V1LÆM
Gold Member
Nvidia's Guide is excellent.
http://www.geforce.com/whats-new/gu...-hunt-graphics-performance-and-tweaking-guide
exactly what i was looking for, thanks!
Nvidia's Guide is excellent.
http://www.geforce.com/whats-new/gu...-hunt-graphics-performance-and-tweaking-guide
I don't have that stutter when using a 360 pad and rotating the camera with the right stick. It's as smooth as using the mouse.
I don't know if what I'm doing is any different, but here goes:
Vsync disabled in game
FPS limiter set to Unlimited
Vsync set to on in Nvidia drivers for Witcher 3
Locked to 30fps using DXTory
Using Fullscreen, not Borderless Windowed
All settings to Ultra, Hairworks enabled
All Post processing settings ON except CA and Sharpening
I'm a little confused by the anti aliasing... it looks great but is it just a on/off setting?
No MSAA, TXAA, MXAA....etc?
Anyone with an I5 750?
No MSAA. Just a post process AA with a temporal element.
Does MFAA work with this game if forced by Nvidia Control Panel?
Sorry if already asked.
Surprised by the AA in this game to be honest - it doesn't seem to blur textures and looks great in motion.
Yeah there's a couple of us here. Mine is OCed to 3.8ghz, paired with an OCed 970. 1080p Everything on ultra, hairworks off, fxaa forced through the Nvidia control panel, and several .ini tweaks to make the game look better. Running around the first big area, white orchard, getting 45-60 fps with occasional drops down to 40 fps. Basically in line with the nvidia chart on how the 970 should perform with the 8 core i7-5820k. Add to that cpu usage stays around 50-80% utilized all 4 cores that tells me there's very little to no CPU bottleneck with my system, in the first large area.
The game just doesn't seem to be that CPU hungry.
How strange, I just tried with that exact setup and the stutter was amplified drastically at 30 fps. It only seems to stutter when I slowly pan the camera, if I use very fast rotations it's not as noticeable.
No MSAA. Just a post process AA with a temporal element.
what framerate you running at?Is there any way to smooth the camera movement while looking around with a controller? It's all jerky and hurts to look at.
I'm getting 16-18 fps in all movies and in the menu with 1% GPU usage. Any idea on how to make them 30 at least? Or is that by design?
MFAA is an optimization used on top of MSAA. TW3 doesn't support or use MSAA so MFAA can't work with it.
It also doesn't work that well on edges. Probably a result of it being tweaked to a minimal blur overall.
Wow, the game runs much better than I anticipated on my GTX 970 and 3570K @4Ghz. I've played for about an hour around White Orchard and experienced no crashes whatsoever.
It's running at 60fps 95% of the time, with GPU usage hovering between 70 and 90% and CPU usage around 70-80% on each core. The only framerate-drops occur when the game seems to load something. But with adaptive vsync that doesn't really hurt gameplay.
My settings:
1080p, Vsync on, adaptive vsync and 8xAF in drivers.
AA on
HBAO+ on
Hairworks off
Foliage visibility range: High
Grass density: Low
Shadows: High
Detail Level: Ultra
Textures: Ultra
DoF on
Also, making the file read only is actually not mandatory. Even changing a setting in the menu only overwrites the related entries for that menu setting, not the whole file. Especially when you are experimenting, it's kind of a pain to keep switching between readonly and normal.
141d145
< HairWorksAALevel=4
HairWorksAALevel=8
I actually tried that and it broke self shadowing on Geralt. Took me a whole hour to diagnose it. If I increase it past 1, the shadow of his hairwoks hair on his back breaks and becomes completely low res. Not sure if the issue is reproducible standalone or is because of the specific combination I'm using. So I left it as is and increased the others, which paid equally huge dividends . Shadows were already extending so far out that I didn't bother with cascade 3 as well. Every single frame lost/gained counts as they add up real fast.
Hell yeah, thank you sir! Much appreciated
As for crashes, I've played three hours straight without any on my 970 MSI Gaming at stock clock speed, i5 4570 non-k. Game looks pretty in motion and runs fine with my settings mix. Pity about Hairworks but oh well. Once the ReShade toggling works for Witcher 3, I'll try to get some nice DoF going for the LoD despite it's not as bad in action as it looked like in the screenshots.
Anyone else having crashes on menus after about 30-60 seconds while in them.
I have a 280x so it isn't the nvidia drivers.
Nvidia's Guide is excellent.
http://www.geforce.com/whats-new/gu...-hunt-graphics-performance-and-tweaking-guide
3770k @ 4.3
GTX 980 @ stock
8GB RAM
I get well over 60 with everything ultra hair works off. This game proves that if devs are allowed to put enough time into a game it can run beautifully. Great experience so far. The question for me now is is hair works worth lowering everything to high (playing on a plasma so I need that locked 60fps) or should I just keep ultra without it?
i5-4690k @ 4.0
Gigabyte G1 GTX 970 stock
8GB memory
WD Black 1TB
Settings for solid 60fps @1080p
NVIDIA HairWorks OFF
Ambient Occlusion SSAO
Anti-Aliasing OFF (you can leave it on, I don't see much of a difference)
Foliage Visibility Range HIGH
Shadow Quality HIGH
VSync OFF
Max Framerate 60fps
Everything else maxed.
Locked 60fps, never drops.
3770k @ 4.3
GTX 980 @ stock
8GB RAM
I get well over 60 with everything ultra hair works off. This game proves that if devs are allowed to put enough time into a game it can run beautifully. Great experience so far. The question for me now is is hair works worth lowering everything to high (playing on a plasma so I need that locked 60fps) or should I just keep ultra without it?
Why ingame vsync + adaptive?Wow, the game runs much better than I anticipated on my GTX 970 and 3570K @4Ghz. I've played for about an hour around White Orchard and experienced no crashes whatsoever.
It's running at 60fps 95% of the time, with GPU usage hovering between 70 and 90% and CPU usage around 70-80% on each core. The only framerate-drops occur when the game seems to load something. But with adaptive vsync that doesn't really hurt gameplay.
My settings:
1080p, Vsync on, 60fps cap, Adaptive vsync and 8xAF forced in drivers.
AA on
HBAO+ on
Hairworks off
Foliage visibility range: High
Grass density: Low
Shadows: High
Detail Level: Ultra
Textures: Ultra
DoF on
So, I have installed Omega 14.12 driver and launched the game using "GOG GamesThe Witcher 3 Wild Huntbinx64witcher3.exe" without launching GOG Galaxy. After 2 hours which I spent playing the game I have not experienced any freezes in the inventory section or anywhere else.
I don't know exactly what's causing the game to freeze in inventory section, but installing Omega 14.12 driver and launching the game without using GOG Galaxy is clearly helped, so if someone has AMD machine and bought GOG version of the game, just do what I did guys, maybe it will help
P.S. New AMD drivers will be available only next week. AMD sucks :-(
Is this with or without hairworks?Nice job, dude! Some awesome shots there.
These are from my early tweaking sessions:
3840x2160 (4K)
All graphics settings to Ultra.
All post-processing enabled except CA.
Vsync Off, Frame limiter Off.
Slight tweaks to user.settings (please excuse the diff format):
Code:122c122 < GrassDensity=2400 --- > GrassDensity=4800 128c128 < CascadeShadowDistanceScale2=1.5 --- > CascadeShadowDistanceScale2=3 130c130 < TextureMemoryBudget=800 --- > TextureMemoryBudget=3072 142,143c142,143 < CascadeShadowmapSize=3072 < CascadeShadowDistanceScale0=1 --- > CascadeShadowmapSize=4096 > CascadeShadowDistanceScale0=4 145,146c145,146 < CascadeShadowQuality=1 < CascadeShadowDistanceScale1=1 --- > CascadeShadowQuality=4 > CascadeShadowDistanceScale1=4 164,166c164,166 < GrassDistanceScale=1.5 < FoliageDistanceScale=1.8 < FoliageShadowDistanceScale=54 --- > GrassDistanceScale=3 > FoliageDistanceScale=6 > FoliageShadowDistanceScale=108
If you noticed the afterburner FPS counter, it barely goes above 45fps. :-\
My specs:
i7-5930K @ 4.4Ghz
16GB DDR4 @ 3000Mhz / 15-15-15-35
2x GTX 980 SLI +87mv/122%/+100/+400
2x1TB SDD in RAID0
Windows 7 SP1
So, I will probably try 1440p next, as you suggested, since there is no way I'm getting 60fps in 4K with only 2x980.
Because the game does have loading stutter and with adaptive vsync on the stutters are less annoying.Why ingame vsync + adaptive?
Turning on only adaptive doesnt make the job?Because the game does have loading stutter and with adaptive vsync on the stutters are less annoying.
Have you tried all of the above with HBAO+? Apparently the performance hit is very slight.
So anyone with a 770 can share their experience? I have the 4GB model and would like to know what I'm getting into since I've yet to download the game at home.
You have a Titan X, do yourself a favour and get a Gsync monitor, your gpu is begging for it.
How strange, I just tried with that exact setup and the stutter was amplified drastically at 30 fps. It only seems to stutter when I slowly pan the camera, if I use very fast rotations it's not as noticeable.
I'll give it some testing.
HBAO+ was kind of killing my framerate in Far Cry 4, that's why I didn't try it. :
Try it and report back. Let us know if the loss of ultra details is noticeable enough to worry about.
Is this with or without hairworks?
HairWorksAALevel=4
HairWorksAALevel is in:
Code:WhereverYourGameIsInstalled\The Witcher 3\bin\config\base\rendering.ini