Well managed to get up to the spine of deathwing.
God I hate purple dragon as a tank I cant keep up with HoT-Fading light-absorbing-and the back and forth!. Infact tanking in general in raids is just so much pressure!!
I then get moaned at about the bloods, one tank gets the alga, i pick up the bloods.
To my understanding I should tank the bloods by the alga so when they die it gets to level 9 then explodes?
One guy is saying take them away, ones saying take them too it, Ive read tank them by it and then the bloody dragon is barrel rolling and I couldnt see which way to go!
I cant wrap my head around half the fights in DS, Give me Ulduar or Naxx anyday haha!
Tanking on spine pretty much requires you to understand exactly what the fight's asking of you. There's a good two-tank method which minimises damage intake, or there's a single-tank method that's a bit less faffy. I tend to favour single-tanking.
Agree in advance how you're going to roll - we always roll left unless going for the achievement. You only *need* to roll once per plate if all's going well.
A single plate as a single tank goes down approximately like this:
Raid kills tentacles until there's only one left. Tank picks up the three amalgamations
Raid rolls DW. Amalgamations 'die'.
Remaining tentacle is killed. Tank picks up amalgamation.
*STAND ON RAID*. It'll make it much easier to pick up everything that spawns.
Raid DPSes down amalgamation and bloods. There's more blood later on, so they'll have to adapt their output based on how intense the fight is (More on that later)
If not LFR, two ranged stay alert for a beam from the current tentacle. If the beam's up, they burst the tentacle to break it. This requires practice; you don't want to
kill the tentacle in question. If the tentacle does die, the tank needs to pick up an extra amalgamation and things get a bit messy.
When the amalgamation is low on health, focus on bloods. When it hits nine stacks, drag it to the plate and then call for a nuke. On the final plate you want to call for heroism at this point. Don't forget to run clear when it explodes.
While the tendon's up, gather remaining blood. Be ready to start the cycle again.
Other points:
* The increase in bloods on each plate means that your DPS strategy on the amalgamation will have to change. On the first plate the amalgamation will get low long before there's enough blood to make it worth killing him, so you'll have to spend some time waiting. On the *third* plate there's so much blood that you'll want to make a point of single-targetting the amalgamation to get it low without killing too much blood. The second is somewhere in-between
* If you fail to break a tendon on a given plate, it's still winnable, but tougher. However, it's very important that when you blow up your next amalgamation you do it on the *same side*. The other side has a completely fresh tendon on it.
* As a slightly advanced - but effective - strategy, after a plate 'dies' and the next batch of amalgamations have been rolled off, the tank will often be sitting on a lot of bloods. Before taking down the remaining tentacle to get the leftover amalgamation, I like to bring those bloods right up next to the next plate and have them killed there. That sets up a handy killzone where you can pick up a bunch of stacks very quickly. Keep track of how many are there and you know when you can move early with the Amalgamation.
* The easiest way to get the achievement is to do a second roll immediately after the first on the first plate. After that you just want to roll as normal but following the roll pattern in the achievement requirement.
* The alternative two-tank strategy has the amalgamation being tanked separately from the bloods. It keeps the stacks low but divides DPS somewhat which is tricky in the later stages.