Twig said:Mounts used to be race-limited, but now I'm pretty sure every race can ride every mount available to their faction.
Well good, or else I'm getting Under City rep for nothing. Took me forever to find the tabard vendor.
Twig said:Mounts used to be race-limited, but now I'm pretty sure every race can ride every mount available to their faction.
You need UC exalted to buy from the Brill vendor. At level 40 for 2,000 honor you can buy the he Red Skeletal Warhorse. The pvp version doesn't need rep.-PXG- said:Two (maybe) dumb questions:
1) How much rep do I need to be considered "exalted"? Is it 12,000?
2) Are certain races prohibited from having specific mounts? For example: Can a Tauren ride a skeletal horse? I know that there are no limits and flying mounts. Did Blizzard patch this?
Einbroch said:I'd agree with you...if anyone did exist. It's a ghost town from 68-78. I see maybe two other people in a zone with me. And half the time it's the other faction.
Most things that force you to wait to start only to find out your group is awful just suck
So you'd be OK with it if totems instead only did some kind of DPS from each of the 4 elements, like searing totem, and your buffs stayed for X amount of time? Same play style but now your argument is invalid because every class has to re-press DPS abilities each time they move. It'd be less diverse for each to do DPS tho.KernelPanic said:It's not about the amount of button presses it's the fact you have to keep recasting your buffs everytime you move.
Every other classes throws their buffs up and off they go until they wear off.
And now with Cataclysm the buffs themselves aren't anything unique anymore, but they have a unique penalty.
It's just annoying, the class itself I think is pretty fun.
Taking them off GCD would make things a little bit easier.
and bleeds nerf. we're getting fucked in this "balance" patch.water_wendi said:Wow Druids losing a lot between the Beserk fear change and this root change.
Northrend is what you're used to in Azeroth, albeit a little less on the storyline stuff. But it is where they started work on more interesting quest lines.Rez said:it's interesting. I mean, this is my first MMO experience, so everything was a bit new. A lot of people were warning me about the tedium of the Outlands stuff relative to the new 1-60 experience, so I went in bracing myself for the worse, but in the end it's been a fairly straightforward, if a little bumpy, ride.
Obviously there's a dramatic drop in quality as far as quest design originality, variety and larger-scale pacing (as in, how I'm funneled from each quest to the next) are concerned and I don't read many of the logs so there's been a drop in each zone's narrative too with the drop-off of phase-heavy storyline moments.
That being said, as this is my first WOW character, there is a lot of cool implied or imagined narrative moments for me. At the moment it's like I'm actually exploring some vast, more brutal uncharted bit of land relative to the all the stuff in Azeroth (I don't actually know why the Outlands are the Outlands, I assume it's another planet or a bit of planet teleported away or something, I don't really care because it's much cooler to just make it up as I explore the environment) and the less hand-holdy quest design is kind of enhancing that feeling.
But in the end it is a shame. I'd much rather be exploring these fantastically detailed zones (seriously, the looks of Zangermarsh, T Forest, Nagrand and even Hellfire are stunning) with the 2010-style heavily-directed quest design. It almost feels like these zones are being given a disservice in their current state. I don't see how Blizzard could justify a total rework of them, though. I wish they would, it would make alt leveling much more pleasant. I'd be fine replaying the 1-60 stuff again, but I have little to no desire to ever experience what I've completed in The Outlands more than once.
So tell me, how are the Northrend zones in relation to The Outlands and 1-60 Old World zones?
Markedly more awesome than the Outlands, and better than some of the new stuff, but I wouldn't say it comes close to the best of the new 1-60.Rez said:So tell me, how are the Northrend zones in relation to The Outlands and 1-60 Old World zones?
it's because of the vehicle tech that came in with that expansion. it gave them the flexibility to provide more variety in their quest design. when those quests come up, it's like playing a whole new class. breaks up the monotony.TheYanger said:Northrend is very similar to the new 1-60 experience. Between outlands and that, probably closer to the new stuff. Northrend was where quest quality jumped a ton initially.
Bahaha, earlier today I was driving a box around a mine. It was so ridiculous.Twig said:Vehicles also do wonders to show the limitations of World of Warcraft's engine.
the enemy's barks as you walk passed them were great.Jtwo said:Bahaha, earlier today I was driving a box around a mine. It was so ridiculous.
limitations? i'm constantly blown away by what the engine is capable of. a huge, online, persistent, streaming (except between continents/instances) world, with beautiful visuals and an absolutely massive variety of gameplay.Twig said:Vehicles also do wonders to show the limitations of World of Warcraft's engine.
I'm enjoying them immensely, just so you knowAlso, glad to hear some of you actually reading the mini-updates
Oh, the boss' delivery has arrived...Rez said:the enemies barks as you walk passed them were great.
Twig said:Mounts, heirloom gear.
Other than that, not really.
Scrow said:and bleeds nerf. we're getting fucked in this "balance" patch.
Does your side control it a lot? i havent gone to TB since i got everything i needed from it but my friends say they rarely get into games now because Alli doesnt even bother attacking. Its like 10v10 in there lolDevolution said:I can't get into a TB anymore, like ever. It's ridiculous.
Macattk15 said:Think I'm gonna start looking for a new guild soon.
Current guild is getting nowhere in raids ... only killed Magmaw in 10 man ... due to some INCREDIBLY shitty players.
I knew going from a hardcore top of the server progression guild to a old friends casual guild was gonna be a bad idea for me. It at least made me realize that I am not a casual raider.
borghe said:Hardest heroics IMHO are stonecore, GB and SFK. The stonecore "nerf" I'm actually fine with, as part of stonecore's deal is just having to guess at shit (ozruk's ground slam and the stupid spiders' dust being the same color as the worm's dust). SFK the ashbury wasn't even THAT hard. Not as hard as trying to interrupt or burn down the two adds with the buffs on the third boss... uggh. or trying to do Godfrey without a dispel curse in the group (from what I hear). And GB isn't hard so much as there are a ton of mechanics you have to be aware of.. more so IMHO than any other heroic.
I couldn't buy a Wolf for my Troll at 20, wore the Org tabard and was exalted by 40.Twig said:Mounts used to be race-limited, but now I'm pretty sure every race can ride every mount available to their faction.
lordmrw said:If you drag Commander Springvale(spelling?) to the fountain near the beginning he won't spawn anymore adds other than the two he starts with. This is easier if you have a feral druid or rogue in the group to do it. In my case I glyph sprint and bring him there, usually by the time I reach the doorway he's on me. It makes the entire fight against him trivial.
how do race tabards work? I am already exalted with Org (Belf). But only abour 1/4 of the way through revered for the other races and only about halfway through honored for goblins.No45 said:I couldn't buy a Wolf for my Troll at 20, wore the Org tabard and was exalted by 40.
about two weeks ago we had a total "dur dur" moment on springvale. guild group, all great guys.... and for the shit of it we couldn't get the guy down. laughably one-shotted the entire dungeon but could not get him down..... so two nights ago we got SFK as random and got to springvale and everyone asked if we should just skip and finish and come back. Well, we decided to give him a shot... wiped first time cause tank had a brain fart and we got blasted with purple flames. second attempt totally took him down with just the silly healer death from adds. anyway, I suggested the cheap strategy above and that you posted it I guess shows that it really works. Although probably nice to know for the achievement. Do you have to keep the first two alive for this to work or can you kill the first two, kite him to the fountain and then get the achievement?lordmrw said:If you drag Commander Springvale(spelling?) to the fountain near the beginning he won't spawn anymore adds other than the two he starts with. This is easier if you have a feral druid or rogue in the group to do it. In my case I glyph sprint and bring him there, usually by the time I reach the doorway he's on me. It makes the entire fight against him trivial.
trick to omnitron is that there's really only one thing to worry about per boss (aside from the usual don't stand in shit). when arcanatron is up, interrupt (usually assigned). when magmaw is up, everyone run away from the laser (except the person targeted). When toxitron is up, slow/kill adds. when electron is up, whoever is sparkly run away. each boss except arcanatron will use their special only twice per rotation. once when the active boss and once when the OT boss. so toxitron for example, you have a set of adds during his active phase, and then you'll have another set of adds on his OT phase. then he'll shutdown. Once your group gets a handle on each boss' active and OT phase, the encounter honestly becomes trivial. honestly I think much of the trick of the fight is the sheer sensory overload of it. "Each boss has three abilities". Lots of stuff going on around. Two bosses at a time (with three for a few seconds). At first glance it's an overwhelming fight with tons of shit moving around. But once you realize that you are only looking at basically two things popping up every 30 seconds or so it becomes easy.Dunlop said:Our guild has hit a new low thanks to Omnotron. We downed Magmaw without issue, but just cant get on the same page for this damn boss.
wow, I couldn't disagree more. WoW's engine is STILL arguably the most advanced MMORPG engine out there. Well, to be correct, their phasing engine is a bit behind Aion's, but mostly because of bugs.. not too bad considering it was totally bolted on. Once they fix the phasing bugs though WoW's engine seriously is still the most thoroughly complete (and thus advanced) MMORPG engine out there.Twig said:Vehicles also do wonders to show the limitations of World of Warcraft's engine.
Yes. Wintergrasp no longer has tokens.AdventureRacing said:Wait, you can buy heirlooms with honor?
That's probably the hardest combo. It'll be a cakewalk next weekFerrio said:Downed Halfus tonight for the first time... took us like 20 attempts ugggh. We had Storm, Slate and Time.
borghe said:trick to omnitron is that there's really only one thing to worry about per boss (aside from the usual don't stand in shit). when arcanatron is up, interrupt (usually assigned). when magmaw is up, everyone run away from the laser (except the person targeted). When toxitron is up, slow/kill adds. when electron is up, whoever is sparkly run away. each boss except arcanatron will use their special only twice per rotation. once when the active boss and once when the OT boss. so toxitron for example, you have a set of adds during his active phase, and then you'll have another set of adds on his OT phase. then he'll shutdown. Once your group gets a handle on each boss' active and OT phase, the encounter honestly becomes trivial. honestly I think much of the trick of the fight is the sheer sensory overload of it. "Each boss has three abilities". Lots of stuff going on around. Two bosses at a time (with three for a few seconds). At first glance it's an overwhelming fight with tons of shit moving around. But once you realize that you are only looking at basically two things popping up every 30 seconds or so it becomes easy.
think it's just twilight. haven't had the problem in any other zone, but yeah, fishing pools always disappear from my map on the verantil river or whatever.Bisnic said:Speaking of phasing bugs.... i wish they could just fix the phasing issues with herb & mining nodes. There's nothing i hate more than flying around Twilight Highlands, noticing 2 Twilight Jasmines dots on my minimap, and seeing them disappear in front of my eyes because of some phasing shit. This problem wasn't in the Icecrown zone, and yet there was plenty of phasing in there...
during progression, and this is only MHO, you should not be rotating out members on a boss if the current members are making progress. rotate them out based on the boss being worked on, not on attempts (or nights) on the same boss. once the boss is down, then rotate out like one key role and one dps/heal role per kill. to put it this way, our 10-man groups are set in stone. they're built to 11 to account for PLANNED absences, but our 10 man schedule is unmissable. Our 25 man raids are basically the hardcore raiders from the three 10 man groups, and then here is where the guild officers will usually try to rotate in 1-3 sideline players. So really, comparing this to the 10-mans, it would be like rotating in 1 person to the 10 mans.Dunlop said:Next week should be interesting. We are always rotating 2 players out each day (12 player roster) , I think we need to have the same 10 playing and only in their main role and get past this hump
would be very surprised if it wasn't by the week after next or the one after that.Really looking forward to 4.0.6 for the Hunter and Mage buffs. Anybody know when it should go live?
borghe said:think it's just twilight. haven't had the problem in any other zone, but yeah, fishing pools always disappear from my map on the verantil river or whatever.
and I swear I am fireproof. Fourth time now that the sky has gone red, deathwing flies overhead and destroys everything and I haven't died. I am a fire mage after all.... seriously. four times of seeing the sky go red and thinking "I finally get the achievement!!!!!" and nope... still alive.
You wear the tabard for the faction you want to gain rep with and wear it while doing dungeons. You then get extra rep per kill (15 per kill I think, not sure if that scales but I assume not as the rep requirement is a static amount) while in that dungeon - in fact any dungeon with a lot of trash mobs (there's an area in Uldaman that has a load of normal scorpid type mobs that you can gather and AoE down) should be great for grinding rep because, as far as I can tell, the rep gained is the same.borghe said:how do race tabards work? I am already exalted with Org (Belf). But only abour 1/4 of the way through revered for the other races and only about halfway through honored for goblins.
Obviously not as much of an issue due to zone level, but I had this with my UD warrior in Silverpine while levelling.borghe said:think it's just twilight. haven't had the problem in any other zone, but yeah, fishing pools always disappear from my map on the verantil river or whatever.
No45 said:You wear the tabard for the faction you want to gain rep with and wear it while doing dungeons. You then get extra rep per kill (15 per kill I think, not sure if that scales but I assume not as the rep requirement is a static amount) while in that dungeon - in fact any dungeon with a lot of trash mobs (there's an area in Uldaman that has a load of normal scorpid type mobs that you can gather and AoE down) should be great for grinding rep because, as far as I can tell, the rep gained is the same.
borghe said:during progression, and this is only MHO, you should not be rotating out members on a boss
I just did Escape from Durnholde the other day and got 15 per kill.. (85 obviously).Bisnic said:Pretty sure you dont get the same amount of rep by doing SM as a 85 compared to someone who is the appropriate lvl. Unless they changed that again.
DeathNote said:Need some info on Blacksmithing and Enginering.
I just power leveled both to 425 on my Goblin Warrior. Took a lot of farming a 2k gold.
1. Any advice on Cataclysm leveling. Does the "Looking for Work" spam work well?
Engineering:
2.I see cogweel gems sold in Twilight Highlands that only fit 525 epic helms. Do you need rep to buy the gems?
3. Is the Jeeves pattern hard to get? I know it's hard to make.
4. I see the new Tinkers are introduced at level 425. Are any of the older Tinkers still viable to use? Do they stack with normal enchants?
5. Excluding Jeeves , Toolboxes, and the Mech-hog are there any must get old and new patterns through instance drops, vendor, and rep?
Blacksmithing:
6. I see 34 patterns in Twilight Highlands that are purchased with Elementium, Pyrium, and Hardened Elementium Bars. Do you need reputation to buy them? It looks like you just need to complete a quest chain to see the vendor?
7. As far as I can tell, I should only concern myself with those new vendor patterns?
Awesome, thanks for the Engineering info.webrunner said:1. Just quest. You'll be 85 before you get through Uldum.
2. Cogwheels I think are straight trade items.. you make something (eg, jr engineer goggles) and trade them with the NPC for a cogwheel.
3. It's a rareish drop from engy-skinning high level northrend mechanical mobs. The best place is the library gnome guys in Storm Peaks, particularly if someone who isnt' an engineer is doing the quest there as you can skin their mobs too if nobnody in their group can do so. Should take about an hour.
4 They do now, they no longer have bonus stats. I couldnt tell you about viability though.
5.Well, you need to get the old Repair Bot plans (like the one in BRD) to make jeeves. Also, make sure you get all the teleports you can (there's one vanilla based on whether you're gnome/goblin, there's one in outland based on gnome/goblin, and one for northrend) Also, run BRD and Gnomer particularly for a few plans like the World Enlarger, two pets, and few other things. Also if you need Northend eternals still, make sure you do the quest in Zangarmarsh to get the mote extractor. Unfortunately there's no new Cata motes :/.
Oh, and if it's still there, if Engineers do the the Mechanical Yeti questline in Winterspring we get a schematic for a pet version (Tranquil Mechanical Yeti)