You can group with people on any server now if you use battletags (it's a friend list system), but yeah Area 52 alliance is a bad choice because the server is so imbalanced. It's a good server if you play horde, but if you play alliance maybe you should try proudmoore
Best alliance server = kel'thuzad
Ugh I hate that instance. Worst shitty vehicle fight in the game.So, I was struck by sudden motivation to go after the last group of achievements I need for my Red Proto-Drake. I'm all the way down to just two left. Amber Void and and Experienced Drake Rider, both in the fucking Oculus. What a bastard of an instance.
I can almost solo it on an Emerald drake, but I die every time. Gonna be such a pain in the ass to find a group for this :lol
So, I was struck by sudden motivation to go after the last group of achievements I need for my Red Proto-Drake. I'm all the way down to just two left. Amber Void and and Experienced Drake Rider, both in the fucking Oculus. What a bastard of an instance.
I can almost solo it on an Emerald drake, but I die every time. Gonna be such a pain in the ass to find a group for this :lol
I just looked this up. Pretty damn cool! Can't believe I've never heard of it before.Time to hit up Openraid.
I got the amber void achievement solo! Just kited him around on a ruby drake. Oh man, that was a pain in the ass. Can't believe I managed to do it.
Now I just need to kill him the regular way while on an emerald drake. I'm sure I can bribe 3-4 people to kill him with me sometime soon. I hope
Okay, If a friend creates a level 1 and signs my guild charter, logs out and deletes it, will it still count?
So this thought just hit me...
Is the Theramore scenario only going to be open for people who digitally pre-ordered the expansion? Or is it going to be available for everyone? I won't get my retail CE until launch date obviously.
Same as every expansion, all pre-expansion events are for everyone.
Ok good to know. Here I was about to go all troll-rage mode on n.net forums...
To be honest, it's not that big a deal if it was locked. You'd get to play it, exactly as it is next week, as soon as you hit 90. The reason why it makes more sense to play it before is because it provides exposition on the escalating war between the Horde and Alliance.
Oh that and its the first new content in almost a year. Well, putting it like that - your probably right to rage.
I never use maul and have considered completely removing it from my key-bound action bar. I would rather dump my rage into Frenzied Regen/Savage Defense. Swipe and Thrash give me more than enough DPS to keep threat on AOE mobs. And, as it stands, rage generation can be rather slow, so mitigation will always be my priority.There are still fights where I will use Maul. It's off the GCD, so in cases where it's needed, it's a non-trivial increase to damage. Usually I use it because I'm being put at risk by poor DPS from other team members causing me to be exposed to higher-damage boss phases, so in those cases, I'll just blow Berserk, hit my Troll haste racial, and spam Mangle and Maul. I won't use it unless it's more important to prevent the next phase than it is to heal myself.
Speaking of the Theramore scenario, do we have any idea when they're going to activate it for 85s? Hopefully this week. If not... well that leave next tuesday.
I just looked this up. Pretty damn cool! Can't believe I've never heard of it before.
They
Theramore's Fall, the first of many Scenarios coming to World of Warcraft, is a story-changing event that will be available to level-85 characters for one week only -- the week leading up to the launch of Mists of Pandaria on September 25.
For the duration of the week of September 18-24, level-85 characters will be able to queue up for and participate in the Alliance and Horde versions of this new Scenario with two friends. (Please note: if friends are not available to you at the time, two will be provided. Batteries not included. Subject to change. Void where prohibited.)
After the lifting of the mists, Theramore's Fall will join all other Scenarios as level-90-only content, and everyone -- including players who missed it at level 85 -- will be able to play through the event. Upon completing the Scenario for the first time, players will see the aftermath of the battle whenever visiting Theramore in Dustwallow Marsh. Theramore will eventually be changed permanently to its post-battle state in a future patch, sometime after the launch of Mists of Pandaria, whether or not players have completed the Scenario.
We’ll see you there!
Yep, 09/18 - 09/24.They said it will be active for the week prior to Mists launching. So, September 18 is likely the date it will go live.
Yep, they are the 3-mans. I don't understand this no tank/healz nonsense. What am I to do, as a bear tank? Respec for these? I don't think Blizzard has necessarily qualified this for us.Are Scenarios those events where you dont need a tank or healer to beat it? I haven't really followed the previews on how it work, but how do you survive these without someone to tank or heal? The enemies aren't elites? You always have a super hero NPC near you that makes you almost invincible, just like the Battle of Undercity(RIP)?
Yep, they are the 3-mans. I don't understand this no tank/healz nonsense. What am I to do, as a bear tank? Respec for these? I don't think Blizzard has necessarily qualified this for us.
They have confirmed September 18th for the Theramore scenario.
Couple random questions:
1) Guild experience - not getting it in heroic 85 dungeons...I am getting it on some dailies but how else can I get it? Trying to get to exalted...
2) Is Molten Front like the Cata equivalent to the Argent Tournament? i.e. large daily hub with mount and pet rewards?
I really hope this isn't the true answer. DPS is not something I ever like doing.Hm... use your DPS spec maybe?
I really hope this isn't the true answer. DPS is not something I ever like doing.
It doesn't require heals or a tank... doesn't mean you can't play one. It's just meant to be looser than a specific five man composition. If you remember, we've had plenty of "requires three players" quests in the past. Just means what you're fighting will be a little tougher than the average mob.
I welcome this over phased content I've caught up to that no one gives a shit about or has already passed it and I can't find help. Icecrown was a nightmare for that.
Yeah but if tanks and healers are not required, what is he going to do there as a tank even if he can queue? Tank mobs that doesn't need to be tanked?
Anyone here done Heroic Madness? Trying to gauge the difficulty as our guild is doing it tonight :X, we down'd spine in a few shots, but wondering if this is going to be harder
Anyone here done Heroic Madness? Trying to gauge the difficulty as our guild is doing it tonight :X, we down'd spine in a few shots, but wondering if this is going to be harder
Yep, they are the 3-mans. I don't understand this no tank/healz nonsense. What am I to do, as a bear tank? Respec for these? I don't think Blizzard has necessarily qualified this for us.
I don't think there's ever a situation where tank + healer isn't a good thing, unless it's a pure DPS race which doesn't sound like what they're trying to do.
Taken from the Dev Waterooler:And sorry if you don't like dpsing DJ, but 95% of the playerbase do, so Blizzard would rather please all those people than the 5% who hates it. It's the same reason why they changed raids to make them more available to everyone, even if 5% of the playerbase, the hardcore raiders, hates them for that.
JL: They're very different than the bosses you're used to, though, because Scenarios are designed to be completed by three characters of any spec.
Taken from the Dev Waterooler:
Seems 3-players is the focus, not so much 3 Deeps. Though the article goes on to say bosses' attacks can't be healed or tanked through. Now, I am trying very hard to read into these statements, and the only thing I can think is that there are external ways to do damage to these bosses. In addition, with new tanking vengeance mechanics, DPS is improved. Last LFR I did, for example, had me #7 in DPS. Certainly, it's LFR, but the point remains.
I do wish Blizz would offer more information. Seems we'll find out next week, regardless.
Well, maybe they're going to put heal npcs or something if there is no healers... i mean, you have take damage somehow, or else there is 0 challenge. And if you end up with a group of 1 mage, 1 hunter and 1 warlock, no one is going to save your ass.
That or every boss abilities can kill you in one hit, so healer or not, you're dead if you don't move or interrupt.
Yeah, but every spec has "oh shit" buttons...just cycle those in an efficient manner and it would probably be okay.
It's annoying when DPSer's rely solely on the healer and don't ever make an effort to drop aggro.
Seems 3-players is the focus, not so much 3 Deeps. Though the article goes on to say bosses' attacks can't be healed or tanked through. Now, I am trying very hard to read into these statements, and the only thing I can think is that there are external ways to do damage to these bosses. In addition, with new tanking vengeance mechanics, DPS is improved. Last LFR I did, for example, had me #7 in DPS. Certainly, it's LFR, but the point remains.
I do wish Blizz would offer more information. Seems we'll find out next week, regardless.