KernelPanic said:
I love my enhance shammy but I can't stand the totem mechanics.
The totem hotkey bars don't really help that much in dropping the totems you need, it's annoying to have to recall them when you need to move a few feet away. Not to mention something can aggro while you're fighting and it'll just destroy a totem or two before it attacks you.
Fortuneately the totems only lower downtime while solo'ing slightly so I never use them except when grouping.
It's about as annoying as when paladin buffs were only 5 minutes.
What about removing totems from GCD? Give them an internal CD to stop spam, but let me jump out of ghost wolf while dropping my totems and simultaneously lava lashing some poor bitch, rather than waiting for the second. It's not much at all really, but it would be a bit more convenient.
Hell, maybe they are off the GCD and I'm just not paying attention. :lol
Edit: For fun, I compared the button presses on my Arms Warrior (82) to my Shaman (63)--
Gap closer/travel to next enemy: Charge/Ghost wolf.
Open/debuff: Rend, totems
Priority attack 1: Colossus smash, Lava Lash
Priority attack 2: Mortal Strike, Earth Shock (and Stormstrike)
Reactive attack: Overpower (and Execute), Lightning Bolt (5xMW)
Heal: Victory Rush, Healing Surge
Actually pretty similar, except OP and Execute are guaranteed whereas your MW procs are not. And that makes a huge difference in what you're pressing. You also have the rage mechanic and when you're overflowing you might as well drop in some Heroic Strikes (if the target lives that long). I also prefer Victory Rush somewhat in a straight grinding scenario, because you aren't exactly wasting DPS to cast it, whereas if you need to heal with Healing Surge, you may be wasting MW stacks.