Portugeezer
Member
You do a better job than their PR department.
I am intrigued.
I am intrigued.
Lack of multiplayer hurt it.
Hyperbole or opinions that don't line up with your own?
Though by themselves not an indicator of length, CODG has more SP chapters than TNO. I'd say the campaign length is roughly equal, only slightly in TNO's favor. Mind you, CODG is a game that focuses on its multiplayer, however pathetically.
What was the point of this post? The OP's opinion seems off-base in my view, so yes, in my perspective, it's hyperbole. If you have an actual criticism of what I stated, please share it instead of acting like I'm some kind of dick for responding in line with my opinion.
Though by themselves not an indicator of length, CODG has more SP chapters than TNO. I'd say the campaign length is roughly equal, only slightly in TNO's favor. Mind you, CODG is a game that focuses on its multiplayer, however pathetically.
Yeah, there's just something about the writing, the direction, the performances, EVERYTHING just comes together so beautifully, and you have a wonderfully told story that seems to have no business in a snooty Wolfenstein game. And its not just cinematics, there's tons of in-engine character building thats brilliantly done too. They've got some talented, talented people at Machine. Maybe the right analogy for this game is the latest Captain America movie, and what great things they were able to do with that kind of material.
Though by themselves not an indicator of length, CODG has more SP chapters than TNO. I'd say the campaign length is roughly equal, only slightly in TNO's favor. Mind you, CODG is a game that focuses on its multiplayer, however pathetically.
Going by howlongtobeat the average Ghosts (I haven't played it, but it's supposed to be on par with the earlier ones) time is 5 and a half hours, while Wolfenstein is 11 and a half (personally I'm pretty sure I came much closer to 15 hours). So that's at least twice as long.
The Heil is real - MachineGames have pulled off what Activision couldnt: creating a fantastic entry in the Wolfenstein series that easily counts to the most impressive games 2014 has to offer.
Take the oppressive and menacing atmosphere from Return To Castle Wolfenstein, the badassness of Duke Nukem 3D and some of Quentin Tarantinos Inglorious Basterds, and The New Order is probably what youd end up with. The thing that struck out to me at first and probably one of the things that this game does incredibly well is the presentation of the Nazis: these are not just the usual enemy stereotypes that weve encountered in dozens of generic WW2 action games, but more like Nazis 2.0 - MachineGames have pulled of to make them even worse.
They are ruling the world with iron and blood, and the stellar art design reflects all of it: enemies ranging from the intimidating soldiers to flesh-meets-steel monsters with names that make you shiver; countless concrete towers holding the red swastika flags like chest plates in front of them; fully-realized propaganda posters behind every corner; weaponry so incredibly insane and creative that you could imagine the real Nazis experimenting with it if history would have turned out the wrong way; The New Order has it all. Power, Dominance, Hopelessness - its not difficult to understand what MachineGames is trying to achieve, and they succeed with ease. Games always try to convince us with their world design, but The New Order takes it to a whole new level. The Nazi megalomania can be seen, heard and felt at every second while playing it. Its scary how tangible it feels.
The best design is still worthless without the right technical foundation, and while id Tech 5 is known for its pop-in issues and overall low-res-textures (which Ive all encountered), the result is still pretty nice. Even though the depth of field shading is a tad way too much sometimes and even though the color correction is over-to-top in certain levels, there are moments where youl just stand and look at the screen in awe: the engine is by far not the most effective and capable technology, but boy it sure does has its moments. There are parts in this game that look like interactive top-notch concept arts (the resistance hideout or the asylum come to mind) and really help to create the feeling that the artists at MachineGames tried to capture. Running, jumping and sliding Blazkowicz through all these levels has been a blast.
Speaking of Blazkowicz: what a fantastic character! Never did a protagonist in a first-person-shooter game feel so right since Riddick from Butcher Bay - which is funny since MachineGames consists of ex-Starbreeze people who worked on that game. Going the silent-protagonist-route is always the safe way to let players identify with their game character, but I must say that I vastly prefer a well-written and superb voiced character by a country mile. Blazkowicz seems very Aldo Raine-esque in his first moments, damning the Nazis in almost every dialogue, but he has a lot more depth than what is usually offered in the genre - or, any genre. We see him angry, we see him sad, we see him in love, we see him thinking about his father and his past, we see him hurt, we see him happy, we see him singing - there are so many great moments with him and this whole package is what the modern FPS games should strive for; the cherry on top of a already amazingly stellar character cast that is unseen in the genre.
The game has its fair share of issues: technical hiccups due the id Tech 5 engine, enemy A.I. being dumb (which I personally find fitting since most of them havent fought in the war or dont have anything to fight against since they pretty much rule everything), abrupt ending to cutscenes or level changes - but I can overlook most of these since being able to dual wield every weapon (!) and the fantastic idish gunplay make up for all of it.
And idish is the right keyword: The New Order feels a lot like the old-school id Software shooters; much more so than RAGE ever did. This game doesnt compromise: merciless violence is present non-stop from disgusting cutscenes to shooting off limbs; the levels get crazier and crazier and even crazier; the weapons range from realistic to lunatic - these are all elements that made RTCW a timeless classic and they can be found in TNO again, but at the same time they feel fresh and different. Its ironic how a game that has constant military imagery going on plays so much differently and better than every other first-person shooter on the market that try similar settings yet fail to create any atmosphere and often lose themselves in a pool of questionable patriotism and war glorification. I would go even so far and say that Wolfenstein TNO is probably the best first-person shooters in the past 5-8 years, and while it wont be living that long since it has no multiplayer, the campaign will always be something that people should measure future FPS games with.
MachineGames now sits on the blood stained throne of over-the-top shooters that id Software held warm for a good chunk of time. Recommended!
Definitely the best FPS I've played so far in 2014. Destiny will dethrone it though.
Whaaaaaaaat? Wolfenstein is at least 2x to possibly 3x longer than CoD: Ghosts. Ghosts is over in 5 hours, I got 15 out of Wolfenstein.
You don't even know what hyperbole means.
I could care less, honestly.
go go winter sales
most wanted game
Most wanted yet you skipped the 50% off from the summer sale.
Bethesda is a toxic publisher to tie yourself to.
Nice way to get started and get some initial revenue, but they need to be very careful how they proceed with that group.
Jens has nothing but good things to say about MG's relationship with Bethesda, as opposed to other big publishers.Toxic isn't a fair assessment, though I think if you're a developer considering working with Bethesda, you better have your shit nice and tidy or you may get your clock cleaned.
i didn't expect the main character to have such glorious beautiful monologues. it veered a bit into cheesy territory sometimes but still he was a far cry from the dudebro i was expecting.
Most wanted yet you skipped the 50% off from the summer sale.
This GIF alone makes me want to try it out. Are all the animations in this game that expressive?
Jens has nothing but good things to say about MG's relationship with Bethesda, as opposed to other big publishers.
This GIF alone makes me want to try it out. Are all the animations in this game that expressive?
I'll give it another shot later, but I played a bit over half and didn't care for it at all. The gunplay was great but that's all I felt it had going for it.
This is how I like to see my games reviewed, by the people. I'll trust you guys and pick it up tonight and see how I like it.
This is how I like to see my games reviewed, by the people. I'll trust you guys and pick it up tonight and see how I like it.
This is the kind of thread the game deserves.
It primarily appeals to gamers that like lengthy singleplayer shooter campaigns with excellent gunplay, compelling characters, and extremely well-directed cutscenes.
Absurdly stellar soundtrack, too.
It primarily appeals to gamers that like lengthy singleplayer shooter campaigns with excellent gunplay, compelling characters, and extremely well-directed cutscenes.
Absurdly stellar soundtrack, too.
Man, I really want to play this, but $60 for a PC game is lunacy. Is there any sales happening on this anywhere?
It primarily appeals to gamers that like lengthy singleplayer shooter campaigns with excellent gunplay, compelling characters, and extremely well-directed cutscenes.
Absurdly stellar soundtrack, too.
Maybe the right analogy for this game is the latest Captain America movie, and what great things they were able to do with that kind of material.
go go winter sales
most wanted game