FrenchMovieTheme said:
wow, you just don't get it do you? no offense, but thank god EA doesn't think like you. i am about ready to chuck madden 2005 out the window because i want significant improvements. you are telling me you'd want EA to just say "here's a roster update, see you in 2006 with madden 2007!"? that is ridiculous. while most casual fans or EA/Football gaming haters will say "WHAT MAJOR IMPROVEMENTS!? The game is already like a roster update!", that is untrue and any major football fan knows it. we need yearly updates. infact, i will agree with what you're talking about if it were 8 months after release. Release madden 2006, then after the free agency/NFL draft period release a complete roster update for $5-10 to tide us over until madden 2007 came out. that is a good idea. but to skip a year and just do roster updates? what a joke
Actually, I do get it. I understand that yearly Madden iterations, while better than their direct predecessors, typically do not deliver huge improvements in terms of gameplay, graphics, and value at a $50 price point compared to updates/sequels in most other genres.
It seems most sports franchises get a notable bump in quality at the beginning of a new generation (obviously) and near the midpoint of a generation when there are cumulative and/or significant overhauls to existing engines, presentation, and AI. Madden 2005 was the sweet spot for me, good enough for me to plunk down $50 at release. I'm sure the growing pressure from ESPN Football also helped spur a more competitive product. Going from 2002 to 2003 and then 2004, however, was rather underwhelming, relegating them to rental status.
No offense, but it is the crack addict level of demand that allows EA to charge full price every year by offering barely passable improvements. The Madden franchise has been around for nearly 15 years, yet every year complaints are inevitably heard within a couple of days after launch about how aspects of the game are still "broken" or how it needs to be "properly played" to maintain the spirit of the game. Just look at the Madden Challenge each year. It's bullshit. At least entertain the possibility that if EA were given more time between releases, features such as the Hit Stick, the versatile defensive audibles, and the superior LB and DB defensive AI found in 2005 may have been implemented years ago. Of course, such a scenario would hinge on EA not wanting to milk the franchise for maximum profit which would be like Nintendo not milking Mario Party, but I digress.
Don't get me wrong, I love playing Madden 2005. I face off against my best friend whenever I get the chance, and I've played through 10 seasons in my franchise, never even skipping a single preseason game. I realize you and I will probably never see eye to eye on the issue, rendering the discussion pointless. However, allow me to pose a purely hypothetical question...
If you could skip an iteration of Madden for one year, receiving only roster updates, but in exchange you'd receive the next iteration with a feature set one or two years ahead of current games, would you make the trade? For instance, Madden 2001 is released (as we know it). Madden 2002 is not published, but roster updates are issued at a nominal fee. Madden 2003 is then released, but it also sports the features found in Madden 2004/2005 (again, as we know them). Rinse and repeat.
Would it be worth it?