TheYanger said:
bad guilds clearing regulars AREN'T rewarded, the legendary step acquires twice as fast on heroic as it does on normal. And 10 mans still aren't real raids. Every boss is markedly easier on 10 man this tier, as it always was in wrath, either way you can't try and say that it is correct for legendaries to acquire at the same rate between the sizes, purely logistically that makes no sense.
The notion of removing 25 man raids is ridiculous. They've already seen their playerbase falter significantly with the destruction of many 25 man guilds with the current system. 10 mans don't keep people playing, they don't build relationships, relationships are why people stick around. 10 mans run into all sorts of balance issues and buff issues, and REALLY stress class comp more than 25. It limits interesting mechanics, just like 5 mans are limited mechanically. The raiding game is almost factually WORSE since the 'legitimatization' of 10 mans. Any fights that try to do more than have 1-2 mobs to tank and 1-2 mobs to dps ends up being horribly broken for 10s (see Nefarian) and when they keep the limitations in mind we end up with stilted ass 25 man encounters instead. 10 mans are the reason everything is 1-2 tanks tops. 10 mans are the reason we can't have things as interesting as Sarth 3d or 4H anymore.
edit: Probably a little over the top, but i'm sure I'm not alone in my feelings on the subject.
(I'm a couple days behind, sorry.)
I'm all for real debate on this, don't feel bad about being too aggressive.
I think, all things considered, a more fair system would be to allow 3 raid members to progress on the legendary quest simultaneously in a 25 man raid at the same rate as 1 raid member in a 10 man raid. I am saying in 25 man up to 3 distinct sets of embers should drop rather than 1 set that contains 3x as many, obviously with restrictions involved so that they cannot be looted to the same person. I would have absolutely no problem with this system.
I've not seen any evidence of the legendary progressing more quickly on heroic. Based on wowhead comments it seems that ~25 shards (the 1000 step) drop per boss regardless of heroic or nonheroic kills. We found no difference in the amount of embers dropped either.
I have no idea who is suggesting removing 25 man raids?
10 man raids are
supposed to be real raids and the same difficulty as 25, but obviously Blizzard fails at this in one way or the other. Some fights were too hard on 10 last tier, all of them are too easy this tier. A lot of fights still require some magical class combo that's harder to come by in 10 man. (Like people thinking heroic conclave was unkillable on 10 without a rogue for a while last tier.) 25 mans don't have to worry about that. Whereas movement/spread fights are always going to be easier on 10 than on 25.
Blizzard corrects this as they can... they obviously are pretty bad at balancing stuff right out of the gate. Come to think of it I've never actually seen them make a fight harder though.
Anyway when it comes to the legendary, yeah, I understand that 25 mans have more people and should have access to more legendaries. I think that the current system is just ridiculous because it
does treat 10 raids as if they're not real raids... which is inconsistent with what Blizz is aiming for this expansion. All I want out of it (besides a more interesting quest chain) is for the first set of 25 man legendaries to be finished around the same time as the first set of 10 legendaries. Obviously it's too late for this to happen now... I just want to find a way to make Blizzard understand that they screwed it up so they can make better decisions next time.
I guess last I'll just point out that Paragon people who raid 25 and are telling everyone that 10 is way easier than 25 in Firelands also said that it's ridiculous that 25 man raids get legendaries 3x faster. So "Paragon says it so it must be true" isn't really an argument one way or another, but I guess what I mean is that not every 25 man guild sees it as a threat to their existence for 10 man raids to get fair treatment.
Edit:
One last edit just to say personally I'd rather have 25 be the only legitimate raid size, but that's not how Cata works. My guild has adapted and we're pretty happy with our more efficient, more close-knit 10 man group clearing content that's mostly the same, but I more or less agree that it was always a bad idea to legitimize 10 man raids and I'd rather be dealing with other problems.
Every design decision they made with Cata from gear starvation to reforging to merging raid sizes was done so that they could put together content with less work. I'm not really thrilled with that direction in general and I think it's caused a lot of the things people don't like about Cata... but I think we're stuck with it until WoW goes away.