Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

My sources also say 360 level.

My insider sources say there'll be a free pre-order bonus: a man-sized Bee Mario costume. You'll be able to re-enact your favorite Super Mario Galaxy moments. Or pretend that you're the girl in that old Blind Melon music video. Or pretend that you're Chris Farley pretending to be that girl in the music video. The possibilities will be endless!
 
I don't need anyone to believe me because I don't get off on Internet Celebrity..

->

I wonder how many people here seriously thought this thing would come even close to running UE4...

Nintendo fans never fail to amuse.

I do actually, and the Insider told me: "Expect around XBox 360, more or less."

Yeah, because these posts in a crazy thread like this where every info is being discussed for 10 pages aren't a cry for attention. Everybody is allowed to write in every thread he or she wants, but don't act like you know much more than the people here and then say stuff that everybody knows already.
 
My insider sources say there'll be a free pre-order bonus: a man-sized Bee Mario costume. You'll be able to re-enact your favorite Super Mario Galaxy moments. Or pretend that you're the girl in that old Blind Melon music video. Or pretend that you're Chris Farley pretending to be that girl in the music video. The possibilities will be endless!

Sounds like you got da best sauce.
 
I wonder how many people here seriously thought this thing would come even close to running UE4...

Nintendo fans never fail to amuse.

What's really amusing are the people who don't seem to realise that UE4 is what it says it is, an engine not a specific level of graphical fidelity. It'll run on anything with the functionality to accept the engine, power won't be an issue, much like UE3 runs on an Iphone 3G. There's nothing being added to API's such as OpenGL and DX that should make any new engine incompatible with current hardware and WiiU will obviously have better functionality in its GPU then 360/PS3. I'd be surprised if 360 isn't technically capable of running UE4. Wether any developer would bother is another question. As I doubt we'll see anyone down porting PS4/720 games to that console.
 
I was bored...

hypetrainbak5aln6.jpg



I'm open for ideas.
 
What's really amusing are the idiots who don't seem to realise that UE4 is what it says it is, an engine not a specific level of graphical fidelity. It'll run on anything with the functionality to accept the engine, much like UE3 runs on an Iphone 3G. There's nothing being added to API's such as OpenGL and DX that should make any new engine incompatible with current hardware. I'd be surprised if 360 isn't technically capable of running UE4. Wether any developer would bother is another question. As I doubt we'll see anyone down porting PS4/720 games to that console.
Yea it's crazy to me that people thing epic would forget the pc market where they need a engine that's scalable.
 
->

Yeah, because these posts in a crazy thread like this where every info is being discussed for 10 pages aren't a cry for attention. Everybody is allowed to write in every thread he or she wants, but don't act like you know much more than the people here and then say stuff that everybody knows already.

Fair enough. I'm glad you're tracking my posts.

Like I said. I would be happy, no, ecstatic to be wrong. But the fact remains, that in the year and half that we've known about this console, no one has stepped up and said. "Yes, this console will be significantly more powerful than the current gen consoles."

Including Nintendo, including Ideaman, who is apparently trustworthy.

I find it amazing, that despite everything that's been heard, some people insist on clinging to some fantasy that Wii U is going to rival the next gen consoles, and not the current gen. When this strategy makes no sense for Nintendo, not for pricing, not for getting current gen ports.

All of a sudden, just so some people can do some tech spec. dick waving, it's no longer good enough that Nintendo is putting out an HD console that is going to have some fantastic looking first party content, and likely will get a lot of the third party content that the Wii missed out on last gen.

I am sure that Wii U will probably have upgraded specs, as in slightly faster processors, more RAM, than the current gen consoles. But given the fact that a lot of the launch lineup will be ports, and that the console will be rendering two screens, it's ridiculous to expect the games to blow away XBox 360 and PS3 games. It's likely that they'll look on par.

Again, this is not just me, this seems to be consensus of a number of "insiders" who have posted on this thread.

But again, I am happy to be wrong Nibel. And I hope the Wii U is closer to what you want than what I expect.
 
But again, I am happy to be wrong Nibel. And I hope the Wii U is closer to what you want than what I expect.

I just checked Nibel's post history and it seems that he's less interested in hardware power than padlet features. His true priority, however, seems to be something that I think we all want deep down: a strong man to tell us what to buy.
 
The thing about UE4, that some seem to forget is that..is not out yet. And after it's out, it might take a few years to get developers (outside Epic) actually making things that make good use of it.

UE3 was shown for the first time in 2004, and it wasn't until 2006 that a games started openly use it, with Gears of War (directly from Epic) showing what it could do on consoles. Many games like Bioshock ran in modified Unreal 2.5 engines

Between that time, many games had the "Unreal Engine look" that many started getting tired of, or the "textures loading problems". It wasn't also until 2008 that we got games like Mirror's Edge or that some of those "problems" started going out. And many still struggled with it like Silicon knights/Too Human or Namco's Frame City Killer.

What I'm saying is that, it would be years until we get good UE4 games; with many developers staying mostly with UE3 because they know it while getting to know UE4. And the Wii U as some have pointed might not be able to possibly "do UE4" but end doing something like "UE3.9" with many modifications to UE3 and stuff from UE4.

But like always, it will depend on the developer more than the hardware. This gen, many developers struggled with hardware, engines, development, budgets, time...even hardware like Wii which they technically had experience coming from PS2, GCN, etc. So, who knows what will happen this time.
 
If you followed this thread and read a few of my posts, I always said that the Wii U won't be as strong as the other two probably will be. This is something everybody has to understand and most of the people here do understand that.

I don't give a damn about hardware power at all because with this company I know that software will be the most important factor: Nintendo makes games which appeal to me. And their games in HD is enough for me. I wrote that in almost all posts when talking about the power.

The Wii U will be more powerful than the 360, and this sounds disappointing for many people; but goddamn, I played 480p Wii games on my 60 inch TV - the jump from Wii to Wii U will be as huge (if not bigger) as the jump from Xbox to Xbox 360 for me.

I just was annoyed by your behaviour :lol
I hate this thinking that Nintendo fans are crazy fanboys who give a fuck about logic and eat mushrooms all day

We are well aware that the console won't be the big powerhouse when all three consoles are released, but it's a huge step from what we are used to from Nintendo and I will buy all three anyway when there's a good reason. And UE4 is nothing more than what Rein says, nobody has seen it or knows exactly if it has scalability or not. If there is no UE4 support, then I will get it on other systems.
 
No. Let's say that for a give scene the vertex/pixel shader workload ratio is X/Y, where X + Y = 1 (i.e. 100% shader performance; for simplicity we assume our scene is entirely shader-bound). Now, if we added another view with its own camera at the same scene (again, for simplicity) amounting to 45% the res of the original view, we'd get 2 * X + 1.45 * Y. Now, since we don't know what the original X/Y ratio was, we can't tell how much exactly the overall workload increased. But we know it will be between 1.45x (for X = 0, Y = 1) and 2x (for X = 1, Y = 0). So, at the very minimum, our shader workload increased by 45%, but it could be by 100% just as well.

+ Donnie answers and others.

This is exactly one of the discussion that i wanted to generate/nurture with these tidbits of infos. And there's a lot of things to talk, like the possibility to improve how to display a different view of the same scene, resources-wise, through SDK upgrades, new methods of rendering, etc. Save the maximum of the system calculations capacities when using this second screen rather extensively. We can really expect a situation akin to the 3DS stereoscopy resources consumption for the Wii U, with refinements and optimizations that will lighten how much the padlet tap from the hardware for different views of the TV content.

We can even imagine another way to dynamically allocate/dispatch the power for the main or the subscreen.

And now it's time to catch-up with 6 new pages.

Btw, when i read that some websites have already relayed the news, i went to google, to find that again, a lot of the data was distorted. It's really annoying :p Oh and it was fun reading through these articles comments, with even a few trolling posts against me with conspiracy theories :D
 
Going off of Ideaman's post, it's funny to think that we might actually have 3rd parties use the tablet in better/more creative ways at first with 360/PS3/Wii U games and then later on have more standard tablet uses as we shift to (fingers-crossed) Wii U/720/PS4 games.
 
Fair enough. I'm glad you're tracking my posts.

Like I said. I would be happy, no, ecstatic to be wrong. But the fact remains, that in the year and half that we've known about this console, no one has stepped up and said. "Yes, this console will be significantly more powerful than the current gen consoles."

Including Nintendo, including Ideaman, who is apparently trustworthy.

I find it amazing, that despite everything that's been heard, some people insist on clinging to some fantasy that Wii U is going to rival the next gen consoles, and not the current gen. When this strategy makes no sense for Nintendo, not for pricing, not for getting current gen ports.

All of a sudden, just so some people can do some tech spec. dick waving, it's no longer good enough that Nintendo is putting out an HD console that is going to have some fantastic looking first party content, and likely will get a lot of the third party content that the Wii missed out on last gen.

I am sure that Wii U will probably have upgraded specs, as in slightly faster processors, more RAM, than the current gen consoles. But given the fact that a lot of the launch lineup will be ports, and that the console will be rendering two screens, it's ridiculous to expect the games to blow away XBox 360 and PS3 games. It's likely that they'll look on par.

Again, this is not just me, this seems to be consensus of a number of "insiders" who have posted on this thread.

But again, I am happy to be wrong Nibel. And I hope the Wii U is closer to what you want than what I expect.

"Significant" is a completely subjective term. Honestly nothing you've said there about graphics power is specific enough to even discuss IMO.

What do you consider significant to mean in regard to graphics? Also games don't have to render two scenes, developers can use the extra screen any way they see fit.
 
I'm bookmarking this thread (along with part 1 and 2) for further use when anybody from this hype-train tries to say that graphics don't matter in a future Wii-U thread.

It's time to admit that all of us are graphic-whores. We just come in different shapes and sizes.
 
"Significant" is a completely subjective term. Honestly nothing you've said there is specific enough to even discuss IMO.

Yeah, there's a lot of daylight in between a full generational leap over current-gen HD consoles (which I don't think anyone is expecting) and 360-level capabilities.

But I guess we'll see at E3, at least to some extent - not like Nintendo will release full specs there.
 
And this need to be quoted multiple times too. :p
What's really amusing are the people who don't seem to realise that UE4 is what it says it is, an engine not a specific level of graphical fidelity. It'll run on anything with the functionality to accept the engine, power won't be an issue, much like UE3 runs on an Iphone 3G. There's nothing being added to API's such as OpenGL and DX that should make any new engine incompatible with current hardware and WiiU will obviously have better functionality in its GPU then 360/PS3. I'd be surprised if 360 isn't technically capable of running UE4. Wether any developer would bother is another question. As I doubt we'll see anyone down porting PS4/720 games to that console.
Is like some think that Unreal, is like some kind of visuals-tool and that you can only render games with x million polygons, x amount of textures, etc.

Heck, Red Steel (Wii/launch game) and Bioshock (PS3, 360, PC) both ran on modified versions of Unreal Engine 2.5; yet used on completely different hardware and for different results too.
 
"Around 360" is a damn fuzzy estimation of power. The Vita was also said to be "close to Ps3 power" or "practically a mini Ps3" by insiders rumors, yet I believe we all can agree that clearly it is considerably less powerful.

And many of Bx last console estimates are based on flops. The Ps3 has a considerably higher crushing floating-point operations capabilities than the 360. Yet, the difference in power between the HD twins is considered to be negligible. The main reason being that the 360 sports a more advanced architecture for the GPU. Even if the Wii U has a shoehorned in 2008 GPU inside, is ought to have a more modern GPU than Xenos. In the PC sphere, the Radeon R600 family, that spawned after the Xenos development, wasn't very competitive, while it took Nvidia years to catch up with the excellent Radeon R700 architecture.
 
I'm bookmarking this thread (along with part 1 and 2) for further use when anybody from this hype-train tries to say that graphics don't matter in a future Wii-U thread.

It's time to admit that all of us are graphic-whores. We just come in different shapes and sizes.

They do matter, but they are not as crazy important as 90% of gamers think they are. I played Terranigma a couple of months ago and that game with its 2D 16-bit graphics had more atmosphere than most games released today.

Power isn't everything.
 
"Around 360" is a damn fuzzy estimation of power. The Vita is also said to be "close to Ps3 power" or "practically a mini Ps3" by insiders rumors, yet I believe we all can agree that clearly it is considerably less powerful.
Wii U to be less powerful than the 360 confirmed.
 
Fair enough. I'm glad you're tracking my posts.

Like I said. I would be happy, no, ecstatic to be wrong. But the fact remains, that in the year and half that we've known about this console, no one has stepped up and said. "Yes, this console will be significantly more powerful than the current gen consoles."

Including Nintendo, including Ideaman, who is apparently trustworthy.

I find it amazing, that despite everything that's been heard, some people insist on clinging to some fantasy that Wii U is going to rival the next gen consoles, and not the current gen. When this strategy makes no sense for Nintendo, not for pricing, not for getting current gen ports.

All of a sudden, just so some people can do some tech spec. dick waving, it's no longer good enough that Nintendo is putting out an HD console that is going to have some fantastic looking first party content, and likely will get a lot of the third party content that the Wii missed out on last gen.

I am sure that Wii U will probably have upgraded specs, as in slightly faster processors, more RAM, than the current gen consoles. But given the fact that a lot of the launch lineup will be ports, and that the console will be rendering two screens, it's ridiculous to expect the games to blow away XBox 360 and PS3 games. It's likely that they'll look on par.

Again, this is not just me, this seems to be consensus of a number of "insiders" who have posted on this thread.

But again, I am happy to be wrong Nibel. And I hope the Wii U is closer to what you want than what I expect.

The thing is, there hasnt been that great of reference to ps4720 being uber powerful either, heck the 720 has been put on the same ballpark , power wise...so yeah whatever...
 
I'm bookmarking this thread (along with part 1 and 2) for further use when anybody from this hype-train tries to say that graphics don't matter in a future Wii-U thread.

It's time to admit that all of us are graphic-whores. We just come in different shapes and sizes.

I freely admit to being a graphics whore. I wear that badge with pride.

Still, the thought of playing a great Zelda or Mario game in HD with lovely high resolution textures and fantastic lighting is enough for me to jump in.
 
They do matter, but they are not as crazy important as 90% of gamers think they are. I played Terranigma a couple of months ago and that game with its 2D 16-bit graphics had more atmosphere than most games released today.

Power isn't everything.

Well it's pretty obvious that the vast majority in this thread think otherwise because the overwhelmingly popular topic for 45,000+ posts has been about the power of Wii-U.
 
Also games don't have to render two scenes, developers can use the extra screen any way they see fit.
People seem hung up on a 3DS comparison (ie: rendering two comparable scenes and eating resources to arrive at roughly last gen results overall) but really I think a DS comparison makes far more sense (ie: secondary touchscreen, usually rendering 2D or a far less complex scene, horsepower mostly goes towards main screen).
 
Well it's pretty obvious that the vast majority in this thread think otherwise because the overwhelmingly popular topic for 45,000+ posts has been about the power of Wii-U.
Nah, if you read the thread most posts..are off-topic. :p
Only here and there, some rumor/bit is posted, and the "Wii U not powerful OMG Nintendo is doomed" camp jumps in, then people reply back with "Pfft, old!!!" ; then they're called "Nintendo fanboys" (because everyone that "defends" Nintendo or says something positive is a Nintendo fanboy)..and the thread explodes.

Then, back to the Photoshops. :p
 
I have a hot sauce here guys.

WiiU will be able to hook up with Wii and use it's CPU and GPU. So the WiiU can power the Upad with the Wii and use the it's own processors to power the TV display.

Hot sauce!
 
People seem hung up on a 3DS comparison (ie: rendering two comparable scenes and eating resources to arrive at roughly last gen results overall) but really I think a DS comparison makes far more sense (ie: secondary touchscreen, usually rendering 2D or a far less complex scene, horsepower mostly goes towards main screen).

This. I'd be willing to bet that most Wii U games, and certainly the vast majority of multiplatform titles for it, will use the second screen almost exclusively as a menu/HUD screen.
 
They do matter, but they are not as crazy important as 90% of gamers think they are. I played Terranigma a couple of months ago and that game with its 2D 16-bit graphics had more atmosphere than most games released today.

Power isn't everything.

Well-stated.

I like the idea of HD Nintendo games, but you can probably get rich by getting a nickel for every time I've pushed the importance of art style. Power matters significantly regarding getting third party support.. but I personally won't be stressing over it too much.

I'll also take this moment to heartily laugh at those who like to cast wide statements regarding Nintendo fans. We're a pretty varied group, and have our share of "intra-family" food fights regarding gaming issues.
 
Sure, the iPad will run UE4...eventually. But I doubt UE4 will run on machines with the specs of currently available iPads.
I highly doubt Wii U will run UE4.
You and other people who think that should read up on what a game engine actually is. There is no power requirement for running UE4.
 
You and other people who think that should read up on what a game engine actually is. There is no power requirement for running UE4.

Maybe not in terms of raw GPU horsepower, but (as someone mentioned upthread) for all we know, it could require a component like a tesselator that Wii U's GPU might lack. That's the issue.
 
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