Hm ? I meant the system RAM of the N64.TekunoRobby said:That doesn't make sense since people were complaining about the original 8MB size of the original PSP spec sheet.
Word. If it's spotty on Xbox and even Nintendo's own emulator used for Ocarina of Time and Majora's Mask, I don't think it'd work so well on PSP.Hajaz said:the emulating sytem always needs to be considerably more powerfull then the emulated sytem.
Even Xbox has trouble emulating some n64 games, because it needs to load the rom in its ram, and some games are too big.
hence, im pretty sure itll never happen
JoshuaJSlone said:Another problem, even if one got running, is a few too few buttons. However, it's imaginable that a game which used the two right prongs (most of them) could use the D-pad for the C functions. Might be clunkier, but hey.
I never thought about that. If they're somewhat a like, maybe some instructions could run straight without really being emulated to begin with.TKM said:I wonder how closely instructions translate between the two systems. Their CPUs are both MIPS R4K based, the RCP in N64 is another customized R4K I think. And PSP has a second R4000 as well for graphics. N64's 36Mb RAM is really 4MB because 1 bit is for parity. There's 4MB embedded in PSP plus 32MB DDR SDRAM to load ROMs from.
Burger said:What about a DS emulator ?
*thinks about it*
Oh...
Well, things can vary a lot by the people working on them. On the one hand, the SNES emulators for Dreamcast are far from perfect. On the other hand, bleem! got a few PlayStation games working well on Dreamcast.pkasho said:the SNES emulator for DC lagged a lot too... I think the difference between DC and SNES is greater than PSP and N64 (DC can run some pretty nice 2D games too (GGX @@"))
It's definitely not a question of "Is it powerful enough". It's a question of "Can developers efficiently enough put in the code to translate N64 instruction yet not take up a LOT of space?" In some cases, the 4MB expansion may have to be emulated, and it might be unpossible (sic) if the dev makes a emu that takes up 24MB of codes.pkasho said:the SNES emulator for DC lagged a lot too... I think the difference between DC and SNES is greater than PSP and N64 (DC can run some pretty nice 2D games too (GGX @@"))
Well I am pretty sure they are instruction level compatible for most part on CPU side, the R4k in PSP is using slightly extended set from the core implementation (as usual).TKM said:Their CPUs are both MIPS R4K based, the RCP in N64 is another customized R4K I think.
Gaia Theory said:Simple concept no?
Not when Nintendo butchers them by making a vain attempt at making use of the touch screenGaia Theory said:If you're already concerned about N64 emulation on the PSP, maybe you should be purchasing a DS so that you can play the Nintendo games you want to play. Simple concept no?
The Abominable Snowman said:Not when Nintendo butchers them by making a vain attempt at making use of the touch screen![]()
I would 1.) try reading the thread and 2.) refrain from saying that "your an idiot."Hollywood said:The XBox doesn't even have a decent N64 emulator .. how the fuck is the PSP gonna have one? If anyone thinks it will, your an idiot.
Hollywood said:Well considering most PSP games look only a little bit better than N64 games.
Hahahaha.... First: The Xbox does not have a decent N64 emulator, but it has a freakin DREAMCAST emulator coming up in development, and Shenmue is running in it. Are you saying that the N64 is more resource intensive than Shenmue?Hollywood said:The XBox doesn't even have a decent N64 emulator .. how the fuck is the PSP gonna have one? If anyone thinks it will, your an idiot.
Gek54 said:Que MrParisSM 'anti-nintendo emulation on a sony product'
edit: Oh nm...banned. :lol
The Abominable Snowman said:Hahahaha.... First: The Xbox does not have a decent N64 emulator, but it has a freakin DREAMCAST emulator coming up in development, and Shenmue is running in it. Are you saying that the N64 is more resource intensive than Shenmue?
Second; The PSP is a much more powerful machine than the target spec of home PCs running N64 games emulated. The PSP is Dual 300MHz and I was running games perfectly on my old, archaic 500MHz laptop with no video acceleration. These N64 emus were made with 266MHz P2s in mind for performance, and I seriously doubt that a 266MHz PC can run Smash Bros and Mario 64 very well but a dual 300MHz cannot. There's more issues than just power at work, however. The reason why Xbox does not have a "decent" (Which is false as well, Surreal 64 is pretty decent) emulator is because they've all so far been ports of existing emulators for PC, and not built with the Xbox in mind. Therefore they cannot run DirectX code with it, make extensive use of the GPU or anything. Even still, the N64 scene on Xbox would take a huge shot in the arm (Positive metaphor) if 1964 becomes open source, meaning viable for port. You know little of the subject....
YOUR AN IDOT![]()
I complain about them doing any port, honestly. I still have my N64 around here somewhere, most of these games have current-gen sequels, and I still emulate N64 a lot. I applaud when they're bonuses, a la the Zelda disc, but as a main game? heh... nolockii said:In an alternate universe, you'd be complaining about them doing a straight port.
That's not only subjective, and has it's variables as well, but it has NOTHING to do with emulation. You're assuming it cannot do N64. That's fine. Don't assert your opinion as fact and try to shove it in everyone's faces however.Hollywood said:Well considering most PSP games look only a little bit better than N64 games, I doubt it could emulate it. I'm sorry, but your wrong.
Hollywood said:Show me. All this 'running stuff' is BS, and most of these emulators turn out to be nothing more than starting up a menu for a game. Where's the videos? Screenshots? In development doesn't mean shit man.
First off ... learn how to spell idiot before you call someone it. And the processor isn't even the most important part. The most important part is the RAM - which XBox has 64 MB of and can't emulate the N64. And the XBox is based off of a PC - which by common sense is probably the easiest thing to run code for, for emulators, which is why the XBox is the best emulation console out there. And if the most powerful home console that has run most everything up until the last generation, perfectly fine, can't run N64 emulation - you can forget about hte PSP. It's a pipe dream.
While I somewhat agree and heavily anticipate pics and videos, We only have OFFICIAL WORD FROM THE DEVELOPERS OF CHANKAST to go by. A release should be following soon, but they're probably keeping it under wraps for now, until they complete the PC version at least. The next ChanKast version will be for Xbox and Windows, and possibly open source as well for MacOS. Oh yeah. Forgot about Linux... but who caresHollywood said:Show me. All this 'running stuff' is BS, and most of these emulators turn out to be nothing more than starting up a menu for a game. Where's the videos? Screenshots? In development doesn't mean shit man.
First off, It was purposefully made like that to patronize YOU'RE (sic) INITIAL MISUSE OF 'your'. Come on, you're going to patronize me for an intentional, joking mis-spelling of idiot when you're the one with grammar issues? Talk about hypocritical.First off ... learn how to spell idiot before you call someone it. And the processor isn't even the most important part. The most important part is the RAM - which XBox has 64 MB of and can't emulate the N64. And the XBox is based off of a PC - which by common sense is probably the easiest thing to run code for, for emulators, which is why the XBox is the best emulation console out there. And if the most powerful home console that has run most everything up until the last generation, perfectly fine, can't run N64 emulation - you can forget about hte PSP. It's a pipe dream.
The Abominable Snowman said:That's not only subjective, and has it's variables as well, but it has NOTHING to do with emulation. You're assuming it cannot do N64. That's fine. Don't assert your opinion as fact and try to shove it in everyone's faces however.
said it could not be done. Bleem!Cast rolled around and changed all that, and even made Gran Turismo and MGS look a bit better. Homebrew devs also worked on a N64 emulator,
Here's a fun little spot of trivia: The Dreamcast recieved a PSX emulator, after everyone and it was ported successfully, had all the opcodes running very well and faster than fullspeed, however, because there was no work or effort put into it, there was no real push, and the author (Only ONE) did not even implement video or audio.
You cannot compare the N64, which is well documented and well emulated, to the 'secretive' graphics card on the market, which isn't a complete system in itself. You aren't really emulating in the typical sense it in the instance you're talking about, you're finding a way to run native Nvidia routines on an ATi. The N64 is definitely not a pain in the ass to emulate, A La Saturn and PS2. THOSE are pains in the ass to emulate, and both have been emulated to the point that there are emulated games very playable.Hardknock said:Very true. And regardless of the "power" of a particular system. Some systems are just a complete pain in the ass to emulate due to the architecture of the hardware, not because of how powerful it is. Just like it would be hard for Microsoft to emulate Nvidia graphics on their ATI card with Xenon.