Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

I did play SMG2 and it's good. Metroid sounded like a train wreck, I have no interest in DKC or Sonic. And Kirby's is apparently extremely easy and unchallenging. Basically unless I feel like I'm getting an excellent, long, worthy experience I don't fork out the cash for games.

And remember I didn't say the system died. I said it did "for me". I don't considered 1 game a year that I want to buy, to be a system thriving (for me). Whereas the HD twins have had massive amounts of deep, exciting releases to choose from.

Don't get me wrong, I'm not trying to troll here, I am just one of those people who wanted those great deep experiences (Skyrim etc) on the Wii but it didn't pan out and all we got were some Nintendo titles and the odd good 3rd party one.
Sorry, but they're all very fun games, it's an incredible amount and variety of titles all in just six or so months and IMHO you've got some very narrow tastes. But yes, 'All we got were some Nintendo games.'
 
I just looked at my Wii library (if you can call it that). I have 7 games left, and I sold about 3 during the generation IIRC. So I stand corrected, that's about 2 games a year I played on Wii :) I have a few VC games but that's it. I hate that shop with a vengeance and unless I went there I never knew what was new.

Thinking about this a bit made me realise that a strong, constantly updated, quality set of cheaper titles on NiN is probably one of my top 3 features requirements for Wii U.

Just curious.. why the hate for the Virtual Console?

(I love playing old games. A lot of them hold-up quite well.)
 
I asked a while ago and got no response.

I'm pretty sure they will allow us to transfer our VC purchases similar to when the 3DS came out and we were allowed to transfer our DSi content over.

I'd be amazed if they didn't. Nintendo are the kings of backwards compatability. And this means their new console will have loads of games available to play from day 1.
 
Hey guys. I'm wondering if they're a list somewhere about the dev. tools partenership Nintendo made related to the Wii U these past weeks.
 
Sega, THQ and Zipper all going under...
And people want Sony and MS to push everything they can...
Fuuuuuuuck

Sometimes I wonder if Nintendo's long-term plan is to simply survive so that they can emerge at the other end of this, umm.., "transitional period" ready and able to inherit whatever is leftover.
 
Just curious.. why the hate for the Virtual Console?

(I love playing old games. A lot of them hold-up quite well.)

Oh, it's more that I don't like the shopping experience there that I just don't visit it - not that I hate old games. I have a few games from there (RType, Super Metroid, OoT and some others) it's just that I haven't visited in so long because I just don't use my Wii and when I do it's to play a game and not go to that horrid shop.

I grew up playing games in the arcade and on computer systems, and the retro type of games I enjoy the most are either twitch games like RType or adventure games (Ultima etc).

As I said, it's the shopping experience that I dislike and it just doesn't make it worth it for me to go there. I also think Nintendo's pricing on VC games for Wii and 3DS is insane and way too expensive. For something like Excite bike, it's NZ$11 here, which is about US$9. I paid not much more for PixelJunk Eden I think.
 
If I didn't have:

- A deathly apprehension to making threads on GAF
- A "greater than appreciation, tamer than rabid fan" stigma on me for my continued presence in Nintendo threads
- A very fleeting attention span thanks to IRL stuff getting the better of me

I would love to just hear from the board about their opinions on progressing with console designs/design philosophies while dealing with the reality in the death of middle road devs/pubs.

I honestly wish if MS/Sony/Nintendo would just come to a unspoken understanding of the climate and collectively Wii U'd next gen. "Modest" upgrades (4 Cores at most, current gaming isn't CPU bound and GPUs have stepped up a lot; 2GB Unified RAM [I think this is a good amount honestly given we've been on 512 for almost 8 years; 4x that should be more than welcome] + eDRAM that'd suit their purposes, GPUs around the upper midrange/AMD HD 6770~7770 at best) that would handle HD far better than 360/PS3 by virtue of more modern processes and feature sets inside but wouldn't break the bank with far out architectures, chasing CG renders, or limiting competition to those who have enough funding to pretty much bully other competitors out of the race. They would then compete through diversification whether by services or innovative and practical things offered at the game design or game interaction level on said console.

Maybe I'm just being slightly irrational from that SEGA thread, but I've just had thoughts like this for a bit and wondered if anyone else felt similarly. They're compounded from multiple aspects I've been following but as this is a console speculation thread, I thought these were more valid points for here.
 
Sometimes I wonder if Nintendo's long-term plan is to simply survive so that they can emerge at the other end of this, umm.., "transitional period" ready and able to inherit whatever is leftover.

It would be what I would do if I was in charge over at Nintendo.


.....Which probably means it is a bad idea, but hey, who knows.
 
Sometimes I wonder if Nintendo's long-term plan is to simply survive so that they can emerge at the other end of this, umm.., "transitional period" ready and able to inherit whatever is leftover.

ijCkjg.gif
 
At this point Nintendo should just buy SEGA outright. That would give a huge boost to Nintendo 1st party development, well, what's left of Sega anyway :/

Again, easier and better to just pick up the talent that's let go and then buy the IP rights when they're forced under.
This is what happens.
 
I'd love to be a high end executive at MS and Sony and be on a conference call with some moronic, self destructive 3rd party rep begging for more power and tell them to just shut it.
 
But who will save Nintendo? ;*(

Nintendo will save Nintendo!

I'm thinking that the Wii U will attract those developers that have been hit hard this generation. They'll see the danger of developing big blockbuster games for Durango/Orbis and so they might try to be a little more conservative on the design and spending of games (maybe begin development on Wii U and scale up).

It's a good thing Nintendo is both a game developing and hardware creating company. They definitely would not be as successful as they have been without knowledge of both sides of the market. (I mean, if the rumors are to be believed, Microsoft is taking advice from Epic and actually listening to them! I think it's a pretty bad idea to only cater to the big game developers.)
 
If I didn't have:

- A deathly apprehension to making threads on GAF
- A "greater than appreciation, tamer than rabid fan" stigma on me for my continued presence in Nintendo threads
- A very fleeting attention span thanks to IRL stuff getting the better of me

I would love to just hear from the board about their opinions on progressing with console designs/design philosophies while dealing with the reality in the death of middle road devs/pubs.

I honestly wish if MS/Sony/Nintendo would just come to a unspoken understanding of the climate and collectively Wii U'd next gen. "Modest" upgrades (4 Cores at most, current gaming isn't CPU bound and GPUs have stepped up a lot; 2GB Unified RAM [I think this is a good amount honestly given we've been on 512 for almost 8 years; 4x that should be more than welcome] + eDRAM that'd suit their purposes, GPUs around the upper midrange/AMD HD 6770~7770 at best) that would handle HD far better than 360/PS3 by virtue of more modern processes and feature sets inside but wouldn't break the bank with far out architectures, chasing CG renders, or limiting competition to those who have enough funding to pretty much bully other competitors out of the race. They would then compete through diversification whether by services or innovative and practical things offered at the game design or game interaction level on said console.

Maybe I'm just being slightly irrational from that SEGA thread, but I've just had thoughts like this for a bit and wondered if anyone else felt similarly. It's compounded from multiple aspects I've been following but as this is a console speculation thread, I thought these were more valid points for here.

I also have the same apprehensions.. which is why you won't find me starting threads. If you're a Nintendo fan starting those types of threads, Nayru help you.

I have never had similar thoughts regarding the upcoming generation. The closest I've come is wondering if Sony and Nintendo would ever come to an agreement to go with modest specs while Microsoft went the "insane $599 route" for next-gen. The two modest consoles, sharing enough marketshare percentage to attract third parties into targeting their range of power, would box-out Microsoft's console as the outsider. Sure, the Dungo would get ports, but those ports wouldn't take much advantage of the system's extra power.

But I don't see that happening. And I don't see your scenario happening either. And after the past few generations, I'm not feeling too charitable/sorry for developers who have made one stupid, unsustainable decision after another. Harumph.
 
I'm sure Nintendo would consider Sonic a worthwhile investment, considering how well both his own titles (on their systems) and the M&S Olympics games sell.

Sonic did alright. But the sales would just make it a C franchise that you would occasionally see published by Nintendo. It would make sense for another publisher to take it.

And of course Mario & Sonic at the Olympics did well. I gave you a clue as to why.
 
Which makes for an interesting little parallel universe, where everything is the same, except that it's Nintendo that sells off its franchises.
Could you imagine the chaos to try and grab the Mario license?
 
At this point Nintendo should just buy SEGA outright. That would give a huge boost to Nintendo 1st party development, well, what's left of Sega anyway :/

I wish they would have a long time ago when Sega first went third party, but it's a bit late now. I still think they should court Nagoshi, Naka, Kamiya, Mikami, Itagaki and Suda 51. All the IP's they were previously working on are gone. They're all doing something new and Nintendo could give them security, granted there would have to be some sacrifices made. Still Nagoshi and Kamiya working on another F-Zero and Starfox would be fanstastic in addition to anything new they'd want to do. It would be a hell of an acquisition for sure.

Edit - I shouldn't say the IP's are gone but rather, the odds of them working on them aren't very high.
 
I wish they would have a long time ago when Sega first went third party, but it's a bit late now. I still think they should court Nagoshi, Naka, Kamiya, Mikami, Itagaki and Suda 51. All the IP's they were previously working on are gone. They're all doing something new and Nintendo could give them security, granted there would have to be some sacrifices made. Still Nagoshi and Kamiya working on another F-Zero and Starfox would be fanstastic in addition to anything new they'd want to do. It would be a hell of an acquisition for sure.
Mikami works for Zenimax now.
 
I wish they would have a long time ago when Sega first went third party, but it's a bit late now. I still think they should court Nagoshi, Naka, Kamiya, Mikami, Itagaki and Suda 51. All the IP's they were previously working on are gone. They're all doing something new and Nintendo could give them security, granted there would have to be some sacrifices made. Still Nagoshi and Kamiya working on another F-Zero and Starfox would be fanstastic in addition to anything new they'd want to do. It would be a hell of an acquisition for sure.

Not sure what Suda has to do with this.
He has his own studio and hasn't ever really had a problem getting publishing with other companies.
 
Sometimes I wonder if Nintendo's long-term plan is to simply survive so that they can emerge at the other end of this, umm.., "transitional period" ready and able to inherit whatever is leftover.

Sounds about right. I expect the Nintendo ninja's will get you in the coming hours, since Nintendo won't like your release of top-level secrets. Sorry.
 
I've been sitting here all day wondering what Retro is working on. I've been wanting a new IP from them for a while now.

There is a classic controller hack you can get... I won't link to it though since "hack" seems to set off alarms around here.

I saw it a while back but never had the time to do it since I'm pretty lazy lol. I probably will during my Summer break.
 
And of course Mario & Sonic at the Olympics did well. I gave you a clue as to why.

It's not just Mario, though. The first two M&S Olympics games each sold better than the other three Mario sports titles on the system combined, and the third has been doing very well too.

One could argue that it's the Olympics themselves that are the x-factor rather than Sonic, but it's clearly not just the fact that it's a Mario game.
 
If I didn't have:

- A deathly apprehension to making threads on GAF
- A "greater than appreciation, tamer than rabid fan" stigma on me for my continued presence in Nintendo threads
- A very fleeting attention span thanks to IRL stuff getting the better of me

I would love to just hear from the board about their opinions on progressing with console designs/design philosophies while dealing with the reality in the death of middle road devs/pubs.

I honestly wish if MS/Sony/Nintendo would just come to a unspoken understanding of the climate and collectively Wii U'd next gen. "Modest" upgrades (4 Cores at most, current gaming isn't CPU bound and GPUs have stepped up a lot; 2GB Unified RAM [I think this is a good amount honestly given we've been on 512 for almost 8 years; 4x that should be more than welcome] + eDRAM that'd suit their purposes, GPUs around the upper midrange/AMD HD 6770~7770 at best) that would handle HD far better than 360/PS3 by virtue of more modern processes and feature sets inside but wouldn't break the bank with far out architectures, chasing CG renders, or limiting competition to those who have enough funding to pretty much bully other competitors out of the race. They would then compete through diversification whether by services or innovative and practical things offered at the game design or game interaction level on said console.

Maybe I'm just being slightly irrational from that SEGA thread, but I've just had thoughts like this for a bit and wondered if anyone else felt similarly. They're compounded from multiple aspects I've been following but as this is a console speculation thread, I thought these were more valid points for here.

Good post.

I generally agree. The idea of releasing a console with a bill of materials in excess of $800 dollars and a consumer cost of $5-600 is what a lot of people are clamoring for on both the consumer and developer side.

If this happens this generation I think you can pretty much guarantee a bloodbath on the development house side that dwarfs the one from this generation, and the exit of at least one manufacturer.

The surviving developers will then have a stranglehold on the market and every game will be like a Michael Bay film, except with an arcade slot in the backs of the movie chair where you have to feed 5 dollar bills every 10 minutes to keep the movie going.
 
Mario was better for co-op. Also, I kind of liked the shake-to-roll from DKCR.

It wasn't, a lot of people complained about it
and for me, NSMBW has been one of the worst co-op experiences I ever had
the game is just next to impossible in that mode to the point I had to play it alone to keep going.
I don't know what happened there, but in comparison DKCR and even Rayman Origins are flawless in that department.
 
Mikami works for Zenimax now.

Yeah, but if Kamiya and others went to Nintendo, he might follow. He's been in a constant state of flux for awhile now. It's pretty much a pipe dream. He's probably under contract anyway.

Not sure what Suda has to do with this.
He has his own studio and hasn't ever really had a problem getting publishing with other companies.

The only thing he has to do with it is a tendency to favor Nintendo machines. He and Mikami and Itagaki are long shots - they all are really. Naka's pretty much making games for Nintendo system anyway and even then his last game is finished and hasn't even been released. It would be nice to see them all be given a proper budget and resources again.
 
It wasn't, a lot of people complained about it
and for me, NSMBW has been one of the worst co-op experiences I ever had
the game is just next to impossible in that mode to the point I had to play it alone to keep going.
I don't know what happened there, but in comparison DKCR and even Rayman Origins are flawless in that department.

I never found it impossible, but you had to really be coordinated in order to get it to flow properly. I loved that both players had a physical presence on screen and it meant something. It was hard, but it was also gratifying. A bit out of character for a Mario title I suppose, but it worked outstanding from my stance.

Opinions etc though.
 
Was it really an improvement? I might do it sooner if it was.

I never had an issue with the motion stuff, but it was undoubtedly tacked on. It functioned just fine, but went against what you would do naturally for a function of that type, and it did it without adding anything to the experience at all in my opinion. I'm pro-motion control, but that particular implementation wasn't exactly a bullet point worth noting for its cause. Pretty much a pointless addition solely put there to say it's there.
 
If you're picky about controls like I am, then yes, massive improvement.

I never had an issue with the motion stuff, but it was undoubtedly tacked on. It functioned just fine, but went against what you would do naturally for a function of that type, and it did it without adding anything to the experience at all in my opinion. I'm pro-motion control, but that particular implementation wasn't exactly a bullet point worth noting for its cause. Pretty much a pointless addition solely put there to say it's there.

Alright then, I'll try it out tomorrow and see how I feel about it. I absolutely can't stand the motion controls =/
 
The CPU won't have the same performance as the 360. Just because they both have 3 cores, 2 SMTs per core and perhaps even a similar clockspeed doesn't mean they'll perform equally. The U's CPU has several major advantages:

1) It has 3 times the amount of eDRAM

2) Multithreading in CPUs has progressed during the last 7 years

3) The U's CPU has OoOE rather than IoE, meaning it's a great deal more efficient



With regards to the GPU I can't see them releasing anything other than a 640 SPU chip clocked at less than 600Hz with a decent tessellation unit. Who knows, if they can manage to get the GPU on a 28nm process (which isn't beyond the realms of possibility) we could see them clocking it as high as 800Hz.


Memory I'm thinking they currently have 1.5GB of DDR3 with the eDRAM on the CPU and GPU taking care of any bottlenecking issues, and it wouldn't surprise me if they bung in an extra 512Mb at the last minute to make it 2GB...the 360 and 3DS both had last minute increases in RAM so I've got a feeling in my bones that we'll end up with 2GB when it's released.
How much would an increase of 512Mb of ram add to the cost?
 
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