BuffetChamp
Banned
no way to force proper AA yet, right?
Glad you mentioned this. I thought my eyes were going to shit when I kept seeing jaggies on chandeliers with AA on. LOL.
no way to force proper AA yet, right?
<3 viveks86 sweetfx settings, game looks WAY better. Though I did add SMAA it was great overall
Using this one will make it work. https://1fichier.com/?mfz4tb0wen
Ehhh.... this looks terrible. Do you hate colors? The game has great and believable colors, why would anyone want them to be changed to the typical grey brown art style?
Ehhh.... this looks terrible. Do you hate colors? The game has great and believable colors, why would anyone want them to be changed to the typical grey brown art style?
Ehhh.... this looks terrible. Do you hate colors? The game has great and believable colors, why would anyone want them to be changed to the typical grey brown art style?
I'm having a weird bug or computer issue. Twice, after initiating a dialogue with an NPC, my monitor goes black. The sound continues and the game seems to still be going as I hear sound effects when cycling through the dialogue choices with the gamepad. I tried pressing alt+tab, ctrl+alt+delete, alt+enter, alt+f4... nothing worked and I had do a hard reboot by pressing a button on the computer tower. Any ideas what could be happening?
Hell yes, got it working thanks!!!!!
Using this one will make it work. https://1fichier.com/?mfz4tb0wen
Ehhh.... this looks terrible. Do you hate colors? The game has great and believable colors, why would anyone want them to be changed to the typical grey brown art style?
In fact, vanilla colors are just too brown/orange-ish for me.
Could someone with the 1.03 patch, preferable someone who hasn't been making too many (or any) config tweaks, please copy/paste their config file data? It can be found in Documents/The Witcher 3, and it's called user
Could someone with the 1.03 patch, preferable someone who hasn't been making too many (or any) config tweaks, please copy/paste their config file data? It can be found in Documents/The Witcher 3, and it's called user
Could someone with the 1.03 patch, preferable someone who hasn't been making too many (or any) config tweaks, please copy/paste their config file data? It can be found in Documents/The Witcher 3, and it's called user
I agree, I've tried the 3 most popular SweetFX settings and I think the game looks better without any of them turned on, especially in both lighting extreme areas like very dark tombs or middle of the day, bright villages.
Here is mine, haven't touched any settings that aren't in the game menus
http://pastebin.com/suctx4z8
Just delete the file. The game will make a new one.
Great!
Glad to help.
Wow, this is what I need. Thanks.
That shot is by chance taken in a withered vegetation area. The sweetfx do have colors, actually.
In fact, vanilla colors are just too brown/orange-ish for me.
I can definitely appreciate the cold gritty look for dark fantasy, but I'm not really a fan of this particular implementation. Been using the "1k times better" profile (use it on GTA V and its gorgeous). Definitely more vibrant than vanilla. with a nice clean blue haze tint when looking out towards the horizon. To each their own though.
Base color is too orangey for me. New version of 1k better softens harshness of shadows which is a huge plus for me. Spent way too much time fiddling with TV and nvidia color settings thinking my display was the issue. Can't stand hard blacks like that for shadows.
Ah okay, thanks for the information.
But I still think the original colors are looking better and more vibrant. This SweetFX modification is basically one step into generic fantasy art style. But to each their own I guess.
It was just a time of day that I took the screenshot. Here's skellige at a different time of day
Well now I'm curious after seeing some of viveks' screens. Anyone have the link to his sweet fx/reshade?
it stopped flickering for me with foliage distance on ultraSo yeah, looks like setting GrassDensity= over 2400 (Ultra) is still busted for me in some parts of the game, causing grass to flicker in and out of existence. What a shame.
it stopped flickering for me with foliage distance on ultra
Fixes grass and foliage popping that could occur after density parameters were changed
So yeah, looks like setting GrassDensity= over 2400 (Ultra) is still busted for me in some parts of the game, causing grass to flicker in and out of existence. What a shame.
yes i had flicker with 9600 grass density, but then changing the ingame foliage distance to ultra fixed it for meThat's what I mean. Ultra is fine, the value is 2400, and there's no flicker. But you can increase grass density by tweaking the config file. 3600 looks really nice, but people had flickering problems, that the patch was supposed to fix:
I haven't noticed any flickering on my end. Been at 3000 since launch. I've only explored a portion of Velen so far though.
yes i had flicker with 9600 grass density, but then changing the ingame foliage distance to ultra fixed it for me
How would a 770m run this?
have you been able to toggle the sweetfx on and off with scroll lock? Doesn't seem to be working for me.
Same for me with my 850M and i5 4210U, laptop outperformed Xbox in every game except this one. I guess its because Nvidia won't optimize the games for laptops anymore, only for desktop GPUs, because I see no FPS boost with new drivers. It's pretty sad. So of course our laptops won't outperform XBox One anymore.My laptop, until this game has always been able to out perform the xbox one and is a touch weaker than ps4. But that isn't being reflected here. I should be able to at least go 900p, turn on bloom, SSAO and increase foliage spawn distance a bit more and get 30-40 fps, but I can't. Ends up being about 18-35 like that.
I did, cleaned out all the config files, and somehow it pulled my tweaked variant from thin air :/
savefiles
0/path: /The Witcher 3/gamesaves/
0/pattern: *
0/platforms/1: Windows
0/root: WinMyDocuments
1/path: /The Witcher 3/
1/pattern: user.settings
1/platforms/1: Windows
1/root: WinMyDocuments
Any way to improve the quality of shadows with tweaks ?
In cutscenes and dialogues shadows from trees projected on characters look bad and blurry... Is it possible to improve them to remove this blurry effect ?
Also is it possible to improve the shadow distance a bit ? It's jarring in towns ! Shadows seem to appear like 1 meter away from Geralt and walking inside houses seems to progressively cover everything in shadows with every step because of the terrible draw distance. Any tweaks possible ?
Same for me with my 850M and i5 4210U, laptop outperformed Xbox in every game except this one. I guess its because Nvidia won't optimize the games for laptops anymore, only for desktop GPUs, because I see no FPS boost with new drivers. It's pretty sad. So of course our laptops won't outperform XBox One anymore.
So is it the general opinion that overclocking is off the table? I've massively reduced my clocks, and it still crashes, only when I run at stock the game is perfect........
Yes you can change all those things in the INI. The shadows forming that close shouldn't happen unless you already changed the INI.
Any try this:
[Rendering/SpeedTree]
GrassDistanceScale=1 (increase to increase grass distance)
FoliageDistanceScale=1 (increase to increase foliage distance)
FoliageShadowDistanceScale=4 (increase to increase foliage shadow distance)
MaxCascadeCount=3 ( if this is lower than 3 you get terrible shadow pop in inside buildings. Increase this to make it further)
These are all big performance tweaks though so just keep that in mind.
Well its only one game so far and its a HUGE technically challenging game. Another driver and other patches will turn up that might boost performance. Its almost witcher tradition to have performance issue that get ironed out over time.
Thanks but why do you propose grass distance tweaks ? It's not an issue for me ...
And haven't made any ini tweaks yet but the shadows pop-in inside towns and buildings is terrible
Honestly, I didn't see a performance boost with the new drivers, either. With a GTX970. I think the main thing it added was an SLI profile.Same for me with my 850M and i5 4210U, laptop outperformed Xbox in every game except this one. I guess its because Nvidia won't optimize the games for laptops anymore, only for desktop GPUs, because I see no FPS boost with new drivers. It's pretty sad. So of course our laptops won't outperform XBox One anymore.
Any way to improve the quality of shadows with tweaks ?
In cutscenes and dialogues shadows from trees projected on characters look bad and blurry... Is it possible to improve them to remove this blurry effect ?
Also is it possible to improve the shadow distance a bit ? It's jarring in towns ! Shadows seem to appear like 1 meter away from Geralt and walking inside houses seems to progressively cover everything in shadows with every step because of the terrible draw distance. Any tweaks possible ?
Just in case you wanted to increase them.
Those all affect various pop on etc.
Wonder why you get bad shadow pop in indoors? Anyway try those tweaks. There are other shadow ones to. Look at this link for the good ones.
http://www.game-debate.com/news/?ne...: Wild Hunt PC Ini Config Visual Tweaks Guide
Try the various CascadeShadowFadeTreshold settings. I think that might actually be the issue.
That's a pretty weak copy-paste of the original source as they didn't lift the images that show the improvements from the tweaks, or the performance cost
That's a pretty weak copy-paste of the original source as they didn't lift the images that show the improvements from the tweaks, or the performance cost
http://www.geforce.com/whats-new/gu...-hunt-graphics-performance-and-tweaking-guide has all the info.
So is it the general opinion that overclocking is off the table? I've massively reduced my clocks, and it still crashes, only when I run at stock the game is perfect........
Thanks y'all. Yeah SMAA is a must for 1440p or lower. It's a good alternative for the performance hungry in-game AA
Only on Nvidia. I'm running a heavy overclock on my 290 and the game is fine.