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World of Warcraft: Cataclysm |OT| of Who the hell is Deathwing, anyway?

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J-Rzez

Member
EvaPlusMinus said:
Arenas are the only proper PvPing left in WoW.

While TB is a joke, so is arena, perhaps an even bigger one at that. There's always some cheese out there which is bullshit in those arenas, people will use it, then they'll act like they're good because they got to glad with it. If anything, BGs are the best experience for PVP in the game now, especially rated bgs.
 

Trickster

Member
Twig said:
You all got your panties in an uproar, didn't you?

Tol Barad (both the questing area and the AWESOME battle area) is designed first and foremost as a PvP playground. The dailies are only a tool with which to encourage players of both sides to compete. That's why your distaste for PvP is relevant. I'm honestly surprised you didn't realize that, as it's such an incredibly obvious aspect of the zone that it's damn near impossible to miss, even if you play on a PvE server (lol why would you do that). Forcing ground mounts, alliance and horde constantly sharing quest mobs/areas, etc.

Also: PvP > PvE, and Tol Barad proper is amazing. That the majority of people suck at coordinated strategy is the only valid reason you have to dislike it.

Go play Guild Wars and stop ruining WoW with your arena bullshit.

Everyone everywhere tells me the same thing about Tol'Barad, and that is that it is utter shit that heavily favours one side. Blizzards solution to fixing that horrible imbalance was to massively encourage just swapping control of the place without any fighting for easy honor.

I'd love to hear why you seem to think the exact opposite of what everyone else thinks. Especially considering the way with which you argue with people who have a lot of other people to back them up.
 

Spookie

Member
RPGCrazied said:
Really? I guess maybe I'll keep trucking through it.

Just keep hammering it. Put some podcasts on, a TV series. SOMETHING!

If you don't you might end up loosing your mind. :D

Going for the NE trinket at the moment and soon the Dorf Staff. I'm currently trying to finish the other Dorf rare at the moment. :(
 

Twig

Banned
thetrin said:
Because you can quest without worrying about gankings?
lol why would you do that

Sounds boring.
charlequin said:
Regardless of one's feelings about PvP in general, I feel like the near-universal agreement that Tol Barad is terribly designed and poorly executed as a world PvP zone is really the more relevant factor here.
I'm never one to follow the majority just because they're the majority. I happen to think Tol Barad is a ton of fucking fun (there's lots of fucking, I guess) on both defense AND offense (especially offense, actually), and no amount of near-universal whining will ever change that.

Too bad Blizzard ruined that fun with this dumbass hotfix. At least I'm fully honor-geared, though, and am en route to getting some of those PvP mounts I never got!
Trickster said:
I'd love to hear why you seem to think the exact opposite of what everyone else thinks. Especially considering the way with which you argue with people who have a lot of other people to back them up.
You can check out the other WoW thread (the main one) and read my thoughts there, if you're interested. I have no desire to repeat all of my thoughts. Not because I'm lazy or don't like you, though. I just don't feel like getting yelled at again by a bunch of manchildren who can't handle dissenting opinions. The above is all I will say on the matter in this thread.

EDIT: haha i missed this

Fisticuffs said:
god damn twig you are annoying as fuck from beginning to end of this thread.
I love you, too, buddy! :D
 

J-Rzez

Member
You can't really do a proper TB right now anyways considering people are all about win-trading between the factions, and others only care to run across the bridge to reap the benefits. I've said it the moment they announced how they're handling it, but queue throttling that place is the reason it ended up in the shape it has. That is probably the dumbest thing they've done in this xpac, besides approving the length/design of Vash.

It's a novel idea to make a "World BG" fair and balanced by leveling out the number of players on each side, but when you have a server like mine where the alliance are basically non-existent and those actually there suck, and you punish someone because their faction outnumbers another, that's bull. Locking me out of content because ally left my server, and many there don't care about pvp so they don't even queue up, whoever came up with that idea needs to put on the mobile apps programs, and stay away from the real game.
 

Twig

Banned
J-Rzez said:
You can't really do a proper TB right now anyways considering people are all about win-trading between the factions, and others only care to run across the bridge to reap the benefits. I've said it the moment they announced how they're handling it, but queue throttling that place is the reason it ended up in the shape it has. That is probably the dumbest thing they've done in this xpac, besides approving the length/design of Vash.

It's a novel idea to make a "World BG" fair and balanced by leveling out the number of players on each side, but when you have a server like mine where the alliance are basically non-existent and those actually there suck, and you punish someone because their faction outnumbers another, that's bull. Locking me out of content because ally left my server, and many there don't care about pvp so they don't even queue up, whoever came up with that idea needs to put on the mobile apps programs, and stay away from the real game.
Heh, I agree with everything you have to say, J. Though I play an a relatively evenly populated server (there are still more Alliance than Horde, but not as disproportionate as your own) so that's not as big a deal for me.

Throttling a "world PvP" zone, to me, just kind of defeats the whole goddamn point of making it part of the world. It's just a glorified battleground at that point.

On the other hand, it's basically nothing but a pipe dream to have real, honest-to-goodness world PvP in this game, anymore. Tol Barad Peninsula comes the closest, but even there I frequently see Horde and Alliance playing nice with each other. Bunch of fucking pansies. ):
 

Stahsky

A passionate embrace, a beautiful memory lingers.
J-Rzez said:
While TB is a joke, so is arena, perhaps an even bigger one at that. There's always some cheese out there which is bullshit in those arenas, people will use it, then they'll act like they're good because they got to glad with it. If anything, BGs are the best experience for PVP in the game now, especially rated bgs.



Arena play is the only evenly matched and fair experience you'll find in WoW as far as PvP is concerned. If you want to zerg down players or use silly engineer trinkets for your BG pvp videos, then by all means.

There's a solid reason why Arenas are widely preferred and played in the PvP community. I've no need to defend it anymore than this. Play what you will. There's a lot of stuff to do in WoW, after all.


As far as TB goes. It was a good idea, they just really fucked it up. They've mentioned reworking on it in the next patch. Here's hoping they make it worth attempting instead of win trading.
 

Twig

Banned
EvaPlusMinus said:
Arena play is the only evenly matched and fair experience you'll find in WoW as far as PvP is concerned.
Arena is by design the MOST susceptible to the rock-paper-scissors nature of WoW PvP.
There's a solid reason why Arenas are widely preferred and played in the PvP community.
Because it requires fewer people and less time. Arena matches are over fast, more often than not.
 

J-Rzez

Member
Twig said:
Heh, I agree with everything you have to say, J. Though I play an a relatively evenly populated server (there are still more Alliance than Horde, but not as disproportionate as your own) so that's not as big a deal for me.

Throttling a "world PvP" zone, to me, just kind of defeats the whole goddamn point of making it part of the world. It's just a glorified battleground at that point.

On the other hand, it's basically nothing but a pipe dream to have real, honest-to-goodness world PvP in this game, anymore. Tol Barad Peninsula comes the closest, but even there I frequently see Horde and Alliance playing nice with each other. Bunch of fucking pansies. ):

Luckily the ally are pretty much KoS on my server. Thus probably why so many left. You'll see a horde questing with 2 mobs on them, and if an ally shows up they let the mobs beat on them while they run over to try and smoke the ally. :lol

EvaPlusMinus said:
Arena play is the only evenly matched and fair experience you'll find in WoW as far as PvP is concerned. If you want to zerg down players or use silly engineer trinkets for your BG pvp videos, then by all means.

Zerging down people is any different than people getting taken out in a global like in seasons past? Even right now people are getting knocked the fuck out so fast in 3's and 5's. It's no different.

Not to mention the FotM bullshit that goes on in there all the time with the cookie cutter nonsense.

In BGs there's more coordination going on, other than lining up Bloodlust + Trinkets + CD's to global someone like in PVP in a shoebox. I "like" arena's right now, especially the points changes and gear changes, but I still say there's far more strat and coordination going on in a BG (rated one especially), thus it's the better PVP experience. But hey, that's just my opinion on it.
 

Stahsky

A passionate embrace, a beautiful memory lingers.
J-Rzez said:
Luckily the ally are pretty much KoS on my server. Thus probably why so many left. You'll see a horde questing with 2 mobs on them, and if an ally shows up they let the mobs beat on them while they run over to try and smoke the ally. :lol



Zerging down people is any different than people getting taken out in a global like in seasons past? Even right now people are getting knocked the fuck out so fast in 3's and 5's. It's no different.

Not to mention the FotM bullshit that goes on in there all the time with the cookie cutter nonsense.

In BGs there's more coordination going on, other than lining up Bloodlust + Trinkets + CD's to global someone like in PVP in a shoebox. I "like" arena's right now, especially the points changes and gear changes, but I still say there's far more strat and coordination going on in a BG (rated one especially), thus it's the better PVP experience. But hey, that's just my opinion on it.



I'm sitting at 3800 resil as a resto shammy and I don't go down anywhere near as fast as I did in wotlk. There is a difference. But you won't notice it 'till around 3k resil. It starts to spike around there and suddenly it feels like another game. It's good stuff.
 

Twig

Banned
J-Rzez said:
Luckily the ally are pretty much KoS on my server. Thus probably why so many left. You'll see a horde questing with 2 mobs on them, and if an ally shows up they let the mobs beat on them while they run over to try and smoke the ally. :lol
Heh, that's how me and my friends are, but we're the outnumbered faction. Who knows!

I wish I could attack Horde like I can attack Alliance. ):
 

etiolate

Banned
1. Tol Barad is like the first skirmish zone in Warhammer, minus the ability to cap a flag in order lock it up for awhile. That one exception made it into the Benny Hill mess it is.
2. Arena is a joke and likely the most imbalanced part of WoW PVP. It's popular because getting two or three people to show up on a schedule for PVP is much easier than assembling a whole team or raid for PVP. If PVE Raiding had no loot, nobody would show up to play the game. Thats the problem large scale PVP faces in WoW.
3. Certain BGs are what the game does best for PVP. Minus SoTA and Isle of Bugs. Blizz had been on a shitty streak with their new pvp areas, but managed to spit out two enjoyable maps with Peaks and Gilneas. Shame about TB. They should have gone for the straight up copy like they did with Gilneas instead of copying halfway.
4. Giant world clahses is what was most fun in WoW PVP. It just doesn't happen anymore. Cata was not able to bring that back. Southshore is dead, forever and evah.
5. If you play WoW for PVP then I am going to assume you are new to the game or have never played any other online RPG. WoW's mechanics are too slow and PVE oriented to ever allow it to be legit competitive PVP. Go play a free trial of a PVP focused game and the glaring differences will show.
 

Lain

Member
Twig said:
You all got your panties in an uproar, didn't you?

Tol Barad (both the questing area and the AWESOME battle area) is designed first and foremost as a PvP playground. The dailies are only a tool with which to encourage players of both sides to compete. That's why your distaste for PvP is relevant. I'm honestly surprised you didn't realize that, as it's such an incredibly obvious aspect of the zone that it's damn near impossible to miss, even if you play on a PvE server (lol why would you do that). Forcing ground mounts, alliance and horde constantly sharing quest mobs/areas, etc.

Also: PvP > PvE, and Tol Barad proper is amazing. That the majority of people suck at coordinated strategy is the only valid reason you have to dislike it.

I'm sorry, but you're wrong. My distaste for PvP (which I don't hate, but I dislike, so I only engage in it from time to time) has nothing to do with it because, as I've already said, I didn't mention once PvP as a reason why it sucks, specifically because when I go there I don't have to PvP and I didn't PvP once there (I have no idea how it even works as a PvP zone), I can just do my dailies and no one will bother me (because the zone doesn't flag me). Also I haven't had to compete with anyone to complete quests, thanks to mobs repopping so fast. Yeah, I play on a PvE server.

I'll reiterate that for me, Tol Barad royally blows as a zone and as a questing zone because, first, it is ugly to look at, which is already a sin given the other zones in the expansion. Second, it's annoying to move around in it and next, you are unable to use your flying mount, making it even more annoying to get by when stuff aggro you like mad.
If that wasn't enough still, the quests are boring, some even like to bug on you, like the escort one, which I had to redo 6 times because the NPC would give credit to someone else that was escorting another NPC, so you had 2 or 3 NPCs all thanking player X.

Now, it could be a great PvP zone, but I wouldn't know nor would I really care because PvP isn't my main concern. My main concern was about how fun was to play in the zone, be in the zone, complete tasks in the zone, look around at the zone, and for me Tol Barad is a failure.
 

Twig

Banned
etiolate said:
1. Tol Barad is like the first skirmish zone in Warhammer, minus the ability to cap a flag in order lock it up for awhile. That one exception made it into the Benny Hill mess it is.
2. Arena is a joke and likely the most imbalanced part of WoW PVP. It's popular because getting two or three people to show up on a schedule for PVP is much easier than assembling a whole team or raid for PVP. If PVE Raiding had no loot, nobody would show up to play the game. Thats the problem large scale PVP faces in WoW.
3. Certain BGs are what the game does best for PVP. Minus SoTA and Isle of Bugs. Blizz had been on a shitty streak with their new pvp areas, but managed to spit out two enjoyable maps with Peaks and Gilneas. Shame about TB. They should have gone for the straight up copy like they did with Gilneas instead of copying halfway.
4. Giant world clahses is what was most fun in WoW PVP. It just doesn't happen anymore. Cata was not able to bring that back. Southshore is dead, forever and evah.
5. If you play WoW for PVP then I am going to assume you are new to the game or have never played any other online RPG. WoW's mechanics are too slow and PVE oriented to ever allow it to be legit competitive PVP. Go play a free trial of a PVP focused game and the glaring differences will show.
Aside from your distaste for TB, I actually agree with everything you say here, but I would like to address number five!

Yes, there are more than a few MMOs out there with a bigger and better focus on the player versus player experience, but the problem with those tends to be one or more of these three very, very important things: population, polish, and type of gameplay.

For example(s), I love EVE in theory - everything is player-run, etc. - but I'm not a fan of the gameplay itself. Age of Conan is probably my favorite recent newcomer to the MMO scene, but at launch it had TONS of problems... I was able to accept them, but none of my friends were, and soon enough people were leaving by the dozen and then some. I hear it's better now, but none of my friends will ever go back to it. Warhammer was just boring... very disappointing. Darkfall, despite being EXACTLY what I want on paper, was complete shit. I've heard there were other MMOs more along the lines of what I wanted, but I missed the train and now here I am.

WoW may not be the PvP-focused game that I wish it was, but it is amazingly polished. Despite the numerous bugs that people will bitch and moan about, I find it pretty impressive how RELATIVELY FEW there are compared to the scope of the game. I actually enjoy the gameplay, even though it's mostly designed for PvE (and, believe it or not, I actually think Blizzard WANTS people to play for PvP, even if it's not the kind of PvP I like). And MOST IMPORTANTLY, all my friends play it. D:

I'm really, really hopeful for Blizzard's Titan or whatever. Not sure what I expect from it, but I hope it's something completely different, with a bigger focus on letting the players run everything. It would be a big enough difference from WoW so the two games wouldn't be competing with each other as much as if it was another story-focused PvE-fest.

Lain said:
I'm sorry, but you're wrong. My distaste for PvP (which I don't hate, but I dislike, so I only engage in it from time to time) has nothing to do with it because, as I've already said, I didn't mention once PvP as a reason why it sucks, specifically because when I go there I don't have to PvP and I didn't PvP once there (I have no idea how it even works as a PvP zone), I can just do my dailies and no one will bother me (because the zone doesn't flag me). Yeah, I play on a PvE server, sue me.

I'll reiterate that for me, Tol Barad royally blows as a zone and as a questing zone because, first, it is ugly to look at, which is already a sin given the other zones in the expansion. Second, it's annoying to move around in it and next, you are unable to use your flying mount, making it even more annoying to get by when stuff aggro you like mad.
If that wasn't enough still, the quests are boring, some even like to bug on you, like the escort one, which I had to redo 6 times because the NPC would give credit to someone else that was escorting another NPC, so you had 2 or 3 NPCs all thanking player X.

Now, it could be a great PvP zone, but I wouldn't know nor would I really care because PvP isn't my main concern. My main concern was about how fun was to play in the zone, be in the zone, complete tasks in the zone, look around at the zone, and for me Tol Barad is a failure.
Your distaste for PvP has everything to do with your distaste for the zone - except aesthetics.

Here's why: if you were a big PvP guy like me, you would probably love TB a lot more, because that is why it exists. It is not meant to be a good questing zone. It is meant to be a zone where the Alliance and Horde are in constant conflict. Period. That is it. That is why flying mounts are banned. That is why the quests aren't those exciting OMG LORE LOL LOOK MA I'M THROWIN' BEARS ON A TRAMPOLINE things you see in other zones. That is why you don't like it: because you aren't a PvP guy.

The aesthetics, on the other hand, I can't really argue with. You don't like the way it looks? You don't like the way it looks. Fair enough! I do. :3
 

Lain

Member
Twig said:
Your distaste for PvP has everything to do with your distaste for the zone - except aesthetics.

Here's why: if you were a big PvP guy like me, you would probably love TB a lot more, because that is why it exists. It is not meant to be a good questing zone. It is meant to be a zone where the Alliance and Horde are in constant conflict. Period. That is it. That is why flying mounts are banned. That is why the quests aren't those exciting OMG LORE LOL LOOK MA I'M THROWIN' BEARS ON A TRAMPOLINE things you see in other zones. That is why you don't like it: because you aren't a PvP guy.

The aesthetics, on the other hand, I can't really argue with. You don't like the way it looks? You don't like the way it looks. Fair enough! I do. :3

I don't see how that can be true. At most you could say that PvP limitations imposed on the zone make me dislike it, because I really don't feel like my dislike for PvP has anything to do with my dislike for the zone.
I don't expect lore from the quests of a PvP zone, especially when they are dailies, but I expect at least some fun and interesting mechanics after tons of those in the other zones.

The zone might have been made with wanting the Horde and Ally in constant conflict, but when I entered it, I wasn't flagged, no one of the Ally that ran past me bothered me and even when the battle started nothing changed, I completed my dailies wondering how the thing worked.
So if constant conflict was their goal, they failed at it, because all I'm left with isn't a sense of conflict with the other side, but grievance as I move around with a pack of mobs on my back.

To be specific, I had more fun in Wintergrasp, killing and getting killed by Ally players as I farmed elementals and tit nodes than I do in Tol Barad running from one place to the next to complete dailies to get faction and commendations.
 

Twig

Banned
Wintergrasp is a horribly-designed PvP questing zone because it's far too big and it was easy to do all your quests and only see a few other people out there.

Tol Barad is an excellently-designed PvP questing zone because it's so dense and it is incredibly difficult to go anywhere without running into members of the opposing faction.
I expect at least some fun and interesting mechanics after tons of those in the other zones.
That is not the purpose of Tol Barad.
The zone might have been made with wanting the Horde and Ally in constant conflict, but when I entered it, I wasn't flagged
Welcome to the entire problem with PvE servers. The very fact that you are playing on a PvE server kind of destroys the entire point of Tol Barad's core design.

I will concede one thing, though: I hate how quickly the mobs respawn. Awful.

EDIT: I'm sorry if the way I've worded things makes it seem like I'm trying to force a point of view down your throat like YOU FEEL THIS WAY DAMNIT AND I WON'T HEAR ANOTHER WORD ABOUT IT. I don't mean to do that, but I realize that sometimes the way I phrase things makes me come across like that. U:
 
I'm getting the sense that your judgment of PvP zones has nothing to do with the actual game design that goes into their objectives and everything to do with how much they involve fighting lots of dudes all the time for no particular reward. Is that about right?

BTW, everyone, I'm gonna lock this up later today and funnel the conversation in here into the proper WoW thread, so finish up what you're talking about.
 

Twig

Banned
charlequin said:
I'm getting the sense that your judgment of PvP zones has nothing to do with the actual game design that goes into their objectives and everything to do with how much they involve fighting lots of dudes all the time for no particular reward. Is that about right?
Huh? I pretty clearly explained exactly how Tol Barad is designed to be a PvP zone. You are either going to have to clarify or explain why what I've explained is inadequate.

Another good example of some good PvP (but not AS good) is out in Twilight Highlands where the Wildhammer/Dragonmaw dailies send players to the same area, and the very quests themselves even promote that conflict. Unfortunately, flying mounts kind of ruin PvP there. Way too easy for someone to just be like "welp, I'm out" instead of actually having to take a risk.
 
Twig said:
Huh? I pretty clearly explained exactly how Tol Barad is designed to be a PvP zone. You are either going to have to clarify or explain why what I've explained is inadequate.

You don't seem to care much about winning Tol Barad, just whether the zone is designed in a way that causes there to be a constant fracas of entertaining micro conflict between Horde and Alliance (which, pre-honor buff, it was.) On the other hand, pretty much everyone who hates Tol Barad hates it because the way the system is designed makes it very difficult for control to shift legitimately (rather than win-trading) so you can PvP all you want on the losing side but you're very unlikely to retake control.
 

Twig

Banned
charlequin said:
You don't seem to care much about winning Tol Barad, just whether the zone is designed in a way that causes there to be a constant fracas of entertaining micro conflict between Horde and Alliance (which, pre-honor buff, it was.) On the other hand, pretty much everyone who hates Tol Barad hates it because the way the system is designed makes it very difficult for control to shift legitimately (rather than win-trading) so you can PvP all you want on the losing side but you're very unlikely to retake control.
Oh. I'm talking about the questing area, "Tol Barad Peninsula". I stopped talking about plain ol' "Tol Barad" (the actual battleground) long ago.

But, you're wrong. I care very much about winning Tol Barad! I hate losing. D: I've also explained already how it's possible to win Tol Barad - I've done it twice, pre-win-trading - but Some People just can't accept that you have to actually try to be coordinated and work as a team and can't just zerg around like a bunch of chickens sans heads.
 
Twig said:
Oh. I'm talking about the questing area, "Tol Barad Peninsula". I stopped talking about plain ol' "Tol Barad" (the actual battleground) long ago.

But, you're wrong. I care very much about winning Tol Barad! I hate losing. D: I've also explained already how it's possible to win Tol Barad - I've done it twice, pre-win-trading - but Some People just can't accept that you have to actually try to be coordinated and work as a team and can't just zerg around like a bunch of chickens sans heads.
Damn a whole two times. Blizzard has said it's imbalanced I am not sure why you are still trying to argue otherwise.
 

Twig

Banned
cuevas said:
Damn a whole two times. Blizzard has said it's imbalanced I am not sure why you are still trying to argue otherwise.
I'm not arguing anything at this point, so I'm not sure what you're talking about.

I also don't give a fuck what Blizzard says.
 
Twig said:
I'm not arguing anything at this point, so I'm not sure what you're talking about.

I also don't give a fuck what Blizzard says.
Blizzard said it took a while but someone finally made it on my ignore list.
 

Twig

Banned
Wow, of all the posts that could have pushed him over the edge, he chooses that one...

Oh, well! Teehee.

Charlequin, if you have no intention of continuing our discussion, or "argument" or whatever, seems like now's a good time to lock the thread, haha.
 

Belfast

Member
Should've ditched the central hub for a series of "contact points" around the world. They've already got places where they could conveniently and logically put them... those areas of the PvE world where the Horde and Alliance are NPCs are already engaged in battle. Figure out some way to package that, give people points for it, and I think it would be quite a bit more engaging than Tol Barad or Wintergrasp have ever been. It would encourage true world-wide PvP and still give people incentive to partake in it.
 

Twig

Banned
Belfast said:
Should've ditched the central hub for a series of "contact points" around the world. They've already got places where they could conveniently and logically put them... those areas of the PvE world where the Horde and Alliance are NPCs are already engaged in battle. Figure out some way to package that, give people points for it, and I think it would be quite a bit more engaging than Tol Barad or Wintergrasp have ever been. It would encourage true world-wide PvP and still give people incentive to partake in it.
I agree entirely. I have a whole gigantic laundry list of things I think would improve world PvP in general, and that's right near the top. But Blizzard seems to prefer incredibly structured PvP over the more freeform PvP that would encourage. C'est la vie.
 
Belfast said:
Should've ditched the central hub for a series of "contact points" around the world. They've already got places where they could conveniently and logically put them... those areas of the PvE world where the Horde and Alliance are NPCs are already engaged in battle. Figure out some way to package that, give people points for it, and I think it would be quite a bit more engaging than Tol Barad or Wintergrasp have ever been. It would encourage true world-wide PvP and still give people incentive to partake in it.
They tried it in BC where some zones had the control points but it fizzled out because there was no incentives. If they had dailies and the nice rep rewards like they do now. I think they want to make a non instanced BG but it really hasn't worked either time.
 

hamchan

Member
I understand what Twig is saying. Too bad i'm on a PvE server so I will never experience the true Tol Barad. I'd imagine dailies become exponentially harder when the other faction can attack you whenever they choose.
 

notsol337

marked forever
hamchan said:
I understand what Twig is saying. Too bad i'm on a PvE server so I will never experience the true Tol Barad. I'd imagine dailies become exponentially harder when the other faction can attack you whenever they choose.

My mage only has like 300 resil so I don't even bother.
 

Twig

Banned
hamchan said:
I understand what Twig is saying. Too bad i'm on a PvE server so I will never experience the true Tol Barad. I'd imagine dailies become exponentially harder when the other faction can attack you whenever they choose.
Yeah! :D

Actually I think the dailies are a bitch and a half, anyway, with the ridiculous respawn rate. Especially that area with the ghosts. Oh lawdy lawd!
 
hamchan said:
I understand what Twig is saying. Too bad i'm on a PvE server so I will never experience the true Tol Barad. I'd imagine dailies become exponentially harder when the other faction can attack you whenever they choose.
That's why I always do them in a group :D
 

Won

Member
Belfast said:
Should've ditched the central hub for a series of "contact points" around the world. They've already got places where they could conveniently and logically put them... those areas of the PvE world where the Horde and Alliance are NPCs are already engaged in battle. Figure out some way to package that, give people points for it, and I think it would be quite a bit more engaging than Tol Barad or Wintergrasp have ever been. It would encourage true world-wide PvP and still give people incentive to partake in it.

That probaby wouldn't work. Things like that kinda need to focused as much as possible.
 

iammeiam

Member
hamchan said:
I understand what Twig is saying. Too bad i'm on a PvE server so I will never experience the true Tol Barad. I'd imagine dailies become exponentially harder when the other faction can attack you whenever they choose.

I've yet to be attacked doing TB dailies.

I'm pretty sure my entire server just resents the zone and wants to get in and out as soon as possible, so nobody attacks anyone (exception being directly after a TB attack/defense session. The bridge becomes a hall of death.)

TB Peninsula is going to be a ghost town in a month or so anyway; since literally the only reason to go there is to grind faction rep, once people hit exalted it'll sit there unused. It's not like it's a convenient place to get tol
 

Twig

Banned
Won said:
That probaby wouldn't work. Things like that kinda need to focused as much as possible.
I don't think so.

As long as the rewards are consistently worth the effort, people will put forth said effort. The biggest problem in the past with those world PvP "hubs" is that the rewards blew butt bubbles.

Halaa, for example, was the only good one in TBC, because you could get a mount and gems and even gear! It was constantly contested on my server, and there was a lot of good world PvP to be had there, taking down the bombing roosts... or defending them. Me and mine had a pretty good system for both defending and attacking, provided we didn't get too outnumbered. It was fun.

Then, of course, it died off once everyone got their shit. And then came Isle, that blessed haven of debauchery and sin. Mmmm.

iammeiam said:
TB Peninsula is going to be a ghost town in a month or so anyway; since literally the only reason to go there is to grind faction rep, once people hit exalted it'll sit there unused. It's not like it's a convenient place to get tol
This is what I'm afraid of. \:

Though the tabard does make it pretty damn easy to get to Tol Barad.
 

water_wendi

Water is not wet!
iammeiam said:
TB Peninsula is going to be a ghost town in a month or so anyway; since literally the only reason to go there is to grind faction rep, once people hit exalted it'll sit there unused. It's not like it's a convenient place to get tol
People already stopped showing up before the 1800 honor change. People got their dragons/wolves and then gtfo of TB :lol
 

Twig

Banned
water_wendi said:
People already stopped showing up before the 1800 honor change. People got their dragons/wolves and then gtfo of TB :lol
Not on my server, they didn't. Seems once again, my server is better than yours!
TheYanger said:
You're lacking this thing called reading comprehension, you see. If you had it, you might understand that no one, and I mean no one is defending the clusterfuck that Blizzard has created with the 1800 honor win-trading.

I'm a little shocked you don't seem to realize this.

Also, you forgot archaeology.
 

water_wendi

Water is not wet!
TheYanger said:
Well right now with the win trading TB games arent being played their intended way. A step up because now at least the other side has a chance to get access every couple of hours.

There are only two things unequivocally wrong with Cata, Guild levelling/rep systems, and Tol Barad.
i dont think theres anything unequivocally wrong with those. Even Tol Barad can be fixed by changing the flags to clickable or 2 out of 3 with all towers down.
 

notsol337

marked forever
water_wendi said:
Well right now with the win trading TB games arent being played their intended way. A step up because now at least the other side has a chance to get access every couple of hours.


i dont think theres anything unequivocally wrong with those. Even Tol Barad can be fixed by changing the flags to clickable or 2 out of 3 with all towers down.

The thing that sucks about guild leveling is that it really punishes small guilds. I personally don't really enjoy playing in really big guilds because it just feels like I'm pugging half the time. It's hard to get to know everyone in a 300 person guild.

My guild has around 10 players on at best. I like it like that. I've played with them since vanilla just like that and had an absolute blast. We don't really like raiding that much so we focus on pvp.

We're level 4. Some guilds on my server are level 9. I'm starting to think getting the boa's at level 20 is just not going to happen for me. I'm just annoyed that it hurts small guilds.
 
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