Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

I don't know how to tell you this in a more subtle manner, but We Hate Nintendo's Next Console Day is actually a multi-day celebration which runs from March 25th to Marth 24th, annually.

Kinda like how on Mothers' Day when kids ask, "when is Kids' Day?" and parents automatically answer, "Well, you see.. every day is Kids' Day!"
 
Honest question:

What's fueled three whole threads of discussion about this system? I was under the impression there wasn't much news on the thing outside of the initial reveal, and the very recent discussions about the system's power compared to current-gen rivals.

Were there lots of info-dumps over the past year that I missed?

This is just something that Nintendo fans do.



Yeah, to think people assume the system will be on par with a 7 year old machine with 8 year old parts is ridiculous.

Hell, it's impossible.

One of the problems is that "on par" is an incredibly vague term. There are absolutely edge cases where the Xbox 360 could outperform the Wii U, and in other situations the performance gap could be pretty small (in both circumstances, we're talking cpu-bound code). So the term "on par" could easily apply, even though the actual hardware should produce a pretty significant difference in performance for the vast majority of games*.


* all assuming that the AMD engineer quote was a real thing, that IdeaMan's (and other folks') mention of memory capacity is truthful, and that the 3-core Power Architecture rumour is accurate
 
This is just something that Nintendo fans do.





One of the problems is that "on par" is an incredibly vague term. There are absolutely edge cases where the Xbox 360 could outperform the Wii U, and in other situations the performance gap could be pretty small (in both circumstances, we're talking cpu-bound code). So the term "on par" could easily apply, even though the actual hardware should produce a pretty significant difference in performance for the vast majority of games*.


* all assuming that the AMD engineer quote was a real thing, that IdeaMan's (and other folks') mention of memory capacity is truthful, and that the 3-core Power Architecture rumour is accurate

Exactly - I see the Vigil quote as a vague side comment on the Wii U's architecture or component build - in fact, it might even be praise for the ease of portability.

I.e. - the machine is on par with current gen (in terms of portability and cross-platforming) - and thus - we won't be editing any models/lighting etc.

This makes far more sense imo.
 
Honest question:

What's fueled three whole threads of discussion about this system? I was under the impression there wasn't much news on the thing outside of the initial reveal, and the very recent discussions about the system's power compared to current-gen rivals.

Were there lots of info-dumps over the past year that I missed?
some people here have sources that revealed certain things, mostly vague stuff but enough stuff to spark discussion, combine that with desperation of next generation and there yo have it.
 
This is just something that Nintendo fans do.





One of the problems is that "on par" is an incredibly vague term. There are absolutely edge cases where the Xbox 360 could outperform the Wii U, and in other situations the performance gap could be pretty small (in both circumstances, we're talking cpu-bound code). So the term "on par" could easily apply, even though the actual hardware should produce a pretty significant difference in performance for the vast majority of games*.


* all assuming that the AMD engineer quote was a real thing, that IdeaMan's (and other folks') mention of memory capacity is truthful, and that the 3-core Power Architecture rumour is accurate

what?
 
Not to mention that, as noted already..
It seems to be "on par" with what they're able to do with the Xbox 360...after nearly 7 years.

If Xbox 360 launch titles looked like Gears of War 3, Darksiders 2, Arkham City, etc; then I'll agree that it's "disappointing". But the Wii U is getting 7th-gen 360 games...on day one.

And is not like they're pushing the Wii U to its limit right now, they don't even have final dev kits.
Lets see in 4-5 years how games look.
 
Makes little sense for consoles and it already exists...it's called PC
But consoles can control the addons as opposed to allowing anyone to make something, thereby causing mass headaches.

As a Nintendo fan. I find it quite maddening. They are like the complete opposite of MS and Sony. Extremely insular, secretive and regimented schedules for informational reveals.

It really puts me off the company. I do love their games though.

Likewise. Nintendo utterly piss me off as a company. Unfortunately they make my favourite games - damn them all to helllll!
 
Likewise. Nintendo utterly piss me off as a company. Unfortunately they make my favourite games - damn them all to helllll!

I dunno; I kind of like that we have to fight for every scrap of information. It's like playing a game. Sony fans just sort of sit around and suddenly they see a big "GAME OVER YOU WIN!!!" cutscene, and that's it until the following generation. Where's the fun in that?
 
I dunno; I kind of like that we have to fight for every scrap of information. It's like playing a game. Sony fans just sort of sit around and suddenly they see a big "GAME OVER YOU WIN!!!" cutscene, and that's it until the following generation. Where's the fun in that?

You call this FUN?!???!??!! You are a masochist.
 
Denis Dyack from Silicon Knights answered a few questions in a new video interview.

On who owns the Eternal Darkness IP :

"That's a question we've never answered. At the end of the day, it's not even time to talk about those kind of things for various different reasons. Nintendo is still our silent partner, a lot of people don't know that. We have a great relationship with those guys. It's not time to talk about Eternal Darkness 2. I've had so many questions and it's been interpreted a couple times as I said that yes, we are working on ED 2, but we've never said that. So sorry, that's the best I can give ya. It's a complicated question with a complicated answer and we're not answering it. "

On their next game not being Too Human 2 and possibly published by Sega, clarification on OXM comment:

- "I think that was mischaracterized. Essentially, beyond the Too Human trilogy, which we've already announced two and three, the next game we announce will be very different than Too Human in genre, in game style, everything. That's somehow been misinterpreted a million different ways.


http://www.dailymotion.com/video/xpgstr_x3f-tv-denis-dyack-future-knights-interview_videogames
 
Denis Dyack from Silicon Knights answered a few questions in a new video interview.

On who owns the Eternal Darkness IP :

"That's a question we've never answered. At the end of the day, it's not even time to talk about those kind of things for various different reasons. Nintendo is still our silent partner, a lot of people don't know that. We have a great relationship with those guys. It's not time to talk about Eternal Darkness 2. I've had so many questions and it's been interpreted a couple times as I said that yes, we are working on ED 2, but we've never said that. So sorry, that's the best I can give ya. It's a complicated question with a complicated answer and we're not answering it. "

On their next game not being Too Human 2 and possibly published by Sega, clarification on OXM comment:

- "I think that was mischaracterized. Essentially, beyond the Too Human trilogy, which we've already announced two and three, the next game we announce will be very different than Too Human in genre, in game style, everything. That's somehow been misinterpreted a million different ways.


http://www.dailymotion.com/video/xpgstr_x3f-tv-denis-dyack-future-knights-interview_videogames

So they're making ED2!? D:
 
I think it's because I play a lot of video games or spend a lot of time on one game at a time why I both can't understand that "I HAET U NINTENDO, WHERE'S MAH NEWS" sentiment and feel like it's a silly position to have. Nintendo's been like this forever now. *Remembers when having Nintendo Power used to be the biggest deal ever in the 90s* What's going to change with a few folks getting loud about their rate of information exchange?

Nintendo does have the lion's share of my favorite gaming franchises, but times like this are great as I get to coast on the backlog of things I haven't gotten around to while waiting for the next bit of new info from the company regarding their continued release schedule.
 
I hope the AMD engineer was truthful when he said, or suggested, or whatever, that the Wii U GPU was 1 TFLOPs. That alone would ensure Wii U games will eventually visually outshine the best that's on PS360.

Also, I mean, what's the point in having ~1.5 GB RAM if the GPU isn't significantly more powerful than Xenos and RSX.
 
On their next game not being Too Human 2 and possibly published by Sega, clarification on OXM comment:

- "I think that was mischaracterized. Essentially, beyond the Too Human trilogy, which we've already announced two and three, the next game we announce will be very different than Too Human in genre, in game style, everything. That's somehow been misinterpreted a million different ways.

Hope Hype rising.
 
Yeah, to think people assume the system will be on par with a 7 year old machine with 8 year old parts is ridiculous.

Hell, it's impossible.

How is it impossible. It completely depends what you're design goals are. If Nintendo decided to create a new machine that was on par or just a little bit more powerful then current gen machines then what would stop them from doing so.

It does makes some sort of sense from a purely financial point of view. The machine would be quite cheap to produce. I'm guessing they hope the innovation will come from the padlet controller.
 
You call this FUN?!???!??!! You are a masochist.

I had my "Serious Business" gland removed a couple years ago. I'm actually able to enjoy hearing stuff about a purely entertainment oriented hobby without thinking that the end of the world is involved. Crazy, I know.
 
If Dyack is making ED2, I can see him wanting to hint at it without violating NDAs.

Just so people know they're not working on nothing and are justifying their continued existence.
 
You call this FUN?!???!??!! You are a masochist.

oh don't u know? listening to actual verified (or close to it) info and then ignoring it and using your own assumption is the best. oh and don't forget completely throwing Nintendo under the bus for actually having brand protection and not letting us no what's going on in the development of the Wii U *pokes lip out* how dare they.
 
ED2 for Wii U could indicate that there's very little correlation between past sales and what Nintendo is willing to fund on the system, so perhaps Metroid does have hope after all.
 
All signs point to SK working on the Wii U. We know for a fact they ported their technology to the Wii U last year, I think it was. We know they're licensed developers. Given Dyack's hinting and dicking around, and the likelihood Nintendo still owns some part of the Eternal Darkness IP, Eternal Darkness 2 is the mostly educated guess.
 
Denis Dyack from Silicon Knights answered a few questions in a new video interview.

On who owns the Eternal Darkness IP :

"That's a question we've never answered. At the end of the day, it's not even time to talk about those kind of things for various different reasons. Nintendo is still our silent partner, a lot of people don't know that. We have a great relationship with those guys. It's not time to talk about Eternal Darkness 2. I've had so many questions and it's been interpreted a couple times as I said that yes, we are working on ED 2, but we've never said that. So sorry, that's the best I can give ya. It's a complicated question with a complicated answer and we're not answering it. "

On their next game not being Too Human 2 and possibly published by Sega, clarification on OXM comment:

- "I think that was mischaracterized. Essentially, beyond the Too Human trilogy, which we've already announced two and three, the next game we announce will be very different than Too Human in genre, in game style, everything. That's somehow been misinterpreted a million different ways.


http://www.dailymotion.com/video/xpgstr_x3f-tv-denis-dyack-future-knights-interview_videogames

"silent partner" how much does Nintendo own in these guys?

the answer to who owns ED is ah Nintendo owns us so... its kinda complicated
 
All signs point to SK working on the Wii U. We know for a fact they ported their technology to the Wii U last year, I think it was. We know they're licensed developers. Given Dyack's hinting and dicking around, and the likelihood Nintendo still owns some part of the Eternal Darkness IP, Eternal Darkness 2 is the mostly educated guess.
That and the recent quote of him saying that their next project is something everyone has been asking them for.

Unless it's another X-Men game. :p
 
GameplayWhore said:
There are absolutely edge cases where the Xbox 360 could outperform the Wii U
VAPitts said:
At the extreme, isn't there even a thing or two the PS2 does that PS3 can't match? I recall this coming up years ago when the difficulties of overall PS2 emulation on PS3 was a point of discussion.
 
But if the next game is published by Sega, is not going to be Eternal Darkness 2. Am I rite?

You never know. Xseed is publishing The Last Story in the US, despite it being a Nintendo funded and owned game. Way back when Silicon Knights were second party, Konami published Twin Snakes.
 
I hope the AMD engineer was truthful when he said, or suggested, or whatever, that the Wii U GPU was 1 TFLOPs. That alone would ensure Wii U games will eventually visually outshine the best that's on PS360.

Also, I mean, what's the point in having ~1.5 GB RAM if the GPU isn't significantly more powerful than Xenos and RSX.

Something I don't see a lot of people picking up on at times, whatever's cooking for Wii U right now looks like 6th/7th gen 360/PS3 games easily. I can only imagine what the games on the console will be like when tech/processes for it hit their own stride.
 
Something I don't see a lot of people picking up on at times, whatever's cooking for Wii U right now looks like 6th/7th gen 360/PS3 games easily. I can only imagine what the games on the console will be like when tech/processes for it hit their own stride.

Yeah I've seen it mentioned.
I mean the WiiU is just a 360 stripped of its casing and put in a WiiU case after all......
Probably why the 360 sales are way up. Nintendo's new manufacturing process
Buy off shelf and repackage


On a serious note you want them looking beyond 360/PS3 games or the press will mock
 
About the achievements and personal accounts:

Nintendo should remove the coins/stars system of Club Nintendo US/EU/JP and just give their fidelity presents when you get a special achievement, unlock all of them in a game, etc
When you get, lets say, 5000 points you get a reward card points to spend in the Wii U eshop, cards, toys, discount codes, etc
Maybe this could bring all those achiement hunters to the Nintendo system and that would be a big reason to buy a 3rd party game for the Wii U.

Again, sorry for my english.
 
Metal Gear Solid: The Twin Snakes - HD Edition, to be included on Metal Gear Solid: HD Collection Complete, exclusively on Wii U.

You heard it here first, folks!

Please oh please
 
On a serious note you want them looking beyond 360/PS3 games or the press will mock

I'm not so sure. I'm hoping that Nintendo will concentrate on showing the unique interaction between the padlet and the console that delivers new gaming experiences for the consumer. Add in some nice HD graphics and I think the press will lap it up.
 
no wonder its complicated

Yeah. Dyack might have wanted to do ED2, and Nintendo were uninterested in funding it. They may have come to an agreement that SK internally fund the project, and SEGA distribute it. Who knows?

The educated guess says Eternal Darkness 2. What we know is that, according to Dyack, SK are working on "one of its most requested titles for the next generation". We know they ported their technology to the Wii U. We know they're not working on Too Human.

This leaves:
X-Men: Destiny - Would oppose the "returning to our roots" statement. And nobody is going to fund another one.
Bloody Omen - Square-Enix own the Legacy of Kain franchise, and the likely reboot isn't coming from SK.
Metal Gear Solid - Lol no.
Fantasy Empires - Dungeons & Dragons license. No license, no game. No demand, no game.
Cyber Empires - IP owned by Ubisoft.
Dark Legions - IP, I think, owned by Ubisoft.

or, Eternal Darkness.

That's literally SK's entire history, unless you count collaborations like Darksiders and Gex.
 
So they're making ED2!? D:

I think those quotes confirm Too Human sequels more than they do ED2 to be honest. But again, its all PR basically. ED2 shouldn't be announced yet, and hes been making comments that raise suspicion about it, so it is natural that he would backtrack if it was infact in development.
 
What was that mature medieval game we saw a demo of from a foreign developer that Nintendo allegedly was serving as publisher of ? I wonder if Silicon Knights possibly took over development under Nintendo's supervision.
 
At the extreme, isn't there even a thing or two the PS2 does that PS3 can't match? I recall this coming up years ago when the difficulties of overall PS2 emulation on PS3 was a point of discussion.

Thank you for quoting these. I missed that response earlier

Xbox 360 has a 3-core PPC processor. Wii U is rumoured to have a 3-core Power Architecture processor. While the internals of the latter are probably more powerful than those of the former, this seems close enough that if you code closer to the metal of the Xenon (eg, reorder code to best fit its execution units, explicitly using the SIMD units) but you simply recompile only with changes reflecting the Wii U API, then you should get faster performance on the Xbox 360 on programs which are highly cpu dependent.


For that matter, when we made the giant leap from 2D to 3D graphics chips (though maybe not explicitly in the console realm -- I'm not certain of that area), the 2D performance of many of the new 3D cards were crap. They didn't have to be good in that respect, because 3D acceleration was the total hotness, and being able to blit sprites* around was an old and busted feature.


* I used to actually know what words meant; now I just sort of mash them together in hopes that I don't use them incorrectly.
 
Why do we think that SK is working with Sega once again when their last collaboration was an utter failure for both sides?

Edit: How old is that video interview that's been linked above? Was it done in 2008/09?
 
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