THIS.
Broderless window = crash every 10 minutes or so of gameplay. Full screen and zero crashes. Weird.
The walking animation for the horse causes a really distracting stutter/pause. It's only when moving at the slow speed, but it's definitely there.
Wonder if windows screen saver fucks things up. Windows does not disable the screen saver in borderless window mode.
What GPU are you using?
Maybe mention your fix?
Does this fix the issue where the game locks up but audio continues? Happens to me both in the inventory and during cut scenes.
People seem to use "crash" rather ambiguously here.
I tried and still wasn't able to make it through the first cutscene without the video freezing and getting the "Display driver nvlddmkm stopped responding and has successfully recovered." error. At this point, I think I'm giving up on this game until NVIDIA or CD Project RED fix whatever is causing this.
I thought so too but I couldn't tell if it was actually stuttering or just the way it's animated. Everything else ran so smoothly so I just assumed it was the animation.
How does the 780Ti actually compared to the 970? I reading impressions that 970 works fine with Hairworks.
Rain is in the PC version right? Anyone have a screenshot of actual rain drops?
You lose temporal AA though.
=-==-=-=-=--=-=-=-=-=-
My settings after finding hotspots (thanks for the format wanderjahr):
GPU: 780 ti
CPU: 4770K @ 4.4
RTSS Lock: 44 fps
Nvidia Control Center
Maximum Prerendered Frames: 1
Power Management Mode: Maximum Performance
Triple Buffering: Off
Vsync: On
16xAF
Post Processing
Motion Blur: On
Blur: On
AA: On
Bloom: On
Sharpening: On
AO: HBAO+
DoF: On
Chromatic Aberration: Off
Vignette: On
Light Shafts: On
Video Settings
Vsync: Off
Maximum Frames Per Second: Unlimited
Resolution: 1920x1080
Display Mode: Fullscreen (otherwise it doesn't stretch to fullscreen, higher native res)
Hairworks: Off
Number of background characters: Ultra
Shadows: High
Terrain quality: Ultra
Water quality: Ultra
Grass Density: Ultra
Textures: Ultra
Foliage range: High
Detail level: Ultra
Yeah, the stuttering while walking with Roach is really annoying.
In most games, the 780Ti and 970 are neck and neck.
This game seems to favor Maxwell considerably though, which is why the 970 shoots ahead performance wise.
Temporal Antialiasing is one of the most effective forms of post-processing antialiasing in my opinion; it does a great job in eliminating jaggies and shimmering. Skyrim's ENB has a great Temporal AA, and TXAA is basically MSAA+Temporal antialiasing. The problem with temporal AA is it stupidly blurry; even more blurry than FXAA.
The thing about Temporal AA too, is that you can control its sharpness and number of samples in some games and game engines (UE4), but the one used in The Witcher 3 has limited coverage and effect, and it has a noticeable performance hit.
Driver-forced FXAA with sharpening and negative LOD bias gives great results; you can control the sharpness while compensating the image quality (increasing the negative value increases shimmering and jaggies).
Set maximum pre-rendered frames to 1 in Nvidia inspector or the control panel.
Has anyone tried messing with Precision X or anything like that? I'm forcing my GPU to k boost speeds and giving it another try. I checked GPU-Z logs and didn't see anything weird after the latest lock up.
I keep seeing the acronym but I can't think what it matches up with..
What program is RTSS?
I keep seeing the acronym but I can't think what it matches up with..
What program is RTSS?
Yeah, the stuttering while walking with Roach is really annoying.
That is truly absolutely terrible. I don't understand how this gets released like this.
Yeah, the stuttering while walking with Roach is really annoying.
That is truly absolutely terrible. I don't understand how this gets released like this.
Well, it clearly isn't happening for everyone, but it's common enough going by this thread that they probably should've caught it.
People reporting crashing and stuttering haven't generally been reporting their OS along with their specs, but I have a feeling it's a crucial bit of information.
Not the crash I mean. I should have been more clear. I mean the freeze with the audio continuing. No display driver error. That's something else.
Can anyone give me a recommendation here, any help is appreciated
i5 2500k (non OC)
570 GTX
12 GB ram
Should I go PS4 or PC with my setup? What are the equivalent setting on ps4 to PC. Thanks for any help!!
Well, it clearly isn't happening for everyone, but it's common enough going by this thread that they probably should've caught it.
People reporting crashing and stuttering haven't generally been reporting their OS along with their specs, but I have a feeling it's a crucial bit of information.
It isn't happening for me.
Thank you for the info.
At the moment I've had it set to clamp. Should I change it to allow to check it out with driver forced FXAA instead of the in-game aa?
The description says some apps use negative LOD bias to sharpen texture filtering. This sharpens the stationary image but introduces aliasing when the scene is in motion.
Is there anyway to tweak the Gamepad button assignment on the PC? I'd love to set the guide button on my Xbox One controller as the map.
What OS?
My 6-year-old PC with AMD cpu and gpu combo runs the Witcher 3 on ultra (w/o hairworks) at 1080p 35 fps.
AMD PhenomII x4 955 BE 3,2Ghz
AMD HD 7870 Ghz edition 2Gb
Memory 8Gb
I've only played for about 30 minutes (gotta go to work) and didn't experience anything weird/crash.
The game's beautiful and well optimized, even without a dedicated driver from AMD.
Well, it clearly isn't happening for everyone, but it's common enough going by this thread that they probably should've caught it.
People reporting crashing and stuttering haven't generally been reporting their OS along with their specs, but I have a feeling it's a crucial bit of information.
Yes you have to set LOD Bias to allow instead of clamp, and set the value to -0.375 or to your liking.
It isn't happening for me.
Getting 70-90 fps but it seems a little stuttery. Any advice?
W7 64bit, 4670K, 280X. This game stutters like a mutha. When you walk Roach it's awful, but it's especially terrible when you move the camera around at a slow speed. This is the absolute worst framepacing problem I've ever suffered. FRAPS shows a 30fps locked framerate.
Well I have no crashing or stuttering on Win7 Home Premium 64bit. Good as gold, which surprises me actually. And I used a wired 460 controller. No stuttering when using a controller. Or if there is it's very, very, very rare.Well, it clearly isn't happening for everyone, but it's common enough going by this thread that they probably should've caught it.
People reporting crashing and stuttering haven't generally been reporting their OS along with their specs, but I have a feeling it's a crucial bit of information.
Are you using a controller?
I get extremely obnoxious stuttering when I pan the camera slowly with a 360 pad, even at 60 fps solid 16.6ms frame time.
W8.1 x64, 4790k, GTX 970, 16gb RAM
Win 8.1 64 bit, 8GB RAM, FX 8350, GTX 660ti MSI Power Editiion, also have the stuttering but really only seems to happen to me when rotating the camera slowly with xbox controller. It feels like the camera is getting caught on something. It doesn't happen (or at least I don't notice it) when moving the camera at full speed.
Tried many different ways of capping, vsync, changing max pre rendered frames, as well as borderless windowed vs fullscreen, nothing helped. Also I noticed it doesn't happen all the time, sometimes only happens when I look in certain directions (where there is more going on in the scene).
GTX 780 and i5-2500k, performance seems to be getting worse the more I explore.
Running on all "high," hairworks and anti-aliasing off at 1440p, can barely stay above 30 in town or "Abandoned Village" in White Orchard.
Hmm I wonder if its a bug with their controller input? If you move the view diagonally slowly, it does a zig-zag motion, it doesn't even just stutter in a straight diagonal line...Are you using a controller?
I get extremely obnoxious stuttering when I pan the camera slowly with a 360 pad, even at 60 fps solid 16.6ms frame time.
W8.1 x64, 4790k, GTX 970, 16gb RAM
Hairworks and the Foilage Visibility are the beasts. Try turning them down. I get a 5 FPS hit even with just Geralt enabled.