Like many of you, I grew up playing things like Wolf 3D, Doom, Duke 3D, Rise of the Triad, Blake Stone, Hexen, Heretic. That's out of order and I think I did manage to avoid Quake somehow, but whatever. I was something like 4? I did this until I was around 8-10 and my parents got me a N64 instead of a computer so I got into Mario, Zelda, the usuals. so I've been out of the FPS loop for awhile. Just starting in 2012 or so did I really start diving into the Bioshocks, Metros, Singularity, I even gave Wolf 09 a spin. I enjoyed most all of them except Singularity, haha. Unfortunately, never a Starbreeze game. So even though I was hopeful for this title I didn't really know what I was getting into with that pedigree thrown around since it doesn't mean much to me. But I was hopeful regardless, and it looks like my blind faith paid off pretty well.
It's really fun to kill Nazis. Not really a better way to put it. Watching them fall apart as you overwhelm them, using all the different weaponry, scoping from cover or guns blazing, or clearing out a whole floor with a silenced approach was pretty great. Even though it was highly useful for my Uber playthrough, I wish the thrown knifes and silenced pistol weren't so broken. I ended up avoiding using the pistol in the later half of the game because it was so boring. The knives were similar but a notch harder to acquire and aim so I used that whenever I felt like it. I love how the perks reward you for playing the game in multiple ways, instead of just being acquired skill poiints into a tree or something. It was a little distracting and silly when I found myself failing a checkpoint so that I could
work on different perks, but that's on me I suppose. One of my favorites was the one that healed you for doing the melee takedowns. Something satisfying about gunning down a nazi and not wanting to wait for the reload animation so I would just run up to him, slit his throat. and get some health back. Once I learned how powerful the scoped LKW was, that was also and enjoyable tool in the arsenal.
The game starts with some really open map design which gives you a lot of freedom to do those things I mention. However, somewhere around chapter 10-11 it ends up becoming a bit more straightforward, where the game seems to send you from "arena" to arena. This is still really fun, and a lot of the encounters have enough paths and levels that it doesn't feel constricting. It was just not as good as the first handful of chapters in this respect. However, I do think that the later locations are much more interesting in general. Chapter 12, for instance, was my least favorite and really soured me with how it was organized. However, it was also a pleasure to just look at and move around in.
I think the game has some really great smoke/dust effects, is it just me?
I'm not as high on the narrative. While the game doesn't feel as disjointed as some other titles, I have to remind myself about how things connected from one chapter to another. At one point you get on a train and end up in a
and it just felt a bit abrupt. BJ seems to survive a ton of shit that doesn't really make a lot of sense, but maybe it's just some sort of protagonist invincibility. A lot of the characters just don't play as much of a role in order for them to be memorable to me. I played on the
timeline (that's not really a spoiler right) and having to play alongside him early on cemented his relevance so to speak. Some of the other characters were just not important until chapter 15. While I'm saying all this though, it's not like I want
more cutscenes (I think the
extent of the narrative and frequency of cutscenes was fine.), so maybe I'm unsure about what I actually want here. I do think that the..cinematography, if that's the right word, was pretty good. It reminded me actually of RE5 in that way (not in quality, but in the "camerawork" and things like that.) I apologize if I sound a bit silly here. I'm not sure how to put it into words.
I don't really see the love for BJ on here. He was kind of unremarkable to me. I don't really get the "favorite protagonist" accolades that I've seen. He does have a pretty interesting design and voice and isn't as generic as he might initially appear. I guess I enjoy that he's subtle (when not sprint sliding dual shottgunning a nazi troop). We don't really hear him yell or scream much nor does he get too dramatic about anything. The inner musings were generally nice and well written, some very memorable lines.
Broke your shit. Some of them felt like they were trying too hard to make him seem somewhat detached.
Buoy . And I felt like the
poetic use of the
e had worn itself thin by the end of the first chapter.
I can't wait to play on easy to just have the leash slackened so that I can just use whatever I want and cover the floors in gibs in the most stylish ways possible. I was disappointed in the number of push wall type secrets, but I reserve the right to backtrack on that statement due to the possibility that I simply just
missed them. There was the tilted sword in the prologue that was in all of the pre release footage, the file
I believe in chapter
, and the little
at the end of
. Most everything else was just kind of lying about, Speaking of, there's something satisfying about just running into a room with Nazis firing on your ass, spamming the pickup button to re-up on health, armor, ammo, whatever, and then turning around and using whatever you just managed to scrap together. Much more rewarding than hiding behind cover until the red jelly goes away. At first I thought that the 20 health increments for the regen was too broad, but I suppose on Uber I ended up appreciating it a fair bit. Being able to pick up items by walking on them would be nice I suppose, but later on in the game it didn't really bother me that much.
That chapter 14 boss was a neat spectacle but I wish there was more to it. The chapter 16 boss was fitting and grounded. By that I mean it wasn't ridiculous and over the top, but still sufficiently momentous that it was a satisfying ending to the journey. It will be interesting to see to what extent the alternative timeline changes things up. It's a good excuse to go back on easy and collect stuff