Bugger, nicely beaten to it but....
I think both me and the prof loved Metroid to bits. This is the proof positive that the Wii is about more than just quirky mini games, the controls work absolutely superbly (unless as Alex said, you lose your targeting reticule - they need to make that sensor strip bigger than the TV to compensate methinks).
The aiming is spot on.
It DOES work as a "Couch" controller, you lardarses will be pleased to know - and subtle movements translate a lot better than wild arm-flailing (unless you're me and you nearly end up chinning ****ing idiots who walk in your way while you're playing baseball).
Of the games I played, Metroid was easily far and away the most impressive. Zelda was great fun (the sword play in it is utterly SUPERB, I kid you not, the sole reason to pick up the Wii version and not the cube version because the graphics are exactly the same as the cube version, ie ropey as ****).
Mario Planet is superb.
Wario Ware Smooth Moves - well obviously this rocks! It's what the console was made for.
Red Steel sucked, and in fact Ubi got really arsey with me when I tried to take a photo of it after it had crashed later on. Har! It looks rough, and plays rough - in fact both Ubi games seem to have missed the concept of the controller completely).
Call of Duty 3. Ugly ugly ugly but the controller sorta works quite neatly for it. But this is very much NOT the sort of game that should be on the Wii (that goes for Red Steel too).
Excite Trucks was good fun, very fast, very smooth, very hard to control but after a few goes it got a lot better.
All of the Wii Sports titles were utterly excellent.
Game of the conference for me was Metroid by a long way, and I do absolutely agree with the prof that this ain't gonna be for everyone.
It's been a long day, I'm knackered. I will be doing a few bits for AATG tomorrow inc. photos - muchas thanks to Alex and Vicky for putting up with me, and cheers to Ollie and the Gamer.TV guys for (eventually) getting us in. And the Wii Watch rocks...
Peej