why would Nintendo want to make the controller more expensive? It doesn't make sense to have a 3D touch screen. You also won't be looking at it for 3/4 of the time.
 
IdeaMan doesn't want us to think that everything he writes down is set in stone and that he has the intention of telling us what exactly is inside the console; he wants to keep us on track and dismiss every false rumor he knows about.
Plus, as the name says, he wants to share ideas and wants us to develop ideas, this is what he said in his earlier posts.

So don't read too much into it and see his posts more like a guidepost.
 
The more I think about it, the more I want an online RISK game.

- No having to set-up a gazillion pieces.
- Being able to chat during the game.
- Maybe getting live odds on potential attacks?
- Being able to plot your moves via uPad.
- Private chat being an option so that coordinated attacks may be planned.

I could see it being a big hit. And imagine NintendoGAFfers pulling all-nighters to play huge games.. haha..
 
So, as you quoted "at the minimum a bit prettier than on X360".

Plus, we still don't know how this xxxxx game will visually render on X360 and last, I don't know how you can so easily translate visual feeling in power reference (because that's what you're doing) "à la" duc taped. I was reacting to your "duc taped" shortcoming.
I'm not translating anything in power reference. I'm just saying it's an X360 (TV screen) and a Wii (Upad screen) in terms of rendering resolution.



And I wasn't even serious fyi
 
I had a thought, will the Wii U be the best 8th gen console for DLC? I mean, Nintendo has said that they won't let companies nickle-and-dime (so hopefully no Capcom on-disc) meaning it may be used helpfully and not "PAY 20 TO UNLOCK THE LAST LEVELS AND TO MAKE JILL'S BOOBS JIGGLE MORE"

i'd pay for the boobs not gunna lie

re: DLC

I really hope so. Either that, or I hope that DLC content consistently bombs on Nintendo hardware so that developers get a "don't even think about trying that bullshit here!" vibe.

(I'm also wondering if Nintendo would advertise: "simply the most desired jiggle physics on a Nintendo machine yet!")
 
I won't. The 3DS sound output was terribly quiet - Nintendo need to fix this in future systems.

With or without headphones?


The quality of the sound is fine, but I've always thought that it was a bit low. I'm at the point where I have earbuds in 90% of the time while playing, which works well.

I am looking forward to playing with the sound routed through some large surround-sound headphones. And I'm betting that family members of gamers will appreciate this feature as well.

Nintendo's going to have a lot of little things to advertise about this system to normal consumers. It's going to be a challenge to their marketing department to educate people on the system's various benefits..
 
I was really excited for the Wiimote, I think I'm less excited for the Upad but realise it will offer far more exciting opportunities.


What do you think about 'upad' being the name for the pad, nintendo adopted wiimote from the community which was refreshing. Normally the head of marketing(or who ever names the devices) has too big an ego to allow that to happen, going instead with his failed attempt at being edgy and appealing to focus groups. Can we do any better than 'Upad'.

I've heard official sources call it "The Subscreen".
They probably won't go with uPad because of Apple and all the suing....
 
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