The 3DO effect.
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Well luckily, tech among the industry and different pricing segments is a lot more capable (even at the low end) and homogenous than it was in 1993.
I don't see the point of this. Why would any company want to do it? Someone explain it to me.
If they can get a buck out of an Xbox fan they would. These thing won't be selling for 299 or 499. We're talking $650 and up.
They also release things on an annual or biannual basis.
Yeah, especially if they are 3P OEM devices; they will be priced to where the OEM makes upfront profit on the hardware.
Easy way to picture it is: if PS6 releases at $599, then an Xbox device of equivalent performance from a 3P OEM is probably going to cost $899, possibly even more depending on non-essential bonus features (multi-monitor support for example).
That's how much the margins have to be in order for it to make sense to OEMs.
These companies know that, so they keep produced quantities relatively small and the distribution net wide. They also spend far less on after service than Sony, Nintendo or Microsoft do (hence the Asus scandals we saw this year, I bet if you dig deep enough, you will find similar bullshit from all of them).
Yeah and the after-service part is something MS would have to take into consideration. There is still going to be the expectation these offer console-like consistency, especially if they are going to leverage Xbox OS for the licensing push rather than Windows outright (since Xbox OS is more suited for a console-like gaming experience than Windows ATM), and if OEMs are going to be scattershot in how they handle that, then Microsoft has to be the one who tends to the after-market support.
After all, the reputation of these devices will still fall unto Microsoft, especially if they are substandard, so it's not something they can risk else the initiative as a whole will fall apart.
They're moving Xbox into a version of their tried-and-true Windows OEM licensing business. Will be hilarious when console users start having to deal with BIOS/driver/Chipset issues like PC users do (because all these guys won't be agreeing on which WiFi chips to use, which bluetooth chips to use etc etc, you already see a version of this mess ).
This is why I am still under the impression that MS will still define some type of specification blueprint, and handle aspects of the hardware in-house. If they're smart about it, they'll standardize everything on the hardware side (including sourcing) so that OEMs can work with some flexibility in aspects of the spec. For example, adjusting system RAM in fixed allotments, upclocking or downclocking the CPU & GPU within a certain range (or if it's an APU, the CPU & GPU components separately), enabling/disabling shader cores, etc.
So ideally on the hardware side, MS would still need to do R&D similar to a console; just let OEMs tinker with settings per component in what works for their devices.
Looking at this, now it makes sense why they promoted the guy who managed to fragment the Xbox userbase to handle the further fragmentation that will follow. It's gonna be the worst of both worlds.
Yep the consumer is the one who will get most screwed from this.
We'll see. It's definitely possible and I won't put it past MS to completely screw this up while letting everyone (including Valve) eat their lunch.
I'm just not on the thought it's a
complete loss, yet.
Yeah, this is happening. Honestly, I really cannot imagine this taking off, in part because of the HW manufacturers that are gearing up to make their own 'Xbox' devices.
What is helping push this initiative is simply how 3rd party relations have devolved this year with MS and other publishers. Team Xbox is anticipating far less support than what they get now in the coming years, which they largely pay for anyway, so this is merely a move to enable some form of HW expansion to hopefully shore up support and to stop the current userbase bleed they are dealing with. On the one hand, its a model of approach that has largely worked in the mobile device sector; Google pushing AndroidOS as the largest mobile OS for smart phones being a fantastic allegory.
So, the issue is the trade on performance quality right, and this has always been one of the stronger things a console or platform has in its favor over PC - consistent, uniform performance, guaranteed or vetted performance standards. It isn't a necessarily impossible problem to solve, but this approach invites the massive hardware overhead that plagues Windows OS PC gaming. A service like GamePass, at least, does help make this upcoming launch of PC handhelds more attractive though, simply cause its asking consumers less to invest to enter the ecosystem, so it does have that going for it, but given what the selling power of Game Pass is now for dedicated Xbox HW, not really sure this will help all that much.
Good points, which is why I'm not sure if MS are leading with Windows OS or Xbox OS on this, but realistically, it should be the latter. They can just extend Windows functions through to Xbox OS for any Windows applications that'd need them, if they are thinking of things like alternative storefronts or use of (approved) Windows applications.
Windows itself just isn't probably in the best spot to try pushing this strategy through, it's probably 10 years too early on that note. Xbox OS, OTOH, is pretty well-suited for the task, even if it has its issues in some aspects compared to PlayStation's OS (though it has features some feel PS should add, like Quick Resume). So I don't see a reason they should rush Windows to fill that role so soon if they have so much work to do in making it a truly viable gaming OS compared to PlayStation's or Steam OS, and they already have Xbox OS to satisfy that need.
And again, they can make Windows programs functional in Xbox OS just by extending kernel and utility features in some protected space.
The irony is, if this mobile Xbox OS does not allow you to install any 3rd party stores like Steam, then the biggest selling point of these PC handheld hardware - your ability to access your Steam library - goes out the window. The biggest success stories in this HW sector is nearly exclusively the Steam Deck, but the other devices have boasted their ability to let you access Steam through their current Windows OS versions. If an Xbox OS only allows Xbox titles & Game Pass to run on them, then I fear this will have even less appeal than I thought.
Yeah, whether they like it or not, these devices will be DOA if they don't offer native support for alternative storefronts. And, again, that's actually why I think Xbox OS would be the smarter option for them. There's no expectation on MS's end to allow dual-booting if they go with Xbox OS. If they provide access to alternative storefronts, they can at least do a soft-subsidization through Game Pass, as Game Pass and Xbox are tied at the hip.
So where some models tie access to other storefronts through a Game Pass contract, and they're priced cheaper because of that. But, other models remove that requirement; in doing so though they'll cost a good deal more (need to get their money upfront).
It may not be dead yet but lets not act like its in good shape.
November NPD
PS5: 1220K
NSW: 620K
XBS: 430K
Spain.
November 2024:
PS5: 121.700
NSW: 44.400
XBS: 6.650
UK.
Assuming similar marketshare of prior months that PS5 had in the UK, I estimate something like:
PS5 : 150K
XBS : 55-65K
NSW : 55-65K
That would put PS5 Nov 2024 with BF as 233K+
Japan is not even worth posting numbers for.
And one can only Imagine the blowout in Europe.
It may not be dead but boy is it in life support.
For a traditional console, Xbox's numbers this year are horrific. But if it were something outside of that business model...the numbers actually wouldn't be that bad.
Of course, that'd assume they weren't losing money on the hardware and what-have-you, but maybe that's actually part of the reason they didn't bother with price cuts as much this holiday season; maybe they want to see what the demand is with the current devices at current prices, and extrapolate what demand could be for devices offering something like what is being rumored with these new devices.
Nah, this will be easier money for them than WMR ever was.
Based on the rumours these will be pretty much a combination of standard off the shelf PC parts. They will be able to throw an Xbox logo on these and make bank from the inflated margins.
There's little to no risk for the OEMs here.
IMO that's actually one of the ways MS will screw this up: just going with off-the-shelf PC parts, throwing in some hackneyed "gaming UI" for Windows that's not particularly efficient, slap an Xbox logo on it and call it a day.
That won't do anything in convincing PS or Nintendo gamers to pick up an Xbox as a second system; worst yet it'll likely look like a substandard solution compared to what Valve will be doing with their own Steam devices & partnered with OEMs themselves.
If MS want to remain relevant in hardware in any way, they can't risk phoning it in but maybe they don't care? Maybe they do want out of hardware? Who knows