30fps enough for you?

If I'm on a handheld and playing a single player game.. 30fps is enough for me
if I'm playing an online shooter.. 120fps is not enough for me.
 
I appreciate that we get to make a choice about it now. 30fps isn't fine for me though, I'll always prefer better performance to better graphics.
 
When I'm working on performance improvements for low-spec platforms, I often have to slow frames down to a crawl to debug the time-slicing (which is when you could dedicate 1 entire frame worth of time to rendering but for better performance you instead spread it out across 16 frames so you can spend time in each frame processing things other than just rendering) and I noticed that the unintentional motion blur that is created as a natural consequence of a lower frame rate often softens the edges of moving objects in a way that makes them look more natural and appealing to me. I find it's a similar effect to applying CRT shaders to pixel-perfect 2D games, where the blur improves the image by adding visual distortion. It's my long-winded way of saying that I always enable quality mode on the PS5 for that reason, but I understand why most people prefer a crisp image at high frames, it's just not my own preference.
this is why I prefer playing rdr 2 and cyberpunk at 30/40 fps
games at 30/40 fps feels more realistic and cinematic to me then they do at 60+ fps
then again it is what I feel, not the actuality

no idea, playing rdr 2 on 80-100 fps something felt off. the game did not feel this way when I played it on base ps4 at 30 fps
I locked it to 30 fps and suddenly I got that vibe again
 
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To be fair, "what setting do you use" and "is 30fps enough" aren't the same question.

100% of the people who voted 60fps in the first poll will happily play GTA VI at 30fps if that's the only option and they want to play GTA VI next year.
I want to play next year.. but I for sure wont at 30 fps.. so I'll play it when I can and dont mind the wait..

But if you are saying that 100% of people that absolutely have to play next year will play at 30fps.. well.. thats obvious 😅
 
Yep. Since I usually prefer turn based jrpgs, and strategy rpgs. Action games or real time strategy I definitely prefer 60fps(or higher of course) but can usually tolerate 30fps
 
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It depends on the genre and the visuals. For a game with top tier visuals, and in genre that doesn't require super precise inputs and quick reflexes, I'm ok with 30fps.

Competitive games like fighting games or FPS must have 60fps instead. In games without top tier visuals helps to have 60fps.
 
this is why I prefer playing rdr 2 and cyberpunk at 30/40 fps
games at 30/40 fps feels more realistic and cinematic to me then they do at 60+ fps
then again it is what I feel, not the actuality

no idea, playing rdr 2 on 80-100 fps something felt off. the game did not feel this way when I played it on base ps4 at 30 fps
I locked it to 30 fps and suddenly I got that vibe again

60fps videos have that soap opera effects, that's why hobbit in 48hz looked so awful. For movies 24/25/30 fps is preferable to me.

Games look more "artificial" in 60fps+ but other than that everything else is better above 30fps.
 
No more unfortunately. I don't even touch the quality/balance mode on ps5 pro because I can't stand anymore the blurriness in motion of 30 fps, even of 40 fps.
 
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I want to play next year.. but I for sure wont at 30 fps.. so I'll play it when I can and dont mind the wait..

But if you are saying that 100% of people that absolutely have to play next year will play at 30fps.. well.. thats obvious 😅

lol, i know that came off a bit silly, but i meant in the sense that I doubt anyone who was looking forward to the game will sit on it for a year or more if it only comes with a single 30fps mode.
 
60fps videos have that soap opera effects, that's why hobbit in 48hz looked so awful. For movies 24/25/30 fps is preferable to me.

Games look more "artificial" in 60fps+ but other than that everything else is better above 30fps.
of course
there's also playability though. input lag and latency. on PC when I limit framerates with nvidia's frame limiter to 30, the input latency still feels better than 60 hz vsync games on consoles. when I had my friend's ps5 I did actual gameplay tests on this using same games, same monitor, same dualsense

nvidia overlay says I get around 60-70 ms latency with a 30 fps cap in games with reflex support. it is a rough estimate but let's say it is around 80-90 ms with monitor, mouse and so on. then there are console games that have 120+ ms latency on their 60 fps modes (at least based on what I've seen from digital foundry tests). and my personal experience really reflects on the fact. god of war on PC at 30 fps limit with nvidia reflex was MUCH MORE snappier than the same on ps5 running at 60 fps with vsync. i really couldn't believe what I was experiencing as it is insane that how much input lag and response time you lose to vsync

a framerate and the experience it represents are not equal across hardware and settings imo which is a CRUCIAL point everyone missing

in terms of visual fluidity, 30 fps universally will be horrible compared to 60 fps though. then again to me, that becomes a problem on its own as it makes games look more artificial to me. but that is just me! having an outdated led screen probably helps not experiencing judder stutter or whatever oled users are having

then again, I can get used to vsync 30 fps on consoles too. so I will have to make peace with that fact on ps5 playing gta 6. it took some time getting used to 30 fps vsync lag on ps4 in rdr 2 though. these games rely heavily on auto aim and lock on so input lag is not that much of a concern I guess since you don't have to fine tune your aim in these games.
 
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lol, i know that came off a bit silly, but i meant in the sense that I doubt anyone who was looking forward to the game will sit on it for a year or more if it only comes with a single 30fps mode.
Yeah I think a lot of people will ... if it came out this year ? Maybe not .. I still would.. but 2026 ? By that time ps6 and next xbox rumors will be ramping up ... I can see a lot of people waiting for next versions to play this game.. its not like GTA comes often .. waiting to absolutely play the best version seems reasonable... it wont matter though, the game will still sell gazillions
 
It is if that's all you are used to. Sometimes your eyes can adjust to it as well in a slow paced game. Try playing something like Super Mario Bros in a forced 30fps or even PAL 50fps and it's painful. FPS directly affects gameplay.

You sometimes get the movie argument where games look more cinematic in 30fps. Games aren't movies. I agree 24fps looks more appealing than high frame rate but that's also what movies have looked like for 100 years. Anything above that is jarring. With games, you actually feel a difference with the gameplay and controls. 30fps is a compromise plain and simple. Even 60fps feels off to me once you start playing games at 120fps+. Not to mention, games were pretty much always 60fps until 3D came along and the hardware couldn't handle it anymore.
 
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I think what you have access too matters. I was mainly a console gamer for decades (always had a PC, but never enjoyed it for gaming back then) and I used to see people always angry about 30 fps, whereas on PC you could have way higher etc and I genuinely thought they were bitching for the sake of it.
Now, after being strictly PC only, 30 fps really is uncomfortable now. Even playing Clair Obscure, they have the cutscenes locked to 30 fps and it felt rough (a fan made mod unlocked this).

I am used to a lot higher that 30 now and it still seems weird, especially on console, they aim for low frame rate over slighter better upscaled graphics. 30 should've been dead at least 1 generation ago, but the selling point of stuff like "4K" seems more important for PR.
 
???
30fps SUCKs on a crt, and most retro games were 60

That's true. Most retro games ran at 60fps, especially 2D stuff on NES, SNES, Genesis, etc. But when it comes to 30fps content on CRTs, like a lot of PS2-era games, it actually felt smoother. CRTs display 30fps as 60 interlaced fields per second because of how the light gun swept the screen. With that, the instant pixel response and lack of hold-time like LCDs have, CRTs have a natural motion clarity that more modern panels can't quite replicate at 30fps. And the subject of this thread is indeed 30fps being enough and my reply was yes if CRT.. blah blah blah. I'm not arguing that 30fps is better than 60fps, I'm making the statement that if I had to do 30fps It would be on a CRT.

Edit: My preference btw.
 
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I specifically have and the 30fps games on them were terrible, its forever a stain on megaman legends for example
I mean, i still enjoy GoldenEye 007 4-split screen multiplayer with my friends like its late 90s, despite the horrible framerate, what i´ve felt it got horribly uncomfortable with the years is the N64 controls for FPS. Megaman Legends, i played for a while some years ago, and still felt ok for me and also even the PS1 "impossible" Quake 2 port: felt it as good as remember in 2000. A game that i really felt totally unplayable back in the day and probably now, is Turok 2 with expansion pak high res mode enabled, it was really hard for the stomach!
 
If given the choice, I will ALWAYS opt for 30fps at higher resolution over 60fps.
same but I always opt for graphics over resolution
1200p/1440p @30fps is very good to me.

The focus on frame rate in console is a bad legacy of Microsoft, which was unable to make beautiful games and needed this device to justify its consoles from 2013 onwards.
 
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I can see some cinematic game that most people just won't care, but 60fps needs to be a default
 
I can cope with 30fps if it's done properly. RDR2 for example, that is in my opinion the perfect implementation. I had my XSX and all these 60fps games, but I had no problem going back to RDR2 because the 30fps felt fine in that.

Ideally it's at least 40fps,because man what a difference it already makes, but 30fps isn't a deal breaker for me.
 
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GT6 will be the first 30fps experience I will have since purchasing PS5 in launch. Hopefully there is a 40fps mode.
 
lol no 4k 60 or bust. I can't play anything at 30 , and I can't use any screen less than 120

The only exception is Bloodborne
 
Let's just say I never played OOT, DeS, DaS, Bloodborne, Halo, Uncharted, TLoU, GTA and thought 'wow this game is shit'
 
30fps is absolutely fine for most games. I wouldn't want it in something which demands low latency like a racing game, shmup, fighting game, or some fast-paced online shooters. But for almost everything else it doesn't hinder the experience.

30fps is also preferable long term. When new consoles come along or when the game comes to PC, developers/modders just need to unlock the framerate. Done. You get that same amazing looking game but running better.

Targeting 60fps out the gate however often means the game is compromised for life. It's hard to go back and upgrade a 60fps game to look as good as it would've looked if it was originally 30fps.
 
here's me beating some random boss (that relies on parries) in doom dark ages at nightmare difficulty with parry window set to small at 36-45 fps



no problem at all took me 3 tries but it was fun. overall i can just play the game just fine. with nvidia reflex I only get like 50-60 ms latency (which is still way below than 60 fps vsync console games). so it only looks visually bad. then again their motion blur is incredible so that's not even that much of an issue

not that I'd play like this, this is at native 1440p. 1440p dlss quality get me 60+ fps so i play like that normally but wanted to give it a try it's not so bad :) it also really helps that i played games at 15-20 fps for years though

with parry window set to default setting (somewhere between small and large) game is just so easy, even at 36/40 fps. i had to purposefully reduce it just to make it more difficult
 
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I'm not saying I couldn't adjust to 30 again if given enough time. I know the brain adapts.

But I've been playing at 120-180 for the last couple months and I recently installed Borderlands 1 again, which is capped at 62fps by default. Going from 180fps to 62 felt like going from 60 to 20. I think I'd need a long reset to get used to a framerate 1/6th of what I'm now used to.
 
If it with gta vi quality I don't mind, the fact that we need more games with gta vi quality instead of 60 fps bullshit
 
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I have seen this frame rate argument for awhile and I never understood it. Okay so newbie to frame rates here. I usually just let developers figure that out for me and I deal with it. That being said I did recently pick up a PS5 Pro and Silent Hill 2. It gave me options for performance or quality. I didn't know what it was doing since I have never had this option before presented to me. So I picked Performance and I enjoying my experience. Then I remembered I could flip to the other option in the settings. So I switched over to quality and then I was shocked at how much more detail was their even with the frame rate chopped in half. I think its cool now that we have options for frame rates and I would love to see different use cases for them as artistic expression then just being some standard for inputs. Like imagine a character or scene in a game and the character moves and the world around it is moving at a slower frame rate. I think that is whats cool possibly the next evolutionary step towards game design and another tool in the developer/artists tool belt. I just think being so hard in the line about, "I won't play game because it runs at this fps." Is an argument I guess you can have, but I think should just grow up and enjoy the game. You can have preferences but don't let those preferences let you miss out on a game you might like even with its crappy frame rate! Go enjoy games and hit me up when they have hit 1080 fps.
 
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Absolutely ok, as long as it is stable. But it depends of the game, 60 fps if my minimum for racing games.

But games like the next mainline 3D Zelda? I really don't care about 60 fps.
 
It used to be when I was still in consoles during the N64, PS2, XBOX, and PS3 days. But ever since moving to PC, I try to stick with 60 fps or as close to it as possible cause PC made me notice the difference more overtime. I don't need things over 60 fps though even for shooters.
 
I was fine with solid 30fps up to last gen because I felt the limitation of technology - but not this gen.
I did find last gen graphics were generally good enough, and this generation so far hasn't blew my mind. Yes, it's better, but not mind-blowingly better than previous gen upgrades. Hence, my standard for fps went up. If it's going to look pretty much the same - solid 60fps should be the bare minimum all across genre.
 
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Anything that can be played on controller, maybe with a good "interpolation" (for the lack of a better term) and the frame times a laser locked is good enough.

Any game on m/Kb, nop.
 
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Anyone who saw that glorious GTA 6 trailer and said... "Man, I wish the game ran at 720i, with half the amount of NPC's, less detail, half the draw distance, and just uglier overall, so it could run at 60fps!" Is a full blown moron

And how many games can you name right now that look as good as gta 6 in a big open world??? Yeah so we'll make an exception for the unicorn 🦄 everything else 60 or bust
 
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