The days of the GameCube comparison specs with Ps2 and Xbox are laughable, I won't say much on that department but the "theoritical" peaks and polygon counts of that generation did not matter much as the exclusivity deals with 3rd parties. Nintendo did not have any problem with the specs of the GameCube. The emotion engine Ps2 was using was so exotic so to back their claims the tech demos they represented in E3 was full of bullshit and PR talk that reminded me the February presentation of the Ps4 revelation.
Old man faces, same as quantic dreams sorcerer head, target renders.
Wii U is a very efficient machine, to place it little above the Xbox360 and Playstation 3 is not correct. I do not know if you are like the people that say more RAM is MORE POWER because that is the mistake that most unfamiliar with silicon engineering fail to understand.
More shared memory do not have anything to do with processing power even bandwidth do not apply correct in practice even if in theory it is possible. X86 CPU architecture especially that APU AMD uses for Xbox one and Ps4 is from the self cheap part. Jaguar is literally an upcloacked bob cat(see benchmarks for this CPU) and Ps4 and Xbox one have two duct tape together. Who on the right mind says that is a next gen architecture. Plaster a shared pool of memory of 8 GDDR5 of DDR3 in that is like put 8 mechanical pumps with capacity of 17 litres per hour single pipes and transfer the Pacific ocean to the Atlantic and say that you created the fastest way to transfer one ocean to the other. With the Wii U we do not know shit about how its innards work. If a guy with a dev kit on GAF can do a benchmark an in a way pass the info without breaking the NDA would give us an idea how the machine works.
Some people would call me crazy BUT I believe the difference between XOne/Ps4 vs the Wii U is that of a 2 generations middle range GPU like an HD Radeon 7430M(Wii U) with a HD Radeon 7690M XT(Xbox One/Ps4). From the game that I have seen running real time. Pass that it also depends on the studio and tools that can process the power of this machines and we haven't seen anything on Xbox One or Ps4 or Wii U it is too early to pass Judgement.
Because the exotic architecture the GameCube pulled more than twice the process power of its "numbers". It was like a Volkswagen Touareg with a porche 955 cayenne engine under the hood.
Thats the way I think Wii U manufactured because I do not have anything that past gamecube engineering to back my claims. I need games to pass judgement of what Wii U is capable of. Also no middle ware engines comparison because no one will bother optimise a Wii U version of a mutli-platform game that is cross gen.
Let me start by saying that I read the WUST's since part two and posted since part three, I went out and bought WiiU on launch day and I have been playing Nintendo games since 1988, they are also my favorite first party company by a large margin. I'm not here to wind people up or troll, just to give my honest opinion.
Since we know very little about the power of the GPU then we can only go on the games we have seen in action.
No WiiU game I have seen is anything more than a marginal leap over even mid tier PS360 games and they pale in comparison to the really large budget games on those systems like Killzone, God of War, GT, Uncharted, Halo , Gears, Fable and Forza IMHO.
Now do MK8, X, Bayonetta 2 and Smash look nice ?, of course they do but they do not represent a significant leap of any kind over the last generation of consoles to me.
Nintendo have simply tried the same strategy as they did with the Wii, a slightly more powerful last generation console with the 'hook' designed around the controller. It simply hasn't worked thus far in terms of sales though.
This is a company that has a CEO on record as saying they will not compete in a hardware or software budget arms race with it's main competitors and that it believes that having an over abundance of third party software on it's console directly damages it's first party software sales (thus it doesn't see the need to build hardware to support those companies latest engines).
Until that CEO is fired or steps down we will not see a change in attitude or direction from Nintendo.
To Ideaman's credit he always maintained that WiiU would be an 'XBOX 360 ++' and from the software we have seen so far it looks to be exactly that.
Trying to demean PS4/XBO software like Killzone Shadow Fall, Infamous Second Son, Ryse and Dead Rising 3 is pretty out of order imo as you can see a clear leap in those games over current generation offerings, something that cannot be said for first party WiiU games.
There really isn't anything to do except wait for the big games and enjoy them, I loved Pikmin 3 and from the demo W-101 will be an incredible experience. There is a lot of fantastic WiiU software on the way in the coming 18 months to enjoy and it matters little to me that the console is much, much closer to last gen than it is to the new consoles.
I think the final nail in the coffin of those who still care about this topic and fight the 'WiiU is significantly more powerful than PS360' fight will come when we see and play the likes of Splinter Cell Blacklist, Batman Arkham Origins, Assassin's Creed IV, CoD Ghosts and Watch Dogs. My guess is that some of them will again fail to look / run even as well as the PS360 versions, nevermind comparing favorably to the PS4/XBO versions.