I hope this is true. I've been waiting for something like this for so long. I've got a Murky and Murloc Costume I've been dying to send to other characters but I didn't want to spend the $25 to do it.keeblerdrow said:Void Storage is account-wide bank slots. I'm calling it. It's a way to share Bound-to-Battle.net-Account items like Heirlooms cross-realm.
DeathNote said:Tell me the big stat difference between these two armor sets.
The name of the 5 peice set on the left is Ruthless Gladiator's Desecration. And the one on the right is Elementium Deathplate Battlegear
http://www.wowhead.com/compare?items=70244:70245:70246:70247:70248;71058:71059:71060:71061:71062
Ruthless Gladiator's Desecration resilience rating is 1689. Elementium Deathplate Battlegear's resilience rating is 0.
What is resileince? In game press "C". Then click the arrow ">" on the bottom right. Then scroll down and find Defense. Then hover over resilience.
"Provides x% damage reduction against all damage done by players and their pets or minions.
At 85 we fill every slot with a piece of PVP gear and can get over 40% damage reduction from enemy players. Very useful in PVP. No use for resilience in dungeons.
At least.sn1pes said:Thanks for that. And I did figure it out before reading your spoiler
So do you guys carry around 2 full sets of gear eventually?
So like those old Druid mods that made your bear form a Panda.DeathNote said:Calvin and Hobbes - Wikipedia, the free encyclopedia
en.wikipedia.org/wiki/Calvin_and_Hobbes - Cached
In one strip, during which Calvin shows off his Transmogrifier, a device that transforms its user into any desired shape,
The transmogrifier is an upside-down cardboard box with a dial on the side that could be set to whatever the user wished to be turned into. The problem is that only Calvin and Hobbes can see whatever they turned into, so all the other people still see him as a kid
sn1pes said:Thanks for that. And I did figure it out before reading your spoiler
So do you guys carry around 2 full sets of gear eventually?
keeblerdrow said:Void Storage is account-wide bank slots. I'm calling it. It's a way to share Bound-to-Battle.net-Account items like Heirlooms cross-realm.
DeathNote said:At least.
A pure DPS or someone that only want to play one role in pve and one role in pvp would have 2.
A dps/tank class could have up to 3.
A healer/dps class could have up to 4.
A druid could have up to 6.
Yeah I was leaving out weapons.CarbonatedFalcon said:Makes sense, probably what it is. A bit overdue too, considering we've had heirlooms since Wrath.
You could have more depending on how the DPS specs shake down. For classes with dual-wielding where both that and two-handers are viable, you'll at least have different weapon sets, if not a few extra pieces of armor (or more) if you want to be optimized. As a DK, I'd probably stick with Frost as my favorite DPS tree, but if I needed to switch for whatever reason, I would have to get a two-hander and reforge/re-gem most of my gear, if not swap some pieces out completely due to stat priorities. Maybe swap a few enchants around too.
But typically, your list is right.
Are you saying if the Transmogrifier allows you to make any higher level Paladin gear look like the Judgement set you'll make it your main. If not you'll retire it?SiegfriedFM said:I'm planning to put together the Judgment set, just because it looks awesome, and then retire that paladin. If I can somehow transfer those looks into new, awesome gear, that might just be my new main.
I am definitely going to do the same thing on my paladin (outside of retiring it)SiegfriedFM said:I'm planning to put together the Judgment set, just because it looks awesome, and then retire that paladin. If I can somehow transfer those looks into new, awesome gear, that might just be my new main.
Mostly gear. If you do a guild run with your top DPS everyone will be neck and neck. Druids are hella good on AOE compared to frost DK. Warriors are very competitive.Angry Grimace said:I just came back after a few patches off, and for whatever reason, Frost DKs are just lighting up the meters whenever I do the randoms...are they just OP now or am I just running into super geared players?
Alex said:Frost DK just fits into 5 mans extremely well. Very simple to play, no ramp up, powerful on demand burst AoE. Fits the pacing very well.
Same for Warrior, few others, maybe it's their boon for not having any CC, but as no one uses CC...again, it doesn't really matter.
wonderdung said:Hm, so now that I've gotten a little further along in the legendary questline, I'm really very disappointed with it. Getting a staff (in 6 more weeks, lolol) isn't really going to have any meaning.
All you need to know about how monumentally Blizzard screwed this up is that a 25 man guild that's progressed at 6/7 regular can get 3 legendaries in the time it takes a 10 man guild at 6/7 heroic to get 1. Not even a requirement to kill Ragnaros as far as I've seen. Heroic progression doesn't help at all. It's not a reward for anything other than your ability to collect random quest drops.
So the sword from ICC was kind of the same way as far as no skill required, but there were enough bosses in that instance that progression was rewarded, heroic kills had a higher drop chance for the items, etc. When we got the server second, Horde first Shadowmourne, it was a reflection on us and our high progression relative to the rest of the server as a guild. When I get my staff we'll be server 10th or so just because other people raid in 25s and they get 3 staves to our 1.
I wish I had a direct line to the Blizzard dev team at times like this. Maybe I can harass them about it at Blizzcon. I'm sure they love that.
mre said:Could someone explain Wintergrasp to me? Is it only supposed to be 5 on 5 or were there just not very many people interested in doing it when I was on?
I tried it for fun on my 78 Pally and got rocked by a guy simultaneously playing 3 85 characters. I'm not sure if he had his computers set up to control them all with 1 mouse/keyboard or what, but I'm positive from their names and how they moved that they were all receiving the same commands. Is this even possible?
mre said:Could someone explain Wintergrasp to me? Is it only supposed to be 5 on 5 or were there just not very many people interested in doing it when I was on?
I tried it for fun on my 78 Pally and got rocked by a guy simultaneously playing 3 85 characters. I'm not sure if he had his computers set up to control them all with 1 mouse/keyboard or what, but I'm positive from their names and how they moved that they were all receiving the same commands. Is this even possible?
Yep, and pretty common: http://www.wowwiki.com/Multiboxingmre said:Is this even possible?
Could someone explain Wintergrasp to me? Is it only supposed to be 5 on 5 or were there just not very many people interested in doing it when I was on?
Alex said:With numbers and representation being what they are, they'd be better closing off 25 man entirely and focusing on 10 or moving to a unified 15. It's a waste of time for pointless legacy reasons, as much rage as that may evoke among some of the more vocal old guard.
Supporting 25, even outside of very low usage, doesn't really make any real sense from a game design perspective anymore and the novelty is gone for most people. Folks want tighter knit, more manageable groups.
mre said:So the 5 on 3 (really one) wasn't typical (or is typical now, but it used to be more popular?), and I shouldn't bother until I'm also 85.
Even if it was just one 85, they'd one or two shot you every time they cross your path. There's no reason to do Wintergrasp these days, even at 85.mre said:So the 5 on 3 (really one) wasn't typical (or is typical now, but it used to be more popular?), and I shouldn't bother until I'm also 85.
CAW said:
CarbonatedFalcon said:Ideally they could figure out someway to make raids scale without breaking the balance. Minimum of 10 with some maximum. Then if you have some extra people that puts you over 10, you can still bring them along instead of having to swap or sit people out. I don't know if it's possible as it would require some seriously complex programming and design, but that be ideal. It would solve the "Well I have 14 other people I like playing with, but we don't want to recruit 10 extra people to do 25s, so we have to sit people out, or recruit 5/use alts for a second 10, but then we may as well do 25s..." problem.
Personally, I like the closer knit groups of 10 - you're usually more unified without having splinter groups of cliques than with 25s, but I also prefer going in with a bunch of people. 10 just seems sparse when you're fighting these epic bosses. I think the design works better on 25s as well where you can have more variety in your setup compared to feeling gimped if you don't have the right combination of classes (more than two of one or two classes is probably something you would want to avoid...) in 10s. Being able to go up to 3 (or very rarely 4!) tanks if necessary compared to being locked to 1 or 2, varying amounts of healers, more flexibility with DPS (since you'll probably have at least a couple people benched/on call) if you need an extra ranged or something. 15 is an interesting size for loot systems too. It would probably be more competitive than a 10, but more casual than a 25 would be.
15-man raids would probably bridge the gap for me an many others who enjoy the gameplay consequences of a larger raid, but prefer the social constructs of a smaller group. You'd probably keep an active roster of 17-19 or so with alts to fill in gaps.
TheYanger said:Of course 25 mans build legendaries at triple speed. If they didn't 10 man would be absurdly better. In the past 10 mans couldn't get legendaries at all, just suck it up.
witness said:Man if we are able to transfer stats from new gear to put on old gear then I would be rocking the OG Death Knight set that you get from the starter zone. That gear looks amazing
The problem is that blizzard DOES give a shit what the old guard thinks, hence why they moved from a casual-accessible raiding and content system in Wrath to just making everything harder across the board to please old schoolers, bleeding off a shitload of customers in the process.Alex said:With numbers and representation being what they are, they'd be better closing off 25 man entirely and focusing on 10 or moving to a unified 15. It's a waste of time for pointless legacy reasons, as much rage as that may evoke among some of the more vocal old guard.
Supporting 25, even outside of very low usage, doesn't really make any real sense from a game design perspective anymore and the novelty is gone for most people. Folks want tighter knit, more manageable groups.
It's supposed to be a mass battlefield, but it's content from Wrath and when content isn't completely modern Blizzard lets it rot in plain sight. For a studio that loves to recycle so much, they don't do a good job of keeping what could be fun parts of the game up to date.
Fun spell, but in WLK it wasn't even necessarily clear to me what it's primary effect was since the images themselves do negligible damage.Jrmint said:Closing in on my fifth level 85 as a frost Mage. It is crazy how fun the Mage class is.
Mirror Image is one of my absolute favorite spells in the entire game.
Angry Grimace said:Fun spell, but in WLK it wasn't even necessarily clear to me what it's primary effect was since the images themselves do negligible damage.