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Winter 2012 Anime Thread 2.22: You Can (Not) Outpost Cajunator

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Branduil

Member
I'd like to think I've lost my sanity at this point.

losing%20her%20chocolate%20chip%20cookies.gif
 

Envelope

sealed with a kiss
I really hope that nothing, ever, references Glass Fleet, because that would imply that others have had to watch it.

But glass fleet is legitimately entertaining and enjoyable, why wouldn't you want people to experience it's gloriousness?
 

Jex

Member
Narag you should totally switch to forced 16:9 for G Gundam. It makes Master Asia's fight scenes even more bonkers awesome with elongated limbs.

Why are you trying to indoctrinate others to your cult of distorted images?
 

Jex

Member
I've been thinking about this, and also CGI/hand-drawn aerial battles, since watching Honneamise and then The Princess and the Pilot. I think part of the problem is CGI giving animators too much freedom, as well as a decline in talent available.

The thing about old-school space/air battles, is you were forced to think carefully about every shot. If you wanted a new viewpoint you had to draw it. So, you would end up with either nice, hand-drawn animation, or a lovingly rendered still frame with a ton of details on it. But the point is, you had to put lots of work into it.

With CGI, now you can essentially just film your model from wherever, add some stock CGI explosions and cannon fire, and call it a day. Obviously there is nothing technically stopping someone from putting just as much work into this as in the old days, but the point is, they're not forced to, so they tend to do what's easier. And the new freedom to rotate things all over the place is highly overrated.

Copy and pasting on mass, like in Glass Fleet, doesn't really help matters either. I'm pretty sure someone on that production team wrote "more ships = more dramatic battles" and that led to the creation of all their terrible fleet battles.
 

Jex

Member
No, it's definitely ruined forever. SHAFT set the bar too high, and even if we never see the deed depicted ever again, we'll still know that it could never be as great.

Luckily few others shows ever aim to topple SHAFT in the bizarre/disturbing/just plain wrong fanservice department.
 

Envelope

sealed with a kiss
Luckily few others shows ever aim to topple SHAFT in the bizarre/disturbing/just plain wrong fanservice department.

Indeed, I shudder just thinking about what SHAFT would do to distance themselves from the pack, if other shows tried copying them.
 

Jex

Member
The solution to this is clearly to use CG for everything so that we no longer have to worry about the jarring contrast between 2D and 3D. It did wonders for the believability of the otherworld in BRS!

Well, it didn't make it believable, but that wasn't their intent. They did make it aesthetically consistent though, which was their aim. I'd say that what they've achieved is actually pretty good, unlike layering ugly CG over traditional animation.
 

Jex

Member
The Shamblo is pretty awful.

There's many, many mechanical designs in Gundam Unicorn and that just happens to be bad one.

If we want to move outside that particular show we can just look at Redline to see other examples of great mechanical design.
 

Jex

Member
[Natsume IV - 10]

Natsume10.png


Totally accidentally on purpose, I'm sure.

So ends the thrilling God-chase-impersonation arc. I think this episode was an improvement over the previous episode, but that's not saying much. It still had plenty of rather pointless scenes, such as Natsume running when he could be flying and action brief moments of action that had no tension or relevance.

In the end this whole arc was rather tedious because we never got to know anything about either god - so their resolution was lacking in any emotional weight or relevance (apparently BL works for gods as well).

There was quite a bit of pointless running around and falling over, but nothing of interest to any long-term fan of the Natsume franchise. It's all been done before, better, and in less than two episodes.
 

cajunator

Banned
I really cant wait to watch Redline. I will probably open the BR tonight and watch on the big TV. I want to be punched in the face with awesome. Can Redline accomplish this?
 

Branduil

Member
If you revisit it you can spot all the tell-tale signs, really.

Well the crazy is obviously there, lurking beneath the surface, but it's still amazingly constrained for an MGS game. Maybe the necessity to have it at least somewhat fit with prior series canon and actual history helped it out.
 

cajunator

Banned
That's true, actually. Which would explain why Japan has such a wonderful array of fetishes yet to explore!
SHAFT is at the forefront of this discovery. Can you feel the excitement? what else lurks in the hearts of men?
 

madp

The Light of El Cantare
That's true, actually. Which would explain why Japan has such a wonderful array of fetishes yet to explore!
SHAFT is at the forefront of this discovery. Can you feel the excitement? what else lurks in the hearts of men?

Zetsubou Sensei = pantsu
ef = eyepatches
Maria Holic = crossdressing
Natsu no Arashi = belly buttons
Bakemonogatari = everything
Vampire Bund = loli, vampires
Arakawa = uhh...poverty? mental illness?
Soredemo = meidos
Madoka = mahou shoujo costumes
Denpa Onna = feet
Nisemonogatari = toothbrushing
 

cajunator

Banned
Black Rock Shitter 2

HAHAHAHAHAHAHAHAHA

Well, the fight scenes are pretty badass.

Also,
maccaroons
, because reasons.


I used to be a little lazy about brushing my teeth. Then I had to have one removed for being too far gone. Now I brush my teeth everyday with the fury of a thousand suns!

But do you brush your sister's teeth as well?
That's important!
 

/XX/

Member
If you haven't played MGS4 and Peace Walker, you're not familiar enough with modern Kojima. :(
Modern Mr. Kojima? That has been a constant after the first MGS, that was in turn also a recycled scenario. Heck, MGS2 garnered in spades that "fan-fiction" criticism because of its really conscious and added outside-the-box plot and ideas.

The effect you see now is the result of continued overstretching of the series lore to its limits. I have to admit that bold and not careful premise of giving what people want to see is one of the things I like about the series!

With CGI, now you can essentially just film your model from wherever, add some stock CGI explosions and cannon fire, and call it a day. Obviously there is nothing technically stopping someone from putting just as much work into this as in the old days, but the point is, they're not forced to, so they tend to do what's easier. And the new freedom to rotate things all over the place is highly overrated.
Necessity is the mother of invention! The irony is that what you mention there could end up requiring an equal level of talent (although I suppose it wouldn't be a task as time consuming at comparable situations), that was difficult to find in the first place.
 

Steroyd

Member
I used to be a little lazy about brushing my teeth. Then I had to have one removed for being too far gone. Now I brush my teeth everyday with the fury of a thousand suns!

I had bought an electric toothbrush the day it aired, it felt so wrong that day.

Inu x Boku - 09

DEAR MOTHER OF GOD!!!

*Imagine hnngazawa's voice*

792ar.jpg


sSIkf.jpg


JXl0L.jpg


The Another hnng gif would be perfect for this, but here's a substitue.

IDu8o.gif
 

cajunator

Banned
Shouldnt it be easier to create really badass designs with the aid of CG though?
I mean you could build an incredibly complex model with all sorts of moving parts and crazy shapes and then animate the thing smoothly and efficiently as many times as you want to. Using shitty looking simple designs really is marked laziness on the part of designers.
 

Branduil

Member
Shouldnt it be easier to create really badass designs with the aid of CG though?
I mean you could build an incredibly complex model with all sorts of moving parts and crazy shapes and then animate the thing smoothly and efficiently as many times as you want to. Using shitty looking simple designs really is marked laziness on the part of designers.

Making complex designs in CGI requires talent. Plus, complexity does not always = better.
 

cajunator

Banned
Making complex designs in CGI requires talent. Plus, complexity does not always = better.

no, but I mean just more interesting designs than the plain stock CG shit ships you see now. Like Rinne got pretty creative with those mech designs for example. I mean it cant be THAT difficult to make good looking ship designs with the aid of a computer.
 

madp

The Light of El Cantare
no, but I mean just more interesting designs than the plain stock CG shit ships you see now. Like Rinne got pretty creative with those mech designs for example. I mean it cant be THAT difficult to make good looking ship designs with the aid of a computer.

I think that Rinne was merely competent, not necessarily creative. The Voxes are pretty Nirvash-y in mecha mode and the dual mech/fighter concept extends back to Macross's Valkyrie Fighters and possibly further back. I don't think that a mech has actually made me stop and take note of the uniqueness of its design since Gurren-Lagann, to be honest.
 

Jex

Member
I really do recommend this book of Miyazaki essays. It’s hard to go a few pages without coming across some great stuff, such as:

Hayo Miyazaki said:
The technique of making drawings move was thus used to emphasize an extended and distorted sense of time and space, and was primarily related to a decorative function. Drawing a character’s subtle but ordinary gestures – something that animators had never been very good at anyway – was actively eliminated as an unnecessary and old-fashioned practice; instead depicting extraordinariness became the ultimate goal. The standards used to evaluate animators shifted correspondingly, and now invluded their ability to draw scenes of combat, competitions, and machines with ever-more detail…When it was necessary to depict emotion in characters or scenes, the easiest and least expensive solution was simply to overused the techniques of manga, and instead of making drawings move, to adorn scenes with music, frame composition, or the plentiful use of still dramatic shots.

Hayo Miyazaki said:
Today, the creators of anime seem to increasingly unable to give the protagonists of their stories any sort of spontaneous motive for their actions. For some reason, the futility of making any effort in our overly managed society is an idea that, without our fully realizing it, has become completely accepted. What used to be the great and ever-present enemy in many stories – poverty – has become a fuzzy notion and it seems hard now to find anything worthwhile for our heroes to fight against. So, as with other genres of entertainment, what we are left with is just a type of work ethic. Robot soldiers fight because they are robot soldiers, Police chase criminals because they are police...the only other big motivator for protagonists in anime has become discovering what’s underneath a skirt or inside a pair of pants.
 

cajunator

Banned
I think that Rinne was merely competent, not necessarily creative. The Voxes are pretty Nirvash-y in mecha mode and the dual mech/fighter concept extends back to Macross's Valkyrie Fighters and possibly further back. I don't think that a mech has actually made me stop and take note of the uniqueness of its design since Gurren-Lagann, to be honest.



Japan is anime. Step off the plane and you're suddenly 2D.

Not much is as WTFAWESOME As Gurren Lagann though. That shit was special.
Mostly because it just threw normal mech design out the window entirely.
 

Risette

A Good Citizen
Robot soldiers fight because they are robot soldiers, Police chase criminals because they are police...the only other big motivator for protagonists in anime has become discovering what’s underneath a skirt or inside a pair of pants.
All of these are pretty sound motivations. Is this part from the 80s or 90s or 00s?
 
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