Will the PSP be powerful enough for a N64 emulator ?

The Abominable Snowman said:
First off, It was purposefully made like that to patronize YOU'RE (sic) INITIAL MISUSE OF 'your'. Come on, you're going to patronize me for an intentional, joking mis-spelling of idiot when you're the one with grammar issues? Talk about hypocritical.

Secondly, The most important part is the coding by the authors. forget what you've heard, at this point, especially for emulation of last generations' systems, almost all the hardware on the market today (Exceptions being Nintendo's two handhelds) have the potential to run a N64 emulator efficiently and well. IF the coders put a lot of time and effort into it, we could see N64 on Dreamcast. Yes, Ram and Processor is important, but as the Xbox has shown, it's useless if not in the right hands (No disrespect to the makers of Surreal). You're going to discount the fact that the Xbox is capable of a more complete N64 emu? I have access to a 350MHz AMD computer with no vid card tomorrow. Lets see how well 1964 runs on it, okay? You're going to tell me that a 500MHz laptop is more powerful than the Xbox? :lol

The Xbox emulators are ports, ports of programs that originally ran in the Windows API and DirectX. A lot of to-the-hardware routines have been cut. I know you may not grasp that, but if you don't, why put your hands in the pot if you don't know whether there are cookies or snakes within?

The PSP is very capable. End of thread.

Wow, now the grammar police is on me. Makes your point more valid huh. Hopefully that "you're" was intentional too. Sorry I don't have time to make sure everything goes along your english standards. If you understand what someone is saying, that's simple enough to do. Oh no, look, you capitalized 'The' in the second paragraph. omg!11!!1 lolol ... sigh.

Anything MAY be capable - but the whole thing is, is it going to happen? No it's not. I'm not brown nosing either handheld and could care less, but I'm just stating the simple fact that if it isn't done on the XBox well - why would it be done on the PSP? Yes, technically ANYTHING could probably be done - but is it likely at all? Not really. No N64 emulator on PSP is pretty certain.
 
Fafalada said:
Well I am pretty sure they are instruction level compatible for most part on CPU side, the R4k in PSP is using slightly extended set from the core implementation (as usual).
The expensive part will be emulating vector units on N64 I suppose, but then I remember old N64 emulators run pretty adequately on V2 with 300mhz P2...

Now this is exciting indeed. Being able to run most of the instructions natively would be much faster and easier to develop an emulator for the rest of the system. If only I were a techhead like you and panajev. I'd be able to wrap my head around the details of how this all could work. In the meantime, I'll just throw out hopeful wishes. :D

As for using MediaEngine for the RCP - someone first needs to find a way to run customcode on it, Sony isn't looking to give us that anytime soon.

Didn't Nintendo discourage or even forbid custom microcode on the RCP? What if we gave up on running custom MediaEngine code altogether? Perhaps a wrapper could be developed that mapped RCP instructions into OpenGL-like calls that PSP could use.

Hollywood said:
Then fine, yeah maybe it could work. But none of that is ever going to happen. Bleem! was only able to do it, since the Dreamcast was already easily hackable with CD-R's ... and the CD format was the same. Taking an N64 cartridge, putting it on a UMD or gigantic memory card, having a company write out an entire emulator for a specific game - and thats assuming it can TECHNICALLY be done, then having all that work out isn't going to happen.

The best you can hope for is GBA/SNES emulator - that should be possible since the PS2 can do it.

SNES emulation was possible on PSONE why not N64 on a system one generation beyond? And you wouldn't need "a UMD or gigantic memory card". N64 ROMs are tiny.

Not that N64 emulation interests me much. A PSP port of MAME would be way better for me personally. I just like to entertain the possibility of emulating older 3D systems on PSP
 
Hollywood said:
As I recall Bleemcast was a special emulator PER each PSONE game. So it was entire company making a specific emulator for EACH game. One disc for Tekken 3, one for GT 2, one for MGS. And I beleive at first it was supposed to be one disc covering most of the PSONE library, but it couldn't be done.
That was not due to the difficulty to emulate. It was because of legal and monetary issues. They could have fit a lot of game packs onto a disc, possibly expanding and cutting some corners due to some PSX games possibly requiring special hacks or fixes to run near 100%. Point is, the Dreamcast was capable of PSX emulation, and by many accounts it is powerful enough for N64.

BTW, the estimated size of the MGS and GT2 bleempacks were 12 and 13MBs, respectively. That's taking into account the GUI, Bios and other things that are not shared between the two. You're telling me they could not fit more than one on 1.1GB discs?

I'm sure if these steps took place:
1) A company starts up with the sole purpose of finding a way to make a specific game on the N64 work on the PSP.

2) Someone finds a way to get a UMD disc to burn onto, period .. and burn an N64 game onto it ... someone COMPLETELY design a emulation program around just that game and only that game - and the game itself isn't graphics heavy so the PSP can actually handle it.
Again, more assertions from assumptions. I hope you're joking about this BTW, because you're not giving any serious argument. I really hope you're kidding.

Most emulators aren't from a band of companies. They're garage or indie 'bands' of developers, local or (now) across the net that code programs based on the routines of another set of hardware allowing for the hardware they're working on to play data on the studied hardware. It does not take huge amounts of resources, except time and skill.

The PSP accepts more than one form of media (Mem stick), has various expansion ports and possible modes of transportation of data that could be utilized to some manner. The GC did not have a way of data transport aside from ethernet, and there's homebrew activity going on there as well. You're probably too closed minded to have a serious discussion about this though...

Then fine, yeah maybe it could work. But none of that is ever going to happen. Bleem! was only able to do it, since the Dreamcast was already easily hackable with CD-R's ... and the CD format was the same. Taking an N64 cartridge, putting it on a UMD or gigantic memory card, having a company write out an entire emulator for a specific game - and thats assuming it can TECHNICALLY be done, then having all that work out isn't going to happen.

The best you can hope for is GBA/SNES emulator - that should be possible since the PS2 can do it.
Bleem was hacked itself to allow for more games. The PSP may be hacked for easy data transport as well. Of course not immediately, however. You're not really looking into the facts. You're jsut trying to defend the base. I understand, though.
 
Hollywood said:
Wow, now the grammar police is on me. Makes your point more valid huh. Hopefully that "you're" was intentional too. Sorry I don't have time to make sure everything goes along your english standards. If you understand what someone is saying, that's simple enough to do. Oh no, look, you capitalized 'The' in the second paragraph. omg!11!!1 lolol ... sigh.
You started it *points finger*. This conversation has been funny :lol

Anything MAY be capable - but the whole thing is, is it going to happen? No it's not. I'm not brown nosing either handheld and could care less, but I'm just stating the simple fact that if it isn't done on the XBox well - why would it be done on the PSP? Yes, technically ANYTHING could probably be done - but is it likely at all? Not really. No N64 emulator on PSP is pretty certain.
If the 1964 source is released, or enough interest is drummed up in PSP support, you'd be wrong, wrong, wrong. You're making further assumptions based on things you do not know. The Xbox is technically capable of doing so, but the teams behind the PORTS aren't skilled enough, and have not output enough effort to get there. They ported 3 already dead emus to the Xbox. You're not going to see much result from that. Look at the PSX scene on the Xbox. They ported a dead emulator, and it's pretty bad thus far. Does that mean the Xbox is not capable, although there are PDAs running PSX well, and 200MHz machines running PSX almost perfectly? That's the argument you're gunning for.

If you disbelieve what I say, run VirtualPC on 333MHz and run 1964. Depending on your host comps free resources, I'd go as far as to say that the VAST majority of N64 games would play at a very playable speed.
 
Defend what base? I'm not on anyone's side. I'm just stating the simple fact that the XBox, which is stronger than the PSP and has more support emulation wise than the PSP ever will - it cannot run a decent N64 emulator - so by simple deduction the PSP cannot either. I don't know technical details, but by a combination of technical, support, and so on - it isn't going to happen. But anyway ...

Okay, you make me a N64 emulator, since you make it sound so easy, I'll pay you $100 for it. How about that?

All these 'theories' and stuff, I would love to see in action. I bet 3 years from now there won't be even so much as a running N64 game on a PSP through emulation. But you can believe what you want, I hope you aren't that nieve to think that. I know a company is working on emulating XBox games on XBox 2 ... so I'm sure practically any hardware a generation above can emulate those a generation below. It's just not easy, and it isn't going to happen.
 
I can't think of any games worth emulating on PSP.

Another question would be: How well would the PSP emulate the PSX? PSX's library would be way more fitting for the PSP than the n64's (what the fuck would you want to play? Mario Tennis?)
 
Hollywood said:
Defend what base? I'm not on anyone's side. I'm just stating the simple fact that the XBox, which is stronger than the PSP and has more support emulation wise than the PSP ever will - it cannot run a decent N64 emulator - so by simple deduction the PSP cannot either. I don't know technical details, but by a combination of technical, support, and so on - it isn't going to happen. But anyway ...
First off, the PSP has been in peoples' hands for 2 days, and you're ALREADY assuming that there's going to be no homebrew support for it. Well, Nostradamus, even the GC was cracked and had homebrew apps running on it within a year and a half. It also had the best protection of most if not all mainstream consoles and portable videogame hardware. To say something so bold (I bolded it for you) is asking for a side of sweet humble pie in the future.

It CAN run a decent N64 emulator. That's the point you're missing. The Xbox scene is way more active, but not "stronger" in the general sense, Sherlock. It's not as advanced as devs want it to be before the floodgates burst open. Your deduction is pretty DAMNED false. It's simple elementary, my dear Watson.

Okay, you make me a N64 emulator, since you make it sound so easy, I'll pay you $100 for it. How about that?
Dude, you're hilarious :lol I'm in high school, and I'm not that skilled in coding. I could PORT a emu if I had a month or so, easy, and in due time of learning the basics I could code my own. Give me no time constraints, as this may just be a side project aside from my life, and you're on, buddy.

All these 'theories' and stuff, I would love to see in action. I bet 3 years from now there won't be even so much as a running N64 game on a PSP through emulation. But you can believe what you want, I hope you aren't that nieve to think that. I know a company is working on emulating XBox games on XBox 2 ... so I'm sure practically any hardware a generation above can emulate those a generation below. It's just not easy, and it isn't going to happen.
Firstly, that bolded part contradicts itself, and has already been proven wrong. You've been led to believe that coding comes from Radioshack or in the alley behind the Wal-Mart or something, and have the nerve to call me the nieve (sic, Naive) person here. What audacity! We're now talking about emulating more powerful hardware on the Xbox than the N64, and you're stuck believing that the Xbox cannot emulate the N64. between 92% and 98% of the N64 opcodes have been ported over to the Xbox, and we've seen even more complete emulators run on machines slower and not as powerful as the PSP. If the interest is there (Which it most certainly looks like it is) we could see N64 in a relatively short time. But the first thing's first: We need a way to get inside the PSP. Once that happens, be prepared to eat every last morsel of text you have posted in this thread :p :)
 
Sure ... the $100 is on the table though ... for anyone.

Your entire arguement is 'it COULD' happen. If if's and but's were candy and nuts, we'dd all have a merry christmas though. I'm saying maybe it's 'possible' but it isn't going to happen. You make it sound like a cakewalk. And I wasn't contradicting myself. I was saying someone MSoft was paying massive bucks to put top notch emulation in XBox 2, yeah it will happen. But it's not easy for some homebrew podunk project to go through with, especially on the small gap of technology between the N64 and PSP. Sure if someone was paid enough to do it, with no time constrains, yeah maybe it could be done well, but it isn't going to. Not going to happen, but feel free to prove me wrong.
 
Hollywood said:
Sure ... the $100 is on the table though ... for anyone.
Assuming it isn't done in the next couple of months, that 100 bucks is mine.
Your entire arguement is 'it COULD' happen. If if's and but's were candy and nuts, we'dd all have a merry christmas though. I'm saying maybe it's 'possible' but it isn't going to happen. You make it sound like a cakewalk.
Again, because we don't have any info on the PSP. I'm not even definite for sure about a N64 emu. The topic question was, though, is it powerful enough. The answer is: It's easily powerful enough. It has ample power to do it. There's not even a doubt in my mind. 1964 runs full speed in many games on a 266MHz Pentium 2.

However, until there's a bit of motivation on the dev's side of things, not much is going to happen. If 1964 is released with full sources, then I expect a PSP port and port to all viable systems, including PS2, GameCube, Xbox and whatever else, very shortly afterward. Now, as far as the 3 N64 emus already available for port, yes I expect them very soon. I think that the Surreal front end is very nicely done, and I would expect something similar to be underway on the PSP as soon as it's cracked and studied.

Another possibility is another good emu popping up for the N64. Never discount this, because ChanKast popped up in like 3 months.There was a blurb on a forum like "We're gonna run the DC through whatever programs and whatnot, see what we can come up with" and 3 months later we had a great DC emulation program.
And I wasn't contradicting myself. I was saying someone MSoft was paying massive bucks to put top notch emulation in XBox 2, yeah it will happen. But it's not easy for some homebrew podunk project to go through with, especially on the small gap of technology between the N64 and PSP. Sure if someone was paid enough to do it, with no time constrains, yeah maybe it could be done well, but it isn't going to. Not going to happen, but feel free to prove me wrong.
You don't know that. Secondly, the N64 has been emulated very proficiently on even smaller leaps of technology, by two man teams who aren't paid at all, which is something you're ignoring every time you post. I don't know if you're just selectively reading and responding to what you don't know how to address with or what.
 
JoshuaJSlone said:
Another problem, even if one got running, is a few too few buttons. However, it's imaginable that a game which used the two right prongs (most of them) could use the D-pad for the C functions. Might be clunkier, but hey.
PSP's lack of buttons and dual analogs is going to make emulation of any popular 32/64bit platform a problem actually. Even Saturn & PS1 can't be faithfully recreated.
 
Now this is exciting indeed. Being able to run most of the instructions natively would be much faster and easier to develop an emulator for the rest of the system. If only I were a techhead like you and panajev. I'd be able to wrap my head around the details of how this all could work. In the meantime, I'll just throw out hopeful wishes.

If you were a tech head ?

HA!

Don't play dumb... Nishi-5 ;).
 
jarrod said:
PSP's lack of buttons and dual analogs is going to make emulation of any popular 32/64bit platform a problem actually. Even Saturn & PS1 can't be faithfully recreated.
The number of PS1 games using the right analog stick is quite insignificant. Dual analog Ape Escape action is a problem though, mostly so for the new PSP game in the series...

Adapting four L/R buttons to PSP's two is more of a problem. A controller setup configurator where you can map the buttons freely could make the majority of PS1 games playable. I don't know how attractive the prospect of transferring your PS1 discs to a 1GB Memorystick for some pan & scan / downsized PS1 action is, though...
 
TKM said:
Hi pana! This is MariJ :P

We're lazy and sharing the account.

That brings the definition of lazy to a new degree :P.

J/K, did they hide you guys for months at a time in a cave ? Your posts are so few and far between that it seems that way ;).

Nothing that some PM cannot help with ;) (so you still have the MariJ account A* or are you using K*'s TKM account ?

Cheers :).
 
K's in Japan, I don't think he ever posts.

If Sony were to release a PSP linux kit, we'd see some interesting emulators pop up quickly. PS1 emu for starters would be great. I bet the vast majority of PS1 games would fit on a 512MB memory stick.
 
Hi pana! This is MariJ :P
Darn it Mari, you had me fooled you were Kenji too :)
Was wondering what you guys were up to nowadays :P

Didn't Nintendo discourage or even forbid custom microcode on the RCP?
Well from what I recall some people still did it anyway, like Factor5?
For what's worth, I wouldn't be surprised if we eventually do see user code on MediaEngine too, even if it will be forbidden in the "official" apps ;)

PS1 emu for starters would be great. I bet the vast majority of PS1 games would fit on a 512MB memory stick.
Definately. But I'd settle for Amiga/Spectrum/C64 emus first :) Can stuff a whole library on that memorystick too :)
 
I wish, but seeing as how the XBox (which is more powerful than the PSP and has double the RAM) can't even do decent N64 emulation, I'd say I doubt it.

Mario 64 runs good on the XBox, but almost any other game runs like crap.
 
We don't even have homebrew apps of any kind on the PSP yet, not even a clue if it's possible. And how are N64 supposed to work on the PSP anyway? NO FRIKKING Z TRIGGER!! :) Can't have N64 games without Z.
 
soundwave05 said:
I wish, but seeing as how the XBox (which is more powerful than the PSP and has double the RAM) can't even do decent N64 emulation, I'd say I doubt it.

Mario 64 runs good on the XBox, but almost any other game runs like crap.
It's not the Xbox's fault. The PC version of those emulators for Xbox run the games about the same, meaning that you would not notice much of a performance increase on a 4GB RAM, 3.6GHz Athlon machine.
 
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