Alex said:
Cho'gall is a simple fight, but it's a lot of fun to me even with it on farm for a couple weeks now, second phase still goes haywire and is such a rush. I really have a good time with most of these bosses, actually. Pretty darn good raid tier, though I wish the scenery for this one was a little nicer.
I ended my WOTLK raiding with Ulduar though, so apparently I'm spoiled. Ulduar is def the king of raids, in my mind. Such fun presentation and such great bosses. Flame Levaithan and Mimiron especially, to my tastes. Mimiron is probably my favorite boss in the history of the game, so amazing still, man that fight just brings a stupid smile to my face. Love the V0-L7R-0N robot with each piece being a different phase and them combining at the end.
Ulduar in general was just such a big leap for the game and the boss design though, IMO. I can really gush about that place. Makes me miss my Priest a lil, though!
I hope the Firelands in 4.1 is as beneficial to more casual guilds like this current tier is, as in I really like the limited trash and very brisk pacing. You got challenging bosses, but more than ever they're setup so those of us on limited schedules can get through it in a speedy fashion, and I really appreciate that.
Lucky dog. You didn't have to suffer thru that
thing after it. Going from the arguable best to the rock bottom worst they've done was raw.
This is what everyone always seems to say. Whenever I talk to any of my friends who were playing during Wrath, they just tell me how amazing Ulduar was and then turn around to say how much they hated ToC. None of them can really explain why very well though!
ToC was made on the cheap.
Lackluster art, reused art, less art.
Shitty, silly lore reasons. Rob Liefield-level dialog/plotting. Characters doing stupid things.
Immediately made everything in Ulduar short of Val'nyr and some trinkets useless.
Running the thing 4 times.
Started the trend of running long-outgeared heroics and 10-mans for Emblems of McGuffins to earn the right to wear gear you "earned" already from dead bosses.
Bosses mechanically weren't all bad, though. I liked FC, for example.
All in all though, it was an embarrassment to the Blizzard name. For them to make something arguably worse and unloved as their rookie attempt at PvE endgame (Molten Core) that late into the game, is sad. I'd expect simplistic crap like this from NCsoft or something, not from "the best MMO developers bar none."
I wouldn't be surprised if this is part of it. I've been a combat rogue for the last 3 years and honestly regardless of what spec you choose it can be a bit boring. It also doesn't help that they're not afraid to drastically change a whole class's playstyle but are terrified of introducing any new changes in us. Seriously, look at any major patch notes and they are rarely longer than 4 lines for rogues. I'm not saying they should change things just for the sake of it, but god damn, I still play almost exactly the same as I did years ago.
Also, I still think Shadowstep or some variation of the ability should be available to all 3 specs.
I'm envious of a spec that isn't recklessly experimented on every 4 months, myself. I do feel for the lack of "ins" for that class, though.