Dance In My Blood said:
I am finding it increasingly difficult to justify paying for World of Warcraft given the steep decline in their dedication to delivering patched content in a timely manner to the consumer.
In the first year of vanilla, counting the stuff it launched with, there were 6 endgame 5-mans and 4 total raids: Onyxia, Molten Core, Blackwing Lair, and Zul'gurub. From the release of Molten Core to the release of Blackwing Lair, there was an eight-month gap. Sure, there were more "major" patches, but
some of
them added nothing in terms of PvE end-game content.
In the first year of Wrath, there were 12 five-mans added (all endgame-viable due to heroics) and five or seven raids (counting Vault of Archavon, depending on whether you count Onyxia and Naxx as new.) It was six months from the expansion release until the first new raid content was added with Ulduar.
When 4.1 comes out, it'll be up to seven or nine five-mans (depending on whether you count SFK and Deadmines) and five raids (counting Baradin Hold.) If it hits in April, it'll be
five months from the expansion to the first major patch.
In conclusion: it's possible that by the numbers the actual boss count is going to turn out lower, but in general the idea that content used to come out more quickly or in significantly greater volume simply isn't true.
Also: less than 1/10th of a percent of all raiding guilds have cleared all the current raid content including Sinestra, and maybe 10% of raiding guilds have downed even a single heroic boss, so the idea that there's this dearth of content and everyone is out of stuff to do already is pretty ridiculous to me.
Or, shorter version:
Alex said:
We've just barely wrapped up normal modes and we're ahead of most! I think two months is a bit early to complain about content considering the progress that's been made.