[Granblue Fantasy] - 1
I knew this was going to be disappointing from the very first shot of the series. Much like the opening line of a book, the opening shot of a show is the director's chance to pull you you into their world, set the tone, or convey some key ideas and information to the audience. So how does a fantasy epic such as
Granblue Fantasy begin? Perhaps a sweeping vista to establish the world, or an epic battle to excite the audience or could it be a more tender and human scene to establish character?
Boldly,
Granblue Fantasy decides eschew any of the above options and instead opts to open looking at a door. Well, it's more accurate to say that it opens with the audience looking
through a door, but the camera soon tracks back to reveal the
complete door in all its, er, doorish glory. Is the door some fabulous portal into unknown and hitherto unthinkable excitement? No. I think it can be best described as 'brown':
A scene like this, where the audience gazes through a looked door into another room, can only be as interesting as what's on the other side of that door. When we look through a door we should want to get to what's on the other side - or perhaps we want to make sure the door is sealed and never opened. Perhaps there's a beautiful person on the other side, or a horrible monster, or a magical world. It should be, at the very least, something that interests the audience on some level.
It should
not be 3 purple tubes. I mean, these aren't even 3 cool looking purple tubes, they actually look very plain and ordinary, as far as purple tubes go. This doesn't invoke any wonder or interest, it's just very flat and boring imagery. What director thinks that these are important pieces of their visual story, apart from an incompetent one? Perhaps I shouldn't extrapolate to much from this single directorial choice over a single shot - but it feels to me that the first shot of your series should actually
mean something, where as this apparently pointless shot of some scenery means literally
nothing.
I think it's worth pointing out that we never re-visit this door and these purple tubes ever again. This door had no meaning. It sealed away no secrets. It conveyed nothing about the series or it's characters. It didn't invoke a mood. It was apparently just a completely incidental door. What it did tell me was that this episode as going to be as bland and uninspired as you can be when you're working with the apparently infinite money Cygames has to throw away on anime.
Make no mistake, there is clearly
technical artistry to be found within
Granblue Fantasy. The character designs are extremely complicated and for once, while there are multiple characters in the series that wear armour none of it is CG.
There's even some attractively flashy action:
And the background art is certainly...pleasant:
The problem is that all of this talent is ultimately in service of nothing. You can assemble all the technically skilled artists you want to work on your show, but if your work has no character and life of its own then it all for naught.
Granblue Fantasy feels completely devoid of soul. I don't feel any passion behind or vision behind this anime at all, it feels like a factory produced, generic fantasy story.
Except it slightly worse than even the above description suggests because, like so many Mobage/VN adaptations of late, the show's cast is completely boring. The main hero is generic good guy with no defining features or characteristics besides wanting to help people and the primary heroine is equally as vapid. Together, they form a completely forgettable duo that lack even one iota of charisma. The closest thing this episode has to a character is Gran's annoying mascot, which is really saying something.
At least it's not as bad as
Fate Grand Order.