You do know that you're meant to hold l2 to block(grab their arm) and instakill them right ?
Then there's no stab stab stab... just one quick counter stab.
Works the same with dogs, just hold l2 to grab their jaws and kill them instantly.
You do know that you're meant to hold l2 to block(grab their arm) and instakill them right ?
Then there's no stab stab stab... just one quick counter stab.
Works the same with dogs, just hold l2 to grab their jaws and kill them instantly.
I don't see an L2 button on my keyboard.
She isn't, as far as I can tell.
She's interesting. I appreciate J's commentary on race but I prefer Tekla's philosophical discussions more as they are much more thought provoking. I also thought herdeath scene was much more heartfelt than J's
J's better in my opinion because it addresses a point I seldom see people talking about when it comes to WW2 or the US in the postwar: the hypocrisy of claiming moral superiority over racists A while being a racist B.
I have a question about the two timelines/second playthroughs.
Are armor upgrades always in Wyatt timeline, and health upgrades always on Fergus', or does it change depending on the one you pick first?
I can't believe Colin Moriarty at IGN said this has unremarkable shooting and bad dual wielding.
He must have played a different game.
Actually you can just hit R2 when you see them start their attack and counter it.You do know that you're meant to hold l2 to block(grab their arm) and instakill them right ?
Then there's no stab stab stab... just one quick counter stab.
Works the same with dogs, just hold l2 to grab their jaws and kill them instantly.
Edit: And if I remember correctly you can also block melee attacks before they grab you. Having a knife equipped and pressing l2 at the right moment will block their attack and create an opening for takedown/quick kill.
Armor is Wyatt and Health is Fergus.
Based on what people are posting, I feel that the timeline split betweenTekla and J are there to represent the decision between Fergus and Wyatt. Why did you choose who you chose to live? Fergus is arguably the safer option if what you're after is an experienced, proven soldier and leader who will better the cause of a military that needs people with real skills and experience. Wyatt is the the more appropriate choice if you sympathise with his vulnerability and potential to grow in a situation he's struggling to handle. Parallel to this Tekla is logistics taken to an extreme, seeing the world as patterns from decisions and probability, exactly why someone would choose Fergus. Meanwhile J is more relaxed, but also a young minority, representative of the most vulnerable people under the Reich.
I chose Fergus first for the reason you suggested. Greater good and all that.Based on what people are posting, I feel that the timeline split betweenTekla and J are there to represent the decision between Fergus and Wyatt. Why did you choose who you chose to live? Fergus is arguably the safer option if what you're after is an experienced, proven soldier and leader who will better the cause of a military that needs people with real skills and experience. Wyatt is the the more appropriate choice if you sympathise with his vulnerability and potential to grow in a situation he's struggling to handle. Parallel to this Tekla is logistics taken to an extreme, seeing the world as patterns from decisions and probability, exactly why someone would choose Fergus. Meanwhile J is more relaxed, but also a young minority, representative of the most vulnerable people under the Reich.
Pretty much. That hall in chapter 16 and the final bosswere the only two parts I really died a lot. Overall quite an easy difficulty despite the devs saying it would make you cry bloodflame room
That makes Fergus easier as the first playthrough, then. There really wasn't much use for body armors that give you 170 if one's limit is still 100.
So how and where can you kill 5 mechanical enemies with grenades? I have a whopping 0/5 in my complete playthrough.
I died the most at thewindow crash. But it was also fucked, I only had 20 health and no weapon pickups on retry. I thought this couldn't be true so I reloaded the chapter and there was an AR with rockets and much more health pickups. Its still difficult.
The final chapter,the hall was difficult too, but you can take a detour to the left of the main hall, quickly disposing of a shotgun dude and ultimately go on a rampage with the turret.
The final boss was old school Wolf 3D gameplay. I ran from left to right, pumping rockets on him. He died before I ran out.
Yeah, I never really noticed the bonus on my Wyatt playthrough. Its just that I could leave armor at battles, and grab then when I was hit.
Hmm, I finished the game last night and I don't think I even met this J character =/
Hmm, I finished the game last night and I don't think I even met this J character =/
When you play Wyatt's timeline,Tekla will be replaced with J
wyatts playthrough
Is Anya?actually Ramona from the diary
If it tanks commercially I figure that'll be it for this style of game for yet another unbearably long wait.
Is Anya?actually Ramona from the diary
I enjoyed this. Absorbed me more into the game. No more lazy walk overs. You want ammo? Look for that shit and pick it up.I'm very disappointed that a game which has lots of bullet sponge enemies and spams enemies at you makes you worry so much about ammo. I always seemed to run out and whose idea was it to make you pick it all up individually? Why can't I just walk over it? Every single moment of the game I have to break the enjoyment and tediously find ammo.
Ruined an otherwise surprisingly good game.
I think I'd buy the Half-Life comparisons a little easier if the game didn't have so many interrupting cutscenes and only-one-action-available narrative gameplay moments.
I get that the combat and traversal is slower paced and more open and layered than a Call of Duty or something, but the game still lets the narrative get in the way.
Yeah it was a weird choice to make them videos instead of in-engine cutscenes, the black and fade to black at the start and end of videos before it loads the next video were a bit jarring.
I haven't played any of those titles, but Wolf TNO never struck me as old school. Levels are mostly linear, and there's no red/blue/green keycard labyrinth hunts.The "old-school" tags are super misleading. It's not. Serious Sam 3, Hard Reset, Necrovision and Shadow Warrior did a better job capturing what 90's shooters were like.
I should give Riddick another try. I can understand why someone would like that game better, but in my eyes Wolfenstein is a lot better.has major pacing issues that hold it back from being a Riddick-like success.
Enemy spawning could have been better, but at least it wasn't Crysis where I've had enemies spawn on my head.There are some great additions like how they handle enemy respawns, the health and perk systems are great and dual-wielding can be fun,
??? There's a ton of combat.but there's not enough combat;
I rate them above average. They were at least distinct and different enough that I noticed picking up another gun. The laser weapons were also pretty fun to use, with their battery/recharge station mechanics.none of the weapons stand-out,
Disagree. It wasn't a deep mechanism, but stealth quickly becomes boring. Wolfenstein had just enough of it to not overstay its welcome.stealth is appalling,
Yeah, it's linear. Not sure why people think this game open.most of the levels are either narrow corridors with a couple of optional rooms (which is fine, but it's not open) or boxy, heavily signaled battle arenas - there's little to no backtracking,
I liked the story quite a lot. That said, I was able to skip the story sections. Just had to hit the button twice.the adventure elements suck and I'm indifferent to the story. The latter would be fine if you could skip past it, but you can't. It all feels a bit hodgepodge and lacks an identity.
I liked this part. Different strokes I guessThe home base is completely unnecessary and poorly executed. Why make me search for mold or a welder in a subpar Hound-Pits knock-off?
What they should have improved was the A.I, everything else was good. Oh, and it already is a great game.If they would've stuck to the combat and improved the stealth mechanics this would've been a great game.
I can't stand FPS games with "hub" style setups and weapon shops. I tried to like Rage, but just couldn't. I'm unsure if there's any point of me hunting down this game.It doesn't live up to the teams pedigree and I don't think it's as good as Raven's 2009 game.
Nope.Infinitely respawning enemies?
YepSo if you complete Uber on Chapter 16 it will give you the Uber silver trophy?
I really do hope the sales for this title will end up good enough to warrant a sequel. Hell, they even deserve a bit more than that.
I want to see more from this developer and I can only imagine how good their next game will be if they can polish the few negatives this game had.
A lot will depend on sales, I guess. I just hope we won't hear anything about layoffs from this studio in the near future.
I just finished (Fergus timeline).
Is Anya?actually Ramona from the diary
So if you complete Uber on Chapter 16 it will give you the Uber silver trophy?
I think you have to start a new game to do that though right? Will that overwrite your beaten chapters?Yes.
My recommendation for the Uber trophy/achievement is to play in 999 mode. Unlimited ammo and 999 health is fucking fun. Ran through the game using only dual wield.
What's the setting? Can't think of the level off the top of my head.So any tips on defeating the boss on Chapter 5 on Uber difficulty?the huge robot, maybe it's chapter 6? I don't have issues hitting him with my shots but I've basically exhausted all my ammo (shotgun, rifle, machine gun) and he doesn't go down. I even stun him with grenades and unload dual wielding shotguns on his face but still haven't beaten him.
What's the setting? Can't think of the level off the top of my head.
Edit:if you're in the helipad all I did was use the arc gun/cutter. There is a circled pillar in the middle of the floor with two recharge stations on it. I stayed behind that and shot it, recharged, repeat until it died.
Cool, Good luck. I'm sure a threw in a few other weapons here and there but that's the basics of what I did.Yes, that's the setting. And thanks, will try that.