cuevas. PhD.
Member
borghe said:and there wouldn't be a single person not cheering for joy if they did this!
you can get one out of them with /silly
borghe said:and there wouldn't be a single person not cheering for joy if they did this!
cuevas said:you can get one out of them with /silly
Sebulon3k said:Thinking of coming back to this after seeing the Sinestra World First, How's the raiding looking like?
If you're playing a female worgen make a laugh macro and spam it instead.Bisnic said:Wondering if there is some addon that turns off the sniffing sound worgens do when they're standing still? I HATE THAT SOUND.
You don't hear taurens mooing or any other races doing that kind of stuff!
SnakeswithLasers said:Edit: To the above question--I think Holy right now is the more powerful spec overall (raid included). Check Plus Heal, they'll have better info than me. =)
Dance In My Blood said:If you're playing a female worgen make a laugh macro and spam it instead.
The sound of beating angel wings.
adam.chance said:Tried searching around a little bit, but I figured that it might be a bit faster to just post about it. Is there a general consensus as to what is the best 5m spec for healing as a priest? Would there be much of a difference between a 5m and 10m spec? I finally hit 85 and I am really excited to start healing stuff. iLvl is getting there, I am at 330.
the good/bad news is that the facerolling is already lightly starting. 2 of the pugs I've been in this week (just doing dailies at this point) have been faceroll pugs with zero CC and zerging the instance. not bad actually. in both cases we were in and out of the instance in just over 30 mins. but both times were a tank and healer from the same guild. if a tank tried doing this with a pug healer, my guess is one of them would leave.Dunlop said:defiantely holy is the better spec atm, the 4.0.6 patch might bring disc up to speed.
While beyond shit when raiding (for me so far anyways) the chakra-->heal combo works well in 5 mans and is easy on mana consumption, providing your group actually attempts to lock down and cc mobs.
borghe said:the good/bad news is that the facerolling is already lightly starting. 2 of the pugs I've been in this week (just doing dailies at this point) have been faceroll pugs with zero CC and zerging the instance. not bad actually. in both cases we were in and out of the instance in just over 30 mins. but both times were a tank and healer from the same guild. if a tank tried doing this with a pug healer, my guess is one of them would leave.
borghe said:but both times were a tank and healer from the same guild. if a tank tried doing this with a pug healer, my guess is one of them would leave.
yeah, pretty sure ~350 is the sweet spot to actually be overpowered for heroics. it's where I am as DPS now and even if the tank zergs and isn't defensive enough to handle it or healer powerful enough to keep up, I am usually able to finish burning down dps after they fall either right before or right after I die. a full group ~350 can probably roll through a heroic without much effort aside from mechanics (i.e. mainly stonecore and GB)Azwethinkweiz said:I'm at ilvl 350 now and if I get in a pug heroic, I'll ask the healer at the beginning if he'll be able to reliably keep me up without cc's. If he says yes, we'll zerg it. If not, cc's.
Sebulon3k said:Thinking of coming back to this after seeing the Sinestra World First, How's the raiding looking like?
SnakeswithLasers said:Anybody have thoughts on druid healing vs. priest healing? (Not really on an endgame "effectiveness" but more on sheer button presses and enjoyment.)
I'm really enjoying my priest right now at 76. She's specced Holy and I love all of the options I feel like I have. Shield/PoM to start a fight and upkeep, Holy Words depending on whether damage is tank or spread, CoH and PoH for great group rescues (along with Holy Word: Sanctuary for ok healing and a gorgeous effect). Free Flash Heals and cast speed reduction on Greater Heal... It feels like there are so many fun tools!
My druid, on the other hand, is 72 and I feel a bit less enthusiastic, but maybe I'm missing something. I'm mainly just rolling lifebloom. I feel like once the group gets in trouble, then I get in trouble. How would a resto-druid sell resto healing as compelling? Any good videos out there?
I ask because I'd love to have my druid fully leveled, but I'm having trouble enjoying the class right now. But it may just be because I don't really understand the mechanics and tools.
Edit: To the above question--I think Holy right now is the more powerful spec overall (raid included). Check Plus Heal, they'll have better info than me. =)
Ya, I would normally just tank to level (having 85 prot pally and 84.5 arms/prot warrior), but groups in the 70s are waaay too trigger happy and I'm not very good with the class yet, so I find that bear tanking in LK groups is tough for me and an exercise in frustration.Flib said:Druids are underpowered and not that well balanced right now. Personally not a huge fan of playing one at the moment...been keeping my offspec balance and only switching to a heal spec if no other healers are around.
Feral and Balance are way more fun than they've ever been, although bear tanking kind of sucks until you get thrash at 81.
SnakeswithLasers said:Ya, I would normally just tank to level (having 85 prot pally and 84.5 arms/prot warrior), but groups in the 70s are waaay too trigger happy and I'm not very good with the class eyt, so I find that bear tanking in LK druids is tough for me and an exercise in frustration.
Guess I'll just keep leveling my priest. But herbing in flight form and /sit as a bird are too cool to pass up forever!
Flib said:It's not your fault, it's that swipe just doesn't work at that point. Literally right at 81, you will turn from a really shitty tank to a great tank. It's bizarre.
SnakeswithLasers said:Ya, I would normally just tank to level (having 85 prot pally and 84.5 arms/prot warrior), but groups in the 70s are waaay too trigger happy and I'm not very good with the class yet, so I find that bear tanking in LK groups is tough for me and an exercise in frustration.
Guess I'll just keep leveling my priest. But herbing in flight form and /sit as a bird are too cool to pass up forever!
cuevas said:I love clicking on Hellscream and listening to his silly RP.
CarbonatedFalcon said:I'm still upset heroic modes are a UI toggle, rather than being triggered in specific ways like the Ulduar ones were, or Sarth 3D. It's just a lot more lame, and the differences between heroic and normal modes seem to have been a lot less inspired or drastic since Ulduar, which essentially provided double the boss fights there actually were (albeit for a few, as Hodir was just a speed kill.) The toggle also killed scaling fight difficulty like you could have with the steps between Sarth and Sarth 3D, or Yogg to Yogg+1, to Yogg+0 for example.
25-man raiding is good from what I've done so far - I still think it makes a lot of the fights this tier slightly easier (from a tank's perspective at least) than 10 mans, but the logistics of managing 25 people makes up for it I suppose.
Sax Russel said:While I somewhat agree about Ulduar being the pinnacle of how boss heroic modes were implemented, BWD's heroic modes are a step in the right direction. Nef RP/interfering with boss fights to add mechanics = pretty neat.
TheYanger said:Good if you like challenge. Probably the most hard bosses in a single tier ever. I wouldn't say any seem on par with Yogg 0, Muru, HLK t low buffs, etc, but there are VERY few pushovers on heroic.
Don't really think a broad question can have an incomplete answer.SatelliteOfLove said:Incomplete answer. All my guildmates rave that raids feel better and more well made than any since Ulduar (though not reaching that bad boy in quality). Better looking loot, better pacing (read: any), and there's just a much more, well, wholesome feel to progression. There's less "swords of damocles" hanging over heads now. It's OK to wipe, it's ok to learn fights you researched, it's OK to take your time again and not feel as if everything has to be inhaled then farmed. Asshole Bosses are accomplishments to overcome, not something that
is keeping you from what's promised as yours.
It's just MUCH MUCH healthier for healthy guilds like it was in BC.
There was a small hotfix according to mmo champ, list of stuff included is there.notworksafe said:Did anyone else get a small download when they started up? Any idea what's in it?
DeathNote said:Don't really think a broad question can have an incomplete answer.
The bold part is personal. Countless guilds have fun with trial and error progression every expansion.
How many add summons are you getting before P2? You can push him into the last phase with an add up and he eats one.ToyMachine228 said:Guild had our third or fourth night of wipes on Cho'Gall. Phase Two just isn't coming together. Best we've done is 4%. Something always goes wrong like one willy nilly person's corruption is too high or something like that. Don't know what else to do.
You can't possibly be Anna.TheExodu5 said:Fuck my guild.
Last week. Atremedes 10 man...down in 2 attempts (knock the first one off due to unfamiliarity). Easiest boss in current raiding, IMO...aside from maybe Magmaw.
Tried 25 man tonight...took 3 fucking hours. One guy is hitting the gongs to interrupt just fine, I'm hitting the gongs in air phase fine. Melee is dodging sound bubbles just fine. Ranged is seemingly retarded. They have 10 seconds to dodge a bubble, but what do they do? They keep casting and try to move out at the last second. Usually one healer down by the first air phase, and maybe a dps or two. It's downhill from that moment on.
That was bizarre. Seriously: I've been through the exact same situation on my guild.TheExodu5 said:Prinny
Wrath - Skullcrusher
There is an Annaleiah in our guild...
Well last night my guild spent the majority of the night banging our heads against a wall on Council (25m) in BoT. That fight is massively buggy in phase 2, with chain lightnings going off without enough time to move away, and melee getting killed by invisible fire. So instead of going back there tonight, we went to BWD instead. Downed Chimaeron on 25m, went to Atramedes next and got him down on our very last attempt of the night (think it was 3rd or 4th try). But yeah, if ranged dps, or anyone for that matter (melee included), gets tunnel vision, they'll screw everyone else over. We were really desperate to get some new bosses down tonight after struggling on Council, so it felt good. Hopefully, tomorrow we can knock out Council and Cho'gall or maybe Nef.TheExodu5 said:God damned ranged...
I didn't face the problems you mentioned with Council on 25 man. The Chain Lightnings seem to take 10 seconds or more to be cast from the moment the arrow appears on the players' heads.Deputy Moonman said:Well last night my guild spent the majority of the night banging our heads against a wall on Council (25m) in BoT. That fight is massively buggy in phase 2, with chain lightnings going off without enough time to move away, and melee getting killed by invisible fire. So instead of going back there tonight, we went to BWD instead. Downed Chimaeron on 25m, went to Atramedes next and got him down on our very last attempt of the night (think it was 3rd or 4th try). But yeah, if ranged dps, or anyone for that matter (melee included), gets tunnel vision, they'll screw everyone else over. We were really desperate to get some new bosses down tonight after struggling on Council, so it felt good. Hopefully, tomorrow we can knock out Council and Cho'gall or maybe Nef.
It's possible to have fun doing trial and error no matter what they give you... it's been a major part of game play since vanilla and other MMO's before WOW. It's built into the dfenition of progression, which people obviously done in WOTLK. If you played in the middle of ICC's release and people expected you to know everything, yeah, but that's not progression that's being carried and them expecting you to pull weight despite not having practice like tons of other people have had in the previous months. It's going to be the same when this content is on farm and the new raids aren't released yet.SatelliteOfLove said:Read the Blue Tracker posts and various dev blogs, the game's PvE has eased off noticably from the breakneck expectedness of Wrath. The bolded is the result of the unbolded (although, it is much more complicated than that. Things always are).
In other news, Goblin leveling is very well-designed and cleaner than I had thought earlier. But it is fun going to the big island before you're done on the little island and seeing absolutely NO humanoids except at the Naga base. Every other settlement is eerily abandoned.
roll a tank or healerMeier said:Canceled my account today... haven't played in weeks. Sick of the 40 minute heroic queues that 9/10 end in a failed group anyway. It just isn't fun.
Meier said:Canceled my account today... haven't played in weeks. Sick of the 40 minute heroic queues that 9/10 end in a failed group anyway. It just isn't fun.
what's happening in 4.1?funkmastergeneral said:Well, just sign back up when patch 4.1 drops and everyone has easy access to 359 epics. Heroics will be facerollable again.
funkmastergeneral said:Well, just sign back up when patch 4.1 drops and everyone has easy access to 359 epics. Heroics will be facerollable again.
Same thing as Wrath.Scrow said:what's happening in 4.1?