I see day one patch is confirmed in the manual.
welp, that Dropbox account which hosted the manual is disabled now :-\
anyone got a mirror elsewhere?
Also, let's talk about the game proper (not downgrades)![]()
I made backup and uploaded it to here; https://mega.co.nz/#!owVUUSTL!h489pfHoppSmdBof-F-7i5lCoZ2Dv26BRQ3PtuqPOoI
You're a legend! Thanks.
Looking at the manual, there's plenty of HUD elements:
Looks like we'll be managing companion's health as well. Cool.
i5 3570K and GTX680 here, I'm expecting medium settings at a rock solid 30fps.
If I can get anything more than that, that's great, if not, whatever.
Anything less than that, I'm upgrading.
Lord of the wood. Heh.
Älg;163351750 said:It's been repeated several times here that you shouldn't expect to hit any setting without knowing what that setting means. What do you care if you can't hit 'medium' if that medium looks excellent?
Besides, based on what we know, you could probably aim higher than that. If everything is as it seems a 980 can run the game at its highest settings at 60 FPS, and a 980 is roughly 50-60% faster than a 680, not accounting for memory constraints.
Galaxy doesn't currently have an overlay. It's a future feature that hasn't been implemented yet. Plus it's supposed to be optional so I assume you can run the game without Galaxy completely for Steam library purposes.Shiiiet witcher 3 preload is out on gog? I kinda wanna try out galaxy but since i'm just going to put this game in the non-steam game library on steam it would feel kinda weird to have two overlays at once. But having to download 7 separate parts? eeeehhh
I suppose i could just turn off galaxy overlay.
This thread has kinda died over the last couple of days. Do we have another more active thread anywhere?
Pour it on me.
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I wonder what the good news is? More videos?
Well Jesse Cox should be releasing some new video of TW3 from the trip he was in Poland, but it takes him an awful long time
Someone posted these screenshots in the downgrade thread, and I just wanna make sure everyone sees how awesome they are:
Oooh my lord galaxy pre-load is slow. 0.6% after 30 minutes.
Oooh my lord galaxy pre-load is slow. 0.6% after 30 minutes.
<Option id="3" displayName="uber">
<Entry varId="GrassDensity" value="2400.0"/>
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="true"/>
<Entry varId="AllowAntialias" value="true"/>
<Entry varId="AllowBlur" value="true"/>
<Entry varId="AllowDOF" value="true"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="true"/>
<Entry varId="Virtual_SSAOSolution" value="1"/>
<Entry varId="AllowMotionBlur" value="true"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="true"/>
<Option id="3" displayName="uber">
<Entry overrideGroup="Foliage" varId="MaxVisibilityDepth" value="24"/>
</Option>
Been rumaging through Witcher 3's config files. Found a lot of parameters that we'll be able to tweak that should give a significant visual improvement. A few examples:
Code:<Option id="3" displayName="uber"> <Entry varId="GrassDensity" value="2400.0"/>
Code:<Entry varId="AllowBloom" value="true"/> <Entry varId="AllowShafts" value="true"/> <Entry varId="AllowAntialias" value="true"/> <Entry varId="AllowBlur" value="true"/> <Entry varId="AllowDOF" value="true"/> <Entry varId="AllowCutsceneDOF" value="true"/> <Entry varId="AllowVignette" value="true"/> <Entry varId="AllowSharpen" value="true"/> <Entry varId="Virtual_SSAOSolution" value="1"/> <Entry varId="AllowMotionBlur" value="true"/> <Entry varId="AllowFog" value="true"/> <Entry varId="AllowChromaticAberration" value="true"/>
These are a fraction of the available options.Code:<Option id="3" displayName="uber"> <Entry overrideGroup="Foliage" varId="MaxVisibilityDepth" value="24"/> </Option>
I have zero clue what takes this guy so long. Never heard of him before, but likely will never watch any of his videos considering how long it takes him to render and upload a simple video preview.
Been rumaging through Witcher 3's config files. Found a lot of parameters that we'll be able to tweak that should give a significant visual improvement. A few examples:
Code:<Option id="3" displayName="uber"> <Entry varId="GrassDensity" value="2400.0"/>
Code:<Entry varId="AllowBloom" value="true"/> <Entry varId="AllowShafts" value="true"/> <Entry varId="AllowAntialias" value="true"/> <Entry varId="AllowBlur" value="true"/> <Entry varId="AllowDOF" value="true"/> <Entry varId="AllowCutsceneDOF" value="true"/> <Entry varId="AllowVignette" value="true"/> <Entry varId="AllowSharpen" value="true"/> <Entry varId="Virtual_SSAOSolution" value="1"/> <Entry varId="AllowMotionBlur" value="true"/> <Entry varId="AllowFog" value="true"/> <Entry varId="AllowChromaticAberration" value="true"/>
These are a fraction of the available options.Code:<Option id="3" displayName="uber"> <Entry overrideGroup="Foliage" varId="MaxVisibilityDepth" value="24"/> </Option>
His HDD was dying on him which caused a lot issues with video rendering so more work intensive videos got delayed. He usually is very on the ball with his releases and is fast about them, he does a lot quality Lets Play stuff and puts a lot effort into editing his videos.
and he had to get approval from cdpr to post the content he filmed it seems, judging by his last tweet.
Video is already visible in his channel, listed as Private. Waiting for it to hit that 1080p60, move faster youtube!Jesse Cox @JesseCox · 10 minutes ago
Wild Hunt video is processing.. when it's done it'll be live. It's seriously one of the most professional videos I've ever made. #impressed
I asked this in another thread but will ask here as well just in case. Does the ps4 or Xbox one digital versions / preorders of the game come with the digital soundtrack or any other extras?
I asked this in another thread but will ask here as well just in case. Does the ps4 or Xbox one digital versions / preorders of the game come with the digital soundtrack or any other extras?
Understandable considering how much they got to play and record. CDPR will want to keep major story stuff underwraps.
New image for the first DLCs
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New image for the first DLCs
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New image for the first DLCs
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Yeah I've been posting a bunch of it in the preload thread as well. Looks very promising. LOD, map streaming, shadows and foliage density are all worth experimenting with
Roach![]()
I hope they haven't capped the parameters at the "Uber" values. Would love to set a 20mile radius for view distance XD