Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

Whew. Finally made it through the whole thread.

First of all, I think the information IdeaMan provided is awesome. It shows the system is quite capable, but as one would expect the overhead of dealing with two screens does come at a cost. I would imagine that the system would look pretty amazing if it weren't doing anything substantial with the extra screen. Everyone should have expected this from the beginning, but if they were able to get the bird demo and the Zelda demo going and looking like they do (even at 720p) using both screens, then I'm not worried about the system at all. It'll be fine and I'm sure most people won't even care because games will look great, regardless.

I'm quite excited.

Yeah, that's the kind of reaction to have :p
 
Wasn't the Zelda Wii U demo 720p? And its most important features were that you could switch the camera, the lighting and the screens on the fly.

This actually proves IdeaMan's post if you think about it. And to me it still looks very good despite having those features which - if removed - would allow even a bit more power to use.
 
1070588094-00.jpg

Haptic touch screen confirmed. Whut is he doing to that poor woman? Or is that a face of lust? Wait, DK has big boobies too? Lick screen confirmed.

Hey guys, this is skinnyrattler talking to you from the past. I am currently on page 49 and I am officially a few days behind you. I just wanted to let you know that this sucks that I have to wait even longer for E3. WHEN WILL THIS COMPANY EVER LURN?!?!
 
AWWWWW YEAAAHHH...

tT7eY.jpg


WAIT! :3

Oh god...

She is so FIT.

I'm about at the point with all of the information floating around here that I may just not come back into this thread until E3 and Nintendo shows us directly. All kinds of craziness going on.

Aye, I'm thinking I'll still get involved with all the speculation, but will reserve judgement till we see official footage at E3.

Wait for his Words. Ideaman will save you...

http://2.bp.blogspot.com/_yY1MNBSw_o4/SpSn1pDlvTI/AAAAAAAAAV0/hEwCB4orHBI/s320/idea_man.jpg[IMG][/QUOTE]

Well I hope he does... this thread has been a torment :(

[quote="jump_button, post: 36172399"]its 2nd hand info take it as you will chinese whispers and all that[/QUOTE]

Sure, for now I think I'll respect his contribution but reserve myopinions till later.

[quote="IdeaMan, post: 36172838"]Tell me what's wrong :)
How can i try to alleviate your doubts ?
Well, i know some members will still not believe in my information even after my efforts to try making them legit. Keep your critical mind, it's the thing to do with second-hand knowledge info and not straight facts from the manufacturer. Even in the latter, it's not always the truth so :)[/QUOTE]

I know, I know, I don't doubt your sources or information... I just think, I don't know, that they could be a little skewed. It's great you're here to give us info, but I don't think it's fair to evaluate the system till we see genuine games form first and third parties! And of course, we won't get that till E3...

So I guess all I'm saying is that you're valued here on GAF, but I still a little... unsure?
 
Here's a different approach: Is there any demo or game that could show us how X720 or PS4 games could look like if they have good hardware?

I already asked this once, but noone responded lol.


Could they look like the GTA IV iCEnhancer Mod? ( http://www.youtube.com/watch?v=OBw0R1AUU64 ). Or even better?


I mean, even if the games looked like this (and the icenhancer mod looks really good if you ask me), I don't see why I should be disappointed by this graphics in comparison:

20gm5c.gif

Don't get me wrong, I agree with you. But you know as well as I do, that once the next round of systems come out, people will be doing comparisons with that to determine what looks good and what doesn't.
 
ok guys, i just mixed me a white russian and make a pizzain half an hour. give me entertainment.

are we gonna see some leakage in the week before E3?

PI4wm.jpg
 
I think in April we'll get something. That's when 01net went off last year.

shouldn't be the next Nintendo Direct be up around April? I think the 3DS-Momentum is flattening after Kid Icarus. And they slow need to prepare the consumer to get a few bucks aside to buy the new awesome shit.
 
So theoretically, a developer could choose to make "minimal" use of the Upad's screen (at least in terms of rendering a different viewport from the TV), to "get as much power as possible" for the main screen.

I hope this doesn't evolve into something like:

Future Reviewer: "Once more, the WiiU pad's screen was underused. The developer revealed that it was the only option in order to maintain xxFPS on the main screen."
 
My little Nintendo heart can't handle this
I can't even describe how beautiful this demo is.
The lighting, the models, animations... Oh God!
Nintendo, I'll be your eternal slave if you give me this Zelda

The Zelda I've always dreamed of. But I've got a horrible feeling that when they finally release a Zelda game for WiiU then I'm going to look back on this gif and cry at what could have been.
 
Eurogamer said:
Bit.Trip Runner 2 release date delayed until November, but...."Definitely thinking about" Wii U version.."

PSN and XBLA game Bit.Trip Presents Runner 2 has been pushed back to November this year, developer Gaijin Games has told Eurogamer.
It had been due "early 2012".
The delay means the HD semi-sequel now arrives on Xbox Live Arcade and PlayStation Network nearer the launch of the Wii U, due on shop shelves by the year's end.
And a Wii U version is "definitely something we're thinking about", Gaijin Games artist Mike Roush informed Eurogamer.

And whoops, over he goes! Trip runner complete.
"My guess is we will always be with Nintendo," Roush reckoned, referencing past WiiWare and 3DS games. "Everyone at Gaijin Games is a Nintendo fanboy, so we will most likely continue that relationship in the future."
"We would never leave Nintendo, we love them to death."
Mike Roush, artist, Gaijin Games
A Wii U version would, in theory, look "similar" to the PSN and XBLA versions. "We'll make one game and cross-platform it to the best of our ability," Roush explained.
Development on Runner 2 is currently "a little over" a third complete. "We're close to half-way," Roush said.
"The original Bit.Trip series developed a game every three months," Roushed rushed on. "We really want to make Runner 2 the product it has to be. So we're going to be spending time playtesting it, making it just right."
Gaijin Games previously released Bit.Trip instalments on Nintendo platforms first. But that's not the case with Runner 2, because Roush and Gaijin wanted "to reach wider markets and expand our studio to where we can make any game for any platform".
"When we made these decisions we never knew about Wii U. So rather than us 'leaving Nintendo', it's that these decisions were made a year ago," Roush said. "We would never leave Nintendo, we love them to death."
Following the release of Runner 2, Roush joked that Gaijin may pursue a long-held dream of the studio, creating a blend of Bit.Trip and the original side-scrolling Metroid.
"We've been joking around for years about making 'BitTroid' - a mash-up of Bit.Trip and Metroid. We've never thought about it seriously but we talk about it often. It would be something we'd love to do. We'd need to get a sub-team focused on that and do it in the old Bit.Trip style."
New pre-alpha footage of Runner 2 can be found on Gaijin's Vimeo page.

http://http://www.eurogamer.net/articles/2012-03-19-bit-trip-runner-2-delayed-until-november

BitTroid <3
 
So theoretically, a developer could choose to make "minimal" use of the Upad's screen (at least in terms of rendering a different viewport from the TV), to "get as much power as possible" for the main screen.

I hope this doesn't evolve into something like:

Future Reviewer: "Once more, the WiiU pad's screen was underused. The developer revealed that it was the only option in order to maintain xxFPS on the main screen."
If that happens then the only one to blame is Nintendo for releasing a console that isn't powerful enough.
 
The Zelda I've always dreamed of. But I've got a horrible feeling that when they finally release a Zelda game for WiiU then I'm going to look back on this gif and cry at what could have been.

I'm just a little worried they follow the Skyward Sword art style again. It's an amazing art style, but imo it's something you do only once every 20 years =/
 
So theoretically, a developer could choose to make "minimal" use of the Upad's screen (at least in terms of rendering a different viewport from the TV), to "get as much power as possible" for the main screen.

I hope this doesn't evolve into something like:

Future Reviewer: "Once more, the WiiU pad's screen was underused. The developer revealed that it was the only option in order to maintain xxFPS on the main screen."

Why would this be such a bad thing? There obviously has to be a significant performance hit from rendering a full second viewpoint at 854x480, and many games (actually most, as far as multiplatform titles are concerned) would benefit more from a dedicated HUD/menu/map screen than from an extra camera.
 
Oh god...
Well I hope he does... this thread has been a torment :(

Sure, for now I think I'll respect his contribution but reserve myopinions till later.

I know, I know, I don't doubt your sources or information... I just think, I don't know, that they could be a little skewed. It's great you're here to give us info, but I don't think it's fair to evaluate the system till we see genuine games form first and third parties! And of course, we won't get that till E3...

So I guess all I'm saying is that you're valued here on GAF, but I still a little... unsure?

Hey, i wrote 10 warnings and forewords and a detailed description of all the context. My yesterday post IS NOT a metric evaluation of the Wii U capacities, it can't be treated as that, i thought i made myself perfectly clear with how much i stressed on the specific context. It's just an information about how some third-parties, with particular titles (ports), with a certain approach of the padlet (intricate), with a dev kit (v4), in a certain step of development (far from being polished visually so it'll look even better in the end) + other parameters, handle the Wii U hardware. And still, it's rather impressive, some techies explained how rendering a complex scene on a 480p screen is taxing, and this is IN ADDITION to a graphically ambitious content displayed in a solid 720p on the main screen, nicer than its current gen hd counterpart. Nothing to be disappointed of, really, except if some gafers were in the "1080p for every titles at launch" camp.
 
Why would this be such a bad thing? There obviously has to be a significant performance hit from rendering a full second viewpoint at 854x480, and many games (actually most, as far as multiplatform titles are concerned) would benefit more from a dedicated HUD/menu/map screen than from an extra camera.

Agreed but:

Disorientator said:
I just hope "lazy" devs don't use it as an excuse for dumped-down ports.
 
I mean, even if the games looked like this (and the icenhancer mod looks really good if you ask me), I don't see why I should be disappointed by this graphics in comparison:

20gm5c.gif
Short dev cycle, V10001 kit - still blows anything current gen out of the water (the lighting, mostly). Yeah, so much for "basically a 360"... :)
 
I want a realistic Zelda. THERE, I said it!

Just to clean up, I want Zelda to keep the same charisma, style and character it's always had (I'm looking at you, Majora's Mask), but in glorious, HD realistic graphics.
 
I'm just a little worried they follow the Skyward Sword art style again. It's an amazing art style, but imo it's something you do only once every 20 years =/

Well good thing they've pretty much changed the artstyles every major game since MM. Maybe they'll cycle back to the more "realistic" style
 
Short dev cycle, V10001 kit - still blows anything current gen out of the water (the lighting, mostly). Yeah, so much for "basically a 360"... :)

"short dev cycle"? i bet my bare arse that this shit was tuck together in a week by some guys at EAD. After all the reports we heard, the presentation was a pretty off base action.
which makes me wonder....does nintendo store a nice amount of HD assets in their bunkers?

i mean, sure, even most of the wii stuff had to be rendered in hd and stored, but this is a whole new level they got for this demo.
 
I'd be content if they went with that art style for the next zelda. There are some subtle improvements that could be done though, like the use of tessellation and some AA.

In a lot of ways, I feel like they need to go that route. SS was an attempt to recapture some of the lost audience in Japan and it didn't work. It should be apparent by now that the bulk of the zelda fans out there are in western territories. They should cater more towards western tastes :-)

After all, TP outsold SS in Japan. A full fledged zelda similar to that demo would throw the world in a tizzy. Despite all the "it's the same game over and over" comments we get all the time, there are droves of people who are still zelda fans at heart.
 
I want a realistic Zelda. THERE, I said it!

Just to clean up, I want Zelda to keep the same charisma, style and character it's always had (I'm looking at you, Majora's Mask), but in glorious, HD realistic graphics.

Mr. Fresh Disc Duck will make it happen. BELIEVE!
 
"short dev cycle"? i bet my bare arse that this shit was tuck together in a week by some guys at EAD. After all the reports we heard, the presentation was a pretty off base action.
which makes me wonder....does nintendo store a nice amount of HD assets in their bunkers?

i mean, sure, even most of the wii stuff had to be rendered in hd and stored, but this is a whole new level they got for this demo.
Dunno, but from the Monolith Wii U interview, Nintendo is most certainly prepared for the HD gen. Monolith developed tech and did shit on high end PCs for years, and I'm sure EAD did the same.
 
Short dev cycle, V10001 kit - still blows anything current gen out of the water (the lighting, mostly). Yeah, so much for "basically a 360"... :)

Damn, you're right.. Didn't think about it..

I swear if there would be fans in the audience of the E3 conference and not journalists who are busy with doing their work, then I can totally see people going apeshit insane like in the E3 2004 video when Nintendo shows Zelda U.
 
If that happens then the only one to blame is Nintendo for releasing a console that isn't powerful enough.
It would be the same...
The only alternative to achieve an actual balance would be to put everything from the Wii U inside the controller; which would raise the price considerably. Similar to what happened with Kinect, when Microsoft removed the processor from it to save some money (even when they said it wasn't needed).
 
If that happens then the only one to blame is Nintendo for releasing a console that isn't powerful enough.
It could be a hundred thousand times as capable as Xbox 360, and it's still always going to be a tradeoff as to how much oomph to put into the pad's display. There's no avoiding that.
 
Short dev cycle, V10001 kit - still blows anything current gen out of the water (the lighting, mostly). Yeah, so much for "basically a 360"... :)

People are still going to be up in arms if, say, the GPU is based on something like Redwood rather than, say, Barts
 
So theoretically, a developer could choose to make "minimal" use of the Upad's screen (at least in terms of rendering a different viewport from the TV), to "get as much power as possible" for the main screen.

I hope this doesn't evolve into something like:

Future Reviewer: "Once more, the WiiU pad's screen was underused. The developer revealed that it was the only option in order to maintain xxFPS on the main screen."

Fuck reviewers. I hope devs do that if they can't think of anything worthwhile to put on the controller screen. If their vision of a 1080p or 60fps game is going to suffer due to a shitty, tacked on bottom DS screen, I say fuck it.
 
Am I still the only one who only care about the software? All I want to see is the games that Wii U will have. I really don't care about which consoles will be more powerful. If you want to sell me a console, bring the games.
 
I want a realistic Zelda. THERE, I said it!

Just to clean up, I want Zelda to keep the same charisma, style and character it's always had (I'm looking at you, Majora's Mask), but in glorious, HD realistic graphics.

A Zelda game that merges the unique design of Majora's Mask with the visual appeal of the E3 demo would rock my world.
 
Agreed but:

So ports with added controller functionality would be "dumbed down," just because it's not the specific kind of functionality you're hoping for? Not quite seeing the logic here.

I mean, what are you asking for, exactly? Third-party core games fundamentally designed around the Wii U controller? That's not going to happen, outside of a handful of exceptions, for the same reason that you haven't seen many 360- or PS3-exclusive core games this generation. HD budgets are just too high to justify exclusives.
 
I know it's kind irrelevant to the hype train, but you gotta wonder just how excited Nintendo's devs are to be working with HD assets and modern shaders. Seriously, they must be having a blast seeing a lot of the old franchises come to life in glorious HD.
 
Am I still the only one who only care about the software? All I want to see is the games that Wii U will have. I really don't care about which consoles will be more powerful. If you want to sell me a console, bring the games.

Smash 4, some kind of Zelda, and Pikmin 3 are confirmed.

Already that's pretty much all it needs to be the best console of next gen.
 
The Zelda I've always dreamed of. But I've got a horrible feeling that when they finally release a Zelda game for WiiU then I'm going to look back on this gif and cry at what could have been.

If old Zelda tech demos are anything to go by then your worries have no legs to stand on. Nintendo doesn't make tech demos that are better than what they can actually do.
 
I know it's kind irrelevant to the hype train, but you gotta wonder just how excited Nintendo's devs are to be working with HD assets and modern shaders. Seriously, they must be having a blast seeing a lot of the old franchises come to life in glorious HD.

Agreed, all I need to sell me on an eventual purchase of the WiiU is a glimpse at what Nintendo's best developers have been working on. E3 can't get here soon enough.
 
Smash 4, some kind of Zelda, and Pikmin 3 are confirmed.

Already that's pretty much all it needs to be the best console of next gen.

Pikmin at launch is enough to make me buy the system. The promise of an upcoming Smash and Zelda sweetens the deal. A new IP by Miyamoto? Awesome! Wait... what's this? RETRO are developing a massive game too? HOLY SHI-

THIS is why I'm getting the system day 1.
 
I'm hoping that the NFC isn't abused as a DLC money machine.
With all the "on disc" DLC outrage, I can see it being implemented often with "buy this action figure to unlock bla bla bla"
 
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