Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

That Dragon Dogma game looks great, i wonder if Capcom will port it...

My guess would be "yes." The game is being developed in-house at Capcom (not outsourced) and they seem to really want to make the game be another successful IP for them. It would therefore make sense to release it on any system that can run it in order to expose it to the widest potential buying audience. Seeing as how they seem to have a close relationship with Nintendo at the moment, it makes it even more likely IMO.
 
The HD4770 makes much more sense than an HD4830, but rumours led us to believe otherwise.

BUT a 4830 mobility is the same chip*. :D

dun dun dun...

*btw said SKU was only equipped with either DDR3 or GDDR3, not GDDR5. They may have removed support for GDDR5 to make it cheaper.
 
All these middleware products Nintendo is licensing for its third party developers is making me think Nintendo is really going make a real strong push for indie and smaller dev groups to make software for the console. Probably on the eShop. I look at Nintendo as guardians of the game industry, since they are the only platform holder whose continued operation depends on its health, and they have long been against the skyrocketing budgets of game development.

They are trying to deliver on the promise of the original Wii: A low cost development platform (this time with modern tech) that pushes user interface.
 
I experience this every day with my Vita and, no, it's not an issue for most. If gamers want it, they'll buy a big enough HD. Plenty of gamers have upgraded their 360/PS3 hard drives as well.

But for Vita. You have to buy a memory card for it. You don't have to for WiiU.
 
It doesn't matter what people have speculated. The only leads we had were about the RV770 chip, not the RV740. (Also Googling that doesn't come up with much at all).

The HD4770 makes much more sense than an HD4830, but rumours led us to believe otherwise.
It's also completely irrelevant, as the final GPU isn't an off-the-shelf part.
 
Hm, what's that about a discless Xbox? I'm sure it was mentioned all over the place, but I somehow missed it.

Does that lend more credence to that earlier hubbub about there being a split in branding between a cheaper line and a performance-oriented line (for Microsoft, I mean)?

Because if this industry needs anything, it's MORE SKUs, am I right?
 
All these middleware products Nintendo is licensing for its third party developers is making me think Nintendo is really going make a real strong push for indie and smaller dev groups to make software for the console. Probably on the eShop. I look at Nintendo as guardians of the game industry, since they are the only platform holder whose continued operation depends on its health, and they have long been against the skyrocketing budgets of game development.

They are trying to deliver on the promise of the original Wii: A low cost development platform (this time with modern tech) that pushes user interface.

It's exactly what I thought. Wii U could be for consoles what Steam is for PC. A whole new market for indie developers.
 
Because if this industry needs anything, it's MORE SKUs, am I right?

Well, it's not exactly adding an sku. The vaguest impression I get* is that Microsoft wants to extend the already venerable life of the 360 far into the future, as it is now quite profitable. Having a DD-only 360 that doubles as a simple set top and then having a super-unprofitable-at-first Xbox U isn't a terrible strategy. It's like if Sony actually embraced the fact that the PS2 continued to sell years after it was supposed to die. They would still be in the red for this gen, but not by nearly as much, I suspect.


*assuming that said rumour is actually true
 
Someone's going to have to point out where the bounced lighting is... there's certainly a number of dynamic lights in the scene though.

0_o lol Well that's what I get for taking people's word for it. I haven't seen the video in so long I don't remember many of the details.
 
Someone's going to have to point out where the bounced lighting is... there's certainly a number of dynamic lights in the scene though.
Some pretty damn sweet (self)shadowing as well.


0_o lol Well that's what I get for taking people's word for it. I haven't seen the video in so long I don't remember many of the details.
GI/ Radiosity is in the Nature demo, not in the Zelda demo. Well, maybe it's in the Zelda demo as well, but I didn't notice.
 
I thought the wii U was gonna have a SSD which is why its only having 8GB. Is nintendo that cheap to actually put in 8GB of HDD.
 
Some pretty damn sweet (self)shadowing as well.



GI/ Radiosity is in the Nature demo, not in the Zelda demo. Well, maybe it's in the Zelda demo as well, but I didn't notice.
The Zelda demo looks to be a classic deferred shading example. Although, deferred shading is one of the ways to mimic GI nowaydays.
 
It's probably only going to use that for WiiU apps, game patches, game saves and user data.

I highly doubt Nintendo restricts the user from using that HDD for downloadable games. That makes absolutely no sense.
 
GI/ Radiosity is in the Nature demo, not in the Zelda demo. Well, maybe it's in the Zelda demo as well, but I didn't notice.

Ok thanks, puzzling that so many people automatically assumed it was in the Zelda demo as well.

Just watched a video of the demo a few times real quick and I also didn't see any bounced lighting. As Al pointed out, there are plenty of lights in the scene, which indicates they are using deferred rendering at least.
 
I thought the wii U was gonna have a SSD which is why its only having 8GB. Is nintendo that cheap to actually put in 8GB of HDD.

IIRC, it would actually be pretty expensive to put in a 8GB regular HDD, since no one makes them. It's pretty much guaranteed to be SSD/Flash.
 
Dragon's Dogma looks like a bomb just waiting to happen, in my opinion. Every time I see a new video I just have to cringe at the cheesy animation, bad voice acting, stilted swordplay and general low budget atmosphere. But I agree that it will likely receive a Wii U port, if only because Capcom will want to recoup as much of the massive budget as they can.
 
Storage is required to be able to play any games at all though I think?

Yeah, and still there is zero storage provided with the device. This really is a non issue, especially with the low prices of external 2.5 inch HDDs. Hell I have a spare TB HDD lying around, I'm set for more than one generation^^

at least you didn't have to explain what you were laughing at. damn that would be embarrasing.

Yeah, I managed to make my escape before having to explain why I find the idea of Bethesda needing a proper debug software amusing.
 
Hate to to do this/ask but I have been away and not following the thread.

No real news yet right? What is the next date to get hyped and crash the train into?
 
errm... sensor?

The "orange port" thing is a long running joke, since people had months of guesstime before Nintendo actually told the world was plugs into it. So it's a catchall term now which means "anything that might be an expansion port but whose exact nature has not been explained"].


I thought the wii U was gonna have a SSD which is why its only having 8GB. Is nintendo that cheap to actually put in 8GB of HDD.

8GB of solid state storage would definitely be cheaper than 8GB of rotational magnetic media.
 
I really hope Nintendo doesn't restrict USB HDD storage (beyond general encryption/protection of course).

Sooo, what's the page limit before the next crazy über thread starts?
 
I highly doubt Nintendo restricts the user from using that HDD for downloadable games. That makes absolutely no sense.
I'm not sure 3DS lets you put eShop games there, though DSiWare games have to run from there for BC reasons. Since it also comes with an SD card, though, doesn't make much difference.
 
How 'not good' would it be if Wii U supported DX10.1-class features (custom OpenGL for Nintendo of course) instead of DX11-class features?

Isn't the main difference between dx10 and dx11 apart from better multiprocess support the inclusion of tessellation.
 
How 'not good' would it be if Wii U supported DX10.1-class features (custom OpenGL for Nintendo of course) instead of DX11-class features?
Not sure. Given the development timeframe, I'd assume they used a D3D10.1 class GPU and extended it according to their idea of a "next generation" GPU (which would also be why the initial devkits seemingly used a R700 series GPU, as those would be the most modern compatible chips they can get). Now, the end result wouldn't be D3D11 compatible, not necessarily because it lacks features, but simply because the implementations would be different. Their implementations might even be better, as Nintendo targets games and only games - they don't have to appease scientists or CAD and post production software developers and such. You don't really need double precision compute shaders or hardware accelerated antialiased points and lines in a gaming GPU.
 
Not sure. Given the development timeframe, I'd assume they used a D3D10.1 class GPU and extended it according to their idea of a "next generation" GPU (which would also be why the initial devkits seemingly used a R700 series GPU, as those would be the most modern compatible chips they can get). Now, the end result wouldn't be D3D11 compatible, not necessarily because it lacks features, but simply because the implementations would be different. Their implementations might even be better, as Nintendo targets games and only games - they don't have to appease scientists or CAD and post production software developers and such. You don't really need double precision compute shaders or hardware accelerated antialiased points and lines in a gaming GPU.

I was more thinking along the lines of Pixel Shader 5.0 and tessellation which could only benefit Wii U games visually.
 
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