completely disagree with the last page or two on heroics... well, sort of.
Heroic pugs are STILL a pain in the ass, and I'm currently ilevel 347 with all 346 except for four 359 (should have 2 more pieces of 359 this week). Oh, except for my damn wand which despite countless DM, GB and BRC runs I can't get a wand to drop for the life of me. Problem with PUGs is all it takes is one bad/under-geared player to ruin it for everyone else. When I look over and see the boss heading straight towards me (mage) and I look at my party frames... yup, everyone else is dead.... damn it.
With guild runs though? Eh... heroics are fun. Well, they ARE fun, except that there's nothing fun/interesting about running them anymore aside from finishing off Ramkahen rep and getting my 70 VPs a day. But all in all these heroics are much more fun and interesting than any of the ones for lich king except for maybe like Oculus or Culling of Strat. and the two remade Heroics are awesome as well (though can't believe the crazy nerf to DM).
but with that being said, yes... cata heroics have essentially "broke" dungeon finder. well, random dungeon finder at least. and I don't know what the answer is... well... I DO know what the answer will be. We've already seen it with DM. After the top half of guilds see heroics turn into dailies and nothing more, the nerfs will ramp up making bad/under-geared pugs viable. then as gearing ramps up on those pugs, we'll probably be back to wrath style dailies with people getting booted on GS requirements, etc.
Back when I was on my other server and guild-less, this style of gameplay was crazy frustrating. Now that I'm back with my RL friends/guild (after a VERY expensive transfer) and we are on raids, I guess I really don't care. It will still be "/g anyone need their heroic still today?" and then raid at 8pm.
just finished conclave last night in 25-man. last weekend we basically had it in 10-man.. missed it by probably 5 seconds tops. Leaving anshel for last was the problem last weekend. This weekend we left Nezir for last and think we only had about 2-3 deaths total at the end. Currently have each of the omnitron council down to around 45-50%.
Macattk15 said:
Yeah I PUG'ed Stonecore yesterday. All was fine up to Ozruk. Then the Druid tank wiped us SEVEN (7) times because he was unable to comprehend on how to avoid GROUND SLAM. Yeah the one you can just sidestep the boss or hell even run through.
I tried to explain it soooo many times. I even DPS'ed in front of the boss one time when he was tanking and moved to show him how to avoid it .... but he just pathetically ran straight away or moved in some retarded circle and always got hit.
Sad thing is he was a capable tank with threat generation. Just utterly failed at boss mechanics.
stonecore is PUG hell. Unfortunately the PUG check isn't until the second boss as the worm is actually brutal in a pug because of mechanics. They should have put the dragon first. Fail on the dragon and just leave party because that's actually easy as hell. We had two DPS on the dragon complaining about lack of healing from the healer........ but yeah, the worm is actually a little difficult, Ozruk is a tank check (facing and ground slam) but also DPS need to dot themselves.. and the last chick you need to interrupt force grip or your tank will probably not last (or your healer able to keep up)
GB is also PUG hell IMHO. I think those are the only two heroics that I've NEVER once beaten in a PUG. Actually VP (which I've only done once on heroic in a guild group) and Tides (which I've only PUGed once in a baaaaaaaaaaadddd PUG). Otherwise every heroic I've PUGed at least once to success.
edit - last unrelated mention on heroics... we bugged out Millhouse in stonecore yesterday.. thank god it was right away in a guild group and we actually tried for 12+ minutes to unbug it so we didn't take the debuff for leaving group. On the second pull for Millhouse, he got stuck in a rock.. he didn't really evade (every great once in a while he would, but not usually) but at about 250K when he's supposed to run off, instead he just rapidly healed back up to full... I think the fastest we nuked him we got him down to about 180K (basically critted the hell out of him around 260K) and he still healed up. We left him and continued pulling. Problem? He never called the worm for that boss fight. So not only could we not fight the worm, but that pull, in case you've never looked at it, is truly truly vicious. We gave the pull one shot and cleared out about 1/3rd of it before wiping. Curious to hear what anyone else thinks of that pull if they ever land in a similar situation. Good thing when it's working, the worm comes out and kills everyone. heh