Windows 8 Release Preview

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I had whs v1 too but it was obvious it was dead even with the 2011 version getting released.

With storage spaces I don't think its as big of a deal to have a dedicated whs anymore.
 
So using the Music tile, I can go and look at some suggested music etc. But how do I actually search for a particular artist? I can't seem to find a search function anywhere.

Edit: Nevermind, go to the right corner and scroll to the Search section. I've forgotten more of Windows 8 than I thought.

Edit: Okay, why does the music go lower when I exit the Music section?!

Also windows key + Q uses the search charm.
 
Today, when they announced the Windows Server 2012 SKUs.



Difference is, Server 2012 Essentials starts at $425.

I got WHS v1 for about $99.

Boooooo! I had heard it was being replaced by Windows Server 2012 after you pointed out WHS was dead and didn't think it was a big deal but ouch at that price.

I'm not bothered by this, they completely lost my interest after cutting drive extender from WHS 2011.

But drive extender is more or less back in 2012.
 
Metro is taking over the world.

Wireless router with Metro style touchscreen interface.

d6Q65.jpg


http://www.securifi.com/
 
I used v1, and got WHS 2011 for 50 bucks. Now they're killing it? Vadernooooo.


Oh well, what more features do we want on a server anyway? Le sigh.
 
I used v1, and got WHS 2011 for 50 bucks. Now they're killing it? Vadernooooo.


Oh well, what more features do we want on a server anyway? Le sigh.

I'm still running my v1 and was considering a v3 license. I never really had any problems with v1, but I was waiting for a new version, because I wanted to upgrade the server with a mobile C2D, new HDDs and more RAM.

At least I don't have to wait anymore.
 
Windows 8 Release Preview users can upgrade to final edition for $39.99 with prior valid license

Microsoft's Windows 8 Pro upgrade offer will also apply to users of the Release Preview edition, the company has revealed. The deal, that lets Windows XP, Windows Vista, and Windows 7 users upgrade to Windows 8 Pro for $39.99, will be offered to Release Preview users once the final version is available. However, a previous valid license of Windows will be required for upgrade eligibility.

Microsoft tells us that if you had a "previous version of Windows that qualified on the PC already and installed Windows 8 Release Preview on top of it, you still qualify for the upgrade," because of the previous installation of Windows. Users who clean install a version of Release Preview "on top" of a previous version of Windows (Xp, Vista, Windows 7) will also be eligible for the upgrade. The software maker cites a method of installing Windows 8 Release Preview on a Mac running OS X as an example of how you would have to pay for a full copy of Windows 8. "You would need to get the System Builder version instead of the upgrade to run on that Mac," says a Microsoft spokesperson.

The cheaper upgrade path is expected to be made available primarily through online downloads when Windows 8 launches later this year. Microsoft is currently preparing final builds of Windows 8, with an expected RTM due later this month and a release to the public tentatively scheduled for mid-October, according to those familiar with the company's plans.
 
I can't wait to see how the general public reacts to this OS over the next three months.

My first inclination is that it's going to be a shit show. But who knows, maybe people are more open-minded than I give them credit for.
 
I can't wait to see how the general public reacts to this OS over the next three months.

My first inclination is that it's going to be a shit show. But who knows, maybe people are more open-minded than I give them credit for.

I think it all depends on how well MS explains the new ways to use the mouse, as well as all the other new features of course.

Tutorial videos and a lot of advertising, along with things like this should help.

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It sounds like he's pulling information out of his ass because nothing has been said about the new framework except that it supports native code and doesn't run on WP7 devices.

I don't know. I'm casting around for some solid info (as I just assumend WinRT apps would run everywhere) but I'm seeing comments like these:

"I've also heard from reliable sources that Microsoft will be making a subset of the Window 8 Windows Runtime (WinRT) available to Windows Phone 8 developers. "

http://www.zdnet.com/blog/microsoft/windows-phone-8-whats-microsofts-developer-story/12353

And in the phone conference they just said that Windows 8 and Windows Phone 8 have the same kernel making porting easy. They didn't say that WinRT apps for Win 8 would work on the Phone.
 

In follow-up answers, Microsoft said that users running Windows 8 Release Preview -- the newer of the two sneak peeks, shipped on May 31 -- can upgrade using the Windows.com upgrade tool and pay the $40.

However, the only bits that are retained during that upgrade are personal data files. Other elements, including the applications, Windows settings and user accounts that migrate from Windows 7, do not.

No upgrade install for you.
 
I don't know. I'm casting around for some solid info (as I just assumend WinRT apps would run everywhere) but I'm seeing comments like these:

"I've also heard from reliable sources that Microsoft will be making a subset of the Window 8 Windows Runtime (WinRT) available to Windows Phone 8 developers. "

http://www.zdnet.com/blog/microsoft/windows-phone-8-whats-microsofts-developer-story/12353

And in the phone conference they just said that Windows 8 and Windows Phone 8 have the same kernel making porting easy. They didn't say that WinRT apps for Win 8 would work on the Phone.

Of course there will be a subset. I don't think a WP app would need access to this:

http://msdn.microsoft.com/en-us/library/windows/apps/windows.devices.input.aspx
 
Of course there will be a subset. I don't think a WP app would need access to this:

http://msdn.microsoft.com/en-us/library/windows/apps/windows.devices.input.aspx

If it adds minimal bloat why not give all devices the most complete set of api's to use as possible?

Of course I am in the camp that full/real winRT should be powering their phone as well as win8 because then porting would be completely unnecessary.... all apps would "just work" across all devices and they could operate a "buy once get everywhere" store.
 
If it adds minimal bloat why not give all devices the most complete set of api's to use as possible?

Of course I am in the camp that full/real winRT should be power their phone as well as win8 because then porting would be completely unnecessary.... all apps would "just work" across all devices and would be a buy once get everywhere store.

Not sure man. They could do it like they do with XNA and allow

Code:
#if WINDOWS_PHONE
//Do stuff specific to Windows Phone
#endif
type stuff. Which would allow the same source files to be used across platforms. We really won't know until we get that SDK though.
 
We'll have to see what parts are missing. It wouldn't really make sense to put the UI components from Windows 8 WinRT into Windows Phone 8 for example.

I think that even if it isn't a single binary, it should be pretty easy for the marketplace to handle buy once get everywhere if they choose to go down that path.
 
30+ games at launch

Probably 30 different versions of solitaire

http://www.gamesindustry.biz/articl...rtainment-platform-for-everyone-on-the-planet

Phil Spencer:That's a good question. We have a dedicated team inside of Studios that is focused on Windows. We have over 30 games at launch with a variety of genres, price points and business models. We have a steady flow of content that is coming out; I think Windows 8 is a huge opportunity for the company and gamers just to see new things get created. We've acquired some studios such as Twisted Pixel and we've just announced Press Play which was an acquisition of a company we worked with on Windows Phone, who have done great IP creation. They did Max and Magic Marker and Tentacles. We see an opportunity and I think the Windows opportunity is huge. For us as a company it is very important.

You are also smart in thinking of that Xbox connection. Xbox is a brand. You have Xbox SmartGlass across all these screens; Xbox games on my Windows phone, Xbox music, Xbox video and it's a big focus. The nice thing on the floor, you see Wargaming down the hall with World of Tanks; I mean they have a huge booth for a free-to-play game - that's great. You see these games, and it is a great PC game, and they are able to get to scale with the business they attract. It is a healthy ecosystem and the launch of Windows 8 will push it forward. Diablo came out, League of Legends; you have some big things that are driving huge businesses for people on Windows, and we are going to be there in full force with Studios, there is no doubt about that.
 
I tried searching for this and I couldn't find anything.

I ran the Windows 8 release preview upgrade assistant and it says "Your PC's CPU isn't compatible with Windows 8." is there anyway I can get a more in depth explanation of the actual error?
 
Just saw the whole presentation, that slide is not to say that high end games are forbidden from metro. It explains what kind of games the new apis on live will enable. They say that live currently only supports realtime low latency multiplayer gaming, and that they are extending to enable all the spectrum. That slide really means everything to the right of the vertical bar is new to xbox live...
 
But drive extender is more or less back in 2012.
damn, that's unfortunate then

Now you've got me wondering...since drive extender made it to windows 8 in storage spaces, I wonder how feasible windows 8 running on a low powered box will be for a headless home server. ReFS would be nice though
 
Has anyone tried Win 8 with 512mb RAM? How well does it run?

I have this old Notebook here with a Pentium-M 1.7GHz and 512mb RAM -- a Win XP machine. The spec sheet says that the maximum amount of RAM is 1 GB, but for that I'd probably have to throw the 512mb out and buy 1 GB of PC2700 notebook RAM, which is probably way overpriced now.
 
Has anyone tried Win 8 with 512mb RAM? How well does it run?

I have this old Notebook here with a Pentium-M 1.7GHz and 512mb RAM -- a Win XP machine. The spec sheet says that the maximum amount of RAM is 1 GB, but for that I'd probably have to throw the 512mb out and buy 1 GB of PC2700 notebook RAM, which is probably way overpriced now.
It would probably be slow with multiple applications open, but it will run as windows 8 with a clean install uses 280mb of ram http://blogs.msdn.com/b/b8/archive/2011/10/07/reducing-runtime-memory-in-windows-8.aspx
 
Has anyone tried Win 8 with 512mb RAM? How well does it run?

I have this old Notebook here with a Pentium-M 1.7GHz and 512mb RAM -- a Win XP machine. The spec sheet says that the maximum amount of RAM is 1 GB, but for that I'd probably have to throw the 512mb out and buy 1 GB of PC2700 notebook RAM, which is probably way overpriced now.

Yes, don't do it. Stick to XP or Linux.
 
Is there something a our Metro that prevents games like that? Its C++/Direct X so it doesn't really seem like it.

Though im sure no ARM machine is capable of running those games haha

Aren't Metro apps supposed to run on both WinRT and W8? This would make it impossible for any regular PC game to appear on Metro.
 
Do you even need the system reserved partition? The older windows 8 previews it made that partition automatically, the release preview doesn't, do I need it?
 
Aren't Metro apps supposed to run on both WinRT and W8? This would make it impossible for any regular PC game to appear on Metro.

I dont think there are any performance requirements fot marketplace certification. You should be able to write an app that targets a certain performance or feature level, or the GDC slides talk a lot about scaling down for different performance levels
 
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