Alex said:War of the Ancients is probably the next raid.
Oh right, forgot about that!
Alex said:War of the Ancients is probably the next raid.
DeathNote said:One thing about glyphs is quite are discovered through world drop books in Northrend I think. They are selling some high because others can't make them.
I think they are gonna change discovery for new inscribes.
Alex said:Guessing dungeon/raid additions for fun:
4.3) Dungeon stopgap patch, possibly AQ
4.4) War of the Ancients
4.5) Dungeon stopgap patch, possibly AQ
4.6) Deathwing.
I think they'll do better on content timing. I think what they'll do is swap to 6-7 boss raids as the norm but faster and I think, given that they're rumored to expand in Q2 2012, that there wont be an enormous amount of time between Deathwing and whatever is next.
We'll see though. We'll see what kind of lessons they take from all this.
Rokam said:Well they did say 4.3 would house another legendary, so here's hoping a raidless content patch was a fluke.
Tamanon said:They mentioned a narrow role for the 4.3 legendary. I can't fathom how they would do a legendary tank weapon considering the variety different classes use. Only other really specialized thing I can think of would be a legendary ranged weapon. But they're already giving hunters a shitload of fun with the 10 new challenge pets.
PatzCU said:I was thinking maybe a Rogue/Enhance Sham weapon.
Bisnic said:Did blizzard ever mentioned that they intend to change AQ to a 5 man or current raid or are you guys just guessing because of what they did to ZG and ZA?
Bisnic said:I guess, Silithus is a nice creepy zone, but was pretty much ignored during the Cataclysm update and still has its shitty quests, so it would make sense to do something with it in 4.3
Not a chance. When they release the War of the Ancients patch in February, they need way to give you a leg up.Bisnic said:Are they going to introduce epic gems in patch 4.2?
Luck of the draw. Sometimes you get good runs, sometimes you get dumb fucktards tanking or healing. It hasn't been too bad overall.Bisnic said:And how are pugs in the zandalari heroics right now? I do not dare to send my holy paladin alt with 350 average item lvl in there if its going to be wipes after wipes. The original heroics are easy enough(unless i get some really horrible pug), but the troll ones? I'm not sure.
Miletius said:I'm really excited about the Firelands patch. Not so much about the Soul Swap nerf.
CarbonatedFalcon said:I think it's an interesting zone, but lacks content (though it must've been pretty packed in Vanilla during the opening of the AQ gates event and thereafter when AQ was the main raid.)
Silithus is a more wasteland/depressing desert with serious storylines counter to the whimsical desert that is Uldum.
And that staff that turns feral cats into fire cats. My god that thing is awesome (I wish I had a high level druid right now.)
Unrelated: I had a dream about 3-manning Yogg-Saron hard mode last night. Ulduar is still by far my favorite raid and probably the one I spent the most time in. Great, great instance. From a thematic and architectural perspective (the journey through the instance), only Black Temple compares for me. Blackwing Descent is up there too, and AQ 40 I'll give an honorable mention for its vastness.
Bisnic said:Did blizzard ever mentioned that they intend to change AQ to a 5 man or current raid or are you guys just guessing because of what they did to ZG and ZA?
Sebulon3k said:I'm thinking of levelling up a tank, for a firelands 10 man alt group. Leaning towards DK because I can make it a Goblin, but everyone tells me to stay away cause of the amount of damage they take.
Anyone have any experience with them in a raiding environment?
Blackwing Descent is just Big Donut from Mario Kart 64. Do you really thing the "journey through the instance" is as epic as Ulduar/BT?CarbonatedFalcon said:From a thematic and architectural perspective (the journey through the instance), only Black Temple compares for me. Blackwing Descent is up there too, and AQ 40 I'll give an honorable mention for its vastness.
thatbox said:Blackwing Descent is just Big Donut from Mario Kart 64. Do you really thing the "journey through the instance" is as epic as Ulduar/BT?
lol that made me laughthatbox said:Blackwing Descent is just Big Donut from Mario Kart 64. Do you really thing the "journey through the instance" is as epic as Ulduar/BT?
Make it a 2H that can break into a 1H & Shield, and neither strength or agility, but attack power/increased weapon damage and compensate with even more parry/dodge.CarbonatedFalcon said:That would fit the bill. Hunters would still probably want in though unless you make it a mace.
Tank legendary you either go truly niche with a shield and leave bears and DKs hanging (tank imbalance for that tier at the least due to the legendary) or you go for a weapon that can transform/take multiple final forms. They mention it in the new ask the devs on tanking. A tank legendary is justified as we haven't really ever had one except for Thunderfury (debatable) and Shadowmourne (though far from ideal) for DKs. I'd take a legendary cloak with a badass on-use and visual effect even if we didn't get a weapon, but all legendaries so far have been weapons, so the chance of that is low.
Another niche item would be a healing shield, but there is almost no reason to have that exist when you can just make a mace like Valanyr.
Feral changes made me happy. It was weird seeing the meters when we were all even before we were all decked out in epics, and then I fall 10% behind the raid after we all get geared.Alex said:Haha, scaling overhaul to Feral.
Poor Enhancement, crying behind the couch.
Dresden said:Shaman will get their time in the sunin the next expansion.
2) Paladins are fine, afaik. They're bad in pvp but really, unless you're competing at a high level they're decent enough for what they do. And there's always the possibility of finding a warrior and a death knight for some hardcore DP action.Alucrid said:2) Can Paladins be adequate healers? At least for the early levels? I'm making an alt and coming from Horde I know nothing about them. I don't want to be a tank either...too much work.
3) Honor points. I've never been big on PvP, so what's the easiest PVP arena to join to get these?
nope. nothing beats +130 agi.Alucrid said:A few questions...
1) For Hunter end game weapons, is it mostly two handed weapons or duel wielding? There seems to be a lot more 2H weapons for Hunters, but I know that having two weapons means more benefits from enchanting.
Dresden said:2) Paladins are fine, afaik. They're bad in pvp but really, unless you're competing at a high level they're decent enough for what they do. And there's always the possibility of finding a warrior and a death knight for some hardcore DP action.
3) As for honor points, the easiest way to get them is to just do the Random Battlegrounds every day. You can get one Random win and one Tol Barad win per day and in a week you'll have three, four honor gear pieces at 85; it's only a grind if you want it to be.
The easiest way to collect pvp gear is to just find someone to do arenas with you, though. The downside is that conquest points come slowly unless you can push the cap, and that at this point everyone and their mothers has a full set of vicious gear so it's difficult for new players to make any sort of progress early on.
Still nowhere near the kind of hurdle that new teams faced in S3, but the challenge is there.
DeathNote said:nope. nothing beats +130 agi.
Sebulon3k said:Make it a tanking shield, fuck everything else.
CarbonatedFalcon said:See if TheYanger pops up and he might have a different answer, but from my perspective:
DKs as tanks are more fiddly than the other classes. Your damage mitigation is much, much more performance based than the other tanks where it's almost automatic. You have to worry about keeping threat (with probably the worst AoE tools right now - single target is fine though), but also making sure you time your death strikes properly and rotating your multitude of cooldowns (having at least 1-2 more than the other tanks).
Playing a paladin or warrior (not familiar with bears at higher levels) almost feels like easy mode in comparison.
That said, if you can hit everything perfectly (which is fairly difficult) you will be really quite powerful. Anything less than stellar play will make you feel handicapped compared to the other tanks. Really it's a question of how skilled you think you are/can be to be able to perform at a decent level.
As for damage DKs take: We take more damage in larger spikes, but we're also healing a ton of that (I have outhealed more than some actual healers on occasion.) You have to smooth it out by using cooldowns in situations that aren't necessarily life threatening. That said, it will still always be at least somewhat spikier than a shield tank even if you do master the mechanics, and some healers may not adapt well to that.
Just make a goblin and go through Kalimdor.Trickster said:Just started a horde mage. Want to level through the azeroth zones with most changes to them. But it's hard to find a list of zones that isn't just the "optimal" leveling line. I remember people on neogaf where making a lot of lists around the time the changes to azeroth became active, but I can't find them. Hoping some of you knows what would be the most interesting zones to level through if I want to see as much revamped content as possible, as a horde character.
Dresden said:Just make a goblin and go through Kalimdor.